Blog: Why do we really play?14 by Gamasutra Community [11.06.14]
"It can be concluded that thinking outside of the box and looking into the wide field of psychology can turn out to be immensely helpful for game designers."
The game design ramifications of violence22 by Gamasutra Community [11.05.14]
"I'm looking forward to a future in which we're more conscientious about the messages we're putting forward in our media, and I'm also looking forward to games that are patently more novel and interesting."
Maybe it's time to hide the numbers in RPGs73 by Gamasutra Community [11.04.14]
"What would have made it epic is if we didnít know how strong the dragon was, if all we knew about it was from other players; all we knew about the dragon was literally from the legends other players told us."