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News

News » GDC
 
0
GDC Gallery: Game Developers Choice Awards, Expo Floor
by Chris Remo [03.18.10]
Organizers of 2010 Game Developers Conference have put together a final picture gallery showcasing this year's expo floor and Choice Awards ceremony, including Naughty Dog, Warren Spector, and more.
 
 
0
GDC Gallery: Notable Speakers, Event Highlights
by Chris Remo [03.17.10]
Organizers of 2010 Game Developers Conference have put together a gallery showcasing some of this year's most notable session speakers, from Rob Pardo through Sid Meier and beyond.
 
8
Sony Regrets Not Publishing Demon's Souls In North America
by Chris Remo [03.16.10]
Despite being published by Sony in Japan, From Software's punishing action-RPG Demon's Souls was turned down by Sony's Western counterparts -- and the company admits that was a mistake.
 
2
GDC 2010: The Announcements, The Top Talks
by Staff [03.15.10]
With Game Developers Conference 2010 now at an end, Gamasutra has rounded up the top announcements, from Sony Move through OnLive's release specifics, and write-ups of the biggest talks into one handy news story.
 
0
Autodesk Announces 2011 Versions Of Maya, Max, Softimage
by Staff [03.15.10]
Design software developer Autodesk has announced new 2011 versions of its widely-used software suites Maya, 3ds Max, and Softimage, introducing a variety of new features for each.
 
0
AI Tool Dev Xaitment Expands Into Asian Market
by Staff [03.15.10]
Xaitment, developer of AI tools for games, has appointed a VP of sales for the Asian market and has partnered with Gamebase to coordinate the company's South Korean operations.
 
2
GDC Sees Record Attendance, Reveals 2011 Dates
by Staff [03.15.10]
Organizers of the 2010 Game Developers Conference have revealed a record 18,250 attendees for last week's San Francisco show, announcing GDC 2011's dates as Mon., Feb. 28th through Fri., March 4th.
 
1
Uncharted 2 Top Winner At G.A.N.G. Audio Awards
by Kris Graft [03.15.10]
Naughty Dog's Uncharted 2: Among Thieves was the big winner at last week's Game Audio Network Guild Awards, where the game won six awards including audio of the year.
 
15
GDC: Will Wright Peels Back Layers Of Entertainment, Games
by Kris Graft [03.13.10]
Will Wright (The Sims, SimCity) explained how "perspectives are more valuable than solutions" in a fascinating talk during the closing hours of the Game Developers Conference 2010 on Saturday.
 
3
GDC: Jason Rohrer Talks Diamond Trust's 'Knowledge Chains'
by Leigh Alexander [03.13.10]
At GDC, independent designer Jason Rohrer showed off his upcoming DS title Diamond Trust of London, and talked about how he aimed to use the unique advantages gaming brings to strategy play.
 
9
GDC: EA's Cousins Talks Social Gaming's Wal-Mart Parallel
by Frank Cifaldi [03.13.10]
The shift of the game-playing population to internet-based games is analogous to the growth of the American supermarket, according to EA's Ben Cousins (Battlefield Heroes) at an intriguing GDC 2010 talk.
 
17
GDC: Refining The Real-Time Combat In Mass Effect 2
by Frank Cifaldi [03.13.10]
The combat aspects of Mass Effect 2 were massively overhauled from those of the first game -- which "hadn't achieved everything we wanted." BioWare designer Christina Norman explains the approach to the sequel.
 
0
GDC: Jenova Chen's HeavenVille Wins Game Design Challenge
by Chris Remo [03.13.10]
HeavenVille, Jenova Chen (Flower), took this year's top prize at the GDC Game Design Challenge, which also featured games by designers Kim Swift, Heather Kelley, and Erin Robinson.
 
10
GDC: Daglow: The Real Console War Is On Wall Street
by Kris Graft [03.12.10]
Most people measure the console wars by hardware unit sales, but although those numbers can be indicative of a console's success, that's not where the real console war is taking place, independent design consultant Don Daglow said at GDC on Friday.
 
0
GDC: Online Panel Discussed Future Of Connectivity
by Brandon Sheffield [03.12.10]
In this panel of luminaries, higher-ups from BioWare, Blizzard, Nexon, Valve, and Zynga discussed the new frontier of connected gaming, while Valve's Jason Holtman touched on Steam's move to the Mac.
 
2
GDC: Indie Innovators Talk Ideas, Philosophies
by Kris Graft [03.12.10]
At GDC 2010's 'Nuovo Sessions' on Friday, innovative indie developers behind games including Tuning, Hazard, Captain Forever and A Slow Year shared ideas and development philosophies.
 
4
GDC: Schell, Robertson, Pinckard discuss Subversive Design Issues
by Brandon Sheffield [03.12.10]
At the GDC Microtalks session, Jane Pinckard discussed love in games, Margaret Robertson pulled some behavioral economics shenanigans, and Jesse Schell urged game designers to "choose sides, or have your side chosen for you."
 
15
Interview: Epic's Rein On Why AAA Is 'Not Going Away', It's 'Going Everywhere'
by Leigh Alexander [03.12.10]
Epic's Mark Rein shows us new UE 3 features and talks about how industry advances like social gaming, cloud computing and motion controls can't stop a traditional biz that's getting smarter and faster.
 
9
GDC: Sid Meier's Lessons On Gamer Psychology
by Kris Graft [03.12.10]
"Gameplay is a psychological experience," according to legendary Civilization creator Sid Meier, who gave tips on taking advantage of player psychology during his GDC keynote Friday.
 
4
GDC: EA LA Vets Form Digital Download Dev Supergiant
by Eric Caoili [03.12.10]
A couple former developers from Electronic Arts Los Angeles (Command & Conquer series) have formed Supergiant Games, an independent studio planning to release a new title for digital download platforms in 2011.