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April 25, 2017
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Updates » GDC
Video: How Prompto's selfie-snapping AI works in Final Fantasy XV  
by Staff [03.14.17]
At GDC 2017, Square Enix designer Prasert "Sun" Prasertvithyakarn delivers an ebullient presentation about how Final Fantasy XV's AI-driven photo system works.
Console/PC, Programming, Design, Video, Vault, GDC

GDC 2017 talks are now available to watch via the GDC Vault!  
by Staff [03.14.17]
Game Developers Conference organizers are pleased to announce that the many talks and presentations delivered by game industry notables at GDC 2017 are now available to watch on the GDC Vault!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Vault, GDC

GDC wraps up another great show and announces 2018 dates  
by Staff [03.13.17]
After another fantastic show, conference officials confirm GDC and VRDC will be returning to the Moscone Center in San Francisco from Monday, March 19 to Friday, March 23, 2018!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Devs without programming knowledge soon could create dynamic AI  
by Alissa McAloon [03.07.17]
The GDC X OLL podcast crew spoke with Mitu Khandaker-Kokoris about the work she's doing to make artificial intelligence more accessible to game creators without programming expertise.
Design, Video, GDC

One Life Left x GDC podcast: blood, wine, and how to pitch a game  
by Staff [03.07.17]
It’s the last day for GDC X One Life Left presented by Gamasutra 2017 and we are all very sad, but luckily we have a sofa full of guests to cheer us up. 
Audio, Design, Podcast, Video, GDC

Lessons learned by an 'art-house indie' who joined a F2P game studio 1
by Alex Wawro [03.03.17]
"At the end of the day, the work is the work," said game designer Margaret Robertson in her talk at GDC today about what she's learned in closing her indie game studio and joining Dots dev Playdots.
Console/PC, Indie, GDC

Reinventing a classic series through Resident Evil VII: Biohazard 1
by Simon Parkin [03.02.17]
"The Resident Evil series can be thought of as a series of trilogies,"ť said RE7 director Koshi Nakanishi. "That meant that, with this the seventh game, we could choose to take a new direction."
Design, GDC

Warren Spector traces Deus Ex's development back to a game of D&D  
by Alex Wawro [03.02.17]
"Let me tell you where it began -- this is going to get a little embarrassing," said Spector. "It all began with Dungeons and Dragons."
Console/PC, Design, Production, GDC

One Life Left x GDC podcast: the cracks begin to show  
by Bryant Francis [03.02.17]
Another day, another podcast---the One Life Left and Gamasutra crews team up for another day of great interviews.
Console/PC, Design, Video, GDC

How Prompto's AI-driven selfie system in Final Fantasy XV was built  
by Alex Wawro [03.02.17]
Prasert "Sun" Prasertvithyakarn served as lead designer on Final Fantasy XV's buddy system and AI; at GDC this week he took the stage to talk about how the AI-driven snapshot system was built.
Console/PC, Design, GDC

Heaven's Vault: Inkle's game about a nebula-riding archaeologist  
by Katherine Cross [03.02.17]
"We started from the idea of an interactive graphic novel and how that would work, bringing together an adventure game sensibility with Inkle's text flow style."
Console/PC, Smartphone/Tablet, Indie, Art, Design, GDC

Nvidia has a new tool on the way to help measure and analyze VR performance  
by Alissa McAloon [03.02.17]
FCAT VR will capture and visualize performance data for virtual reality games and headsets, effectively making it easier for devs to test and identify performance problems in their VR games.
VR, Console/PC, GDC

It's not all about Touch: Oculus' Jason Rubin sees a future for gamepad VR games 2
by Alex Wawro [03.02.17]
"Right now it kind of seems like that's old-school, but it's old-school with 40 years of evolution to get the perfect gamepad...And I believe that over the long run, people will go back to that."
VR, Design, GDC

Seaman designer Yoot Saito implores game devs to 'swim against the stream'  
by Simon Parkin [03.02.17]
Game-makers should eschew making sequels to their hits and instead do their best to do something different, says Seaman creator Yoot Saito.
Console/PC, Design, GDC

Becoming a Nintendo Switch indie dev will be tough early on 6
by Kris Graft [03.02.17]
Game developers who want to get their games on the soon-to-launch Nintendo Switch should be prepared for a strict submission process, at least here in the console�s early days.
Console/PC, Indie, Business/Marketing, Video, GDC

Overwatch nets Game of the Year at 2017 Game Developers Choice Awards  
by Staff [03.02.17]
Blizzard's own Overwatch took home top honors at tonight's Game Developers Choice Awards alongside a slew of other award-winning games.
Console/PC, Indie, GDC, IGF

Quadrilateral Cowboy takes Grand Prize at the 2017 IGF Awards  
by Staff [03.01.17]
Blendo Games' Quadrilateral Cowboy was one of many winners at tonight's 19th annual Independent Games Festival (IGF) Awards!
Indie, GDC, IGF

Forging Zelda's future by revisiting its past 1
by Simon Parkin [03.01.17]
Members of the Legend of Zelda: Breath of the Wild dev team share how this newest game captures the feeling of freedom and exploration that inspired the very first game in the prolific series.
Console/PC, Design, GDC

Level design lessons learned building Deus Ex: Mankind Divided's Prague 2
by Alex Wawro [03.01.17]
Sylvain Douce has spent years working on Deus Ex games at Eidos Montreal, and at GDC today he shared some of what he'd learned as a senior level designer on last year's Deus Ex: Mankind Divided.
Console/PC, Design, GDC

One Life Left x GDC podcast: an edible game?  
by Bryant Francis [03.01.17]
We unlock the secrets of EDIBLE GAMES and other ludocentric wonders on the second day of OLLxGDC.
Console/PC, Design, Video, GDC