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July 22, 2014
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Updates » GDC Next
GDC Next debuts talks on Adrift and the value of failing fast  
by GDC Staff [07.10.14]
GDC organizers debut talks from industry veteran Laralyn McWilliams and Adr1ft developer Adam Orth for the future-focused GDC Next show, which will be held in Los Angeles this November.
Console/PC, Social/Online, Indie, Art, Design, Production, GDC Next

GDC GM Scavio explains GDC Next's new agenda  
by Staff [05.27.14]
Game Developers Conference general manager Meggan Scavio explains GDC Next's evolved theme - 'You've made a game, what's next?', as call for lectures ends this Friday.
Console/PC, Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing, GDC Next

GDC Next 2014 debuts call for talks, reveals themes 2
by Staff [04.30.14]
The future-focused GDC Next show is calling for talk submissions for both GDC Next and the featured App Developers Conference, which will be held in Los Angeles this November.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Next

GDC Next: Don't miss Gamasutra's coverage  
by Kris Graft [11.11.13]
Last week was the inaugural GDC Next in Los Angeles, and we covered some great sessions while we were there. Here's what you might have missed while you were busy making video games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Business/Marketing, GDC Next

App Developers Conference, GDC Next see nearly 4,000 in attendance  
by Staff [11.08.13]
Two inaugural events, the App Developers Conference (ADC) and Game Developers Conference Next (GDC Next), closed Thursday, Nov. 7 after hosting close to 4,000 industry professionals.
Social/Online, Smartphone/Tablet, Design, Business/Marketing, GDC Next

Why Odd Gentlemen teamed up with a novelist for a game without dialogue  
by Kris Ligman [11.07.13]
"If we don't like who we're working with, it's just miserable," says Odd Gentlemen's Matt Korba. Speaking at GDC Next, Korba shared insights into finding a creative partner who understands games.
Console/PC, Indie, Design, GDC Next

Romero, Santiago, Lemarchand on thinking outside the game  
by Christian Nutt [11.07.13]
These developers, responsible for games like Train, Uncharted, and Journey spoke about their non-game inspirations at GDC Next, offering creative lessons.
Console/PC, Indie, Art, Design, GDC Next

Adapting the adventure game genre for the modern day with Broken Age 32
by Kris Graft [11.07.13]
Key members from Broken Age developer Double Fine were on hand at GDC Next to talk about updating the classic adventure game genre for the modern era.
Design, GDC Next

League of Legends and the evolution of eSports 7
by Kris Graft [11.07.13]
The idea of eSports -- a business built around watching people play video games professionally -- seemed like a fairly alien notion, even just a few years ago.
Social/Online, Business/Marketing, GDC Next

GDC Next Day 2 session highlights  
by Staff [11.07.13]
Missing out on GDC Next this week? Read Gamasutra's recap of session highlights from the second day of the show.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC Next

Have games already reached a singularity? 20
by Kris Ligman [11.07.13]
Speaking at GDC Next, Ouya's Tadhg Kelly suggested the approaching technological singularity was already here -- but it didn't represent an end-point.
Social/Online, Smartphone/Tablet, Design, Business/Marketing, GDC Next

Integrity, authenticity: Founding a principled new studio  
by Christian Nutt [11.07.13]
David Nottingham speaks about how inspiration touched off his journey to find new meaning in making games -- and how to found a studio based on integrity and creativity.
Console/PC, Indie, Design, Business/Marketing, GDC Next

Square Enix shares its publishing vision for Collective 1
by Kris Ligman [11.07.13]
Square Enix reached out to developers at GDC Next yesterday to talk about its Square Enix Collective initiative, addressing frequently asked questions and revealing its first three available IPs.
Console/PC, Business/Marketing, GDC Next

Swery dreams of D4: Making a next-gen Kinect game 3
by Kris Ligman [11.06.13]
In looking at how Access Games would develop the episodic D4: Dark Dreams Don't Die for the Xbox One's Kinect 2.0, Hidetaka "Swery" Suehiro found himself going back to the basics of gestural design.
Console/PC, Design, GDC Next

GDC Next: Day 1 session highlight recap  
by Staff [11.06.13]
Missing out on GDC Next this week? Read Gamasutra's recap of the first day's session highlights.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC Next

Want interesting women in video games? There are binders full of them 59
by Kris Ligman [11.06.13]
Jill Murray, narrative designer at Ubisoft Quebec, said in her GDC Next talk today that there is very little excuse for the dearth of smartly-written women characters in games.
Console/PC, Design, GDC Next

Taking your game from jam to commercial release 4
by Kris Graft [11.05.13]
Game jams are great place for working concepts to emerge. Sometimes, those concepts are good enough to build upon for a "full" game release.
Indie, Design, Production, GDC Next

How to make your games better to stream, according to Day[9] 4
by Christian Nutt [11.05.13]
Sean "Day[9]" Plott has found fame as a streamer of games like StarCraft II -- and offers here ways in which developers can make their games better for streamers and audiences both.
Console/PC, Indie, Art, Design, Business/Marketing, GDC Next

Embracing experimental game design at thatgamecompany 9
by Kris Graft [11.05.13]
Sunni Pavlovic, studio manager at Journey developer thatgamecompany, outlined several practical ways to approach experimental design for interactive entertainment.
Indie, Design, GDC Next

Raph Koster on 'play' - the possibility space for games 3
by Christian Nutt [11.05.13]
"Play" has more than one meaning -- and at his GDC Next talk, Raph Koster tried to show that the possibility space games afford is based around how much "play" they allow for.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC Next