Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 18, 2019
arrowPress Releases








If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » GDC China
Koster: Why games teach lessons we shouldn't always heed 14
by Simon Carless [11.17.12]
In his packed GDC China keynote in Shanghai, author and online game veteran Raph Koster gave a stirring discussion on the nature of games, philosophizing: "Games are more like an algorithm than anything else."
Social/Online, Design, GDC China

GDC China: Why audio-visual quality matters in F2P mobile  
by Simon Carless [11.17.12]
Would a "crappy looking 2D horse in a crappy looking field" have tanked NaturalMotion Games' My Horse? At GDC China, the firm explained why it thinks audiovisual fidelity is vital for differentiating in F2P mobile.
Smartphone/Tablet, GDC China

GDC China: Metrics are important, says PopCap, but fun is paramount  
by Brandon Sheffield [11.17.12]
Where does Bejeweled Blitz come down on the now-classic argument of metrics vs intuition? Companies should be metrics-focused, not metrics-driven, says PopCap's Constantabile in this GDC China talk.
Social/Online, Smartphone/Tablet, Business/Marketing, GDC China

GDC China: If you want players to pay, compel them to collect 11
by Brandon Sheffield [11.16.12]
At GDC China, D2C's Xiaolei Zhang outlined the future of the mobile collectible card genre in Japan and the West, as players are increasingly interested in paying top dollar to fulfill their psychological desire to collect.
Social/Online, Smartphone/Tablet, Business/Marketing, GDC China

GDC China: How cross-promotion for mobile titles can hit big  
by Simon Carless [11.16.12]
In a talk at GDC China 2012 in Shanghai, Chartboost's Clay Kellogg discussed the sometimes surprising advantages of cross-promoting your mobile title, revealing some impressive statistics from the Mega Jump franchise.
Smartphone/Tablet, Business/Marketing, GDC China

SpellTower's Zach Gage to discuss tactile touch controls at GDC China  
by Staff [11.15.12]
During GDC China this Sunday, SpellTower and Bit Pilot creator Zach Gage will offer some essential tips for designing and tuning touch-screen controls on handhelds and mobile devices.
Smartphone/Tablet, Indie, Programming, Design, GDC China

Learn to break into the Korean mobile market at GDC China  
by Staff [11.13.12]
At next week's GDC China in Shanghai, Neowiz's Eliot Shin will offer advice to help other developers launch a successful mobile game in the lucrative Korean market.
Social/Online, Smartphone/Tablet, Design, Business/Marketing, GDC China

Discover Gree's secrets for mobile game success at GDC China  
by Staff [11.06.12]
At this month's GDC China, social mobile game company Gree will peel back the curtain on some of its secrets for launching and maintaining a successful mobile game.
Social/Online, Smartphone/Tablet, Design, Business/Marketing, GDC China

GDC China 2012 to reveal the unlikely story of Johann Sebastian Joust  
by Staff [11.02.12]
At this month's GDC China, Die Gute Fabrik's Douglas Wilson will share the unusual story behind the indie hit Johann Sebastian Joust while detailing his team's numerous lessons-learned along the way.
Indie, Design, GDC China

Raph Koster to examine 'How Games Think' at next month's GDC China 4
by Staff [10.30.12]
Online game legend Raph Koster will present a keynote at next month's GDC China in Shanghai, examining "how games think," how they influence the world we live in, and what that means for our future.
Console/PC, Social/Online, Design, GDC China

Discover the origin of FTL at next month's GDC China  
by Staff [10.26.12]
At next month's GDC China, Subset Games' Matthew Davis will chronicle the development and eventual success of the quirky sci-fi strategy title FTL -- or Faster Than Light.
Indie, Design, GDC China

Portal co-creator Kim Swift to give Indie Summit keynote at GDC China  
by Staff [10.19.12]
At next month's GDC China in Shanghai, Portal and Quantum Conundrum co-creator Kim Swift will keynote the Independent Games Summit, discussing her unique design philosophy and its acclaimed results.
Indie, Design, GDC China

Naughty Dog to detail Uncharted 3's visual effects at GDC China  
by Staff [10.16.12]
As part of next month's GDC China, Naughty Dog programmer Marshall Robin talks Uncharted 3, Jason VandenBerghe (Far Cry 3) will host "The 5 Domains of Play", and Kongregate's Emily Greer will discuss web game stats.
Console/PC, Social/Online, Programming, Design, Business/Marketing, GDC China

Double Fine to discuss striking UI design at GDC China 1
by Staff [10.12.12]
At next month's GDC China in Shanghai, Double Fine's Joe Kowalski will explain how developers can make a good first impression by creating interesting and memorable main menus and user interfaces.
Console/PC, Design, Business/Marketing, GDC China

IGF China 2012 unveils Main Competition, Student finalists 1
by Staff [10.01.12]
The Independent Games Festival China has revealed the Main Competition and Student finalists for its 2012 award ceremony, which celebrates leading indie games from throughout the Pan-Pacific area.
Indie, Design, GDC China

GDC China 2012 adds Bejeweled Blitz, Zombie Gunship smartphone talks  
by Staff [09.24.12]
GDC China has debuted three new talks for its hot Smartphone & Tablet Games Summit, covering PopCap's Bejeweled Blitz, Limbic Software (Zombie Gunship) on mobile game growth, and much more.
Smartphone/Tablet, Design, Business/Marketing, GDC China

GDC China 2012 adds talks from Naughty Dog, Volition, more  
by Staff [09.19.12]
The lineup for November's GDC China in Shanghai continues to grow today, adding some of the creators of key titles like Saints Row: The Third, Uncharted 3, and more.
Console/PC, Design, Production, GDC China

How Hero Academy went big in China Exclusive 5
by Henry Fong [09.17.12]
Henry Fong, CEO of Chinese game publisher Yodo1, discusses the lengths that Hero Academy studio Robot Entertainment went to in order to make its game a commercial success in China.
Smartphone/Tablet, Business/Marketing, Exclusive, GDC China, China

GDC China 2012 reveals first Smartphone, Indie Summit sessions  
by Staff [09.10.12]
GDC China organizers have revealed the Shanghai's show's first Summit sessions, which cover topics ranging from mobile game design to whether indies should work with a publisher or release games on their own.
Smartphone/Tablet, Indie, Design, Business/Marketing, GDC China

IGF China reminds on Monday entry deadline for 2012 competition  
by Staff [09.07.12]
This November's IGF China is beginning to take shape, and developers looking to feature their games at the event should act soon, as the call for indie game submissions ends on Monday, September 10.
Indie, Design, GDC China