Enemy attacks and telegraphing2 by
"In general, the specific questions an enemy can ask are based heavily (though not exclusively) on how the player is supposed to deal with incoming damage from the enemy itself."
Walking in someone else's shoes5 by
Warren Spector: "Games can let you walk in someone else's shoes. Not watch someone else unlike you, or read about someone not like you, but to become someone not like you, at least for a little while."