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December 10, 2016
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Updates » GDC
Attend GDC 2017 for expert tips on nailing the art direction of your indie game  
by Staff [12.09.16]
In his GDC 2017 talk on "Fast, Cheap and Flashy: An Indie Art Direction Adventure", Chickadee Games' art director Adam DeGrandis will share important lessons learned in his career as a game artist.
Indie, Art, GDC

Lucasfilm ILMxLAB engineers break down VR's accessibility issues at GDC 2017  
by Staff [12.08.16]
In their GDC 2017 talk, ILMxLAB's Hannah Gillis and Ben Peck will jumpstart the accessibility conversation within the VR dev community and share lessons learned, as well as areas for improvement.
VR, Design, GDC

GDC 2017 will host a Classic Game Postmortem of The Oregon Trail!  
by Staff [12.08.16]
Oregon Trail co-creator and educational software vet Don Rawitsch will be delivering a Classic Postmortem of the world's best-known educational game at GDC 2017 next year!
Console/PC, Programming, Art, Audio, Design, Production, GDC

Come to GDC 2017 for practical tips on making games with a shoestring budget 1
by Staff [12.07.16]
Game Developers Conference organizers are happy to announce another great talk taking place at the show that addresses a tricky but all-too-real topic -- making games on shoestring budgets.
Indie, Production, GDC

Here's a look at all the great interactive spaces coming to GDC 2017!  
by Staff [12.07.16]
Check out some of the great interactive spaces at the 2017 Game Developers Conference next year, which encompass everything from board games to movie nights to playable retro games & consoles.
Console/PC, GDC

Catch the Job Simulator devs sharing VR spatial storytelling tips at GDC 2017  
by Staff [12.06.16]
At GDC 2017, Owlchemy will share tips to avoid uncanny valley, build empathy via character interactions, and share lessons learned from Job Simulator & Rick and Morty Simulator: Virtual Rick-ality.
VR, Design, GDC

Come to GDC 2017 for expert advice on getting the media to cover your game 1
by Staff [12.05.16]
In his GDC 2017 talk, ICO Partners' Thomas Reisenegger will deconstruct exactly why why some games (like No Man's Sky) get more time in the spotlight while most struggle to get noticed.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing, GDC

GDC 2017 donates Summit passes to Indie Giving charity  
by Staff [12.05.16]
Once again, GDC 2017 organizers reaffirm their partnership with the Indie Giving charity effort by donating 30 GDC 2017 Indie Games Summit tickets - contribute now to get your pass!
Console/PC, Indie, GDC

Come out to GDC 2017 and get hard-won Early Access tips from a DayZ dev  
by Staff [12.02.16]
At GDC 2017, DayZ creative director Brian Hicks will go over the top (and sometimes most painful) lessons learned from DayZ's transition through Early Access.
Indie, Production, Business/Marketing, GDC

'Mysterious Game Mysteries' is the theme of the all-new GDC 2017 Movie Night!  
by Staff [12.02.16]
The 2017 Game Developers Conference will debut its inaugural Movie Nights program (free for GDC passholders) with two evening showings of movies that delve into the unknown: The Game and Clue!
Console/PC, Indie, GDC

Attend GDC 2017 and get expert insight on what 2016 meant for mobile games  
by Staff [12.01.16]
As part of the GDC 2017 Mobile Summit, experts Steve Meretzky (King), Dave Rohrl (Mobile Game Doctor) and Juan Gril (Joju Games) will reflect on 2016 in a panel on "The Year in Mobile Games."
Smartphone/Tablet, Business/Marketing, GDC

Come to GDC 2017 and see how Crashlands achieved cross-platform success  
by Staff [11.30.16]
Through 5 games and 5M players, Butterscotch Shenanigans has faced trials of discoverability, monetization, and retention. Come hear the story for yourself at GDC 2017, and maybe avoid their mistakes!
Console/PC, Smartphone/Tablet, Production, GDC

GDC 2017 launches low-income free Expo Pass program  
by Staff [11.29.16]
These complimentary Expo Passes awarded via the Low Income Pass Lottery are intended for participants who would otherwise not be able to attend GDC without considerable financial assistance.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Meditation and game design meet in this GDC 2017 talk on trance states  
by Staff [11.29.16]
SoundSelf dev Robin Arnott will give a talk on "Designing a Trance: Meditation and Game Design" at GDC 2017 next year that promises to touch on games' potential future as digital psychedelics.
Console/PC, Indie, Design, GDC

Come to GDC 2017 and get expert advice on using video ads in games  
by Staff [11.28.16]
In a GDC 2017 talk entitled "Breaking Ad: The Formula for Winning Video Advertising'", Storm8's Dillon Becker shows how to produce high-performing video ads through testing, analysis and iteration.
Smartphone/Tablet, Business/Marketing, GDC

See Naughty Dog deconstruct Uncharted 4's physics animation at GDC 2017  
by Staff [11.25.16]
At GDC 2017 next year, Naughty Dog technical animator Michal Mach will reveal how its remarkable physics-driven animation systems came together. Don't miss it!
Console/PC, Art, GDC

Come to GDC 2017 and learn to craft better sex scenes in games 3
by Staff [11.24.16]
At GDC 2017, narrative designer Michelle Clough will explore challenges that come with crafting believable, meaningful sex scenes in games. It promises to be a great talk, so don't miss it!
Console/PC, Indie, Design, GDC

Catch CCP sharing findings from EVE Online's citizen science at GDC 2017  
by Staff [11.23.16]
At GDC 2017 next year, CCP Games will share the one-year findings of 'Project Discovery', the EVE Online-integrated research effort that's become one of the largest citizen science projects of 2016.
Social/Online, Production, GDC

Get smart, cost-effective indie game marketing & PR tips at GDC 2017!  
by Staff [11.22.16]
In his GDC 2017 talk, indie game PR/marketing expert Chris Dwyer will arm indie developers with limited financial, mental and time budgets with good (and efficient) marketing & PR strategies.
Indie, Business/Marketing, GDC

Come to GDC 2017 for pragmatic tips on curbing toxic behavior in your game  
by Staff [11.21.16]
How can we make game communities better? At the 2017 Game Developers Conference, Two Hat/Community Sift chief Chris Priebe will explore the topic in a talk on "Trolls: The Cost of Doing Nothing."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC