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December 19, 2014
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Updates » GDC Next
Charting Adrift's journey from concept art to publishing deal  
by Alex Wawro [11.04.14]
Adam Orth and the rest of the core Adrift development team share what they learned while taking their game from concept art to a polished prototype that netted them a publishing deal.
Console/PC, Indie, Production, GDC Next

How Playful is mapping the frontier of VR game development 1
by Alex Wawro [11.04.14]
The field of VR game development is growing fast, and Lucky's Tale developer Playful Corp seems to be one of its foremost pioneers. They revealed some of what they've learned today at GDC Next.
Console/PC, Design, GDC Next

'Reclaiming my soul', or 'Why I quit making free-to-play mobile games' 20
by Kris Graft [11.04.14]
Telltale Games producer Caryl Shaw told an audience at GDC Next today about how she was able to "reclaim her soul" by quitting free-to-play mobile games and head back to the triple-A development industry.
Social/Online, Smartphone/Tablet, Design, Production, GDC Next

No More Excuses: Why quality game audio is easier than ever 2
by Alex Wawro [11.04.14]
Veteran sound designer Damian Kastbauer believes audio production these days is a breeze -- and that means you have no excuses not to make your game sound great.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Audio, GDC Next

When it comes to game design, innovation isn't job no. 1 17
by Kris Graft [11.03.14]
Tadhg Kelly argued at GDC Next today that successful game design isnít necessarily about reinventing the wheel, but embracing past successful game designs, extending them, and cross-pollinating with other designs.
Design, GDC Next

Grassroots marketing for your indie game 1
by Kris Graft [11.03.14]
When it comes to grassroots marketing your indie game, there's no one correct way that works for everyone. But three successful indie game developers offered up tips on what has worked for them.
Design, Business/Marketing, GDC Next

How 17-Bit survived cross-platform dev on Skulls of the Shogun 2
by Alex Wawro [11.03.14]
The engineering wizard who helped make cross-platform multiplayer possible on Skulls of the Shogun runs down some of 17-Bit's big challenges in launching the game across XBL, PSN, Steam and mobile.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC Next

We Built Glitch City: Lessons learned by LA's indie dev collective 4
by Alex Wawro [11.03.14]
A group of L.A.-based indie developers have gained more than they ever thought they would by uniting to form Glitch City, a development collective they jokingly refer to as the "indie Voltron."
Indie, Production, Business/Marketing, GDC Next

What is creativity? Raph Koster demystifies innovation and imagination 12
by Kris Graft [11.03.14]
At GDC Next today, veteran game designer Raph Koster aimed to demystify creativity in game design, and give practical tips on how to be creative.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC Next

Turning around a 4-year old game: How Halfbrick resurrected Age of Zombies  
by Alex Wawro [11.03.14]
What do you do when your game's past its prime? If youíre Fruit Ninja developer Halfbrick Studios, you keep your team on the project and push updates that reinvigorate the game with fresh content.
Smartphone/Tablet, Production, Business/Marketing, GDC Next

GDC Next: Lecture recommendations for press  
by Simon Carless [10.31.14]
GDC organizers have helped put together a list of some of the most interesting lectures at next week's s GDC Next event, with an eye towards what would work well written up for a larger audience.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Next

Developers, get ready: GDC Next kicks off on Monday  
by Staff [10.30.14]
GDC Next 2014 featuring ADC descends upon the Los Angeles Convention Center next Monday. Here's what you need to know about where to go and what to see while you're there.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Next

9 GDC Next talks you shouldn't miss  
by Staff [10.28.14]
Game industry veteran Raph Koster, programming wizard Borut Pfeiffer, industry attorney Mona Ibrahim and Playful Corp CEO Paul Bettner are just a few of the experts speaking at GDC Next this year.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Audio, Design, Production, Business/Marketing, GDC Next

Learn to make multiplatform games and protect your IP at GDC Next  
by Staff [10.23.14]
Attorney Mona Ibrahim explains how to avoid IP lawsuits and Owlchemy Labs CEO Alex Schwartz reveals everything you need to know about multiplatform development at GDC Next 2014 featuring ADC.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, Business/Marketing, GDC Next

Techland and Gree deliver new mobile-focused talks at GDC Next  
by Staff [10.21.14]
Techland producer Pawel Rohleder and Gree International director Chris Tabasa share advice on launching mobile dev teams and sustaining mobile games for years after launch at GDC Next 2014 featuring ADC.
Smartphone/Tablet, Production, Business/Marketing, GDC Next

GDC Next speakers share their 'hidden gem' game recommendations  
by Staff [10.20.14]
In the spirit of boosting discoverability for games of all stripes, here are just a few of the "hidden gem" titles that GDC Next featuring ADC speakers suggest you check out.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Next

Unity and Google address dev concerns in GDC Next sponsored talks 2
by Staff [10.16.14]
With weeks to go until GDC Next 2014 featuring ADC takes place in L.A., here are a few of the most useful sponsored sessions from major companies that developers should check out.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC Next

GDC Next speakers address a few failings of modern game design 1
by Staff [10.14.14]
Telltale Games' Caryl Shaw and developer Ara Shirinian will share lessons learned from their time in licensed and free-to-play game development at GDC Next 2014 featuring ADC.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, GDC Next

GDC Next debuts talks on audio for indies, social gameplay design  
by Staff [10.09.14]
Uken Games' Owen Lawson and Hexany Audio creative director Richard Ludlow are coming to GDC Next this year to share tips on designing social gameplay and crafting great audio on an indie budget.
Console/PC, Social/Online, Indie, Audio, Design, Business/Marketing, GDC Next

GDC Next adds talks on building your community and your business  
by Staff [10.07.14]
Failbetter Games (Sunless Sea) marketing manager Hannah Flynn and Powell Group CEO Jay Powell join the roster of speakers addressing the business of making games at GDC Next 2014 featuring ADC.
Console/PC, Social/Online, Indie, Business/Marketing, GDC Next