AGDC: Turbine Expands Management Team  by Leigh Alexander[09.06.07]
Turbine (Lord of the Rings Online, Asheron's Call) has announced that it has appointed three new executives to its management team: Activision and EA veteran Craig Alexander as VP of product development, Jerome Lalin as VP of marketing and T.J. Mar
Console/PC, GDC OnlineAGDC: Haro On Making Habbo A Success2 by Christian Nutt[09.06.07]
Sulka Haro's keynote speech on Web-based teen hangout Habbo Hotel, which kicked off the second day of the Austin Game Developers Conference, delivered a lot of wry commentary and useful information on the building of successful online worlds, from
Console/PC, GDC OnlineAGDC: The Warren Spector Interview  by Brandon Boyer[09.06.07]
Are Disney and Warren Spector's recently acquired Junction Point studio a match made in cartoon heaven? Probably more than you might think, and in this exclusive interview, Deus Ex
Console/PC, GDC OnlineAGDC: Matt Costello on 'Developing Story and Gameplay Together'  by Leigh Alexander[09.06.07]
At the 2007 Austin Game Developers Conference, Polar Productions game designer and writer Matt Costello gave a presentation entitled, "One World: Developing Story and Gameplay Together," offering his ideas on structuring story around a game's interactive
Console/PC, GDC OnlineAGDC: BioWare's Walton On Making MMOs Post-World of Warcraft  by Christian Nutt[09.06.07]
Making an MMO in a post-World Of Warcraft world is tough, but BioWare Austin's Gordon Walton was inspired by the hugely successful game, presenting a twelve-point talk with lessons to learn in an engaging and popular GDC Austin speech.
Console/PC, GDC OnlineAGDC: Denis Dyack - 'The Media Is The Massage'  by Brandon Sheffield[09.06.07]
In his AGDC talk, Denis Dyack touched on Silicon Knights' methods for story, and warned that the media of games will often overpower the message you're trying to tell - he also dropped a few hints about Too Human along the way.
Console/PC, GDC OnlineAGDC: Raph Koster On Designing For Everywhere  by Brandon Sheffield[09.05.07]
Areae president Raph Koster, designer of Ultima Online and previous CCO of SOE, gave his talk at GDC Austin in front of a full-capacity crowd, all of whom were eager to catch a shred of what he’s been talking about for the last year or so: how the
Console/PC, GDC OnlineAGDC: Audiokinetic Announces New Licensing For WWise  by Leigh Alexander[09.05.07]