Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 25, 2016
arrowPress Releases
July 25, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » E3
Q&A: What Insomniac has learned from working on VR brawler Feral Rites  
by Bryant Francis [06.28.16]
We caught up with Feral Rites lead designer Marcus Smith for updates on how Insomniac's learning about virtual reality.
VR, Console/PC, Design, Video, E3

How Keji Inafune and Armature Studios hit upon the vision for Recore  
by Bryant Francis [06.27.16]
"I’m interested in how mankind can survive in a dire post-apocalyptic setting," says Inafune, "It comes down to who you’re partnered with. Humans can’t survive on their own."
Console/PC, Design, Video, E3

Halo Wars 2 and the challenge of bringing new players into the RTS genre 2
by Bryant Francis [06.24.16]
343 and Creative Assembly think they've figured out how to attract new players to the strategy genre with their latest entry in the Halo Wars series.
Console/PC, Design, Production, Video, E3

Importing real Australian skies into Forza Horizon 3 3
by Bryant Francis [06.23.16]
"The three most important thingsin a driving game = are the car, what you’re driving on, and the thing you’re driving underneath. That means the sky is actually super important."
Console/PC, Art, Business/Marketing, Video, E3

City management, mayhem and Sid Meier's wisdom: Making Civilization VI 2
by Alex Wawro [06.21.16]
6 years on, Firaxis is preparing to ship Civilization VI. Here, producer Dennis Shirk reveals how the game's design incorporates everything from Sid Meier's 33/33/33 rule to a novel "Mayhem" mechanic.
Console/PC, Design, Production, E3

Xenoblade dev Monolith Soft co-developing The Legend of Zelda: Breath of the Wild 5
by Chris Kerr [06.20.16]
In order to perfect its open-ended version of Hyrule, Nintendo has enlisted the help of Monolith Soft, the team behind open-world action RPG, Xenoblade Chronicles.
Console/PC, Production, E3

What devs at E3 were saying about Project Scorpio and PlayStation Neo 4
by Bryant Francis [06.20.16]
At E3, we spoke to developers about the prospects of developing for the new upgraded consoles from both Microsoft and Sony.
Console/PC, Programming, Production, Business/Marketing, E3

Sony promises all Playstation Neo games will work on PS4  
by Bryant Francis [06.17.16]
In an interview with Time Magazine, Sony's Shawn Layden says they plan for all Playstation Neo games to be 100% compatible with the original Playstation 4.
Console/PC, Business/Marketing, E3

Mafia 3 and the value of putting game developers in a box 1
by Alex Wawro [06.17.16]
Sometimes, maybe the best thing you can do as a developer is box yourself in. That's one takeawy from this chat with Hangar 13's Haden Blackman about lessons learned in making a new Mafia game.
Console/PC, Design, Production, E3

Arkham VR and Rocksteady's path to VR game development  
by Alex Wawro [06.16.16]
At E3 Rocksteady cofounder Sefton Hill chats with Gamasutra about how Arkham VR was made, and why he thinks VR is uniquely well-suited to evoking emotional reactions in people.
VR, Design, E3

Twitter tags Zelda as the 'most talked about' game during E3  
by Alex Wawro [06.16.16]
While this is more of a fun data point than a particularly useful insight, it does give credence (at least, if you care about Twitter mentions) to Nintendo's Zelda-centric marketing strategy for E3
Console/PC, Indie, Business/Marketing, E3

To get people into VR, Sony puts PSVR demos in stores this month  
by Alex Wawro [06.16.16]
Sony has confirmed both a 10/13 release date and expectations of supply problems for PSVR, and now its going to try and drum up popular interest by putting demo units in retail stores this month.
VR, Business/Marketing, E3

Sony is the real winner of E3 2016, says Facebook data  
by Chris Kerr [06.16.16]
With E3 more or less done and dusted for another year, Facebook has teamed up with analytics outfit Pulsar to answer that all important question: who won the conference war?
Console/PC, Business/Marketing, E3

Deck-building mechanics meet brawler in Absolver  
by Kris Graft [06.15.16]
One of the most interesting fighting games I've ever played is in development by a somewhat unlikely group: ex-Ubisoft developers who've spent the last several years making shooting games like Ghost Recon.
Console/PC, Design, E3

Q&A: Injustice 2 and the balancing act of adding gear to a fighting game  
by Alex Wawro [06.15.16]
At E3 NetherRealm's Adam Urbano chats with Gamasutra a bit about why, exactly, NetherRealm is making another Injustice and what he's learned about building a balanced, tournament-grade fighting game.
Console/PC, Design, E3

Oculus will keep investing in devs 'as long as we need to' post-launch 1
by Alex Wawro [06.15.16]
Oculus head of dev relations Anna Sweet acknowledges that the VR market is still young and encourages developers who are concerned about the state of VR adoption to stick with it -- and with Oculus.
VR, Business/Marketing, E3

Sony boss on holding back the PlayStation Neo and Microsoft's surprising reveal  
by Chris Kerr [06.15.16]
"From past experience, the worst thing you can do is disappoint [consumers] and pull the rug away from people."
Console/PC, Business/Marketing, E3

Xbox One mouse and keyboard support only 'months away' 3
by Chris Kerr [06.15.16]
"When we enable PC and mouse on console it'll be interesting to see how many of those creators think about running their PC and mouse-only game on console."
Console/PC, Production, E3

Sony expecting PlayStation VR supply issues  
by Chris Kerr [06.15.16]
"We have growing confidence that we'll be supply constrained with this product, but we'll do our very best to meet demand."
VR, Business/Marketing, E3

Microsoft says 'no' to the notion of Scorpio-exclusive Xbox games 6
by Alex Wawro [06.14.16]
As E3 2016 putters along, Microsoft executive Aaron Greenberg responds to people questioning whether or not some games might be exclusive to Microsoft's more powerful "Scorpio" Xbox with "no."
Console/PC, Business/Marketing, E3