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Updates » GDC Europe
Better productivity through game design: Ubisoft shares tips at GDC Europe  
by Staff [05.24.16]
Come to GDC Europe and learn how Ubisoft applies game design principles to improve its production tools and processes on games like Far Cry and Assassin's Creed.
Console/PC, Production, GDC Europe

GDC Europe 2016 calls for Innovative Games Showcase submissions  
by GDC Staff [05.23.16]
GDC Europe 2016 organizers have opened call for submissions to the third annual European Innovative Games Showcase at the Cologne, Germany show this August.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

GDC Europe: See how Obsidian designed and developed Pillars of Eternity  
by Staff [05.19.16]
At GDC Europe, Obsidian's Josh Sawyer willl speak frankly about the technical/creative challenges of developing crowdfunded PC RPG Pillars of Eternity to be a "retro classic" with contemporary design.
Console/PC, Design, Production, GDC Europe

John Romero to share coding lessons from id's early days at GDC Europe 2016 2
by Staff [05.18.16]
Game industry veteran John Romero will shine a light on the way things worked at id in the early days in his talk at GDC Europe in August about game coding principles learned making games like Doom.
Console/PC, Programming, GDC Europe

Attend GDC Europe and learn how Master of Orion was rebooted for 2016  
by Staff [05.17.16]
GDC Europe 2016 attendees will be able to check out out an in-depth talk from the folks at Wargaming about the challenges of rebooting beloved space strategy game Master of Orion for 2016.
Console/PC, Social/Online, Design, Production, GDC Europe

GDC Europe 2016 debuts Hitman, Daglow as first sessions  
by GDC Staff [05.11.16]
GDC Europe 2016 has announced first sessions, including a Hitman level design talk from Io Interactive & an inspirational talk from 45-year video game veteran Don Daglow.
Console/PC, Indie, Programming, Design, Production, Business/Marketing, GDC Europe

Registration is now open for GDC Europe 2016!  
by Staff [04.14.16]
Game makers, take note: You can now register early at a discounted rate to attend this year's GDC Europe, which will once again be held in Cologne, Germany August 15th and 16th.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Reminder: GDC Europe 2016 call for talks closes on Friday!  
by Staff [03.31.16]
Just a quick reminder that the call for submissions to present lectures and panel sessions at the Game Developers Conference Europe in August ends tomorrow: Friday, April 1st, at 11:59 PM Pacific.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

GDC Europe 2016 announces dates and calls for papers  
by Staff [03.25.16]
GDC organizers have put out the call for submissions to present lectures and panel sessions at the 2016 Game Developers Conference Europe, which will run August 15-16 in Cologne, Germany.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Women in the game industry share stories of improving diversity  
by Alex Wawro [08.04.15]
A panel of women from companies like King, NaturalMotion and Gameloft came together at GDC Europe today to share their experiences as women in the industry and offer advice for increasing diversity.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC Europe

Ninja Theory's tips for surviving and thriving as a 'AAA indie'  
by Alex Wawro [08.04.15]
Ninja Theory Tameem Antoinades offers an update at GDC Europe on how the studio is developing Hellblade with a 15-man team, and offer tips for fellow devs on making indie games with AAA polish.
Console/PC, Business/Marketing, GDC Europe

Cities: Skylines dev: Don't punish your players; teach them 9
by Alex Wawro [08.04.15]
Cities: Skylines lead designer Karoliina Korppoo offers a postmortem of sorts at GDC Europe, deconstructing her design philosophy and making a case for designing games that teach, rather than punish.
Console/PC, Design, GDC Europe

Valve shares advice on designing great VR game interactions  
by Alex Wawro [08.04.15]
At GDC Europe today, Valve's Yasser Malaika shared some key lessons learned about how to make great VR game interactions by both Valve's own devs and external dev partners like Owlchemy Labs.
Console/PC, Design, GDC Europe

Key takeaways from Epic's open development of Unreal Tournament 1
by Alex Wawro [08.03.15]
Senior designer Jim Brown took the stage at GDC Europe today to talk about some of the lessons the Unreal Tournament team has learned about open development and turning players into contributors.
Console/PC, Business/Marketing, GDC Europe

GDC Europe is this week! Follow Gamasutra's coverage right here  
by Staff [08.03.15]
Follow Gamasutra's coverage of news, interviews, and presentations from this week's GDC Europe 2015, straight from Cologne, Germany.
GDC Europe

Cat and mouse: How Bohemia bags cheaters in DayZ  
by Alex Wawro [08.03.15]
After studying them intently for some time, DayZ associate producer Eugen Harton shares lessons learned on how to detect and combat cheaters in your own game.
Console/PC, Design, GDC Europe

Advice on making believable VR games, from a Sony Morpheus dev 2
by Alex Wawro [08.03.15]
At GDC Europe today, SCEE's John Foster shared advice for fellow devs on making believable, enjoyable VR games based on his experiences crafting Project Morpheus demos like The London Heist.
Console/PC, Design, GDC Europe

How CD Projekt Red made crafting work with Witcher 3's dynamic economy 2
by Alex Wawro [08.03.15]
At GDC Europe, CDPR's Matthew Steinke offers a behind-the-scenes look at how he led design of The Witcher 3: Wild Hunt's crafting system and how he made it play nice with the game's dynamic economy.
Console/PC, Design, GDC Europe

Reminder: GDC Europe online registration closes today  
by Staff [07.29.15]
With less than 24 hours left until online registration closes today, July 29th at Midnight UTC, GDC Europe organizers are showcasing a round of conference highlights.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC, GDC Europe

GDC Europe EIGS Roundtable: What's the state of European indie dev?  
by Staff [07.28.15]
A few of the judges behind next week's second annual European Innovative Games Showcase at GDC Europe sit down to talk about what matters to European indie game makers.
Indie, Design, Business/Marketing, GDC, GDC Europe