Gamasutra: The Art & Business of Making Gamesspacer
View All     Post     RSS
May 19, 2013




If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


Updates » Exclusive
How Mojang is creating a sustainable future for Minecraft Exclusive 13
by Mike Rose [03.22.13]
Minecraft Realms is an upcoming subscription service for Minecraft that could essentially turn the sandbox game into an MMO. Mojang CEO Carl Manneh discusses the move forward for his company.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Exclusive

Road to the IGF: ATUM Exclusive 1
by John Polson [03.22.13]
NHTV Breda designers Marta Clavero Jimenez and Thomas Buijtenweg discuss their team's IGF 2013 student finalist ATUM, a puzzle platformer inside a point-and-click game attempting to break the fourth wall.
Console/PC, Indie, Programming, Design, Production, Exclusive, Video, IGF

The intimacy of sound: Robin Arnott's mysterious SoundSelf Exclusive 4
by Leigh Alexander [03.22.13]
Sound designer Robin Arnott (Deep Sea, Antichamber) takes us on a fascinating personal journey to SoundSelf, which creates an auditory-visual experience using the player's own voice.
Console/PC, Indie, Programming, Art, Design, Exclusive

Q&A: The nitty gritty of TERA's move to free-to-play Exclusive  
by Patrick Miller [03.21.13]
Switching a subscription MMO to free-to-play can prolong its life -- if you do it right. We talked to En Masse Entertainment COO Soo Min Park to see how TERA: Rising's recent switch was going.
Console/PC, Social/Online, Design, Business/Marketing, Exclusive

Road to the IGF: Michael Lee on mindful xp Exclusive  
by John Polson [03.21.13]
Carnegie Mellon student Michael Lee speaks about his team's mindful xp, a collection of prototypes with meaningful mechanics, interactions, and goals of evoking a particular theme or personal experience.
Console/PC, Indie, Programming, Design, Production, Exclusive, Video, IGF

This railroad sim may point to the future of game crowdfunding Exclusive 20
by Kris Graft [03.20.13]
A railroading sim called Train Fever was just crowdfunded for 250,000 euros ($323,000). What's the big deal? The "donators" are actually treated as investors, who will receive half of the total revenues.
Console/PC, Business/Marketing, Exclusive

Road to the IGF: The Fullbright Company's Gone Home Exclusive 1
by Leigh Alexander [03.20.13]
Our Road to the IGF interview series talks to The Fullbright Company's Steve Gaynor about Gone Home, a first person exploration game that's earned an Excellence in Narrative nomination.
Console/PC, Programming, Art, Design, Exclusive, Video, IGF

For Gas Powered's Taylor, the time was right to give up independence Exclusive 6
by Kris Graft [03.20.13]
A fierce advocate for studio independence, Gas Powered Games CEO Chris Taylor found himself facing studio closure, or an acquisition by one of the most successful online developers around.
Console/PC, Business/Marketing, Exclusive

Road to the IGF: Arcane Kids' Zineth Exclusive 1
by John Polson [03.20.13]
Arcane Kids' Russell Honor discusses IGF student finalist Zineth, a Jet Set Radio-like platformer which takes place in a world absorbed by a cellphone game.
Console/PC, Indie, Programming, Design, Production, Exclusive, Video, GDC

What happened to PlayStation Mobile? Exclusive 21
by Mike Rose [03.20.13]
When PlayStation Mobile launched late last year, UK editor Mike Rose truly had high hopes for the platform. Six months on, and it seems like his optimism may have been misguided.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Exclusive

Riccitiello's EA: Execution that fell short of the grand vision Exclusive 21
by Kris Graft [03.19.13]
Electronic Arts is headed into a post-John Riccitiello era--it's time to examine how the mighty publisher ended up where it is today. Editor-in-chief Kris Graft takes a closer look at EA's current reality.
Console/PC, Business/Marketing, Exclusive

Have you considered porting your game to MS-DOS? Exclusive 8
by Mike Rose [03.19.13]
Porting your game to multiple platforms makes much financial sense, allowing you to hit as many different markets and players as possible. One platform you might not have considered is MS-DOS.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Business/Marketing, Exclusive

Diagnosing Liberty City's crime problems using SimCity Exclusive 12
by Mike Rose [03.19.13]
After previously modelling his home town in the new SimCity, UK editor Mike Rose sets about diagnosing the problems with crime and other issues in GTA IV's Liberty City.
Console/PC, Design, Exclusive

Who shot JR? John Riccitiello leaves behind a shaky legacy at EA Exclusive 43
by Chris Morris [03.18.13]
Riccitiello's tenure at EA had some highs, but it ultimately will likely be remembered more for the lows when all is said and done. But where exactly did EA start going wrong? And can the company turn itself around?
Console/PC, Business/Marketing, Exclusive

What did we learn from EA's LGBT-friendly event? Exclusive 1
by Leigh Alexander [03.18.13]
There were a lot of takeaways from Electronic Arts' recent LGBT-friendly FullSpectrum event. Attendees discuss its successes and shortcomings, and what publishers should learn.
Console/PC, Social/Online, Indie, Serious, Programming, Art, Design, Exclusive

Video: How Plants vs. Zombies' designer got his mom to play Exclusive 4
by GDC Vault Staff [03.18.13]
Plants vs. Zombies designer George Fan shares 10 gameplay teaching techniques that can keep players engaged, whether they are for the most hardcore or even the most casual, in this free lecture from GDC 2012.
Console/PC, Social/Online, Smartphone/Tablet, Design, Exclusive, Video, GDC

Wii U sales are flagging, but there's still hope for Nintendo Exclusive 31
by Matt Matthews [03.18.13]
Today the Wii U appears to be in crisis, and each month's U.S. retail sales figures show little improvement. But Nintendo can turn its situation around, says Gamasutra's Matt Matthews.
Console/PC, Business/Marketing, Exclusive

Road to the IGF: Behold Studios' Knights of Pen & Paper Exclusive 2
by John Polson [03.18.13]
Behold Studios' Ronaldo Nonato discusses the creation of Knights of Pen & Paper, a mix of video game and physical RPG elements that allows for control of both sides of the table: the players and the dungeon master.
Smartphone/Tablet, Indie, Programming, Design, Exclusive, Video

Who's buying all these niche simulation games, anyway? We found out Exclusive 17
by Mike Rose [03.15.13]
Hardcore simulation games like German Truck Simulator and Farming Simulator are often the subject of ridicule among U.S. gamers. So who exactly is buying these games, and is there really demand for them?
Console/PC, Business/Marketing, Exclusive

Video: A fireside chat with Minecraft creator Notch Exclusive 1
by GDC Vault Staff [03.15.13]
Chris Hecker (SpyParty) fires off questions to Mojang's Markus Persson about piracy, his designing and growing of Minecraft, and his own professional growth in this free lecture from GDC 2012.
Console/PC, Social/Online, Indie, Programming, Design, Business/Marketing, Exclusive, Video, GDC