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Updates » GDC Online
GDC Online adds CastleVille, CCP design talks  
by Staff [08.09.12]
The lineup for this October's GDC Online conference continues to grow this week, as show organizers debut new sessions including featuring a postmortem of Zynga's CastleVille, EVE Online developer CCP on sandbox game design, and more.
Console/PC, Social/Online, Design, GDC Online

GDC Online 2012 reveals first details of Game Dev Start-Up Summit  
by Staff [08.01.12]
GDC Online has revealed the first details for its upcoming Game Dev Start-Up Summit, which will offer a full day of content in Austin this October helping developers get their fledgling businesses off the ground.
Console/PC, Indie, Business/Marketing, GDC Online

GDC Online Awards nominees led by Star Wars: The Old Republic, Draw Something 1
by Staff [07.26.12]
Organizers of GDC Online have announced the finalists for the third annual Game Developers Choice Online Awards, including games spanning Star Wars: The Old Republic, Draw Something, Glitch and others.
Console/PC, Social/Online, Business/Marketing, GDC Online

GDC Online debuts Smedley, Old Republic, MMO community talks 1
by Staff [07.25.12]
October's GDC Online in Austin has added a trio of new talks -- featuring SOE's John Smedley on transitioning to the free to play model, BioWare on the platform supporting Star Wars: The Old Republic, and CCP on nurturing an MMO community.
Console/PC, Programming, Business/Marketing, GDC Online

GDC Online 2012 adds programming talks on CityVille, HTML5, more  
by Staff [07.18.12]
Organizers for October's GDC Online 2012 in Austin have revealed three new programming-focused talks, covering Zynga's CityVille, the realities of HTML5, and tips for improving rendering pipelines.
Social/Online, Smartphone/Tablet, Programming, GDC Online

GDC Online adds psychology, SOE community talks, and more  
by Staff [07.11.12]
GDC Online continues to take shape this week, as it adds new talks covering the psychology of numbers, and how one SOE director took community management tips from goat herders, of all things.
Console/PC, Social/Online, Design, Production, GDC Online

GDC Online 2012 adds Zynga, Aion free to play, happiness talks  
by Staff [07.03.12]
GDC Online 2012 show organizers have revealed new talks for the October event covering Zynga's Draw Something backend infrastructure, lessons on making Aion free to play, and more.
Social/Online, Smartphone/Tablet, Programming, Production, GDC Online

GDC Online 2012 debuts first sessions for Game Narrative Summit  
by Staff [06.27.12]
With Austin's GDC Online quickly taking shape, show organizers have revealed the initial lineup for the event's Game Narrative Summit, including talks on writing for casual players, crafting in-game romances, and more.
Console/PC, Design, Business/Marketing, GDC Online

GDC Online 2012 adds new Segerstrale, online PR, A/B testing talks  
by Staff [06.20.12]
GDC Online organizers have revealed talks for this October's Austin show from EA/Playfish's Kristian Segerstrale (SimCity Social), former CCP community supremo Valerie Massey, and GSN on holistic A/B testing.
Console/PC, Social/Online, Production, Business/Marketing, GDC Online

Reminder: GDC Online 2012's call for submissions ends Wednesday, May 2  
by Staff [04.30.12]
If you're looking to submit a proposal for this October's Game Developers Conference Online in Austin, Texas, there's still time, as the call for submissions ends this Wednesday, May 2.
Console/PC, Social/Online, Design, Production, Business/Marketing, GDC, GDC Online

The 25 Most Memorable Quotes From GDC Online 2011  
by Frank Cifaldi [10.17.11]
Last week's record-breaking GDC Online saw so much insight, knowledge, advice and discussion that no one could have possibly seen it all. Gamasutra rounds up the 2
Social/Online, GDC Online, Design, Production, Business/Marketing

GDC Online 2011 Confirms Record Attendance, Return In 2012 4
by Staff [10.14.11]
GDC Online organizers have announced record attendance of 3,350 for the just-concluded Austin, TX show, revealing the show's return in 2012 from October 8th to 11th.
Social/Online, Smartphone/Tablet, GDC Online, Design, Business/Marketing

GDC Online: Raph Koster Urges Developers To Take Back Control 16
by Christian Nutt [10.13.11]
In a rabble-rousing speech at GDC Online, veteran MMO developer and current Playdom VP of creative design Raph Koster commanded the developers in the audience to take control of social media -- not let it take control of them.
Console/PC, Social/Online, GDC Online, Design, Business/Marketing

GDC Online: Marvel Super Hero Squad Online - When Grown-Ups Make A Kids' MMO 1
by Kris Graft [10.13.11]
MMO developer Amazing Society told GDC Online attendees about the challenges of making an MMO for kids with Marvel Super Hero Squad Online, and how the studio "really wanted to solve the Candy Land problem."
Social/Online, GDC Online, Design

GDC Online: Making The Game You Should Make, Not The One You Want To 30
by Christian Nutt [10.13.11]
iWin's VP of creative Laralyn McWilliams' advice for developers? Get over yourselves -- and learn to enjoy making games your audience wants to play, she said in a GDC Online session.
Console/PC, Social/Online, GDC Online, Design

GDC Online: 'A Community Is Not A Customer,' Says Club Penguin Exec Producer  
by Kris Graft [10.13.11]
Nicole Thompson, executive producer at Disney's kid-friendly Club Penguin virtual world, told GDC Online attendees that thinking of online communities as a bunch of customers may "lead to bad choices."
Social/Online, GDC Online, Production

GDC Online: Rift, Minecraft Top 2011 Game Developers Online Choice Awards 2
by Christian Nutt [10.12.11]
This evening at GDC Online, Mojang's Minecraft and Trion's Rift were the big winners in Game Developers Online Choice Awards, which focuses on social and online games.
Console/PC, Social/Online, GDC Online, Business/Marketing

GDC Online: Spacetime Bridges Browser And Mobile With Star Legends MMO  
by Frank Cifaldi [10.12.11]
Pocket Legends creator Spacetime Studios' latest mobile MMO, Star Legends, will be the first to bridge cross-platform play between mobile devices and web browsers.
Console/PC, Smartphone/Tablet, GDC Online, Programming, Business/Marketing

GDC Online: Carbine's Jeremy Gaffney's Rules For Being A Good Boss  
by Kris Graft [10.12.11]
Jeremy Gaffney, executive producer at Wildstar MMO developer Carbine Studios, offered tips for game producers at GDC Online in Austin, including the advice, "don't suffer the 'brilliant jerk.'"
Social/Online, GDC Online, Production

GDC Online: League of Legends Design Director On Avoiding Design Pitfalls 6
by Christian Nutt [10.12.11]
"Even though we know how to do good design, we still make mistakes a lot," said League of Legends design director Tom Cadwell, and in his GDC Online talk, he explained common pitfalls and how to avoid them.
Console/PC, Social/Online, GDC Online, Design