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November 21, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Design
Secretly console first: A better approach to multi-platform game UI design
by David Sinclair [10.18.18]
This article is aimed at UI minded folks working on AAA/AA games with a view to helping them to avoid creating problems for themselves while still providing a great player experience.
Console/PC, Design

Video: Creating the flooding effects in Uncharted 3 1
by Staff [10.17.18]
In this GDC 2012 talk, Naughty Dog's Eben Cook breaks down of one the flood effects used in Uncharted 3, discussing how a fluid simulation was used to inspire the final look.
Console/PC, Design, Video

The uphill battle of getting Katamari Damacy noticed by Namco 1
by Emma Kidwell [10.17.18]
In an excerpt from the upcoming book Katamari Damacy, Keita Takahashi discussed the uphill battle of trying to get his pitch accepted at Namco.
Console/PC, Design

Don't Miss: Designing Dream Daddy's character creator to deepen engagement 2
by Staff [10.17.18]
"It was really important to us throughout the entirety of development of this game that we made something that felt inclusive to as many people as possible."
Console/PC, Indie, Design

XRDC speaker Q&A: Thomas Jon Caruso on the power of VR therapy  
by Bryant Francis [10.17.18]
Thomas Jon Caruso discusses how medical VR is helping kids at Stanford's Lucile Packard Children's Hospital and his upcoming XRDC session.
VR, Design

Get tips on making better VR games straight from Viveport at XRDC  
by Staff [10.17.18]
You'll want to see these XRDC talks if you're at all curious about the state & future of the VR market, as Viveport is HTC's VR app store and one of the big markets for VR games and entertainment.
VR, Design, Business/Marketing

GDC 2019 is now open for registration!  
by Staff [10.17.18]
Now's the time to register for GDC 2019! You'll want to look at pass options and register early to get the best price. Plus, some passes have limited quantities so if you’re interested, don't wait!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Rockstar debacle prompts devs to spotlight their crunch-free games  
by Chris Kerr [10.17.18]
One particularly interesting response to the Rockstar debacle came from Vlambeer co-founder Jan Willem Nijman, who implored his fellow devs to spotlight their crunch-free projects.
Design, Production, Business/Marketing

Blog: Designing the boss battles in Shovel Knight 1
by Gamasutra Community [10.17.18]
In exclusive material from David L. Craddock's "Shovel Knight" published by Boss Fight Books, the author discusses how developer Yacht Club Games designed Shovel Knight's boss battles.
Console/PC, Design

VR design principles in RIGS: Mechanized Combat League 2
by Gamasutra Community [10.17.18]
Before heading to Naughty Dog, developer Pete Ellis worked on the PSVR launch game RIGS: Mechanized Combat League at now-defunct Guerrilla Cambridge. Two years later, he looks back on this modern VR effort.
VR, Design

Video: The narrative design of Reigns: Her Majesty  
by Staff [10.16.18]
In this GDC 2018 talk, writer Leigh Alexander shares her narrative design process around the tricky political tightrope of women's power in Reigns: Her Majesty.
Console/PC, Design, Video

Don't Miss: Double Fine's postmortem of Brutal Legend 23
by Staff [10.16.18]
In this classic postmortem, Double Fine outlines the production of its rock god epic Brütal Legend, taking in everything from legal troubles with Activision to nitty-gritty tool development details.
Console/PC, Programming, Design, Production

Submissions are now open for the GDC 2019 Tutorials!  
by Staff [10.16.18]
Hey devs, GDC 2019 has put out a call for submissions of lectures and panels that would be a good fit for 6 of the conference's popular Tutorials, from the Level Design Workshop to eSports Day!
Console/PC, Indie, Art, Design, Production, GDC

Blog: Getting the world of Sprint Vector over the finish line  
by Chris Kerr [10.16.18]
Survios technical artist Kevin Andersen discusses how to design an aesthetically distinct world that's easily readable and render-able at breakneck speeds.
Console/PC, Design, Production

Q&A: Inside the tools and techniques used to build The Crew 2's open world  
by Alan Bradley [10.16.18]
Gamasutra recently sat down with David Guillaume and Carl Pedimina of Ivory Tower to dig the technical aspects of creating an online world that is both massive and extremely detailed.
Console/PC, Art, Design

Video: Alternative paths in indie development  
by Staff [10.15.18]
In this GDC 2018 set of microtalks, several devs share their experiences taking strange and untrodden paths in the world of indie games.
Indie, Design, Video

God of War devs share early level designs for #Blocktober  
by Emma Kidwell [10.15.18]
Developers from Sony Santa Monica share early versions of levels from God of War in celebration of #Blocktober.
Console/PC, Design

Why Paradox is bringing visual editing tools to its next engine update 1
by Alissa McAloon [10.15.18]
"We want to put as much power as we can into the hands of the people who are making content," says engine team lead John Wordsworth. "They shouldn’t have to ask a coder for help."
Console/PC, Programming, Art, Audio, Design

How Landfall Games finds the fun in physics engines  
by Jack Yarwood [10.15.18]
"If everyone doesn’t take the game so seriously we can have a lot more fun with it and do more," says Landfall's Petter Henriksson of the studio's penchant for weird physics in this in-depth chat.
Indie, Programming, Design, Video

Video Game Deep Cuts: Smash That Magic Spiderweb  
by Gamasutra Staff [10.14.18]
This week's highlights include a neat Smash Bros interview, a review of Magic Leap's reveal party, and words of wisdom from Spiderweb Software, among many others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing