Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
July 30, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » GDC
Video: Watch ten devs give smart, rapid-fire microtalks at GDC 2014  
by Staff [05.02.14]
The GDC 2014 Microtalks session is now freely available via the GDC Vault and it's worth watching, with notable industry speakers like Tadhg Kelly, Emily Greer, Austin Wintory, and Elizabeth Sampat.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Video, Vault, GDC

Video: Breaking down the seven-year development of Antichamber 3
by Staff [04.18.14]
Indie developer Alexander Bruce shares his development philosophy and what he learned from creating Antichamber in a postmortem talk given at GDC 2014.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault, GDC

GDC Europe 2014 opens registration, continues call for papers  
by GDC Staff [04.16.14]
You can now register early at a discounted rate to attend this year's GDC Europe, which will be held in Cologne, Germany August 11-13. Also, you still have time to submit talk proposals for the show.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC, GDC Europe

Video: The story of Cave Story, as told by its creator  
by Staff [04.14.14]
Cave Story creator Daisuke "Pixel" Amaya shares his game development philosophy and shows the beta version of Cave Story during a postmortem presentation on the game at GDC 2011.
Console/PC, Indie, Design, Production, Video, Vault, GDC

One Life Left vs. Gamasutra: GDC 2014 #5 - Voice / Over Exclusive  
by Mike Rose [04.03.14]
Recorded on the afternoon of the 21st of March 2014, live from the Moscone Center with shattered voices and weary hearts, One Life Left presents OLL vs Gamasutra Show #5: FIVE STARS.
Exclusive, Podcast, GDC

The inspirational stories behind This War of Mine Exclusive 5
by Mike Rose [03.28.14]
When the teaser trailer for This War of Mine stormed the internet, it aimed to show the other side of war in games. 11 Bit's Pawel Miechowski discusses his inspiration with Gamasutra.
Console/PC, Smartphone/Tablet, Indie, Design, Exclusive, Video, GDC

One Life Left vs. Gamasutra: GDC 2014 #4 - The Four Cs Exclusive  
by Kris Graft [03.26.14]
Recorded on the afternoon of the 20th of March 2014, live from a noisy conference hall with increasingly raucous GDC-goers, One Life Left presents OLL vs. Gamasutra Show #4: FOUR OF HEARTS.
Exclusive, Podcast, GDC

Blog: Reflections on a decade of GDC fieldnotes  
by Gamasutra Community [03.26.14]
"Since 2004 I've been researching game development and game developers. That's a long time to study such an amorphous, variable and shifting thing/ community/ world/ culture."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, GDC

Gamasutra's 10 most-read GDC stories 5
by Mike Rose [03.25.14]
Gamasutra has compiled a list of our most read GDC articles from last week, providing an intriguing window into what matters to you lot.
Console/PC, Business/Marketing, GDC

GDC hits attendance record, 2015 dates announced 3
by GDC Staff [03.24.14]
Game Developers Conference has set a record for event attendance, with more than 24,000 industry professionals at last week's conference in San Francisco's Moscone Center.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Father and S.O.N.: IGA talks 'Metroidvania' 2
by Leigh Alexander [03.21.14]
Koji Igarashi, who helped found a genre with the definitive Castlevania: Symphony of the Night spoke about his defining work at GDC, and the unique design and story decisions that shaped it.
Console/PC, Programming, Art, Design, GDC

The inner workings of the CS:GO marketplace, according to Valve 4
by Mike Rose [03.21.14]
Bronwen Grimes, technical artist on CS:GO, talked today about the road to discovering exactly what skins players wanted, and how they differed from Valve's original thoughts on the matter.
Console/PC, Art, Design, Business/Marketing, GDC

'Iterate fast' and other design lessons learned from Hearthstone 5
by Alex Wawro [03.21.14]
Hearthstone designer Eric Dodds took the stage at GDC 2014 to shed light on the game’s creation and share design lessons learned by a small team building a digital card game within Blizzard.
Console/PC, Smartphone/Tablet, Design, GDC

DirectX 12: How, why, and when 10
by Mike Rose [03.21.14]
We knew DirectX 12 was on the way at GDC, but now Microsoft has lifted the veil on the next version of Direct3D, enabling richer scenes, more objects, and proper utilization of the latest GPU hardware.
Console/PC, Business/Marketing, GDC

Microsoft's Spencer shines a light on Xbox One's evolution 3
by Christian Nutt [03.21.14]
Spencer sat down with Gamasutra editor-in-chief Kris Graft for a fireside chat about the platform -- but his answers, when taken as whole, point to the fact that the Xbox One is still a work in progress.
Console/PC, Business/Marketing, GDC

Northernlion discusses getting your game covered by YouTubers 3
by Mike Rose [03.21.14]
Ryan Letourneau, a prominent YouTuber with over 280,000 subscribers, explained to a GDC audience how exactly you can best go about getting your game covered by the YouTube crowd.
Console/PC, Indie, Business/Marketing, YouTube, GDC

Epic's Tim Sweeney lays out the case for Unreal Engine 4 41
by Christian Nutt [03.21.14]
In this extensive new interview with Epic Games founder Tim Sweeney conducted at GDC, he explains the engine's new pricing structure and the decisions made in developing it.
Console/PC, Smartphone/Tablet, Programming, GDC

'Making games is easy. Belonging is hard': #1ReasonToBe at GDC 2
by Alex Wawro [03.20.14]
This year's #1ReasonToBe GDC panel, co-hosted by Brenda Romero and Leigh Alexander, featured powerful talks from a variety of speakers who stepped up to share their vision for a better game industry.
Serious, Business/Marketing, GDC

One Life Left vs. Gamasutra: GDC 2014 #3 - Going Bananas Exclusive  
by Staff [03.20.14]
Recorded on the afternoon of the 19th of March 2014, live from the foot of the escalators in North Hall of the Moscone Center, One Life Left presents OLL vs Gamasutra Show #3: THE THREEQUEL.
Exclusive, Podcast, GDC

'Nobody wants your cock,' and other highlights from the Rant Apocalypse 19
by Kris Graft [03.20.14]
For the 10th year running, GDC hosted its annual rant session, where people who are involved with video games publicly air their grievances.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC