Ten expert speakers tackle big ideas in the GDC 2015 Microtalks
Attend GDC 2015's Microtalks session to see ten brief, rapid-fire talks about the philosophy, history and futures of the design, art and culture of games and play, all packed into a single hour.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Business/Marketing, GDC
Blog: The appeal of hunting monsters
"Monster Hunter seems, to me, like the kind of game that won't be around much longer. It's a little amazing that this game exists at all, given the current gaming ecosystem."