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April 16, 2014
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April 16, 2014
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Updates » Exclusive
What a big Kickstarter success looked like - before Double Fine came along Exclusive 2
by Mike Rose [02.05.14]
When indie developer David Board brought in $17,236 via Kickstarter for his game Lifeless Planet, he could barely believe it. Then Double Fine Adventure happened.
Console/PC, Indie, Business/Marketing, Exclusive

Road to the IGF: Simogo's DEVICE 6 Exclusive  
by Leigh Alexander [02.05.14]
Continuing Gamasutra's Road to the IGF series of interviews with nominated developers, we talk to Simogo's Simon Flesser about DEVICE 6, a stylish and surreal narrative-driven iOS puzzle game.
Smartphone/Tablet, Indie, Programming, Art, Design, Exclusive, Video, Mobile Games, IGF

Understanding Nintendo's new 'quality of life' initiative Exclusive 21
by Christian Nutt [02.04.14]
Nintendo may be creating a third pillar of its business, based on President Iwata's recent comments. What form might it take? Christian Nutt puts it together for you.
Console/PC, Smartphone/Tablet, Business/Marketing, Exclusive

Road to the IGF: Lucas Pope's Papers, Please Exclusive  
by Leigh Alexander [02.04.14]
Continuing our series of Road to the IGF interviews with nominees, we talk to Lucas Pope about Papers, Please, the piquant border control simulator nominated for multiple accolades.
Console/PC, Indie, Programming, Art, Design, Exclusive, Video, IGF

Road to the IGF: Paper Dino's Save the Date Exclusive  
by Alex Wawro [02.03.14]
In our latest Road to the IGF interview, Save the Date creator Chris Cornell explains how "Groundhog Day" and an awkward conversation about dating sims spawned an IGF award contender.
Console/PC, Indie, Design, Exclusive, Video, IGF

Toronto's Hand Eye Society gears up to celebrate Canadian game devs Exclusive  
by Kris Ligman [02.03.14]
Gamasutra speaks with Toronto-based dev Jim Munroe (Unmanned) about Hand Eye Society's upcoming Fancy Video Game Party -- an event honoring the work of local Canadian game developers.
Indie, Art, Exclusive

Outerra: A seamless planet rendering engine Exclusive 22
by Mike Rose [01.31.14]
There's something rather special in the works in Slovakia, as one team of developers have been building entire planets for themselves.
Console/PC, Indie, Design, Business/Marketing, Exclusive

Analysis: Five years of hardware declines leave Nintendo weakened Exclusive 33
by Gamasutra Community [01.31.14]
Gamasutra analyst Matt Matthews takes a sobering look at Nintendo's current state of hardware sales.
Console/PC, Business/Marketing, Exclusive

Road to the IGF: Galactic Cafe's The Stanley Parable Exclusive 2
by Mike Rose [01.31.14]
In this latest Road to the IGF interview, Wreden and Pugh discuss how they made The Stanley Parable, and what AAA companies like Valve could be doing to better highlight and nurture the modding community.
Console/PC, Indie, Design, Business/Marketing, Exclusive, Video, IGF

Nintendo's digital biz growth slows dramatically Exclusive 11
by Gamasutra Community [01.30.14]
A couple years ago, Nintendo's digital business was off to a flying start. But in the last two quarters, the company's digital revenue has slowed. Gamasutra analyst Matt Matthews takes a look at the trend.
Console/PC, Exclusive

Road to the IGF: Damian Sommer and Emily Carroll's The Yawhg Exclusive 1
by Leigh Alexander [01.29.14]
Continuing our Road to the IGF series of interviews with finalists, we talk to Damien Sommer about The Yawgh, a local multiplayer choose-your-own adventure game latticed with depth and beauty.
Console/PC, Indie, Programming, Art, Design, Exclusive, Video, IGF

How Octodad turned a group of strangers into best friends Exclusive 4
by Mike Rose [01.29.14]
When 18 strangers were thrown into a room together, Octodad was born. Now three years later, the Young Horses team is about to bring it to fruition.
Console/PC, Indie, Exclusive

How the creator of EverQuest plans to bring MMOs into a new era Exclusive 9
by Kris Ligman [01.29.14]
Brad McQuaid and Salim Grant discuss Pantheon: Rise of the Fallen, an upcoming MMO set to bring the challenge of old-school EverQuest to the modern age.
Console/PC, Social/Online, Indie, Design, Business/Marketing, Exclusive

Road to the IGF: Lazy 8 Studios' Extrasolar Exclusive 1
by Mike Rose [01.28.14]
As part of Gamasutra's Road to the IGF series, Rob Jagnow discusses how his love of ARGs shaped Extrasolar, and how he's been secretly terrified of how people will react to the game throughout development.
Console/PC, Design, Business/Marketing, Exclusive, Video, IGF

How indie dev Dejobaan juggles three games at once Exclusive 4
by Mike Rose [01.28.14]
Boston-area dev Dejobaan Games is currently working on three different games at the same time -- Drunken Robot Pornography, Drop That Beat Like an Ugly Baby, and Elegy for a Dead World.
Console/PC, Design, Business/Marketing, Exclusive

Just who is 'thecatamites' anyway? Exclusive 2
by Mike Rose [01.28.14]
Developer Stephen Murphy, aka thecatamites, had a pretty rough 2013. Now in 2014, he hopes to take his unmistakable style to newfound, commercial heights.
Console/PC, Indie, Design, Business/Marketing, Exclusive

Road to the IGF: Brace Yourself Games' Crypt of the NecroDancer Exclusive 2
by Alex Wawro [01.27.14]
Kicking off Gamasutra's 2014 Road to the IGF series, Ryan Clark explains how "Thriller" influenced the design of NecroDancer, and why it's important to find the perfect beat you're building a rhythm game.
Console/PC, Indie, Design, Business/Marketing, Exclusive, Video, IGF

Crackdown 2 studio among devs hoping for funding via Square Enix Collective Exclusive  
by Mike Rose [01.27.14]
Crackdown 2 studio Ruffian Games is today one of three studios that has announced a new title, through which it will utilize the Square Enix Collective curated publishing platform.
Console/PC, Indie, Business/Marketing, Exclusive

Pining for the Soul Fjord: A peek under the hood of Kim Swift's next game Exclusive  
by Kris Ligman [01.27.14]
"The rhythm is the thing," says Soul Fjord composer Austin Wintory, in this insightful first look into the upcoming musical roguelike from Portal designer Kim Swift.
Console/PC, Indie, Audio, Design, Exclusive, Video

Veteran talent and a clear focus helped this mobile studio land $2.3M Exclusive  
by Mike Rose [01.23.14]
PlayRaven, a new studio focused on creating strategy games for tablets, just picked up $2.3 million in funding for its first game. We talked to the studio's CEO for more details.
Smartphone/Tablet, Design, Business/Marketing, Exclusive