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June 18, 2013
Red Storm Entertainment, a Ubisoft Studio
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June 18, 2013
How to Ace a Games Industry Job Interview
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Making Ear Monsters: Developing a 3D Audio Game
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The Mixed Signals of the Xbox One
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Variants: The Challenge of Changeable Design
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June 18, 2013
\"Games for Good\"
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Updates
Updates
» GDC Online
GDC Online: Cloud Gaming's Fast-Approaching Future
7
by Kris Graft
[10.12.11]
At GDC Online, experts from Spawn Labs and Gaikai discussed the future of cloud gaming, with one saying console makers would be "insane" not to implement the tech in the next generation.
Console/PC
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Social/Online
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GDC Online
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Business/Marketing
GDC Online:
League Of Legends
Lead Producer On Being A Better Leader
6
by Christian Nutt
[10.12.11]
Riot Games' lead producer Travis S. George delivered a talk on lessons he learned while shipping
League of Legends
expansion
Dominion
, identifying "bad habits" that "will prevent you from being effective."
Console/PC
,
Social/Online
,
GDC Online
,
Production
,
Business/Marketing
GDC Online: Sony Confirms Day-And-Date Downloads, Free-To-Play Support For Vita
1
by Christian Nutt
[10.12.11]
At a GDC Online session, Sony's Chris Norden confirmed that all retail PlayStation Vita games will be available on PlayStation Network day and date with their launch on the platform.
Console/PC
,
GDC Online
,
Business/Marketing
GDC Online: PopCap's Vechey On Transitioning Into The New Social Frontier
 
by Leigh Alexander
[10.12.11]
PopCap co-founder John Vechey shares how the major transitions in the company's history are helping lead it into the new social frontier -- and says despite challenges, the new climate is better.
Console/PC
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Social/Online
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GDC Online
,
Programming
,
Design
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Business/Marketing
GDC Online: Valve Writers' Candid Thoughts On Creative Process
4
by Kris Graft
[10.11.11]
At GDC Online in Austin, writers on top Valve Software franchises like
Half-Life
and
Left 4 Dead
explained how they try to create "things that people don’t know they want yet."
Console/PC
,
GDC Online
,
Design
GDC Online: Gaikai Partners With Level 3 For Online Infrastructure
 
by Frank Cifaldi
[10.11.11]
At GDC Online in Austin on Tuesday, cloud gaming service provider Gaikai announced that Colorado's Level 3 Communications will be providing its internet infrastructure backbone.
Console/PC
,
GDC Online
,
Business/Marketing
GDC Online: How
Dragon Age Legends
Got To 100K Likes -- And Was Not A Big Hit
8
by Christian Nutt
[10.11.11]
In his GDC Online talk Tuesday, Ethan Levy of BioWare San Francisco revealed that Facebook game
Dragon Age Legends
' promotional campaign got a lot of likes, but not much else.
Social/Online
,
GDC Online
GDC Online: Neal Stephenson's Company Working On 'The Mongoliad' Game
1
by Christian Nutt
[10.11.11]
At GDC Online, Neal Stephenson discussed ongoing work to adapt the collaborative writing project to a game -- backing up recent news that his company is hiring game developers.
Console/PC
,
GDC Online
,
Business/Marketing
GDC Online: Neal Stephenson On The Future Of Games And Narrative
 
by Christian Nutt
[10.11.11]
In a keynote conversation at GDC Online, author Neal Stephenson (Snow Crash, REAMDE) talked about his thoughts on the future of games, and the intersection of narrative craft with virtual worlds.
Console/PC
,
GDC Online
,
Design
GDC Online: Havok Vision Engine 8.2 Adds RakNet, iPad 2 Support
 
by Frank Cifaldi
[10.11.11]
The latest update to Havok's recently-acquired Vision Engine went live this week, with major additions including the integration of MMO network engine RakNet and support for the iPad 2.
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GDC Online
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Design
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Business/Marketing
GDC Online: The Design Document That Made
Deus Ex: Human Revolution
Possible
7
by Christian Nutt
[10.11.11]
In a dense GDC Online session, Eidos Montreal narrative designer Mary DeMarle revealed the process which resulted in the "entire game in a spreadsheet" -- but also enabled its "cohesive and immersive world."
Console/PC
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GDC Online
,
Design
GDC Online: Online Games Should Incorporate The Community's Stories
 
by Leigh Alexander
[10.11.11]
BioWare's Gordon Walton convened a panel of online game community experts at GDC Online to talk about the importance of giving players as many ways as possible to engage and convene.
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GDC Online
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Design
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GDC Online: Collaboration Key To Effective Storytelling, Says BioWare Austin
 
by Kris Graft
[10.11.11]
At GDC Online, writers with
Star Wars: The Old Republic
studio BioWare Austin stressed the importance of collaboration, stating, "It doesn’t matter what your area of expertise is -- you are a game designer."
Social/Online
,
GDC Online
,
Design
GDC Online: Playdom's Rohrl, Meretzky On The Year's Biggest Social Gaming Trends
 
by Leigh Alexander
[10.11.11]
Looking at the last year in Facebook games at GDC Online 2011, Playdom's Steve Meretzky and Dave Rohrl count all the most important trends in an "awkward adolescent" gaming space.
Social/Online
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GDC Online
,
Design
,
Business/Marketing
GDC Online: Blizzard Writers, Designers Reflect On Great Gaming Moments
2
by Kris Graft
[10.10.11]
At a fast and off-the-cuff GDC Online session, Blizzard designers and writers covered topics from their own great gaming moments to just how much fan chatter influences their internal decision-making.
Console/PC
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Social/Online
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GDC Online
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Design
GDC Online: Balancing Metrics And Creativity Key To Item Sales In
The Sims Social
 
by Leigh Alexander
[10.10.11]
EA Playfish's Tom Mapham talks about how
The Sims Social
drives its virtual items sales -- and emphasizes the importance of balancing creativity with product management and metrics.
GDC Online
,
Design
,
Business/Marketing
GDC Online: Detailing
EVE Online
's Virtual Item Woes
1
by Christian Nutt
[10.10.11]
In a packed session at GDC Online, CCP Games associate producer Ben Cockerill talked about how the company made a lot of mistakes in its introduction of virtual goods -- which resulted in a player revolt.
Console/PC
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Social/Online
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GDC Online
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Design
,
Business/Marketing
GDC Online: PopCap's Essentials For Mobile Publishing And Development
1
by Christian Nutt
[10.10.11]
"Our view is that freemium means you can play forever," said PopCap's Giordano Bruno Contestabile, in a session in which he discussed the evolution of the iOS and Android markets.
Social/Online
,
Smartphone/Tablet
,
GDC Online
,
Design
,
Business/Marketing
GDC Online: Bissell, Auten Talk Narrative Antagonism, Evolving Storytelling
5
by Leigh Alexander
[10.10.11]
Game writers Tom Bissell and Rob Auten spoke at GDC Online 2011 to share strong ideas for best practices in game storytelling and a tighter relationship between narrative and gameplay design.
GDC Online
,
Design
,
Business/Marketing
GDC Online: Using The 'Hand Of Fate' In Game Design
7
by Kris Graft
[10.10.11]
At a GDC Online presentation today, Telltale Games director of design Dave Grossman said designers should be careful not to use their authorial "hand of fate" too heavily or too lightly.
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