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Updates » GDC Online
GDC Online: Using The 'Hand Of Fate' In Game Design 7
by Kris Graft [10.10.11]
At a GDC Online presentation today, Telltale Games director of design Dave Grossman said designers should be careful not to use their authorial "hand of fate" too heavily or too lightly.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC Online, Design

Bushnell: Steve Jobs 'Has Not Ever Abided Fools Gladly, And I Think That's Okay' 4
by Leigh Alexander [10.10.11]
Nolan Bushnell recalls 19 year-old Steve Jobs -- whom Atari ultimately sent on a spiritual journey to India -- and says while the late Apple CEO might have been "prickly," he was a good friend.
Console/PC, GDC Online, Programming, Business/Marketing

GDC Online: Bushnell On Future Opportunities In Game Storytelling 5
by Leigh Alexander [10.10.11]
At GDC Online, Atari co- founder Nolan Bushnell discussed opportunities for new storytelling forms in gaming's near future -- and what he learned from writing his own science fiction novel this year.
GDC Online, Design, Business/Marketing

GDC Online: Blizzard Creative Boss Calls Writers 'Keepers Of The Flame' 1
by Kris Graft [10.10.11]
For Blizzard's Chris Metzen, successful storytelling "isn't about being the most unique in the world, or the best-written dialog in the world. To us itís about heart, itís about the engagement."
Console/PC, Social/Online, GDC Online, Art, Design

GDC Online: Zipline Games' Moai Platform To Support Google Chrome  
by Tom Curtis [10.10.11]
Zipline Games has announced that its Moai development platform now supports Google's Native Client SDK, allowing developers to launch their games on Chrome as browser-based apps.
Social/Online, Smartphone/Tablet, GDC Online, Business/Marketing

GDC Online, Web Wise Kids Team For Game Promoting Online Child Safety 1
by Staff [10.09.11]
As Game Developers Conference Online kicks off in Austin, TX, the event debuts a browser-based game commissioned for Web Wise Kids (WWK), a non-profit company for the benefit
Social/Online, Serious, GDC Online, Design, Business/Marketing

GDC Online Speaker Spotlight: BioWare's Levy Talks Dragon Age: Legends  
by Staff [10.07.11]
In anticipation of his GDC Online talk, BioWare San Francisco's Ethan Levy reflects on the design and marketing strategies that helped Dragon Age Legends find a strong audience on social platforms.
Social/Online, GDC Online, Design, Business/Marketing

Reminder: GDC Online Offers Free Expo Passes To Students, Professionals  
by Staff [10.07.11]
With the Austin, TX-based GDC Online just days away, event organizers are reminding on free Expo Passes to students, as well as professionals in the games and tech industries.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC Online

GDC Online Reveals Sims Social, Ankama Talks, Reminds On Deadline  
by Staff [10.06.11]
GDC Online has added new talks for Electronic Arts' breakout Facebook game The Sims Social and Dofus creator Ankama, and issued a reminder on the quickly-approaching pre-registration deadline.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC Online, Programming, Design, Production, Business/Marketing

GDC Online Debuts Bissell, Broken Sword, Co-Op Talks In Game Narrative Summit  
by Staff [10.04.11]
GDC Online has debuted new talks within the show's Game Narrative Summit, featuring the 10 commandments of game writing, tips on how to write co-op campaigns, and much more.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC Online, Art, Design

GDC Speaker Spotlight: Telltale's Dave Grossman On Authorial Control 1
by Staff [09.30.11]
In anticipation of his GDC Online session, Telltale Games' Dave Grossman discusses player choice in games, noting that both players and creators need to have control over an interactive experience.
Console/PC, GDC Online, Art, Design

GDC Online Reveals New Combat Arms, Firefall, Playdom, Rift Sessions  
by Staff [09.28.11]
Next month's GDC Online in Austin is highlighting eight new lectures spanning big games (Rift, Combat Arms) through notable trends (Asian mobile markets, family social gaming.)
Console/PC, Social/Online, Smartphone/Tablet, GDC Online, Programming, Design, Production, Business/Marketing

GDC Online 2011 Reveals Game Career Seminar Sessions  
by Staff [09.26.11]
With just two weeks to go until GDC Online, event organizers have detailed the show's Game Career Seminar, including notables like Raph Koster & Gordon Walton, and studios such as Obsidian and Foundation 9.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC Online, Business/Marketing

GDC Online Speaker Spotlight: BioWare's Zoeller On Iterative MMO Content  
by Staff [09.23.11]
In the latest in a series of interviews with notable speakers from GDC Online, BioWare Austin's Georg Zoeller speaks out on the processes and tools his team uses to generate and tune MMO content in Star Wars: The Old Republic.
Console/PC, Social/Online, GDC Online, Design, Production

GDC Online Gives Free Expo Passes To Students, Game/Tech Professionals  
by Staff [09.21.11]
With October's GDC Online show in Austin fast approaching, event organizers have announced two new programs granting free Expo Passes to games/tech industry locals and qualifying students.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC Online, Business/Marketing

GDC Online Adds Playdom, City Of Heroes, Cloud Gaming Talks  
by Staff [09.20.11]
GDC Online has debuted new sessions featuring Playdom's Raph Koster on the convergence of games and social media, NCsoft West on making City of Heroes free-to-play, and a notable panel on the future of cloud gaming.
Console/PC, Social/Online, GDC Online, Design, Business/Marketing

GDC Online Speaker Spotlight: Mary DeMarle On Storytelling In Deus Ex: HR  
by Staff [09.15.11]
In anticipation of GDC Online, Eidos Montreal writer Mary DeMarle speaks out on the complexities and challenges she faced when working on the critically-acclaimed Deus Ex: Human Revolution.
Console/PC, GDC Online, Art

Neal Stephenson To Keynote GDC Online's Game Narrative Summit 1
by Staff [09.14.11]
GDC Online 2011 organizers have announced that renowned writer Neal Stephenson will keynote the October show's Game Narrative Summit, where he will take part in an on-stage Q&A with game journalist Geoff Keighley.
Console/PC, Social/Online, Smartphone/Tablet, GDC Online

GDC Online 2011 Speaker Spotlight: Kabam's Hitchens On Metrics-Driven Design  
by Staff [09.09.11]
As the first in a series of interviews with speakers from this October's GDC Online, Kabam's Sheridan Hitchens (Kingdoms of Camelot) outlines the benefits of using metrics to guide design decisions for persist
Social/Online, GDC Online, Design, Production

Voting Opens For Game Developers Choice Online Audience Award  
by Staff [09.08.11]
Game Developers Choice Online Awards organizers have announced that voting for the Audience Award is now open, and fans can vote for their favorite online
Social/Online, GDC Online, Programming, Art, Audio, Design, Production, Business/Marketing