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July 25, 2014
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Updates » Design
Quadrilateral Cowboy: Good old-fashioned digital bliss Exclusive 1
by Leigh Alexander [06.23.14]
We talk to Blendo Games' Brendon Chung about Quadrilateral Cowboy, his love letter to a 1980s style vision of hacking complete with chunky old tech and staticky, tactile virtual space.
Console/PC, Indie, Programming, Art, Design, Exclusive

'How has the rise of YouTubers affected how you make games?' Exclusive 5
by Staff [06.20.14]
There's been a lot of talk about how the proliferation of game-focused YouTube channels changes how we discuss games, but there's more to learn about how this is affecting game development itself.
Console/PC, Social/Online, Indie, Design, Production, Business/Marketing, Exclusive, YouTube

What does a game designer do, exactly? 6
by Liz England [06.20.14]
Liz England takes a run at breaking down the many roles and responsibilities a designer can have in an effort to answer the question "so what does a game designer do, exactly?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: Storytelling in Wolfenstein: The New Order 17
by Kris Graft [06.20.14]
Jens Matthies, creative director on Machine Games' Wolfenstein: The New Order, is all about aligning player and protagonist motivations when telling a story in a video game.
Console/PC, Design

After Battlefield 4, EA and DICE are changing how they make games 8
by Alex Wawro [06.20.14]
Electronic Arts CEO Andrew Wilson and DICE chief Karl-Magnus Troedsson claim they're changing their approach to game development in the wake of Battlefield 4's troubled launch.
Console/PC, Design, Production, Business/Marketing

Get a job: Firaxis is looking to hire a Lead Audio Designer  
by Staff [06.20.14]
The folks working on Civilization: Beyond Earth are looking for an experienced audio designer to do sound effect work and music composition out of their studio in Baltimore.
Console/PC, Design, Production, Business/Marketing, Recruitment

Leadwerks devs can remix and publish games without approval via Steam Workshop 1
by Alex Wawro [06.20.14]
The latest update to the Leadwerks Game Engine adds Steam Workshop support, allowing developers on the low-profile, Linux-focused engine to share assets and even full games without restriction.
Console/PC, Indie, Design, Production, Business/Marketing

Love, romance, sex in games: A Lyst Summit report 7
by Gamasutra Community [06.20.14]
"There was great food, dancing, swimming, cupcakes, the spoiler boat, painting nails and even a chocolate fountain to be had. Granted, there was little sleep to be had, but that’s a price gladly paid."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Identifying the gender disparity in games 44
by Gamasutra Community [06.20.14]
"The results I ended up with were ultimately not surprising, though I was happy to see that the average percentage of games with female protagonists were higher than initially reported."
Console/PC, Art, Design

The essential building blocks of stealth gameplay 7
by Gamasutra Community [06.20.14]
An in-depth look at the gameplay systems that exist in the stealth game genre -- with examples taken from prominent games and an overall understanding of what makes stealth unique.
Console/PC, Smartphone/Tablet, Design

The story of how The Sims got same-sex relationships - in 1999 3
by Christian Nutt [06.19.14]
"It was a magical moment when my first same-sex Sims couple kissed. I still sometimes wonder how in the world I got away with it." - The Sims Programmer Patrick J. Barrett III
Console/PC, Programming, Design

Video: Industry veterans explore video games as art  
by Alex Wawro [06.19.14]
The Museum of Contemporary Art in L.A. is releasing episodes of its game-centric documentary series "Art in Video Games Los Angeles" for free on YouTube.
Console/PC, Indie, Design, Production, Business/Marketing, Video

An experiment in narrative design: How we created The Fall  
by Gamasutra Community [06.19.14]
"If story structure and gameplay already share a common ground, then surely that is the place to start from when considering how they blend together."
Console/PC, Indie, Design

Blog: But it's worse in games, because they're interactive 48
by Gamasutra Community [06.19.14]
"The idea is that detrimental aspects of media are especially harmful in videogames because of their interactive nature. Here is why I find this argument debatable."
Console/PC, Design, Business/Marketing

Q&A: Tale of Tales tells its first original story with Sunset Exclusive 5
by Alex Wawro [06.19.14]
This first-person exploration game set in '70s-era Latin America is one of the larger games Tale of Tales has ever worked on, with collaborators like Austin Wintory and an anonymous writer.
Console/PC, Indie, Design, Production, Exclusive, Video

Don't Miss: The Witness: Modeling epiphany Exclusive 28
by Leigh Alexander [06.18.14]
Leigh Alexander catches up with Jon Blow about The Witness, and asks the enigmatic designer some questions she has always been afraid to ask him.
Console/PC, Indie, Design, Production, Business/Marketing, Exclusive

Get a job: Massive is looking to hire a Senior Writer 1
by Staff [06.18.14]
Want to work on The Division? Ubisoft-owned Massive Entertainment is looking for an experienced writer to join the team in its Malmo, Sweden headquarters.
Console/PC, Design, Production, Recruitment

Amazon breaks into the smartphone market with the Fire phone 6
by Alex Wawro [06.18.14]
Amazon made its move into the smartphone market today by announcing the Fire Phone, which runs on Amazon's Android-based Fire OS and ties directly into the Amazon App Store.
Smartphone/Tablet, Design, Production, Business/Marketing

Capturing the void: A Space Cowboy Game Jam postmortem  
by Gamasutra Community [06.18.14]
"Today I'm reintroducing myself to the game without fear or anxiety. Instead, I'm just putting one foot in front of the other and making it happen, one way or another."
Console/PC, Indie, Design, Production

Using big-scale touchscreens to transform local multiplayer 7
by Gamasutra Community [06.18.14]
"Working on these devices has transformed my perspective as a developer. The design forcus is less about creating an experience out of intertwining mechanics, and more about communicating with the player."
Smartphone/Tablet, Design