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July 25, 2016
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July 25, 2016
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Updates » GDC
Spider dev shares environmental storytelling tips at GDC 2016  
by Staff [01.05.16]
As we get closer to GDC 2016, conference officials reveal a new talk from Tiger Style's Randy Smith (Spider: Rite of the Shrouded Moon about advanced environmental storytelling in game design.
Smartphone/Tablet, Indie, Design, GDC

GDC 2016: Limbo devs share tips on coding games with striking art styles  
by Staff [01.04.16]
At GDC 2016 a pair of Playdead graphics specialists will break down how the studio that made Limbo is actually coding the building blocks of a unique art style for its next game: Inside.
Indie, Programming, GDC

Here's the game lineup for GDC 2016's Alt.Ctrl.GDC showcase  
by Staff [12.29.15]
Game Developers Conference 2016 organizers have chosen 20 games (out of over 100 submissions!) for next year's alt.ctrl.GDC, an on-site playable exhibit of alternative control schemes and games.
Console/PC, Social/Online, Indie, Design, GDC

Attend GDC and learn how to draw great players to your F2P game  
by Staff [12.29.15]
At GDC 2016 F2P game metrics guru Dmitri Williams will explain how you can attract players to your game that will have a positive impact on both the overall play experience and your own monetization efforts.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, GDC

GDC 2016: Learn what makes Need for Speed's Autolog so compelling  
by Staff [12.28.15]
At GDC 2016 Criterion Games producer James Svensson will speak about what made the studio's Autolog system tick -- and why more developers should be studying it.
Console/PC, Social/Online, Design, GDC

GDC 2016: Learn to write great NPCs from 80 Days scribe Meg Jayanth  
by Staff [12.22.15]
As we get closer to GDC 2016, conference officials reveal a new talk from 80 Days writer Meg Jayanth about how to make games better by writing vivid, engaging NPCs.
Console/PC, Indie, Design, GDC

Come out to GDC 2016 and see how Campo Santo made the world of Firewatch  
by Staff [12.21.15]
As GDC 2016 draws nigh organizers announce a new talk from Campo Santo artist Jane Ng on how the studio designed the world of Firewatch.
Indie, Art, Design, GDC

Armello, Galak-Z and Soma join GDC 2016 Indie Summit lineup  
by Staff [12.18.15]
With GDC 2016 on the horizon, organizers run down a selection of can't-miss talks from developers of Armello, Soma, Galak-Z and more at the conference's Indie Games Summit.
Indie, Programming, Design, Production, GDC

Call of Duty: Black Ops III devs share lag-fighting tips at GDC 2016  
by Staff [12.17.15]
GDC officials highlight a fresh pair of great GDC 2016 talks from a Call of Duty: Black Ops III multiplayer engineer and a level design expert.
Console/PC, Social/Online, Programming, GDC

David Brevik will deconstruct Diablo in a GDC 2016 Classic Game Postmortem  
by Staff [12.16.15]
Diablo creator and veteran game designer David Brevik will be delivering a Classic Postmortem of Blizzard North's seminal action-RPG at GDC 2016 in March!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Come to GDC 2016 and learn how to teach game balance in schools 1
by Staff [12.16.15]
And that's not all -- GDC organizers also reveal a great talk surveying the backend technology options for your next F2P game in this fresh pair of GDC 2016 Summit session.
Console/PC, Social/Online, GDC

Hear how Bloodborne's music was made at GDC 2016  
by Staff [12.15.15]
With GDC 2016 coming up, organizers are excited to announce new talks for the show that will take you behind the music of Bloodborne and inside the chart-topping success of Dots.
Console/PC, Audio, GDC

Come out to GDC and see how World of Tanks hit it big with console F2P  
by Staff [12.10.15]
As GDC 2016 draws nigh organizers announce two new talks on the intricacies of composing music for Evolve and the challenges/rewards of porting World of Tanks to Xbox.
Console/PC, Business/Marketing, GDC

Inaugural VRDC talks offer insight from VR experts at HBO & Oculus  
by Staff [12.09.15]
GDC organizers reveal the first two talks for VRDC, the VR/AR developer conference that will take place next March alongside GDC 2016 in San Francisco.
VR, Programming, Art, Production, GDC

Come to GDC 2016 for expert advice on making music for mobile games  
by Staff [12.08.15]
We highlight a fresh pair of neat GDC 2016 talks about the practical challenges of making music and art for games from composer Winifred Phillips and a pair of physically-based game rendering experts.
Console/PC, Smartphone/Tablet, Art, Audio, Production, GDC

Attend GDC to see how a strong creative vision saved Darkest Dungeon  
by Staff [12.02.15]
GDC organizers reveal another pair of great GDC 2016 Summit session talks from the developers behind indie hits Darkest Dungeon and Mushroom 11.
Indie, Design, Production, GDC

GDC 2016 donates Summit passes to charitable venture Indie Giving  
by Staff [12.02.15]
GDC 2016 organizers reaffirm their partnership with the Indie Giving charity effort by donating 30 GDC 2016 Indie Games Summit tickets - contribute now to get your pass!
Indie, Business/Marketing, GDC

Come to GDC 2016 to get hard data on how crunch makes games worse 1
by Staff [12.01.15]
With GDC 2016 drawing closer, conference officials are pleased to announce details of two new talks on finding success in the game industry from longtime members Bob Bates and Paul Tozour.
Console/PC, Indie, Design, Production, GDC

Top designers share their personal techniques at GDC 2016  
by Staff [11.25.15]
As GDC 2016 approaches, organizers announce two new talks on game design and the importance of graphic design from veteran devs at studios like Ubisoft, Monolith, Insomniac and more.
Console/PC, Art, Design, GDC

Get inside the minds of Tom Clancy's The Division NPCs at GDC 2016  
by Staff [11.24.15]
GDC officials highlight a fresh pair of great GDC 2016 talks from the designers of Tom Clancy's The Division and a potent advocate for accessibility in game design.
Console/PC, Smartphone/Tablet, Programming, Design, GDC