Design lessons from the trenches8 by
How design decisions really get made at a triple-A studio: "the decision-making process ... can be strongly determined by the internal balance of power of the group of people working on it."
Design 101: Complexity vs. depth12 by
"You might be seriously worried that the game simply won’t be deep enough to meet your design goals without the added complexity. That’s a valid concern. Not once have I ended up adding the complexity back in."
Console/PC, Indie, Design