Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
spacer arrow PROGRAMMING spacer
 
spacer ART
 
spacer AUDIO
 
arrow DESIGN
 
arrow PRODUCTION
 
arrow BIZ/MARKETING
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [19]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [5]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [14]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Beachhead / Activision
Senior Operations Engineer
 
Sony Computer Entertainment America LLC
Manager Quality Assurance
 
Beachhead / Activision
Senior Front End Web Engineer
 
Beachhead / Activision
Senior Back End Web Engineer
 
Beachhead / Activision
User Experience Lead
 
Sony Computer Entertainment America LLC
Senior Software Engineer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
BulletProof Arcade
Releases Brutal Action
RPG ~...
 
Keep Video Games Safe and
Secure with UniKeep
 
“tokidoki”
lifestyle brand and...
 
Evochron Mercenary
version 1.828 available
 
Pigs in Trees is Danish
Game of the Year!
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
About
spacer If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)
News

News » E3
 
7
BioShock Infinite Leads E3 Game Critics Awards Winners
by Kyle Orland [06.28.11]
Irrational and 2K Games' BioShock Infinite led the winners of this year's E3 Game Critics Awards, winning in all four categories it was nominated, including Best of Show, with Sony's PlayStation Vita winning Best Hardware.
Console/PC, Social/Online, Smartphone/Tablet, Indie, E3, Marketing
 
 
24
Analyst: Mass Effect 3 'Most Promising' Retail Game Of E3
by Frank Cifaldi [06.20.11]
Video game research firm EEDAR has named EA and BioWare's upcoming Mass Effect 3 as the "most promising" retail game shown at this month's E3 expo, citing purchase intent and online media consumption.
Console/PC, E3, Business
 
40
Analyst: Wii U May Have 50% More Processing Power Than PS3, 360
by Mike Rose [06.13.11]
Third-party developers for the upcoming Nintendo Wii U console have indicated that it may have 50 percent more processing power than that of the PlayStation 3 or Xbox 360, according to analyst reports.
Console/PC, E3, Business
 
1
Nintendo: Wii U Design Is 'Near Final'
by Mike Rose [06.13.11]
Nintendo has revealed that the current design of its upcoming Wii U console is "near final", suggesting that what we saw at E3 last week is close to how the final product will look and feel.
Console/PC, E3, Business
 
44
Analyst: Wii U 'Two Years Too Late,' Has 'Dumbest Name'
by Mike Rose [06.13.11]
Michael Pachter, games industry analyst at Wedbush Securities, has given his verdict on last week's E3 show, expressing caution of the Wii U strategy while noting "sound business decisions" by Microsoft.
Console/PC, E3, Business
 
18
E3: Microsoft's Woolsey Wishes Team Meat 'Best of Luck'
by Brandon Sheffield [06.10.11]
XBLA director of first party publishing says in spite of controversy, he wishes Team Meat the best of luck, and apologizes for any misunderstandings between Microsoft and the indie developer.
E3, Business, Marketing
 
9
E3: Molyneux Clarifies Fable Kinect Misconceptions
by Tom Curtis [06.10.11]
Fable creator Peter Molyneux said that the recent E3 press demo of the Kinect-based Fable: The Journey misrepresented the final product, and that the game will not be an on-rails experience.
Console/PC, E3, Design, Marketing
 
21
Analysis: The Key Takeaways From E3 2011
by Leigh Alexander [06.10.11]
Gamasutra editor at large Leigh Alexander reflects on E3 2011, an event that demonstrated exciting possibilities for the games business even as it kept beauty and nuance at arm's length.
Console/PC, Social/Online, E3, Design, Business
 
13
Iwata Confused By Nintendo's Stock Price Decline
by Tom Curtis [06.10.11]
Nintendo CEO and president Satoru Iwata reacted to the company's recent drop in stock price following the Wii U announcement, calling the decline "very strange."
Console/PC, E3, Business
 
 
Best Of Console Digital News: The E3 Roundup
by Ryan Langley [06.10.11]
Gamasutra rounds up the week's biggest news for the major console and portable digital delivery services, this time highlighting E3 news about PixelJunk LifeLike and Fruit Ninja Kinect.
Console/PC, Console Digital, E3, Design
 
13
Square Enix 'Humiliated' By Lack of Japanese Titles at E3
by Mike Rose [06.10.11]
Despite Square Enix's strong showing at E3 of upcoming games like Tomb Raider, Deus Ex: Human Revolution and Hitman Absolution, the company has said that its lack of upcoming Japanese titles is "humiliating".
Console/PC, E3, Business
 
17
Microsoft: All First-Party Xbox 360 Titles Will Eventually Use Kinect
by Mike Rose [06.10.11]
Following a Kinect-heavy E3 showing from Microsoft, the company has now said that it's likely all future first-party Xbox 360 games will eventually utilize the motion-sensor in some way.
Console/PC, E3, Business
 
27
Nintendo: We Should Have Explained Wii U Better
by Mike Rose [06.10.11]
Nintendo has admitted that it put too much emphasis on the controller for the newly revealed Wii U console, noting that it "should have made more effort" to explain the console better.
Console/PC, E3, Business
 
2
E3: THQ's Bilson Says UFC Undisputed 3 Solves Differentiation Challenges
by Leigh Alexander [06.10.11]
THQ core games head Danny Bilson says the reason UFC Undisputed 2 didn't sell as well as its predecessor was a lack of differentiation -- a problem he says has been solved with the third title.
Console/PC, E3, Business
 
30
E3: Crytek CEO - 'Cloud Gaming Is The Future'
by Kris Graft [06.09.11]
Cevat Yerli, CEO of Frankfurt-based Crysis developer Crytek, told Gamasutra that "cloud gaming is the future, inevitably," but he said future cloud games need to be built from the ground up with cloud-gaming in mind.
Console/PC, Social/Online, E3, Business
 
5
E3: Insomniac's Price Talks Going Multiplatform With Overstrike
by Leigh Alexander [06.09.11]
CEO Ted Price talks Overstrike, Insomniac's newest foray into multiplatform development, and emphasizes that there is still "a lot of trust" in its relationship with Sony.
Console/PC, E3, Business
 
 
E3 Interview: Riot Games' Bellezza On Managing Growth, Company Culture
by Kyle Orland [06.09.11]
Riot Games producer Paul Bellezza talks to Gamasutra about how the company has managed its explosive growth since the success of League of Legends and its recent purchase by China's Tencent.
Console/PC, E3, Production, Business
 
6
E3: BioWare Stresses Importance Of In-Studio Gamer Culture
by Kris Graft [06.09.11]
In a Gamasutra E3 interview, BioWare co-founders Ray Muzyka and Greg Zeschuk stressed the importance for game companies to "play the crap" out of their own products, from high-level execs on down.
Console/PC, E3, Business
 
15
E3: Nintendo Says 3DS Price Is Fine, PS Vita At $249 Is No Concern
by Christian Nutt [06.09.11]
As part of a larger Gamasutra interview, Nintendo's Charlie Scibetta explains that the company's games will draw buyers to 3DS, and the PS Vita debuting for the same price is not going to change its strategy.
Console/PC, E3, Business
 
11
E3: Halo Anniversary A $39.99 Retail Release
by Kris Graft [06.09.11]
At E3 this week, Microsoft confirmed more details about this year's Halo Anniversary release, including a $39.99 price point and multiplayer maps that utilize the Halo Reach engine.
Console/PC, E3, Business
 
   
 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.