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Updates » Gamescom
Blog: Away from the crowds of Gamescom, there was a game jam... 3
by Kris Graft [08.22.16]
Gamasutra editor-in-chief Kris Graft hung out with some of the developers of the InnoGames jam, a 48-hour jam hidden from the crowds of Gamescom in Germany.
Console/PC, Programming, Design, Gamescom, GDC Europe

Q&A: InnoGames Jam kicking off at Gamescom in Cologne, Germany  
by Kris Graft [08.17.16]
Gamasutra is a media partner at this week's 48-hour InnoGames Jam taking place at Gamescom in Cologne, Germany. We spoke with co-organizer Mena Jacobs.
Indie, Gamescom, GDC Europe

Last chance to join Gamasutra at the InnoGames Jam at Gamescom!  
by Gamasutra Community [06.29.16]
Gamasutra is joining the inaugural InnoGames Jam at Gamescom in Cologne, Germany this August as a media partner, and you should come too! Signups close tomorrow!
Indie, Gamescom, GDC, GDC Europe

Reminder: Join Gamasutra at the InnoGames Jam at Gamescom!  
by Staff [06.23.16]
Gamasutra is joining the inaugural InnoGames Jam at Gamescom in Cologne, Germany this August as a media partner, and you should come too! Signups close in a week!
Indie, Gamescom, GDC, GDC Europe

Join Gamasutra at the InnoGames Jam at Gamescom!  
by Staff [06.03.16]
Gamasutra is joining the inaugural InnoGames Jam at Gamescom in Cologne, Germany this August as a media partner, and you should come too!
Indie, Gamescom

Analysis: Confidence underlies Sony's crowd-pleasing Gamescom showing Exclusive 31
by Christian Nutt [08.20.13]
At Sony's Gamescom briefing in Cologne, Germany today, the company had a few messages it wanted to convey: We've learned our lessons, we're all about content, and PlayStation is back.
Console/PC, Business/Marketing, Exclusive, Gamescom, GDC Europe

Here are the developers on board for Xbox One's launch 6
by Kris Graft [08.20.13]
Microsoft revealed the full list of Xbox One games that are targeted for the console's November launch, from Assassin's Creed to Zumba Fitness.
Business/Marketing, Gamescom, GDC Europe

Can Final Fantasy XIV really be 'reborn'? Exclusive 46
by Christian Nutt [08.17.12]
Gamasutra talks to producer Naoki Yoshida about his plans to rescue the troubled MMO with an entirely new game -- dubbed A Realm Reborn -- which scraps everything in favor of an entirely new base to build from.
Console/PC, Production, Business/Marketing, Exclusive, Gamescom

Ubisoft debuts its own Origin-like platform 13
by Eric Caoili [08.16.12]
Ubisoft is pushing its way into the digital distribution platform space, launching Uplay PC, a new service similar to the game shops/communities of Valve's Steam and Electronic Arts' Origin.
Console/PC, Social/Online, Business/Marketing, Gamescom

Heavy Rain director tells game industry it's time to grow up Exclusive 84
by Christian Nutt [08.16.12]
"I mean, how many first person shooters can you make? ... There's a moment where we need to grow up." - David Cage, director on Quantic Dream's Beyond: Two Souls
Console/PC, Design, Exclusive, Gamescom

Craftsmanship vs. art -- what are games? 63
by Christian Nutt [08.15.12]
Are games art? Is it okay if games aren't art? Developers including Kellee Santiago and Alex Evans debated what it would take for the medium to get there -- if it hasn't already.
Console/PC, Indie, Design, Gamescom, GDC Europe

Desperately-needed Vita support, refreshing new PS3 games coming from Sony 9
by Christian Nutt [08.14.12]
After an E3 that was lacking in excitement for the company, Sony came out swinging at Gamescom Tuesday, announcing some much-needed support for its Vita platform and interesting new IP out of Japan.
Console/PC, Business/Marketing, Gamescom

EA looks beyond Windows to grow Origin 5
by Eric Caoili [08.14.12]
Electronic Arts isn't content to keep its digital game distribution service Origin on just Windows and iOS -- the publisher is looking to grab audiences on other platforms like Mac and Facebook.
Console/PC, Social/Online, Business/Marketing, Gamescom