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September 29, 2016
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September 29, 2016
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Updates » GDC
Get advanced graphics tips from Remedy, Nvidia and AMD at GDC 2016  
by Staff [01.20.16]
DirectX fans, take note: GDC 2016 organizers are offering an early look today at the scope and ambitions of the Advanced Graphics Techniques Tutorial Day that will help kick off the March conference.
VR, Console/PC, Programming, Art, GDC

GDC State of the Industry: Most developers now confident about the future of VR  
by Staff [01.20.16]
The latest Game Developers Conference survey suggests most developers now believe both VR/AR and eSports game development are sustainable businesses, with VR excitement growing fast.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Riding the rails to GDC: A Q&A with Train Jam conductor Adriel Wallick  
by Staff [01.19.16]
There's another Train Jam happening on the way to GDC this year, and GDC 2016 officials speak to organizer and game developer Adriel Wallick about where the Train Jam came from -- and where it's headed.
VR, Console/PC, Smartphone/Tablet, Indie, Design, GDC

GDC 2016: See how UX helped boost Epic's game production efforts  
by Staff [01.18.16]
Epic Games' director of user experience joins an Epic producer GDC 2016 to talk about how the studio integrated its UX and development teams without imploding.
Console/PC, Production, GDC

Attend GDC for Epic insight into the psychology of player engagement  
by Staff [01.15.16]
Epic Games' director of user experience explains how neuroscience can influence game design in one of the many great Design talks happening at GDC 2016.
Console/PC, Design, GDC

Attend GDC 2016's AI Summit and learn to make games smarter  
by Staff [01.14.16]
With GDC 2016 drawing nigh, organizers share details on some great talks from developers of The Division, The Flame in the Flood and Sunset Overdrive at the conference's AI Summit.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, GDC

The Game Design Challenge returns for GDC's 30th anniversary show 1
by Staff [01.14.16]
GDC 2016 organizers are pleased to confirm that the ever-popular Game Design Challenge is coming back for GDC's special 30th anniversary show.
Console/PC, Design, GDC

Check out this lineup of exciting interactive spaces at GDC 2016  
by Staff [01.13.16]
Don't miss some of the highlights of the Game Developers Conference 2016 show floors this year, including a tabletop game showcase, the Indie MEGABOOTH and the alt.ctrl.GDC alternative controller exhibit.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

GDC 2016: Spend a day studying fundamentals of video game storytelling 1
by Staff [01.13.16]
GDC 2016 organizers run down the highlights of the cutting-edge Storytelling Fundamentals In A Day tutorial taking place at the start of the March conference.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

GDC 2016: Learn how, why and where to soft-launch your mobile game  
by Staff [01.12.16]
GDC 2016 is coming up fast, and today organizers highlight an informative and important talk from Mobilize VP Oliver Kern on how, why and where to soft-launch your next mobile game.
Smartphone/Tablet, Business/Marketing, GDC

Here be dragons: Witcher 3 devs share game design advice at GDC  
by Staff [01.11.16]
With GDC coming up fast, conference officials highlight a great GDC 2016 talk about all the lessons CD Projekt Red learned while designing and coding The Witcher 3: Wild Hunt.
Console/PC, Programming, Production, GDC

Attend GDC to hear how Everybody's Gone To The Rapture was scored  
by Staff [01.08.16]
With GDC coming up fast, conference officials highlight a great GDC 2016 talk about the scoring of Everybody's Gone To The Rapture from composer Jessica Curry.
Console/PC, Indie, Audio, GDC

Fallout 4, Bloodborne and MGS V among Choice Awards nominees  
by Staff [01.08.16]
The 16th annual Game Developers Choice Awards nominees also include Metal Gear Solid V, The Witcher 3 and Undertale - with the winners to be revealed at GDC this March.
Console/PC, Indie, GDC

Game dev hires come to you via new GDC Career Center Concierge Program  
by Staff [01.07.16]
Heads up: GDC 2016 organizers want to let you know about the new career growth and networking opportunities attendees can take advantage of through the GDC Career Center.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Learn from Epic, Crytek and Playful's VR game dev experts at VRDC  
by Staff [01.07.16]
With GDC 2016 on the horizon, organizers run down a selection of can't-miss VRDC talks on the topic of VR game development from experts at Epic Games, Crytek and Lucky's Tale developer Playful Corp.
VR, GDC

Animation experts share tips & advice at GDC's Animation Bootcamp  
by Staff [01.06.16]
GDC 2016 organizers highlight a few more informative bootcamp sessions taking place at the March conference.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Production, GDC

2016 Independent Games Festival debuts finalists 1
by Staff [01.06.16]
The 2016 Independent Games Festival juries have announced finalists for the world's leading indie games showcase, including titles like Superhot, Darkest Dungeon, Her Story and Mini Metro.
Indie, GDC, IGF

Spider dev shares environmental storytelling tips at GDC 2016  
by Staff [01.05.16]
As we get closer to GDC 2016, conference officials reveal a new talk from Tiger Style's Randy Smith (Spider: Rite of the Shrouded Moon about advanced environmental storytelling in game design.
Smartphone/Tablet, Indie, Design, GDC

GDC 2016: Limbo devs share tips on coding games with striking art styles  
by Staff [01.04.16]
At GDC 2016 a pair of Playdead graphics specialists will break down how the studio that made Limbo is actually coding the building blocks of a unique art style for its next game: Inside.
Indie, Programming, GDC

Here's the game lineup for GDC 2016's Alt.Ctrl.GDC showcase  
by Staff [12.29.15]
Game Developers Conference 2016 organizers have chosen 20 games (out of over 100 submissions!) for next year's alt.ctrl.GDC, an on-site playable exhibit of alternative control schemes and games.
Console/PC, Social/Online, Indie, Design, GDC