Gamasutra: The Art & Business of Making Gamesspacer
View All     Post     RSS
May 18, 2013




If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


Updates » Exclusive
What's holding back Crysis 3? Exclusive 55
by Christian Nutt [03.01.13]
The series' latest game has garnered its lowest ratings -- but why? Gamasutra speaks to Crytek founder Cevat Yerli about the impact of the generational transition and player expectations.
Console/PC, Business/Marketing, Exclusive

Road to the IGF: Scamehorn and Baard's Super Space ____ Exclusive  
by Kris Graft [02.28.13]
"For every action there is an equal and opposite reaction." It's Newton's third law of motion that's a key influence for David Scamehorn and Alexander Baard's cooperative game Super Space ____.
Indie, Design, Exclusive, Video, IGF

Let's talk about Steam opening up Exclusive 69
by Staff [02.28.13]
Valve is planning to open the floodgates to game developers of all sizes, turning curation over to its users. Will this be an anarchic disaster, or the start of something truly new?
Console/PC, Social/Online, Indie, Production, Business/Marketing, Exclusive

Investors double down on Zynga's gambling ambitions Exclusive 2
by Chris Morris [02.27.13]
Not too long ago, Zynga looked like a video game company that was dabbling in the gambling world. But more and more, it's looking like the reverse might be true.
Console/PC, Business/Marketing, Exclusive

5 tips from the producer of Dark Souls Exclusive 7
by Christian Nutt [02.27.13]
Being a producer isn't easy -- balancing the needs of the game, the team, and upper management -- but Kei Hirono knows his job well, and here shares insight gained over his career at Bandai Namco games.
Console/PC, Production, Exclusive

Cult of personality: Why do fans love video game execs? Exclusive 23
by Leigh Alexander [02.26.13]
Why are fans so attached to game company executives? Leigh Alexander examines the mockery and idolatry that surrounds the likes of Reggie Fils-Aime and Kaz Hirai at the outset of a new console war.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Exclusive, Video

Big hits vs. big hits: A cross-generational software sales analysis Exclusive 13
by Matt Matthews [02.26.13]
At U.S. video game retail, much has changed over the course of the past 10-plus years. Gamasutra analyst Matt Matthews examines important generation-to-generation retail video game sales trends.
Console/PC, Business/Marketing, Exclusive

Video: Why Bungie spent so long fine-tuning Halo's plasma rifle Exclusive  
by GDC Vault Staff [02.25.13]
Halo franchise game designer Jaime Griesemer discusses the intricacies of tuning the franchise's plasma rifle and the AI and player mechanics consequently affected, in this free lecture courtesy of the GDC Vault.
Console/PC, Programming, Design, Exclusive, Video

The design challenge of Signal Ops' multi-perspective espionage Exclusive 1
by Mike Rose [02.25.13]
Upcoming multi-perspective shooter Signal Ops throws multiple monitors onto the screen at the same time. Here, developer Josh Enes discusses the challenges that go hand-in-hand with the concept.
Console/PC, Indie, Business/Marketing, Exclusive

Ghost Recon Online's 5 pillars for a new free-to-play shooter Exclusive 1
by Brandon Sheffield [02.25.13]
Players and developers of online first-person shooters are becoming more acclimated to free-to-play. We recently spoke with Ubisoft about the making of its free-to-play FPS, Ghost Recon Online.
Social/Online, Design, Business/Marketing, Exclusive

Art Game: Make art with games in a game about art Exclusive 2
by Leigh Alexander [02.22.13]
In a lighthearted (and slightly meta!) commentary on the expressive nature of games, Pippin Barr's Art Game lets players be creative by repurposing and recontextualizing familiar game forms.
Console/PC, Indie, Art, Business/Marketing, Exclusive

Road to the IGF: Aleksey Abramenko's Intrusion 2 Exclusive 2
by Kris Graft [02.22.13]
Gunstar Heroes, Metal Slug and Castlevania -- these are few of the much-loved side-scrolling action games that inspired Aleksey Abramenko's Intrusion 2, which is up for IGF's Technical award.
Indie, Design, Exclusive, Video, IGF

Which indies are working on PS4 games, and why? Exclusive 12
by Mike Rose [02.22.13]
What wasn't very well publicized during this week's PS4 presentation was the role that indie developers will play in the launch. Gamasutra talked to the studios who are currently working on titles for the console.
Console/PC, Indie, Business/Marketing, Exclusive

Q&A: What does Sony's 'most open console' promise mean? Exclusive 73
by Frank Cifaldi [02.21.13]
Sony's Shuhei Yoshida attempts to answer our inquiries into what exactly the company means when it says it's "open," whether the PS4 will be easier to publish for, and just how Sony will convince players to buy another box.
Console/PC, Indie, Production, Business/Marketing, Exclusive

Opinion: Sony's mixed showing leaves the future up to devs Exclusive 23
by Leigh Alexander [02.21.13]
Some press and fans were sold on Sony's PlayStation 4 event. Some were not. But no matter what the machine promises, developers and publishers will be carefully watching the ebb and flow of sentiment.
Console/PC, Programming, Art, Design, Business/Marketing, Exclusive

We asked three PS4 developers how expensive their games are Exclusive 23
by Frank Cifaldi [02.21.13]
The answers we got ranged from the frank to the philosophical, but development costs -- and studio headcount -- are clearly going to rise for those making triple-A console games this coming generation.
Console/PC, Art, Production, Exclusive

PlayStation 4: Five takeaways for developers Exclusive 50
by Frank Cifaldi [02.20.13]
Having just attended Sony's press conference in New York City, Gamasutra news director Frank Cifaldi muses on what the system will mean to developers, and offers up five takeaways from Sony's next-gen plans.
Console/PC, Business/Marketing, Exclusive

Indies to Sony: Let us in! Exclusive 11
by Frank Cifaldi [02.20.13]
Sony's set to announce the next in its line of PlayStation home consoles tonight, and there's one big question on our minds: Will it be a viable platform for indies? According to a quick Twitter poll, that's on your minds too.
Console/PC, Indie, Business/Marketing, Exclusive

A game publisher that's indie enough for indies Exclusive 5
by Kris Graft [02.20.13]
There's something a bit...different about Devolver Digital. Co-founder Mike Wilson talks about the business of publishing games from fiercely independent game developers like Vlambeer and Dennaton.
Console/PC, Design, Exclusive

What happens when your indie game hits Steam? Exclusive 22
by Staff [02.20.13]
Last year, Lars Doucet shared the numbers on his game Defender's Quest -- and now he's back with a new article, to show what an update and being accepted to Steam really means to a small team.
Console/PC, Indie, Business/Marketing, Exclusive