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Gamebryo 4.0 to be demonstrated at GDC
by Eric Caoili
[02.08.12]
Gamebase will preview Gamebryo 4.0, the latest version of its 3D game engine that promises improvements in efficiency and ease of use, at March's Game Developers Conference.
Console/PC, GDC, Programming, Production
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Portal 2, Skyrim, Bastion lead finalists for 12th annual Game Developers Choice Awards
by Staff
[01.05.12]
Organizers have revealed the finalists for the 12th annual Game Developers Choice Awards, with Portal 2, The Elder Scrolls V: Skyrim, and Bastion leading the list of nominees.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC, Programming, Art, Audio, Design, Production, Business, Marketing
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Reminder: GDC 2012 Call For Summits Ends October 31
by Staff
[10.28.11]
GDC 2012 organizers have issued a reminder that the Summit call for submissions will close Monday, October 31, leaving just a few days to submit proposals for the San Francisco show's submarket-specific events.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC, Business
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'Tales From The GDC Vault': A Good Cover Story
by Jason Scott
[06.01.11]
Continuing his new 'Tales from the GDC Vault' series, digital historian Jason Scott looks at the evolution of GDC's programs and print advertisements, as well as some of the show's eclectic video reels from the 1990s.
Console/PC, GDC, Art, Production, Business, Marketing
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GDC Europe 2011 Reveals Summit Advisory Boards, Main Board Additions
by Staff
[04.19.11]
GDC Europe 2011 organizers have revealed the emerging market Summit advisory board line-up, including luminaries from Playfish, Secret Exit, THQ, Rocket Pack, and SOE, also adding to its main board.
GDC, Business
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GDC Online 2011 Announces Call For Papers, Summit Line-Up
by Staff
[04.12.11]
This October's GDC Online in Austin has announced its call for submissions, additionally revealing Summits based around smartphone and tablet gaming, game narrative, and a 'virtual items' deep-dive.
GDC, GDC Online, Design, Business
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GDC Europe 2011 Issues Final Reminder On Call For Lectures, Panels
by Staff
[04.07.11]
Organizers of GDC Europe 2011 are issuing a final reminder on Friday's submission deadline for the Main Conference and new focused Summits for this August's conference in Cologne, Germany.
GDC, Design, Production, Business, Marketing
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GDC Europe 2011 Reminds On Call For Submissions For Conference, Summits
by Staff
[03.31.11]
Organizers of GDC Europe 2011 are reminding on the call for submissions for Main Conference and new focused Summits for social games, indie games, smartphone games and community management.
Console/PC, Social/Online, GDC, Programming, Art, Design, Production, Business
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GDC Vault Debuts 'Classic Postmortem' Videos, GDC 2011 Lectures
by Staff
[03.22.11]
The GDC Vault service has debuted free and subscriber-only video, audio and slides from the 25th Game Developers Conference, including free Doom, Populous and Out Of This/Another World postmortem videos.
Console/PC, GDC, Art, Design, Business
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GDC Europe 2011 Debuts New Summits, Call For Submissions
by Staff
[03.17.11]
Organizers of GDC Europe 2011 have revealed a host of focused Summits for this year's show, also announcing the call for submissions for this August's conference in Cologne, Germany.
Console/PC, Social/Online, GDC, Art, Audio, Design, Production, Business, Marketing
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Round-Up: The Top 5 Trends Of GDC 2011
by Kris Graft
[03.07.11]
What were the main takeaways of this year's GDC? We've identified five main trends from the well-attended event that best encapsulate the issues most relevant and most-discussed by game developers in 2011.
Console/PC, GDC
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GDC 2011: Gamasutra's Complete Lecture Roundup
by Staff
[03.07.11]
Last week's record-breaking Game Developers Conference was one of the most varied and dynamic iterations of the annual event ever -- here's Gamasutra's extensive roundup.
Console/PC, GDC
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GDC 2011 Confirms Record Attendance, Highlights, GDC 2012 Dates
by Staff
[03.07.11]
Game Developers Conference organizers have confirmed record attendance of 19,000 for 2011's show and recapped highlights, also revealing that GDC 2012 will be held next year on March 5th-9th in San Francisco.
Console/PC, GDC
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GDC 2011: Wright Talks Raid On Bungeling Bay Origins
by Brandon Sheffield
[03.04.11]
At GDC 2011 on Friday, Will Wright revealed some of the secrets behind his first full game, Raid On Bungeling Bay, including the evolution of his in-game editing tool turning into the later Sim City.
Console/PC, GDC
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GDC 2011: Mark Cerny Discusses Marble Madness' Turbulent Development
by Kyle Orland
[03.04.11]
Getting his start in the industry during the arcade game crash of the early '80s, Mark Cerny's Marble Madness was subject to a number of economic and developmental pressures, as Cerny recalled at a GDC 2011 lecture.
Console/PC, GDC
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GDC 2011: Strategy Game Veterans Look At The Genre's Biggest Challenges
by Tom Curtis
[03.04.11]
A number of the industry's biggest names in strategy games, including Blizzard's Dustin Browder, Stardock's John Shafer, and EA2D's Soren Johnson discuss the major problems facing the genre.
Console/PC, GDC
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GDC 2011: Daisuke Amaya Draws Lessons From Cave Story's Development
by Kyle Orland
[03.04.11]
In a GDC 2011 talk, Daisuke “Pixel” Amaya shared lessons learned during his development of indie action game Cave Story, including thoughts on sound design, graphics, and integrating story into a game.
Console/PC, Indie, GDC
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GDC 2011: Ron Gilbert's 'Odd Collection' Of Maniac Mansion Memories
by Christian Nutt
[03.04.11]
In a talk he described as less a postmortem and more "an odd collection of memories," Maniac Mansion programmer Ron Gilbert recounted the creation of the revolutionary 1987 classic.
Console/PC, GDC
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GDC 2011: Perfecting The Free-To-Play Battlefield Heroes
by Christian Nutt
[03.04.11]
Ben Cousins, general manager of EA's free-to-play Easy studio in Stockholm outlined the team's experiences launching, tuning, and succeeding with the company's first non-casual free-to-play game.
Social/Online, GDC
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GDC 2011: Rohrer Wins Game Design Challenge With Unique Minecraft Mod
by Leigh Alexander
[03.04.11]
Inspired by the idea that chains of meaning and artifacts of those that preceded us are their own kind of spirituality, Jason Rohrer won GDC 2011's annual Game Design Challenge with a unique Minecraft mod.
Console/PC, GDC
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