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June 19, 2013





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Updates » GDC
Firelight introduces FMOD Studio audio middleware  
by Eric Caoili [03.07.12]
Firelight Technologies has released FMOD Studio, its new audio middleware replacing FMOD Designer, adding interface and performance enhancements for streamlining game audio management/creation.
Console/PC, GDC, Audio

GDC 2012: Breaking down SimCity's Glassbox engine 4
by Frank Cifaldi [03.07.12]
Maxis' new Glassbox engine is being future-proofed to make all of its future simulation games, not just the upcoming SimCity. We did into how the engine works, with simple code samples.
Console/PC, GDC, Design, Programming

GDC 2012: Finding the 'soul' of Deus Ex: Human Revolution 3
by Tom Curtis [03.07.12]
Deus Ex: Human Revolution was a complex title rife with risk and high expectations. According to designer Francois Lapikas, the project only succeeded because the team took the time to plan out their process and find the game's "soul."
Console/PC, GDC, Design, Production

Autodesk reveals 2013 line with Cognition, Population AI products  
by Eric Caoili [03.07.12]
Middleware giant Autodesk has announced new versions of its GameWare line, and has introduced two new products for managing artificial intelligence in games: Cognition and Population
Console/PC, GDC, Design, Programming, Art

GDC 2012: How Journey was designed to facilitate friendship 3
by Brandon Sheffield [03.06.12]
How do you design a game for friendship, when the players are interacting over the internet? Can you do this without even letting them speak, or see each others' faces? Chris Bell tackles the issue.
Indie, GDC, Audio, Design

GDC 2012: New SimCity announced, developed by Maxis 4
by Christian Nutt [03.06.12]
At an event alongside GDC, Lucy Bradshaw, senior VP of Maxis took to the stage to unveil the new SimCity title, due for the PC in 2013, promising profound change for the series.
Console/PC, GDC, Business/Marketing

GDC 2012: 10 indies, 10 ways to think outside the box 1
by Leigh Alexander [03.06.12]
The Independent Games Summit closed with a "soapbox" session, where ten indie developers each offered a thought or idea devoted to helping improve the community and its games -- and about thinking in new ways.
Console/PC, Social/Online, Indie, GDC, Business/Marketing, Design, Art

GDC 2012: How designers can increase innovation in their games 3
by Simon Parkin [03.06.12]
Daniel Cook, chief creative officer at Spry Fox (creator of Triple Town), urged game designers to become inventors rather than re-purposers at a talk delivered at GDC today.
Console/PC, Smartphone/Tablet, Social/Online, GDC, Design

GDC 2012: How to get funding on Kickstarter  
by Patrick Miller [03.06.12]
The Strategic Approach to Crowdfunding session in the GDC 2012 Indie Games Summit covered the essential elements of a successful Kickstarter campaign: Research, rewards, and love.
Indie, GDC, Business/Marketing

GDC 2012: The unique challenge of making students play old video games 20
by Frank Cifaldi [03.06.12]
It should be easy to get college students to play the most beloved titles in video game history, but as three educators tell it, this seemingly simple task presents its own challenges.
Console/PC, Student/Education, GDC, Business/Marketing, Design

GDC 2012: 'Games are key to the success of Google+'  
by Kris Graft [03.06.12]
At GDC 2012 on Tuesday, Punit Soni, lead product manager for Google+ games and mobile, stressed that Google's young social network relies on game developer partnerships for growth.
Social/Online, GDC, Business/Marketing

GDC 2012: The great middleware debate  
by Ben Abraham [03.06.12]
Just as U.S. voters lined up to vote for their candidate in the 2012 presidential election, two candidates squared up to debate the best practice in game design and whether it's better to build or buy a middleware engine.
Console/PC, GDC, Programming, Production

GDC 2012: PopCap's big lessons from freemium social Bejeweled 1
by Leigh Alexander [03.06.12]
PopCap's Giordano Bruno Contestabile takes GDC attendees inside Bejeweled's journey to iOS freemium -- revealing fascinating implications for Facebook Connect.
Console/PC, Smartphone/Tablet, Social/Online, GDC, Business/Marketing, Design

Intel releases Graphics Performance Analyzer tools with tablet, smartphone support  
by Eric Caoili [03.06.12]
Intel has released a new version of its game developer tool suite, Intel Graphics Performance Analyzers (GPA) 2012, with support for smartphones, tablets, and Ultrabook app makers.
Console/PC, GDC, Programming

Ludei's CocoonJS turns HTML5 games into native mobile apps  
by Eric Caoili [03.06.12]
San Francisco tech company Ludei has announced CocoonJS, its solution enabling developers to turn their HTML5-powered games into iOS and Android apps without any code changes or new API.
Smartphone/Tablet, Social/Online, GDC, Business/Marketing

Codice releases Plastic SCM 4 version control system  
by Eric Caoili [03.06.12]
Codice Software has released Plastic SCM 4.0, its software change and configuration management (SCM) solution for game developers, designed in collaboration wih Digital Legends Entertainment.
Console/PC, GDC, Production

GDC 2012: Game devs find lessons in their failures 5
by Kris Graft [03.06.12]
For the second year at Game Developers Conference, game makers got together not to talk about their best practices or their successes, but instead about their failures.
Indie, GDC, Design

Playnomics announces free dashboard for player metrics, scoring  
by Eric Caoili [03.06.12]
Data mining company Playnomics has announced its free web-based dashboard that works as a player-scoring system, allowing publishers and platform owners to track which players are valuable.
Social/Online, GDC, Business/Marketing

Square Enix licenses Umbra rendering optimization middleware  
by Eric Caoili [03.06.12]
Final Fantasy developer and publisher Square Enix has inked an agreement to use Umbra Software's rendering performance middleware in its future game projects.
Console/PC, GDC, Programming

Nintendo licenses Havok, Autodesk tech for Wii U developers  
by Eric Caoili [03.06.12]
Nintendo has signed worldwide licensing agreements with middleware companies Havok and Autodesk, and will offer their technologies to developers for its upcoming Wii U console.
Console/PC, GDC, Programming, Art