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July 28, 2014
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July 28, 2014
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Updates » GDC Online
AGDC: How Square Enix Hunts The Hunters  
by Brandon Sheffield [09.06.07]
Square Enix exec Hiromichi Tanaka and PlayOnline producer Sage Sundi talked in depth about Final Fantasy XI and the constant battle to reduce gold hunters in the game in his Austin GDC keynote, and Gamasutra has the most in-depth write-up, includin
Console/PC, GDC Online

AGDC: Turbine Expands Management Team  
by Leigh Alexander [09.06.07]
Turbine (Lord of the Rings Online, Asheron's Call) has announced that it has appointed three new executives to its management team: Activision and EA veteran Craig Alexander as VP of product development, Jerome Lalin as VP of marketing and T.J. Mar
Console/PC, GDC Online

AGDC: Haro On Making Habbo A Success 2
by Christian Nutt [09.06.07]
Sulka Haro's keynote speech on Web-based teen hangout Habbo Hotel, which kicked off the second day of the Austin Game Developers Conference, delivered a lot of wry commentary and useful information on the building of successful online worlds, from
Console/PC, GDC Online

AGDC: The Warren Spector Interview  
by Brandon Boyer [09.06.07]
Are Disney and Warren Spector's recently acquired Junction Point studio a match made in cartoon heaven? Probably more than you might think, and in this exclusive interview, Deus Ex
Console/PC, GDC Online

AGDC: Matt Costello on 'Developing Story and Gameplay Together'  
by Leigh Alexander [09.06.07]
At the 2007 Austin Game Developers Conference, Polar Productions game designer and writer Matt Costello gave a presentation entitled, "One World: Developing Story and Gameplay Together," offering his ideas on structuring story around a game's interactive
Console/PC, GDC Online

AGDC: BioWare's Walton On Making MMOs Post-World of Warcraft  
by Christian Nutt [09.06.07]
Making an MMO in a post-World Of Warcraft world is tough, but BioWare Austin's Gordon Walton was inspired by the hugely successful game, presenting a twelve-point talk with lessons to learn in an engaging and popular GDC Austin speech.
Console/PC, GDC Online

AGDC: Denis Dyack - 'The Media Is The Massage'  
by Brandon Sheffield [09.06.07]
In his AGDC talk, Denis Dyack touched on Silicon Knights' methods for story, and warned that the media of games will often overpower the message you're trying to tell - he also dropped a few hints about Too Human along the way.
Console/PC, GDC Online

AGDC: Raph Koster On Designing For Everywhere  
by Brandon Sheffield [09.05.07]
Areae president Raph Koster, designer of Ultima Online and previous CCO of SOE, gave his talk at GDC Austin in front of a full-capacity crowd, all of whom were eager to catch a shred of what he’s been talking about for the last year or so: how the
Console/PC, GDC Online




AGDC: Blizzard's Morhaime On Overcoming 'Myth' With WoW 1
by Brandon Boyer [09.05.07]
Think every aspect of your game play has to be customized for regional players? Blizzard disagrees, citing the "myth of regional taste" and Gamasutra has president Mike Morhaime's full comments on the history of his company and his approach to World Of
Console/PC, GDC Online

AGDC: Pixel Mine To Use Vivox's Voice Services  
by Leigh Alexander [09.05.07]
Online gaming voice services provider Vivox and newly-launched independent developer and publisher Pixel Mine have jointly announced that Pixel Mine's upcoming multiplayer shooter, FireTeam: Reloaded will use Vivox's voice services integration, and
Console/PC, GDC Online

AGDC: Inside The UT Game Archive Fundraiser  
by Leigh Alexander [09.05.07]
Gamasutra's sister editor weblog GameSetWatch has posted coverage of the UT Videogame Archive fundraiser held last night on Richard Garriott's Austin property, ah
Console/PC, GDC Online

AGDC: Xfire Announces Hellgate: London Voice Chat Deal  
by Simon Carless [09.05.07]
Game-related chat and community service Xfire has announced that its proprietary voice chat application will be used in Flagship Studios’ upcoming online title Hellgate: London - comments from Xfire's Adam Boyden about the MTV-owned service's plans
Console/PC, GDC Online