Firelight introduces FMOD Studio audio middleware  by Eric Caoili[03.07.12]
Firelight Technologies has released FMOD Studio, its new audio middleware replacing FMOD Designer, adding interface and performance enhancements for streamlining game audio management/creation.
Console/PC, GDC, Audio
GDC 2012: Finding the 'soul' of Deus Ex: Human Revolution3 by Tom Curtis[03.07.12] Deus Ex: Human Revolution was a complex title rife with risk and high expectations. According to designer Francois Lapikas, the project only succeeded because the team took the time to plan out their process and find the game's "soul."
Console/PC, GDC, Design, Production
GDC 2012: How Journey was designed to facilitate friendship3 by Brandon Sheffield[03.06.12]
How do you design a game for friendship, when the players are interacting over the internet? Can you do this without even letting them speak, or see each others' faces? Chris Bell tackles the issue.
Indie, GDC, Audio, Design
GDC 2012: The great middleware debate  by Ben Abraham[03.06.12]
Just as U.S. voters lined up to vote for their candidate in the 2012 presidential election, two candidates squared up to debate the best practice in game design and whether it's better to build or buy a middleware engine.
Console/PC, GDC, Programming, Production
GDC 2012: Game devs find lessons in their failures5 by Kris Graft[03.06.12]
For the second year at Game Developers Conference, game makers got together not to talk about their best practices or their successes, but instead about their failures.
Indie, GDC, Design