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April 18, 2014
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Updates » GDC
GDC Day 4: Facebook, Unreal and IGDA controversy  
by John Polson [03.29.13]
An Epic interview on HTML5 support, a Unity interview on platform partnerships such as Facebook, an IGF booth hijacking, and the IGDA's response to its controversial party mark Day 4 of GDC 2013 news coverage.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing, GDC

Big ideas in short spurts at GDC's microtalks 4
by Simon Parkin [03.29.13]
GDC's microtalks gamify the idea of a discussion panel by offering ten panelists a little under 7 minutes to express their big ideas as quickly as possible. We rounded up as much as we could and reproduced them here.
Console/PC, Indie, Design, GDC

Interview: Epic goes all-in on HTML5 with UE4 support Exclusive 9
by Frank Cifaldi [03.29.13]
Tim Sweeney and Mark Rein sit down with us during GDC to talk about what HTML5 support means for Epic, where the platform is going, and whether rich browser games could be threatening to hardware makers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, GDC

Let's talk about indies, narrative and hugging 1
by Staff [03.28.13]
What we can do with $20, tiny games, two-player games, making people attractive, game narrative, getting jobs, hugging games and depression. It's all right here on the Official GDC Podcast.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, Video, GDC

Jason Rohrer wins GDC's last ever Game Design Challenge 5
by Simon Parkin [03.28.13]
Independent game designer Jason Rohrer won the tenth and final Game Design Challenge Championship at this year's GDC. The theme of this year's challenge was 'Humanity's Last Game.'
Indie, Serious, Design, GDC

IGDA's official response to its controversial GDC party 106
by Frank Cifaldi [03.28.13]
"One of the core values of the IGDA is encouraging inclusion and diversity. Obviously we need to be more vigilant in our efforts," read a statement following backlash against a party that featured "scantily-clad female dancers."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Unity's CEO on staying relevant in a tumultuous era 11
by Christian Nutt [03.28.13]
David Helgason talks about its partnerships with Sony, Nintendo, and Facebook, and how the company continues to make sure its engine is elegant and works on all those platforms.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Production, Business/Marketing, GDC

GDC 2013 Day 3: Engines and awards 1
by John Polson [03.28.13]
An interview with PS4's chief architect, Konami's FOX engine for Metal Gear Solid 5, Epic's Unreal Engine 3 for browsers, and DICE's Frostbite 3 for Battlefield 4 mark day 3 of GDC 2013.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing, GDC

Mozilla, Epic bringing Unreal Engine 3 to web browsers 3
by Mike Rose [03.28.13]
Firefox developer Mozilla has revealed a partnership with Epic Games, which will bring the latter's Unreal Engine 3 to web browsers very soon.
Console/PC, Social/Online, Business/Marketing, Video, GDC

Myths, mid-core and mobile: Facebook’s message to developers Exclusive 7
by Kris Graft [03.28.13]
At GDC, Facebook's director of game partnerships Sean Ryan talked to Gamasutra about what the social network is doing to attract developers, and make them want to create Facebook games in 2013.
Social/Online, Smartphone/Tablet, Business/Marketing, Exclusive, GDC

Journey, Far Cry 3, The Walking Dead win at 13th Choice Awards 13
by GDC Staff [03.27.13]
At the 13th annual Game Developers Choice Awards ceremony at GDC 2013 this evening, Journey won six of the 11 main awards, with Far Cry 3, The Walking Dead, and Dishonored among the other winners.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, GDC

My takeaways from Monday's GDC design lectures 1
by Gamasutra Community [03.27.13]
We asked Z2Live game designer and first-time GDC attendee Ian Adams to publish the notes he's sending home to his team every day at the show. Want to know what a successful F2P dev is looking at? Look no further.
Smartphone/Tablet, Indie, Design, GDC

Cart Life, FTL: Faster Than Light, Little Inferno take home IGF awards 6
by GDC Staff [03.27.13]
The winners of the 15th Annual Independent Games Festival, hosted by the Game Developers Conference (GDC), were announced this evening, including Cart Life, FTL: Faster Than Light, and Little Inferno.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, GDC

How can game music feel as meaningful as a live experience? Exclusive 3
by Leigh Alexander [03.27.13]
Games can do more with musical elements to prevent loss of intimacy that happens with looping tracks, argues Rich "Disasterpeace" Vreeland, who'd like more of live music's unpreditability in games.
Console/PC, Indie, Programming, Art, Design, Exclusive, GDC

Answering the 10 arguments against games 9
by Christian Nutt [03.27.13]
Games have been attacked by the press and legislators for causing real-world violence; the IGDA's Daniel Greenberg, Professor Ian Bogost, and Mike Capps, formerly of Epic, addressed the issue.
Console/PC, Design, Business/Marketing, GDC

Jesse Schell's search for the Shakespeare of video games Exclusive 10
by Patrick Miller [03.27.13]
What do video games need before we can have our own Shakespeare? The future of game narrative lies in building tech that will allow video games to "listen" to the player, says designer and evangelist Jesse Schell.
Console/PC, Indie, Design, Exclusive, GDC

Full Sail study attempts to shed light on Metacritic's weighting system Exclusive 33
by Simon Parkin [03.27.13]
The website Metacritic weights the scores of different video game critics and publications when calculating its aggregate 'metascore' for any particular title.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Exclusive, GDC

FOX engine brings Kojima Productions one step closer to photo-reality 9
by Leigh Alexander [03.27.13]
At GDC 2013, Kojima Productions revealed Metal Gear Solid 5, showed off its photorealistic FOX engine, and confirmed a brand-new game development office in Los Angeles.
Console/PC, Programming, Art, Production, GDC

The relevancy of premium games in a F2P-dominated economy 3
by Simon Parkin [03.27.13]
Capy co-founder and president Nathan Vella still makes premium games, like Critter Crunch and Sword & Sworcery, because he says there's still a place for them -- especially in niche genres where fans will pay
Smartphone/Tablet, Indie, Business/Marketing, GDC

Tips for RPG design from the Harvest Moon franchise 1
by Christian Nutt [03.27.13]
The Rune Factory games add RPG elements to the Harvest Moon farming franchise -- and here, the series' producer shares lessons he learned making it.
Console/PC, Design, GDC