Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
September 22, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » GDC Next
GDC Next adds talks on Starcraft II and the secret life of ads  
by Staff [09.18.14]
Blizzard Entertainment's Jordan Womack joins speakers from MIT's Game Lab, the GameHeart mod project and the LiveRail ad platform at GDC Next 2014 featuring ADC this November.
Console/PC, Smartphone/Tablet, Design, Business/Marketing, GDC Next

Reminder: 24 hours left to early register for GDC Next 2014  
by Staff [09.17.14]
With just over a day left until early registration for GDC Next featuring ADC ends on September 18, conference organizers are encouraging anyone interested in attending to register now at the discounted rate.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Next

GDC Next adds talks on Skulls of the Shogun and community design  
by Staff [09.09.14]
Skulls of the Shogun programming wizard Borut Pfeifer and veteran community manager Matt Fairchild join the speaker lineup at GDC Next 2014 featuring ADC this November.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC Next

GDC Next adds talks on community management and proximity sensors  
by Staff [09.04.14]
The creative director of Sequence speaks about designing games for proximity-sensing tech while a panel of community managers from across the industry unite to share advice at GDC Next 2014 featuring ADC this November.
Console/PC, Social/Online, Smartphone/Tablet, Production, Business/Marketing, GDC Next

GDC Next reveals talks on raw game design and kid-friendly apps  
by Staff [09.02.14]
Veteran game designer Tadhg Kelly and a panel of kid-friendly app developers sign on to spice up the speaker lineup at GDC Next 2014 featuring ADC this November.
Console/PC, Smartphone/Tablet, Design, Production, GDC Next

GDC Next adds talks on Shroud of the Avatar, Wooga's 'Hit Filter'  
by GDC Staff [08.26.14]
Shroud of the Avatar developer Starr Long gives crowdsharing advice and Wooga exec Sebastian Kriese reveals how his company's proven "Hit Filter" strategy works at GDC Next 2014 featuring ADC in November.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC Next

GDC Next debuts talks from Halfbrick, LA's Glitch City  
by Staff [08.22.14]
GDC organizers debut talks from Halfbrick's Ramine Darabiha (Fruit Ninja) & members of the Glitch City developer collective for the future-focused GDC Next, which will be held in Los Angeles this November.
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC Next

GDC Next wants to know how you promote your games  
by GDC Staff [08.20.14]
To better understand the industry before GDC Next 2014, conference officials are polling developers for their opinions on game marketing -- and giving away aGDC 2015 All Access Pass to one lucky participant.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Next

GDC Next reveals Assassin's Creed and RockYou talks  
by Staff [08.13.14]
The CEO of RockYou and one of the lead developers of Assassin's Creed IV: Black Flag have joined the speaker lineup for the future-focused GDC Next, which will be held in L.A. this November.
Console/PC, Design, Business/Marketing, GDC Next

GDC Next adds talks on indie marketing and finding your biggest fans  
by Staff [08.06.14]
GDC organizers debut talks from industry veteran Simon Cox and Super Comboman developer Justin Woodward for the future-focused GDC Next show, which will be held in Los Angeles this November.
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC Next

GDC Next debuts talks on Adrift and the value of failing fast  
by GDC Staff [07.10.14]
GDC organizers debut talks from industry veteran Laralyn McWilliams and Adr1ft developer Adam Orth for the future-focused GDC Next show, which will be held in Los Angeles this November.
Console/PC, Social/Online, Indie, Art, Design, Production, GDC Next

GDC GM Scavio explains GDC Next's new agenda  
by Staff [05.27.14]
Game Developers Conference general manager Meggan Scavio explains GDC Next's evolved theme - 'You've made a game, what's next?', as call for lectures ends this Friday.
Console/PC, Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing, GDC Next

GDC Next 2014 debuts call for talks, reveals themes 2
by Staff [04.30.14]
The future-focused GDC Next show is calling for talk submissions for both GDC Next and the featured App Developers Conference, which will be held in Los Angeles this November.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Next

GDC Next: Don't miss Gamasutra's coverage  
by Kris Graft [11.11.13]
Last week was the inaugural GDC Next in Los Angeles, and we covered some great sessions while we were there. Here's what you might have missed while you were busy making video games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Business/Marketing, GDC Next

App Developers Conference, GDC Next see nearly 4,000 in attendance  
by Staff [11.08.13]
Two inaugural events, the App Developers Conference (ADC) and Game Developers Conference Next (GDC Next), closed Thursday, Nov. 7 after hosting close to 4,000 industry professionals.
Social/Online, Smartphone/Tablet, Design, Business/Marketing, GDC Next

Why Odd Gentlemen teamed up with a novelist for a game without dialogue  
by Kris Ligman [11.07.13]
"If we don't like who we're working with, it's just miserable," says Odd Gentlemen's Matt Korba. Speaking at GDC Next, Korba shared insights into finding a creative partner who understands games.
Console/PC, Indie, Design, GDC Next

Romero, Santiago, Lemarchand on thinking outside the game  
by Christian Nutt [11.07.13]
These developers, responsible for games like Train, Uncharted, and Journey spoke about their non-game inspirations at GDC Next, offering creative lessons.
Console/PC, Indie, Art, Design, GDC Next

Adapting the adventure game genre for the modern day with Broken Age 32
by Kris Graft [11.07.13]
Key members from Broken Age developer Double Fine were on hand at GDC Next to talk about updating the classic adventure game genre for the modern era.
Design, GDC Next

League of Legends and the evolution of eSports 7
by Kris Graft [11.07.13]
The idea of eSports -- a business built around watching people play video games professionally -- seemed like a fairly alien notion, even just a few years ago.
Social/Online, Business/Marketing, GDC Next

GDC Next Day 2 session highlights  
by Staff [11.07.13]
Missing out on GDC Next this week? Read Gamasutra's recap of session highlights from the second day of the show.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC Next