Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 28, 2016
arrowPress Releases
June 28, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » GDC Europe
Get tips on supercharging your mobile game's database at GDC Europe  
by Staff [06.27.16]
Hey devs, come out to GDC Europe and catch Cygames' Shuichi Kurabayashi talking about how to create a database engine for your mobile game that's 20x faster and optimized for millions of players.
Smartphone/Tablet, Programming, GDC Europe

Learn why 'idle games' click with players at GDC Europe 2016  
by Staff [06.24.16]
At GDC Europe 2016 Kongregate's Anthony Pecorella will study how "idle games" have evolved -- and what lessons game devs can learn. Prepare to get inexplicably excited about seeing numbers go up!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, GDC Europe

Reminder: Join Gamasutra at the InnoGames Jam at Gamescom!  
by Staff [06.23.16]
Gamasutra is joining the inaugural InnoGames Jam at Gamescom in Cologne, Germany this August as a media partner, and you should come too! Signups close in a week!
Indie, Gamescom, GDC, GDC Europe

Learn to make your game run better on mobile devices at GDC Europe  
by Staff [06.22.16]
Intel's Antoine Cohade will lead a session at GDC Europe this summer about how to efficiently reduce your games' power consumption and optimize it for better performance on today's mobile hardware.
Smartphone/Tablet, Programming, GDC Europe

Come to GDC Europe and see how LawBreakers' gameplay is designed  
by Staff [06.20.16]
At GDC Europe Boss Key Productions' Dan Nanni will deliver an expert talk on how to design a game that's both fun and functional, using the studio's work on multiplayer shooter LawBreakers as example.
Console/PC, Social/Online, Design, GDC Europe

Get all the game industry insights, data and trends at GDC Europe  
by Staff [06.17.16]
Joost Van Dreunen is the chief of video game market research firm SuperData Research, and at GDC Europe he'll share a wealth of fascinating data about the trends and tendencies of the game industry.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

Learn proven formulas for balancing your next game at GDC Europe  
by Staff [06.15.16]
Game balancing can be an esoteric art form. At GDC Europe, Wooga's Brian Davis will share the methods he's used to balance dozens of games and show you how to apply these methods to your own work.
Smartphone/Tablet, Design, GDC Europe

Get storytelling tips and advice from a Pixar vet at GDC Europe  
by Staff [06.13.16]
Pixar's Matthew Luhn has worked on everything from Toy Story to Finding Nemo and Up. Now he's coming to GDC Europe to share his wisdom with developers looking to tell great stories in games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC Europe

GDC Europe and Gamescom team up for second annual Women In Tech Day  
by Staff [06.10.16]
GDC officials are happy to renew a partnership with gamescom to help put on the second annual Women in Tech Day in Cologne, Germany on August 17th, immediately following GDC Europe.
Serious, Business/Marketing, GDC Europe

Limbo devs share tips on creating games with striking visuals at GDC Europe  
by Staff [06.10.16]
Come to GDC Europe and learn how Limbo developer Playdead uses graphical programming tricks to achieve striking, high-fidelity visuals in its upcoming game Inside.
Indie, Programming, Art, GDC Europe

At GDC Europe, see how military theory can help you design better strategy games  
by Staff [06.08.16]
GDC Europe 2016 attendees will have the chance to attend a talk on "Strategy Game Design and the Operational Level of War" and learn how military theory can help you make better strategy games.
Smartphone/Tablet, Design, GDC Europe

GDC Europe: Get a behind-the-scenes look at Call of Duty art production  
by Staff [06.06.16]
Come to GDC Europe and check out the "Art Production for 'Call of Duty'" talk to hear Activision Blizzard's Carlos Garcia & Red Hot CG's Claas Grimm take you behind the scenes of AAA game production.
Console/PC, Art, Production, GDC Europe

Get cutting-edge tips on building great game backends at GDC Europe  
by Staff [06.03.16]
Come out to GDC Europe in Germany this August and catch a lightning-hot Programming talk from backend developer Kevin Daniel Setiono on the design of cutting-edge video game backend architecture.
Social/Online, Programming, GDC Europe

GDC Europe: Learn game design tricks to keep players immersed in a story  
by Staff [06.01.16]
At GDC Europe, longtime game designer Mata Haggis will deliver an intriguing talk on the many small design choices made to amplify the narrative of Fragments of Him through player interactions.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC Europe

Come to GDC Europe and get practical tips on surviving your startup  
by Staff [05.31.16]
EEDAR cofounder and IEP president Greg Short has a long career in the game industry, and at GDC Europe he'll deliver a talk on "How to Survive Your Start-up."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

Come to GDC Europe for tips on coworking with devs to make better games  
by Staff [05.27.16]
Heads up, European devs: GDC Europe is just months away, and today conference organizers are pleased to debut an intriguing session on the growing popularity (and power!) of game hubs across Europe.
Console/PC, Indie, Production, GDC Europe

Come out to GDC Europe and learn how to revive your aging F2P game  
by Staff [05.25.16]
At GDC Europe, longtime Wooga lead Sophie Vo will show you how to take an old dog of a mobile free-to-play game, teach it some great new tricks and give it a fresh lease on life.
Smartphone/Tablet, Production, GDC Europe

Better productivity through game design: Ubisoft shares tips at GDC Europe  
by Staff [05.24.16]
Come to GDC Europe and learn how Ubisoft applies game design principles to improve its production tools and processes on games like Far Cry and Assassin's Creed.
Console/PC, Production, GDC Europe

GDC Europe 2016 calls for Innovative Games Showcase submissions  
by GDC Staff [05.23.16]
GDC Europe 2016 organizers have opened call for submissions to the third annual European Innovative Games Showcase at the Cologne, Germany show this August.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

GDC Europe: See how Obsidian designed and developed Pillars of Eternity  
by Staff [05.19.16]
At GDC Europe, Obsidian's Josh Sawyer willl speak frankly about the technical/creative challenges of developing crowdfunded PC RPG Pillars of Eternity to be a "retro classic" with contemporary design.
Console/PC, Design, Production, GDC Europe