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Updates » GDC Online
GDC Online 2011 Announces Call For Papers, Summit Line-Up  
by Staff [04.12.11]
This October's GDC Online in Austin has announced its call for submissions, additionally revealing Summits based around smartphone and tablet gaming, game narrative, and a 'virtual items' de
GDC, GDC Online, Design, Business/Marketing

2010 GDC Online Debuts Choice Awards Video Footage  
by Staff [10.14.10]
GDC Online organizers have debuted a fully streaming version of the Game Developers Choice Online Awards on the GDC Vault website, incl
Console/PC, GDC Online

GDC Online: Player Retention Requires Real Motivation, Engagement Exclusive 1
by Leigh Alexander [10.08.10]
Immersyve's Scott Rigby lays out techniques for creating real and natural engagement in online and social games -- developers don't need to "trap" players into using viral channels or spending money, he says.
Console/PC, GDC Online, Exclusive

GDC Online 2010: The Complete Coverage  
by Staff [10.08.10]
Gamasutra is in Austin, Texas all this week covering GDC Online, and has updated its complete list of stories with Playfish, BioWare, and Zynga talks - plus a host of new announcements. [UPDATE: Friday's sessi
Console/PC, GDC Online

GDC Online: MMO Devs Need To Remind Customers What They're Paying For 18
by Kris Graft [10.08.10]
At GDC Online on Friday, MMO veterans from Turbine, BioWare, Nexon, SOE and Mythic shared advice on player retention and how developers should "remind the customer why he is giving you money."
Console/PC, GDC Online

GDC Online: Playfish's De Halleux On Why The Next Blockbuster Will Be Online Exclusive 3
by Leigh Alexander [10.07.10]
Playfish's Sebastien de Halleux discusses the ongoing evolution in the way games are monetized, the "massive" opportunity for developers -- and his view that the next billion-dollar game will be microtransactions-driven.
Console/PC, GDC Online, Exclusive

GDC Online: Brian Reynolds' Wild West In Social Design 3
by Leigh Alexander [10.07.10]
Zynga's Brian Reynolds talks his FrontierVille, ways he's discovered to make social gaming more fun and more truly social, and key lessons from AAA design for successful innovation in the space.
Console/PC, GDC Online

GDC Online: BioWare's Walton - Studio Culture Is An 'Immune System' Exclusive 10
by Kris Graft [10.07.10]
Gordon Walton, co-studio director at Star Wars: The Old Republic developer BioWare Austin, called culture an "immune system" that "recognizes you as something that belongs, or a foreign object that needs to be expelled."
Console/PC, GDC Online, Exclusive

GDC Online: Bigpoint Announces Debut U.S.-Created Title Ruined Online  
by Eric Caoili [10.07.10]
Bigpoint's recently established U.S. studio revealed its first project, Ruined Online, a browser-based, arena-style 3D combat game releasing with an open beta this winter.
GDC Online

GDC Online: Koster Shares Lessons Learned In Social Game Design Exclusive 40
by Kris Graft [10.06.10]
Raph Koster, VP of creative design at Disney-owned social game developer Playdom, said that "console games are niche" and argued that the social gaming space is not going away, despite some who say otherwise.
Console/PC, GDC Online, Exclusive

GDC Online: Ian Bogost's Troubling Experiences With Cow Clicker 11
by Leigh Alexander [10.06.10]
Ian Bogost talks to GDC Online audiences about his Facebook title Cow Clicker -- how an environment of fear birthed a satire, the surprises he received when the game took off, and how it's ultimately a "tragic" story to him.
Console/PC, Serious, GDC Online

GDC Online: UE3 Adds TriOviz To Integrated Partners Program  
by Eric Caoili [10.06.10]
Darkworks announced that its TriOviz for Games SDK, which is used for implementing stereoscopic 3D in games, has been accepted into Epic's Unreal Engine 3 Integrated Partners Program.
Console/PC, GDC Online, Programming

GDC Online: Fallout: New Vegas' Gonzalez Talks Inspiration, Writing Process 2
by Kris Graft [10.06.10]
Obsidian's John Gonzalez talks at GDC Online's Game Narrative Summit on being the creative lead on Fallout: New Vegas, the game's inspiration, and key steps his team took during the writing process.
Console/PC, GDC Online

GDC Online: Bungie's Staten On Building Worlds, Not Words Exclusive 5
by Leigh Alexander [10.06.10]
At GDC Online, Bungie's Joe Staten said that to create Halo's meaningful universe, it's important to build worlds first -- and not to be "that guy" fixated on large and uncompromising narrative. [UPDATE: Staten hints at next Bungie franchise
Console/PC, GDC Online, Exclusive

GDC Online: Hi5 Debuts SocioPath Social Gaming Platform 1
by Eric Caoili [10.06.10]
Social network Hi5 announced its beta launch for SocioPath, which it describes as "a next generation social gaming platform" designed for developers with viral audience acquisition in mind.
GDC Online

GDC Online: Mind Candy Chooses Vindicia Cashbox For Online Billing  
by Eric Caoili [10.06.10]
UK-based developer and publisher Mind Candy has selected Vindicia's Cashbox solution for online billing management in its free-to-play, browser-based massively multiplayer online game Moshi Monsters.
GDC Online

GDC Online: Offerpal Rebrands Itself As Tapjoy With Mobile Focus 1
by Eric Caoili [10.06.10]
Offerpal Media, mostly known for its offer-based ads in social games, changed its name to Tapjoy, a rebranding meant to reflect its increased focus in mobile app distribution and ad monetization.
Console/PC, GDC Online

GDC Online: Trinigy On 'Very Saturated' Mobile, Casual Reaching 'Balance' With Core Exclusive  
by Leigh Alexander [10.05.10]
Trinigy tells us providing a modular, middleware helps it address a broad spectrum -- but says "there is always going to be a market" for core console development, even as social and mobile gaming grows
Console/PC, GDC Online, Exclusive

GDC Online: Spoon Launches New Cloud Gaming Service  
by Eric Caoili [10.05.10]
Seattle-based developer Spoon announced the launch of its free cloud gaming service, currently featuring titles from both independent studios and major publishers like Namco Networks America.
GDC Online

GDC Online: Making Puzzles And Writing Work Together Exclusive 6
by Leigh Alexander [10.05.10]
Singapore MIT GAMBIT Game Lab's Clara Fernandez-Vara says puzzles are a key component in integrating story and game design -- and at GDC Online, she illuminates the key "player contract", and important dos and don'ts.
Console/PC, GDC Online, Exclusive, Design