Gamasutra's top stories from GDC Europe 2014
We've compiled a list of our most popular GDC Europe stories this week, which should give you an easy way to catch up on some of the most interesting learnings to come out of the conference.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, GDC Europe, IGF
Don't monetize like League of Legends, consultant says
By many metrics, League of Legends is the most-played game in the world. But its monetization system probably won't work for your online game -- consultant Teut Weidemann explains the stats.
Console/PC, Social/Online, Indie, Serious, Programming, Design, Business/Marketing, Exclusive, GDC Europe
Standing out: Paradox CEO's tips for a complicated market
In a climate where widely-imitated successes lead to rapidly-proliferating genres and widespread borrowing, how can you find a vision for your own game that stands out? Paradox CEO Fred Wester has advice.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Business/Marketing, Exclusive, GDC Europe