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April 18, 2014
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April 18, 2014
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Updates » Exclusive
Diversity, communication, and Animal Crossing: New Leaf Exclusive 1
by Christian Nutt [04.02.14]
Aya Kyogoku, co-director, and Katsuya Eguchi, producer, sit down and discuss the development of Animal Crossing: New Leaf, and how fostering a diverse, communicative team leads to the best results.
Console/PC, Design, Production, Exclusive

Threes, clones and cornflakes: A view on 'casual games' Exclusive 46
by Leigh Alexander [03.31.14]
What can we learn from the Threes furore? Leigh Alexander takes the temperature on "casual games" business as usual, the value of brand names, and talks to 2048's 19-year old creator.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing, Exclusive

Q&A: Modern Zombie Taxi Driver, the VR game that stormed BitSummit Exclusive 1
by Kris Ligman [03.28.14]
Gamasutra reaches out to Modern Zombie Taxi Driver developer Vitei Backroom to learn a bit about the process of developing a fun, fanciful slapstick comedy game for the Oculus Rift.
Indie, Design, Exclusive, VR

Romero awarded Fulbright fellowship for Irish industry work Exclusive 2
by Leigh Alexander [03.28.14]
Brenda Romero has been awarded a Fulbright fellowship to help develop Ireland's game industry -- a project of deep personal value. She may also be the first game dev to receive the prestigious grant.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Design, Exclusive

The inspirational stories behind This War of Mine Exclusive 5
by Mike Rose [03.28.14]
When the teaser trailer for This War of Mine stormed the internet, it aimed to show the other side of war in games. 11 Bit's Pawel Miechowski discusses his inspiration with Gamasutra.
Console/PC, Smartphone/Tablet, Indie, Design, Exclusive, Video, GDC

What's next for Puzzle & Dragons and GungHo? Exclusive 13
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Console/PC, Smartphone/Tablet, Design, Business/Marketing, Exclusive

How the Vita led PlayStation's fight for relevance Exclusive 4
by Kris Graft [03.27.14]
PlayStation's Shahid Ahmad tells us about his work in giving the PS Vita its own identity, and how in some ways acts as a testbed for wider PlayStation development initiatives.
Console/PC, Indie, Business/Marketing, Exclusive

For better or worse: Your guide to Oculus internet arguments Exclusive 42
by Leigh Alexander [03.26.14]
Do you think Facebook's Oculus VR buy is good news or not? Leigh Alexander presents the arguments for and against, so you can have an arsenal to use when you're arguing prematurely on the internet.
Console/PC, Social/Online, Indie, Programming, Art, Design, Production, Business/Marketing, Exclusive, VR

In the wake of Oculus' Facebook deal, game devs ponder what's next Exclusive 19
by Mike Rose [03.26.14]
Gamasutra spoke with numerous game studios currently working on Oculus games, to gauge the general consensus of the Facebook acquisition.
Console/PC, Indie, Business/Marketing, Exclusive

One Life Left vs. Gamasutra: GDC 2014 #4 - The Four Cs Exclusive  
by Kris Graft [03.26.14]
Recorded on the afternoon of the 20th of March 2014, live from a noisy conference hall with increasingly raucous GDC-goers, One Life Left presents OLL vs. Gamasutra Show #4: FOUR OF HEARTS.
Exclusive, Podcast, GDC

Peter Molyneux and the 'life raft' of independent game development Exclusive 4
by Christian Nutt [03.25.14]
The famed talker and veteran designer is unusually circumspect heading into the launch of Godus, the first game he Kickstarted. Gamasutra finds out why in this new interview.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, Exclusive, Video

One Life Left vs. Gamasutra: GDC 2014 #3 - Going Bananas Exclusive  
by Staff [03.20.14]
Recorded on the afternoon of the 19th of March 2014, live from the foot of the escalators in North Hall of the Moscone Center, One Life Left presents OLL vs Gamasutra Show #3: THE THREEQUEL.
Exclusive, Podcast, GDC

Pump up the Volume: A candid chat with Mike Bithell Exclusive 1
by Mike Rose [03.20.14]
Volume dev Mike Bithell discusses how if he were launching Thomas Was Alone now, it'd be a whole different ballgame.
Console/PC, Indie, Business/Marketing, Exclusive, GDC

One Life Left vs. Gamasutra: GDC 2014 #2 - Shower Hour Exclusive  
by Kris Graft [03.19.14]
Recorded on the afternoon of the 18th of March 2014, live from the show floor at GDC 2014, One Life Left presents OLL vs. Gamasutra Show #2: BROADCAST HARDER.
Exclusive, Podcast, GDC

In-house game jams help Frontier find its indie spirit Exclusive  
by Mike Rose [03.19.14]
When Mike Rose met up with Frontier's David Braben at GDC this week, he was intrigued to hear about some of the more outlandish stuff coming from his studio via its in-house game jam.
Console/PC, Design, Business/Marketing, Exclusive, GDC

Four publishing challenges the game industry isn't ready for Exclusive 2
by Leigh Alexander [03.19.14]
Venture capitalist Mitch Lasky of Benchmark Capital says very few video game executives have a good grip on the revolution of our industry's publishing rules -- he outlines four new challenges.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Business/Marketing, Exclusive, Digital Publishing, Mobile Games, GDC

Facebook sends 735 million referrals to games every day Exclusive  
by Christian Nutt [03.19.14]
In a statistic released to Gamasutra, Facebook explains how mobile/web connectivity boosts game performance -- as Facebook's Dan Morris touts the power of the platform.
Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Exclusive, GDC

One Life Left vs. Gamasutra: GDC 2014 #1 - San Francisco Skyline Edition Exclusive 2
by Staff [03.18.14]
Recorded on the evening of the 17th of March 2014, live from the 32nd floor of the Parc 55 hotel, One Life Left presents the first of its GDC 2014 shows.
Exclusive, Podcast, GDC

From zombie apocalypse to L.A. Cops: What's new from Modern Dream Exclusive  
by Kris Ligman [03.18.14]
Modern Dream founder Ollie Clarke, coming away from the success of last year's Typing of the Dead: Overkill, reveals two new projects -- including the studio's next game, retro shooter L.A. Cops.
Console/PC, Smartphone/Tablet, Indie, Art, Design, Production, Exclusive, Video

Q&A: Why Vlambeer returned to its roots with Luftrausers Exclusive  
by Kris Ligman [03.17.14]
Gamasutra catches up with Vlambeer's Rami Ismail to chat Luftrausers, a remake of the team's 2011 game jam experiment which Ismail considers the pinnacle of the studio's essential style.
Console/PC, Indie, Art, Audio, Design, Exclusive, Video