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October 23, 2014
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October 23, 2014
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Updates » Exclusive
Can the developer of Monaco solve the gamepad RTS riddle? Exclusive 21
by Kris Graft [08.07.14]
Learning how to play a real-time strategy game takes dedication. And so does developing one, particularly when your goal is to make "the first great gamepad RTS."
Console/PC, Indie, Design, Exclusive

Don't Miss: Ledoliel and the world of Devine Lu Linvega Exclusive 3
by Leigh Alexander [08.06.14]
Leigh Alexander spends time with Ledoliel, an often-intimate, often-violent alien negotiation app -- and looks into the distinctive world of its multidisciplinary creator, Devine Lu Linvega.
Smartphone/Tablet, Indie, Art, Design, Exclusive

Watergun assassin: The grand game story of Street Wars Exclusive 16
by Leigh Alexander [08.06.14]
Leigh Alexander shares her harrowing story of Street Wars, a live, three-week watergun assassination game recently in London -- and what she learned about the delusions games give us about ourselves.
Console/PC, Social/Online, Indie, Design, Exclusive

Q&A: Brian Fargo shares lessons learned in developing Wasteland 2 Exclusive  
by Alex Wawro [08.05.14]
'Itís only been 20 years Iíve been trying to get here. It wouldnít have happened if not for crowdfunding.'
Console/PC, Indie, Design, Production, Business/Marketing, Exclusive

80 Days: Building the perfect text adventure for mobile Exclusive 1
by Mike Rose [08.05.14]
I played a mobile game over the weekend that single-handedly changed the way I think about text-based adventure games. That game was 80 Days from Inkle Studios, a non-linear story that contains more than half a million words in total.
Smartphone/Tablet, Design, Business/Marketing, Exclusive

The challenge-free seascape of Simogo's The Sailor's Dream Exclusive 6
by Leigh Alexander [08.04.14]
Simogo is at it again, teasing a vivid, "challenge-free" seascape in The Sailor's Dream. Simon Flesser talks to Gamasutra about the game's inspirations, and the challenge of knowing what to show.
Smartphone/Tablet, Indie, Programming, Art, Design, Exclusive, Video

Don't Miss: How Ubisoft taught Massive to be a AAA shooter studio Exclusive 11
by Christian Nutt [08.01.14]
How does Ubisoft build a game across as many as 10 different studios? Gamasutra speaks to David Polfeldt, managing director of Massive, developers of The Division, to find out.
Console/PC, Production, Exclusive

Q&A: Oculus' software guru sheds light on the new SDK driving DK2 Exclusive 3
by Alex Wawro [08.01.14]
We catch up with Oculus' chief software architect Michael Antonov to learn a bit more about how and why the Oculus SDK has changed, and what it means for developers of VR titles.
Console/PC, Programming, Production, Exclusive

Don't Miss: Keeping up with mobile hit Kim Kardashian: Hollywood Exclusive 51
by Alex Wawro [07.31.14]
Kim Kardashian has conquered everything from cable TV to bottled water with some stupendous branding tactics. Now, the branding maven can add the iOS App Store to her list of conquests.
Design, Business/Marketing, Exclusive

TV star's new superhero game takes cues from improv acting Exclusive 2
by Brandon Sheffield [07.31.14]
Heroes and Hawaii Five-0 actor Masi Oka has started an independent game company. We spoke with him about his new project, and how he was inspired to create it by teaching improv in Japan.
Smartphone/Tablet, Indie, Design, Production, Business/Marketing, Exclusive

Gamasutra Explains: The YouTuber Phenomenon Exclusive 21
by Christian Nutt [07.31.14]
What do YouTubers do? Who are they? Why does it matter to you? Gamasutra looked into the phenomenon and created a handy guide so you can get up-to-speed on it.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Exclusive, YouTube

Touch Love: Ledoliel and the world of Devine Lu Linvega Exclusive 3
by Leigh Alexander [07.30.14]
Leigh Alexander spends time with Ledoliel, an often-intimate, often-violent alien negotiation app -- and looks into the distinctive world of its multidisciplinary creator, Devine Lu Linvega.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Audio, Design, Exclusive

These girls are ready to shape the future of game development Exclusive 9
by Leigh Alexander [07.29.14]
With help from sponsors and the expertise of Tim Schafer, Kellee Santiago and Tracy Fullerton, the Girls Make Games program has launched to resounding success, helping young girls learn game-making.
Console/PC, Social/Online, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

How a groin glitch led to the commercial release of Mount Your Friends Exclusive 1
by Mike Rose [07.29.14]
When Daniel Steger created the first prototype for hilarious multiplayer climb-em-up Mount Your Friends, he never planned for the concept to go any further.
Console/PC, Indie, Business/Marketing, Exclusive

Don't Miss: The 2014 Game Developer Salary Survey Exclusive  
by Kris Graft [07.28.14]
Make sure to check out our dedicated page highlighting key stories from Gamasutra's 2014 Game Developer Salary Survey, then download the whole report!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Production, Business/Marketing, Exclusive

Are developers actually paying for YouTuber and press coverage? Exclusive 14
by Mike Rose [07.28.14]
Here's what we know: The ethics of paying for YouTuber and press coverage of your game are rather blurred, and become more and more so as revenue share programs and FTC rules come into play.
Console/PC, Indie, Business/Marketing, Exclusive, YouTube

Game developers speak their minds as part of our 2014 Salary Survey Exclusive 24
by Kris Graft [07.25.14]
As part of Gamasutra's 2014 Game Developer Salary Survey, we asked respondents an open question: "Do you have anything to say about the game industry in 2013?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Salary Survey 2014

Strange and mundane come together in Variable State's Virginia Exclusive 1
by Leigh Alexander [07.25.14]
Variable State tells us about Virginia, its in-development narrative game inspired by 1990s TV like Twin Peaks -- character studies, magical realism and what hides beneath the suburban mundane.
Console/PC, Indie, Programming, Art, Audio, Design, Exclusive

Don't Miss: Khris Brown on the secrets of great voice acting Exclusive 4
by Alex Wawro [07.24.14]
Gamasutra speaks to voice director, consultant and game industry veteran Khris Brown to better understand how high-quality voicework in games comes together from a developer perspective.
Console/PC, Social/Online, Indie, Audio, Design, Production, Exclusive

Game developer layoffs were up in 2013, according to new survey Exclusive 3
by Kris Graft [07.24.14]
While previous years have seen a downward trend in layoffs, 2013 saw a slight increase, according to Gamasutra's Game Developer Salary Survey 2014.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Salary Survey 2014