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April 22, 2019
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Updates » GDC
These are Gamasutra's favorite slides from GDC 2019 1
by Bryant Francis [04.02.19]
The Gamasutra editorial team shares their favorite photos of slides from different GDC 2019 talks.
Console/PC, Programming, Art, Design, Production, Business/Marketing, GDC

Valve walks through the dev-focused features headed to Steam in 2019 8
by Alissa McAloon [04.01.19]
A video of Valve's Steam Business Update from GDC gives developers a way to hear more details about updates and improvements announced for the platform last month.
Console/PC, Social/Online, Video, GDC

Why 11 Bit Studios endeavors to put emotion and meaning first in game dev  
by Alissa McAloon [03.29.19]
"We didn't want to do this hard mentally tiring game […] so we thought hey maybe we’ll do some 'gamer's game' with a cool idea and cool gameplay. But at the end it just sucked.”
Indie, Design, Production, GDC

GDC 2019, as told through livetweets  
by Bryant Francis [03.27.19]
Here are some high-quality livetweets of GDC 2019 that may help you learn more about the game-making process.
Console/PC, Programming, Design, Production, Business/Marketing, GDC

GDC in Pictures: Highlights from GDC 2019!  
by Staff [03.26.19]
Words alone can't fully convey the experience of spending a week at GDC, so here are a few standout shots of the people, talks, and experiences which made GDC 2019 a success!
Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Catch up on Gamasutra's extensive GDC 2019 coverage! 3
by Staff [03.25.19]
GDC 2019 may be in the books, but you can catch Gamasutra's coverage from last week right here, from details on Google Stadia to brilliant talks on game design to interviews from game industry luminaries plus all the news you can use.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

GDC celebrates record-breaking attendance and locks in 2020 dates! 2
by Staff [03.25.19]
After a record-breaking 29,000 attendees enjoyed GDC last week, organizers are excited to confirm the show will return March 16-20 of next year, with the call for submissions opening this summer!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Knocking down design pillars was key to making Destiny 2's Gambit mode really shine  
by Alissa McAloon [03.25.19]
"We realized that the answer to our problem had been hidden in the game all along and we just hadn’t played with it enough."
Console/PC, Design, GDC

Dead Cells has passed 1 million sales, and Switch leads the way on consoles  
by Chris Kerr [03.25.19]
Acclaimed roguelike-metroidvania Dead Cells has surpassed 1 million sales, according to developer Motion Twin.
Console/PC, Business/Marketing, GDC

Game source code is a teaching tool, not a trade secret, argues VGHF founder  
by Alex Wawro [03.22.19]
“The industry sees source material as a trade secret,” Video Game History Foundation founder Frank Cifaldi said at GDC today. “We think it’s an educational tool."
Console/PC, Indie, History, GDC

Labor organizers share insight and tips on unionizing the game industry 2
by Alex Wawro [03.22.19]
“I don't think it’s much to ask, in an industry that’s three times the size of Hollywood, to get a meaningful return on the risk you’re taking and the opportunity you’re creating."
Indie, Serious, GDC

Sweeney commits to human moderators & quality filters for Epic's Games Store 24
by Alex Wawro [03.22.19]
"So we're not going to see asset flips," the Epic founder told Gamasutra at GDC this week. "And we're going to explicitly say no to porn games or other intentionally controversial games."
Console/PC, Art, Design, GDC

Devil May Cry 5 has sold 2 million copies in first two weeks  
by Chris Kerr [03.22.19]
Capcom's stylish action effort Devil May Cry 5 has sold 2 million copies in two weeks, according to game director Hideaki Itsuno.
Console/PC, Business/Marketing, GDC

Boyfriend Dungeon dev examines why game fashion sucks, and what to do about it 2
by Alex Wawro [03.21.19]
“I’m not here to talk about what good fashion is,” said Kitfox Games' Victoria Tran at GDC today. “I want to talk more about how we’ve ignored it as a serious mechanic."
Console/PC, Indie, Design, GDC

Overwatch saw 40% less disruptive behavior with the endorsement system 1
by Emma Kidwell [03.21.19]
Research developer at Blizzard Natasha Miller shared how the studio implemented social features into Overwatch to promote positive behavior among players.  
Console/PC, Design, GDC

Valve is pushing new social features for Steam later this year 2
by Emma Kidwell [03.21.19]
Valve's Tom Giardino outlined a handful of new and upgraded features coming to Steam in the future during GDC 2019 this afternoon.
Console/PC, Production, Business/Marketing, GDC

Slime Rancher dev: To sell your game, give it a pulse and make it feel like home 1
by Alex Wawro [03.21.19]
“The idea that friction exists in the game creates friction in the mind of anyone playing your game,” dev Nick Popovich said at GDC today. “The solution...is to give your game a place to call home.”
Indie, Business/Marketing, GDC

Report: Walmart is looking to enter the game streaming business  
by Chris Kerr [03.21.19]
Google stole the show at GDC earlier this week when it unveiled a new game streaming platform called Stadia, and fresh rumors suggest another big name might soon follow suit.
Business/Marketing, GDC

God of War wins Game of the Year at the 2019 Game Developers Choice Awards
by Staff [03.20.19]
Game dev veterans Amy Hennig and Rieko Kodama were also honored with the Lifetime Achievement Award and Pioneer Award (respectively) during the Game Developers Choice Awards tonight at GDC 2019!
Console/PC, Smartphone/Tablet, Indie, GDC

Return of the Obra Dinn takes Grand Prize at the 21st IGF Awards!
by Staff [03.20.19]
Announced tonight, the 2019 IGF Awards featured an eclectic and impressive group of winners, from Lucas Pope's Return of the Obra Dinn to Cassie McQuater's Black Room and Zachtronics' Opus Magnum!
Indie, GDC