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July 24, 2014
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Updates » GDC Online
AGDC: BioWare's Schubert On Why The MMO Endgame Matters Exclusive 4
by Brandon Sheffield [09.16.08]
Damion Schubert, lead combat designer for BioWare Austin, argues that your endgame – what happens when MMO players have "made it" in the game universe – realizes the true potential of MMOs. In a talk at Austin GDC, he discusses some of the sticking points
Console/PC, GDC Online, Exclusive

AGDC: The Psychology Of MMO Players: Community Managers, Psychologists Speak 4
by Christian Nutt [09.15.08]
A group of MMO community managers (BioWare, Flying Lab, Turbine) and psychologists from the University of Texas came together at GDC Austin to examine common scenarios -- and take a peek into why these problems persist, and maybe come up with new ways to
Console/PC, GDC Online

Upcoming Competition To Benefit ESA Foundation Scholarships  
by Leigh Alexander [08.27.08]
The upcoming Level Up charity games competition held during Austin GDC will benefit the ESA Foundation's Scholarship Program, which provides tuition grants to women and minority students studying video games.
Console/PC, Student/Education, GDC Online

Road to the Austin IGF: Pirates vs. Ninjas Dodgeball Exclusive  
by Alistair Wallis [08.26.08]
Gamasutra is talking to the nine Southern U.S. winners of the local IGF Showcase @ Austin GDC -- firstly talking to Chris Stockman of Blazing Lizard to discuss upcoming Xbox Live Ar
Console/PC, Indie, GDC Online, Exclusive

Austin GDC Reveals BioWare, Disney, Cryptic Speakers Exclusive  
by Staff [05.30.08]
The organizers of the 2008 Austin Game Developers Conference have revealed a number of key lectures for the event, with speakers from companies including Nexon America, BioWare Austin, and Disney Interactive talking on the state and future of online games
Console/PC, GDC Online, Exclusive

European Commission Offers New Games Development Grants  
by Christian Nutt [09.12.07]
Officials from the European Commission have announced a new funding mechanism specifically aimed at supporting video game projects, with grants of up to €60,000 ($83,000) available for companies working on console, PC and mobile phone prototypes.
Console/PC, GDC Online

AGDC: Nexon's Min Kim On The Power Of Microtransactions 1
by Brandon Sheffield [09.07.07]
In Friday's keynote at the Austin Game Developers Conference, Nexon America’s director of game operations Minho Kim discussed his firm's incredible Korean success with games such as Maple Story and Kart Rider, and explained how the company's
Console/PC, GDC Online


AGDC: Jacobs, Bethke Tussle For Online's Future  
by Christian Nutt, Leigh Alexander [09.07.07]
In an amusingly heated 2007 AGDC match-up, online game execs Raph Koster of Areae, Eric Bethke of GoPets, EA Mythic's Marc Jacobs and SOE Austin head John Blakely convened for a frenzied debate on the biggest online gaming opportunities on the horizon --
Console/PC, GDC Online

AGDC: Koster, James, Ybarra Reveal Startup Lessons  
by Brandon Sheffield [09.07.07]
At a fascinating 2007 Austin GDC panel, Three Rings' Daniel James moderated execs from Cheyenne Mountain (Stargate MMO), Areae, Heatwave, and Conduit Labs, as they discussed the trials and tribulations of forging out on one’s own - detailed advice
Console/PC, GDC Online

AGDC: Austin GDC Audio Recordings Available  
by Staff [09.07.07]
The organizers of the Austin Game Developers Conference have announced that it has made audio proceedings from AGDC's first day available for individual purchase via the GDC Radio se
Console/PC, GDC Online

AGDC: BioWare Charts Writing For Mass Effect  
by Christian Nutt [09.07.07]
Another key AGDC lecture on Thursday was 'Writing The BioWare Way', with the company's Mike Laidlaw talking alongside Mass Effect lead writer Drew Kapyshyn and managing editor Mac Walters on the Neverwinter Nights creators' approach to stor
Console/PC, GDC Online

AGDC: Flagship, Nexon Talk Worldwide MMO Licensing  
by Brandon Sheffield [09.07.07]
This AGDC panel on worldwide licensing addressed localization, contracts and what developers to work with when licensing MMOs, and featured speakers from Nexon, Turbine, K2 Networks, and Flagship Studios. The talk touched on issues such as who's paying th
Console/PC, GDC Online



AGDC: Star Wars Galaxies In-Game Event Raises Money For Charity  
by Leigh Alexander [09.06.07]
At Sony Online Entertainment's industry reception at this year's AGDC, SOE is set to provide Austin Habitat For Humanity with a donation, the result of a Star Wars Galaxies in-game land reclamation event in which SOE committed charitable donations
Console/PC, GDC Online



AGDC: 'Engaging and Empowering Community Influencers'  
by Christian Nutt, Leigh Alexander [09.06.07]
On the first day of AGDC 2007, a panel of community managers from Blizzard, Sony Online, CCP, and Flying Lab discussed "Identifying, Engaging and Empowering Community Influencers" - pinpointing how game developers can identify and interact with those infl
Console/PC, GDC Online

AGDC: Marketing Your Indie Game, Guerrilla Style  
by Brandon Boyer [09.06.07]
At their panel at the Austin GDC, Mode 7's Paul Taylor and Strategery's Jay Moore talked building buzz and promoting independent games, stripping a complicated subject to its essentials: knowing the soul of your game and your company and communicating wha
Console/PC, Indie, GDC Online