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April 20, 2014
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April 20, 2014
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Updates » Exclusive
Tearaway is the weirdest 'hardware showcase' piece ever Exclusive 10
by Leigh Alexander [12.06.13]
Leigh Alexander gets her fingers into Tearaway -- as Media Molecule tries to show off what the Vita can do with its touchpads and cameras, the result is unexpectedly (and brilliantly) unsettling.
Console/PC, Programming, Art, Design, Exclusive

If a game's not unique, what's the point? asks Frozen Endzone dev Exclusive 4
by Mike Rose [12.05.13]
Gamasutra talked to Ian Hardingham from Mode 7 Games about taking the core concept behind Frozen Synapse, and recreating it on a more widely accessible basis for Frozen Endzone.
Console/PC, Indie, Design, Exclusive

Developers weigh in with early ID@Xbox impressions Exclusive 16
by Mike Rose [12.05.13]
The ID@Xbox announcement didn't really give much information on what the program is like. Gamasutra got in touch with a few different studios to get a general impression of how ID@Xbox is currently faring.
Console/PC, Indie, Business/Marketing, Exclusive

Video: Frozen Endzone's unique take on the strategy genre Exclusive  
by Mike Rose [12.05.13]
Gamasutra editor Mike Rose talks to Ian Hardingham from Mode 7 Games about tactical American Football-esque game Frozen Endzone, in this latest video interview.
Console/PC, Indie, Design, Exclusive

In the fight for job stability, Stardock finds its own solution Exclusive 10
by Kris Graft [12.05.13]
Galactic Civilizations studio Stardock has put into place the Stardock Staffing Company, with the goal of retaining and recruiting the best, most experienced game developers.
Console/PC, Business/Marketing, Exclusive, Recruitment

Facebook games on the decline? No one told that to Pretty Simple Games Exclusive 6
by Kris Ligman [12.04.13]
Though notable companies have shied away from the social game scene, Pretty Simple's Criminal Case has met the challenges of Facebook and come away with a 6 million DAU game.
Social/Online, Business/Marketing, Exclusive

PC Gaming Alliance plans March launch for certification program Exclusive 18
by Kris Graft [12.02.13]
The PC Gaming Alliance is slated to launch a new certification program that aims to standardize quality across the PC game marketplace, PCGA president Matt Ployhar tells us.
Console/PC, Production, Business/Marketing, Exclusive

Q&A: How Night in the Woods taps into a real sense of community Exclusive 1
by Kris Ligman [12.02.13]
Gamasutra contributing editor Kris Ligman engages the devs behind the recently crowdfunded game Night in the Woods on its visual style, contemporary tone, and striking the right note with an audience.
Indie, Art, Audio, Design, Exclusive

Q&A: Inside the social futurism of MidBoss's Read Only Memories Exclusive  
by Kris Ligman [11.29.13]
GaymerX founder Matt Conn reveals why he went from starting tech companies to penning a queer-inclusive adventure game in this exclusive interview with Gamasutra's Kris Ligman.
Indie, Design, Exclusive, Video, Crowdfunding, Alternative Funding

With Guitar Hero in the rearview, Rocksmith just might find its niche Exclusive 6
by Mike Rose [11.28.13]
Paul Cross, creative director on Ubisoft's Rocksmith 2014 takes us through the interesting process of finding a game's niche in a marketplace.
Console/PC, Design, Business/Marketing, Exclusive

CastAR and the promise of augmented reality games Exclusive 13
by Christian Nutt [11.27.13]
Jeri Ellsworth and Rick Johnson -- former Valve developers and creators of the successfully Kickstarter CastAR augmented reality glasses -- share their story and the aspirations they have for their tech.
Console/PC, Indie, Design, Production, Business/Marketing, Exclusive

The experimental art house antics of Saints Row IV's 'Enter the Dominatrix' Exclusive  
by Kris Ligman [11.26.13]
Volition's Steve Jaros shares the real story behind Saints Row IV's 'Enter The Dominatrix' DLC, which began life as a Saints Row the Third expansion and ended as experimental interactive cinema.
Console/PC, Design, Exclusive

Charting the future of the mobile games space Exclusive 4
by Kris Graft [11.22.13]
The future of mobile games is full of uncertainty. We asked some notable mobile game developers to peer over the horizon so you can better prepare yourself for what lies ahead.
Smartphone/Tablet, Design, Business/Marketing, Exclusive, Mobile Games

Keeping the indie momentum alive in South Africa Exclusive  
by Mike Rose [11.22.13]
There's a whole bunch of great game developers in South Africa, and Desktop Dungeons creator Danny Day is keen to build communities and boost developer numbers in the region.
Console/PC, Indie, Business/Marketing, Exclusive

Understanding the realities of video game monetization Exclusive 5
by Mike Rose [11.22.13]
If there's one word that can cause chills to instantly run down the spine of any game developer, it's "monetization." Here, experts on the topic discuss the intricacies of converting free users into paying customers.
Social/Online, Smartphone/Tablet, Business/Marketing, Exclusive

Designing better controls for the touchscreen experience Exclusive 10
by Leigh Alexander [11.21.13]
Best practices for touchscreen design are finally maturing, and uniquely-touchable game experiences have shown the ability to excite and surprise players.
Smartphone/Tablet, Exclusive, Mobile Games

Game developers reflect on a changed console landscape Exclusive 4
by Christian Nutt [11.21.13]
How games are made, how they're purchased, and even in some cases, the definition of games has changed dramatically over the course of the past console generation.
Console/PC, Design, Production, Exclusive

4 approaches to making companion apps for video games Exclusive  
by Mike Rose [11.20.13]
Companion apps aren't exactly a new phenomenon in video games, but they're certainly becoming more and more popular these days.
Console/PC, Smartphone/Tablet, Design, Business/Marketing, Exclusive, Mobile Games

The new gen's most important question: Who cares? Exclusive 83
by Leigh Alexander [11.20.13]
As we enter yet another hardware cycle, plenty of things feel familiar, but it's a changed world. We'll see whether consoles are still viable -- for now, the better question is: who still cares about them?
Console/PC, Programming, Design, Production, Business/Marketing, Exclusive

How indies made an impact on a generation of game consoles Exclusive 5
by Mike Rose [11.19.13]
Gamasutra's Mike Rose looks back on the previous console generation with a focus on the rise of the indie developer.
Console/PC, Indie, Exclusive