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Updates » Exclusive
Best of 2013: The stories behind the SCUMM engine Exclusive 13
by Staff [12.20.13]
It's rare that the mention of a video game engine elicits strong emotions, but SCUMM is special in a lot of ways. SCUMM co-creator Aric Wilmunder shares the stories behind the well-regarded engine.
Console/PC, Programming, Business/Marketing, Exclusive

Best of 2013: Dirty Game Development Tricks Exclusive 20
by Staff [12.20.13]
One of our best stories this year was the revival of one of the most popular Game Developer Magazine features, "Dirty Coding Tricks," with 9 new from-the-trenches stories and a few unorthodox tricks.
Console/PC, Programming, Production, Business/Marketing, Exclusive

Making Knack: An interview with Mark Cerny Exclusive 7
by Christian Nutt [12.20.13]
The PlayStation 4 architect walks us through the development process of Knack, refined over years of working on everything from Crash Bandicoot to God of War.
Console/PC, Design, Production, Exclusive

Gamasutra's Best of 19XX: Brandon Sheffield's Top 5 Video Games Exclusive 14
by Brandon Sheffield [12.19.13]
Independent game developer and Gamasutra senior contributing editor Brandon Sheffield didn't have much time to play new video games this year. But he did still play some great video games in 2013.
Console/PC, Design, Exclusive

The 25 most popular stories on Gamasutra in 2013 Exclusive  
by Mike Rose [12.19.13]
It's clear that 2013 was one of the most exciting and announcement-packed year for video games we've seen -- but which stories were the most searched for, the most read, the most popular?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

'Diversity Lounge'? PAX has a lot of work to do Exclusive 40
by Leigh Alexander [12.19.13]
With its "Diversity Lounge and Hub," PAX is finally trying to address some of its community problems. So why is everybody laughing? Leigh Alexander explores what it would really take to start healing.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Design, Business/Marketing, Exclusive

Best of 2013: Why are we still talking about LucasArts' old adventure games? Exclusive 32
by Frank Cifaldi [12.18.13]
What was so special about Lucasfilm Games during the golden age of its graphical adventure games in the 80s and 90s? Earlier this year, we polled our development community to find out.
Console/PC, Business/Marketing, Exclusive

Gamasutra's Best of 2013: Alex Wawro's Top 5 Video Games Exclusive 2
by Alex Wawro [12.18.13]
Gamasutra editor Alex Wawro continues our end-of-the-year series by sharing his picks for the best games of 2013.
Console/PC, Smartphone/Tablet, Indie, Art, Design, Exclusive

Killing Floor for Ouya an experiment in 'hardcore' appeal Exclusive 2
by Kris Ligman [12.18.13]
Tripwire vice president Alan Wilson says he's eager to see if its co-op zombie survival game Killing Floor: Calamity is the 'killer app' the Ouya needs to bring in a core audience to microconsoles.
Console/PC, Business/Marketing, Exclusive, Microconsole

Best of 2013: Chasing the Whale - Examining the ethics of free-to-play games Exclusive 119
by Mike Rose [12.18.13]
Back in July, Gamasutra started a discussion about "whales". What are they, and should designers stop targeting them? This in-depth piece examined the ethics around all angles on the issue.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, Exclusive

Gamasutra's Best of 2013: Leigh Alexander's Top 5 Video Games Exclusive 8
by Leigh Alexander [12.18.13]
Gamasutra contributing editor Leigh Alexander continues our end-of-the-year series by sharing her picks for the best games of 2013.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Exclusive, Mobile Games

Gamasutra's Best of 2013: Mike Rose's Top 5 Video Games Exclusive 3
by Mike Rose [12.17.13]
Gamasutra editor Mike Rose continues our end-of-the-year series by sharing his picks for the best games of 2013.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Exclusive

Hail shows potential of live vidchat within a game Exclusive 8
by Mike Rose [12.17.13]
Hail is a tech demo from Midnight Status that is experimenting with a neat twist that could quite possibly feature in the future of video games -- 3D-rendered video chat built into games.
Console/PC, Indie, Business/Marketing, Exclusive, Video

Extrasolar's unique take on exploration, discovery, and 'free-to-play' Exclusive 2
by Mike Rose [12.17.13]
Extrasolar is a tough game to describe, but here goes: It's a free-to-play alternate reality browser game about exploring an alien planet, that doesn't actually use the free-to-play business model.
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing, Exclusive

Gamasutra's Best of 2013: Kris Ligman's Top 5 Video Games Exclusive 3
by Kris Ligman [12.17.13]
Gamasutra contributing editor Kris Ligman continues our End of the Year series by sharing her picks for the best games of 2013.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Exclusive

Gamasutra's Best of 2013: Christian Nutt's Top 5 Video Games Exclusive 30
by Christian Nutt [12.16.13]
Gamasutra blog director Christian Nutt continues our 2013 games of the year series with his personal picks, in this, the year of...Nintendo.
Console/PC, Design, Exclusive

Gamasutra's Best of 2013: Kris Graft's Top 5 Video Games Exclusive 9
by Kris Graft [12.16.13]
Gamasutra editor-in-chief Kris Graft kicks off our new games of the year series for 2013, and reflects on what made this past year so special.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Exclusive

The 5 trends that defined the game industry in 2013 Exclusive 6
by Kris Graft [12.13.13]
Gamasutra editor-in-chief Kris Graft steps back to look at the big picture in 2013. Here are the trends that shaped the year in video games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

5 events that shook the game industry in 2013 Exclusive 10
by Mike Rose [12.12.13]
Gamasutra's UK editor Mike Rose continues Gamasutra's annual year-end roundups series by looking back at the biggest events that defined 2013.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Exclusive

Monster Madness Online: The first Unreal Engine 3 browser game Exclusive 7
by Mike Rose [12.12.13]
While some developers believe that HTML5 will provide the future for browser games, Firefox company Mozilla has plans to bridge the gap between existing technologies and the web.
Console/PC, Design, Business/Marketing, Exclusive