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January 19, 2017
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Updates » GDC
Catch cutting-edge sponsored sessions from AMD, Intel, Nvidia and more at GDC 2017  
by Staff [01.19.17]
Don't miss the great sponsored sessions at GDC 2017 -- everyone from Nvidia to Intel will be there talking about cutting-edge game tech like deep learning AI, DX12 multi-GPU rendering, and more!
VR, Console/PC, Programming, Production, GDC

GDC 2017 announces Narrative Summit poster session winners! 1
by Staff [01.19.17]
Organizers of GDC and the Game Narrative Summit are happy to announce the 2017 Student Narrative Analysis Competition winners, who all receive passes to this year's conference!
Console/PC, Indie, Design, GDC

Hone your storytelling skills at GDC 2017's Game Narrative Summit!  
by Staff [01.19.17]
With GDC 2017 drawing nigh, organizers highlight some great Game Narrative Summit talks on everything from writing Final Fantasy XV to crafting great, memorable characters.
Console/PC, Indie, Design, GDC

Here are the exhibitors for GDC 2017's all-new GDC Retro Play showcase! 1
by Staff [01.18.17]
From the 3DO Game Showcase to MAGFest to The Video Game History Foundation, here are the exhibitors at GDC 2017's all new GDC Retro Play interative space, a haven for all things retro games!
Console/PC, GDC

See Final Fantasy XV's selfie system deconstructed at GDC 2017!  
by Staff [01.18.17]
As GDC 2017 draws nigh, organizers want to make sure you don't miss out on one of the more intriguing talks of the show -- about the auto-generated selfies in Square Enix's Final Fantasy XV!
Console/PC, Programming, Design, GDC

GDC State of the Industry: For the first time, devs favor Android over iOS  
by Staff [01.18.17]
We dig deeper into the many findings of the 2017 Game Developers Conference survey of over 4.5k devs, and find some surprising insight into which game platforms are most popular right now.
Smartphone/Tablet, GDC

The Raw Data devs will share Early Access learnings at GDC 2017  
by Staff [01.17.17]
At GDC 2017, the Raw Data devs will share "tales from the trenches" and lessons learned in taking one of the most popular VR-exclusive games through Early Access.
VR, GDC

PSA: Tomorrow is your deadline to register early for GDC 2017!  
by Staff [01.17.17]
With just over 24 hours to go before early registration for Game Developers Conference 2017 ends tomorrow -- Wednesday, January 18th at 11:59 PM Pacific, now's the time register at a discounted rate!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

At GDC 2017, Blizzard shares tips on designing great game rewards  
by Staff [01.13.17]
At GDC 2017, Blizzard senior game designer Travis Day will draw on 12 years working on World of Warcraft and Diablo 3 to share some hard-learned lessons about how reward systems can guide or harm player experience.
Console/PC, Social/Online, Design, GDC

Yoot Saito is coming to GDC 2017 to present a Classic Game Postmortem of Seaman!  
by Staff [01.13.17]
Yutaka “Yoot” Saito, the talented game designer known for his idiosyncratic approach to game dev, will be delivering a Classic Game Postmortem on his remarkable Dreamcast game Seaman at GDC 2017!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Come to GDC 2017 and level up your community management skills!  
by Staff [01.12.17]
GDC 2017 organizers highlight a handful of great game community management GDC 2017 talks from seasoned talent around the industry!
Social/Online, GDC

GDC State of the Industry: Devs weigh in on Nintendo Switch, Vive interest surges  
by Staff [01.12.17]
The 2017 Game Developers Conference survey of over 4.5k devs reveals many findings, including that devs are optimistic about Nintendo's Switch & uncertain about mid-cycle PS4/Xbox console refreshes.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Apply now for the Amplifying New Voices program ahead of GDC 2017! 4
by Staff [01.11.17]
Organizers of the Game Developers Conference want to remind everyone that the deadline to apply (or nominate someone else) for the Amplifying New Voices bootcamp at GDC 2017 is next week!
Social/Online, GDC

All Systems No: Come to GDC 2017 and learn from Brigador's troubled launch  
by Staff [01.11.17]
At GDC 2017, Stellar Jockey's Hugh Monahan aims to break down all the details of what he calls the well-reviewed Brigador's "doomed release" in an easy hour.
Indie, Design, Business/Marketing, GDC

Shut Up & Sit Down is back at GDC 2017 with a board game bonanza  
by Staff [01.11.17]
Hunted and gathered by the minds behind Shut Up & Sit Down, this exhibit will once again offer GDC attendees a calm oasis where you can relax and play some of the best tabletop games of 2016.
Social/Online, GDC

Land a job interview at GDC 2017!  
by Staff [01.10.17]
Going to GDC 2017? You could qualify for on-site job interviews with major companies attending the show!
Business/Marketing, Recruitment, GDC

At GDC 2017, see how Square Enix merged fantasy with reality in Final Fantasy XV  
by Staff [01.10.17]
At GDC 2017 Square Enix will show how "a fantasy based on reality" came to be in the real world, and how a cohesive, coherent narrative was maintained in Final Fantasy XV amid swathes of information.
Console/PC, Design, GDC

Don't forget to register for GDC 2017 childcare if you're attending with kids!  
by Staff [01.09.17]
Game Developers Conference officials are excited to continue their partnership with leading childcare provider KiddieCorp to offer GDC 2017 attendees access to an on-site children's program.
Social/Online, GDC

Come to GDC 2017 for Blizzard's tips on helping players tell their own stories  
by Staff [01.09.17]
2017 Game Developers Conference organizers want to let you know about a great game design talk taking place at the show from Blizzard game director Eric Dodds that explores why player stories matter.
Console/PC, Design, GDC

Attend GDC 2017 and study how Gears of War 4 does more with less  
by Staff [01.06.17]
In his GDC 2017 talk on Gears of War 4's motion warping, The Coalition's Steven Dickinson will reveal the techniques & tech developed to increase flexibility and reduce scope on the AAA title.
Console/PC, Art, Production, GDC