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April 23, 2014
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April 23, 2014
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Updates » GDC Europe
Reminder: GDC Europe 2014 call for talks ends Monday  
by GDC Staff [04.18.14]
Don't miss the April 21 deadline to submit proposals for talks, roundtables and panel sessions at GDC Europe 2014, which will be held in Cologne, Germany August 11-13.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

GDC Europe 2014 opens registration, continues call for papers  
by GDC Staff [04.16.14]
You can now register early at a discounted rate to attend this year's GDC Europe, which will be held in Cologne, Germany August 11-13. Also, you still have time to submit talk proposals for the show.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC, GDC Europe

GDC Europe 2014 announces dates and call for papers  
by GDC Staff [03.24.14]
GDC organizers have put out the call for submissions to present lectures and panels sessions at the 2014 Game Developers Conference Europe, which will run August 11-13 in Cologne, Germany.
Console/PC, Design, Production, Business/Marketing, GDC Europe

Video: Cloned at Birth - The story of Vlambeer's Ridiculous Fishing  
by Staff [09.04.13]
A centerpiece in the debate over the cloning of of games, developer Vlambeer shares the story of its award-winning Ridiculous Fishing -- a game that found success through sheer force of will.
Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video, GDC Europe

Video: Postmortem of Dino Dini's classic Kick Off 4
by Staff [09.02.13]
In this GDC Europe 2013 video, Dino Dini discusses over 20 lessons learned from the creation of his series of sports games from the '80s and '90s, including Kick Off and Player Manager.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video, GDC Europe

Five takeaways from GDC Europe 2013 Exclusive 2
by Mike Rose [08.23.13]
The GDC Europe conference is over for another year, and as partner event Gamescom begins to wind down on the press front, I've been collating the various tidbits that I've taken away from this week.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, Exclusive, GDC Europe

GDC Europe Day 2: David Cage, next-gen issues, and press outreach 3
by Staff [08.20.13]
Just one more day left of GDC Europe! Catch up on second-day session highlights from David Cage's talk on working with virtual actors, a session on pop-up arcades, and more in this recap post.
Console/PC, Indie, Art, Design, Business/Marketing, GDC Europe

Analysis: Confidence underlies Sony's crowd-pleasing Gamescom showing Exclusive 31
by Christian Nutt [08.20.13]
At Sony's Gamescom briefing in Cologne, Germany today, the company had a few messages it wanted to convey: We've learned our lessons, we're all about content, and PlayStation is back.
Console/PC, Business/Marketing, Exclusive, Gamescom, GDC Europe

Here are the developers on board for Xbox One's launch 6
by Kris Graft [08.20.13]
Microsoft revealed the full list of Xbox One games that are targeted for the console's November launch, from Assassin's Creed to Zumba Fitness.
Business/Marketing, Gamescom, GDC Europe

Successfully working without managers in a distributed studio 3
by Christian Nutt [08.20.13]
Scattered Entertainment, formed of veterans from studios like Crytek and DICE, is spread across the globe and is a manager-free environment. Senta Jakobsen talked at GDC Europe about making that work.
Console/PC, Smartphone/Tablet, Indie, Production, GDC Europe

How to talk to the video game press in 2013 Exclusive 25
by Mike Rose [08.20.13]
Gamasutra editor Mike Rose gave a talk at GDC Europe today about getting the press to notice you and your game. Here you'll find a written version of the talk.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Exclusive, GDC Europe

David Cage and the future of cinematic games 18
by Christian Nutt [08.20.13]
The Heavy Rain creator's obsessive focus on evoking emotion on players has moved on to creating "meaning" -- and he sees a path forward blending film techniques with game tech.
Console/PC, Art, Design, GDC Europe

The problems with being a console launch title 8
by Mike Rose [08.20.13]
Although being a launch title for the Nintendo Wii U secured Chasing Aurora plenty of press coverage, the team behind the title now wishes it had waited a few months before releasing.
Console/PC, Business/Marketing, GDC Europe

The status quo is doomed: Next-gen opportunities and challenges 4
by Christian Nutt [08.20.13]
Industry veteran Don Daglow aimed to shake up the audience's perception of the next generation -- by pointing out that tumult is at the heart of the industry.
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing, GDC Europe

Microsoft lifts veil on ID@Xbox - Xbox One's self-publishing program 22
by Kris Graft [08.20.13]
Microsoft said last month that it would allow self-publishing on Xbox One. Now, the company is revealing the first details of how it will all work.
Console/PC, Business/Marketing, Digital Publishing, GDC Europe

Let's get physical: The art of multiplayer games on a single tablet 5
by Mike Rose [08.20.13]
Players love invading each other's personal space, and so creating multiplayer tablet games in which players are forced to play in close proximity can lead to some great experiences.
Smartphone/Tablet, Indie, Design, GDC Europe

GDC Europe Day 1: Child of Light, team management, and more  
by Patrick Miller [08.20.13]
The first day of GDC Europe in Cologne, Germany is in the books! Catch up on the Child of Light announcement, Crytek's management talk, and other session and show floor highlights in this recap post.
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing, GDC Europe

The biggest challenges for VR game developers, straight from Oculus 2
by Christian Nutt [08.20.13]
What are the biggest problems facing virtual reality developers? Oculus co-founders Palmer Luckey and Nate Mitchell took the stage at GDC Europe to outline some of the biggest stumbling blocks.
Console/PC, Indie, Programming, GDC Europe

Video: How abstraction gave Proteus its voice Exclusive 1
by Staff [08.19.13]
Speaking at last year's GDC Europe, Proteus creator Ed Key explained why staying away from complex game systems made his music-based exploration game a far more meaningful experience.
Indie, Design, Exclusive, Video, GDC Europe

Check out other devs' VR projects on the new 'Oculus Share' portal  
by Kris Graft [08.19.13]
Oculus VR today announced "Oculus Share," a new community portal that allows developers to browse, upload and download, discuss and rate VR projects.
Design, Production, GDC Europe