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January 20, 2017
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Updates » GDC
Watch GDC speakers pitch their talks to you, in under a minute! 1
by Staff [03.03.16]
As GDC 2016 draws nigh, conference organizers want to make sure you don't miss out on hearing about some of the great talks taking place at the show -- direct from the speakers themselves!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Audio, Design, Production, GDC

GDC: Don't miss the creative, innovative Experimental Gameplay Workshop! 1
by Staff [03.03.16]
With less than two weeks remaining before GDC 2016, organizers share more details on the ever-popular Experimental Gameplay Workshop session led by Robin Hunicke and Daniel Benmergui.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

For GDC's 30th, game industry notables reflect on 30 years of making games  
by Staff [03.03.16]
Lori Cole, Tim Schafer, Chris Crawford, Palmer Luckey, Chelsea Howe and more game industry luminaries will reflect on 30 years of making games during a special Flash Backward session at GDC 2016!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Alt.Ctrl.GDC Showcase: Threadsteading  
by Joel Couture [03.03.16]
"We wanted to work on a game that would involve real time control on a quilting machine. The mechanics are inspired by the Empire Builder railroad-building games and territorial control board games."
Indie, Design, Production, GDC

Come to the GDC 2016 Game Career Seminar to kickstart your career  
by Staff [03.02.16]
GDC 2016 organizers highlight notable sessions in this year's Game Career Seminar, which features career guidance talks and advice from game industry veterans and successful newcomers alike.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Alt.Ctrl.GDC Showcase: Mike Lazer-Walker's Hello, Operator  
by John Bridgman [03.02.16]
Mike Lazer-Walker's time management sim casts players as a harried telephone operator manually connecting callers. It's controller is a vintage telephone switchboard with a daunting tangle of cables.
Indie, Audio, Design, Production, GDC

Attend GDC and see how cutting-edge math can make your game better  
by Staff [03.02.16]
From new tricks for dealing with randomness to algebraic game balancing and math solutions for enhancing jump physics, there's lots of great stuff at the GDC 2016 Math for Game Programmers tutorial.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, GDC

Alt.Ctrl.GDC Showcase: Le Chant du Cygne's Palimpseste  
by Joel Couture [03.01.16]
"Our headgear is a controller that enables players to change the color filter through which they look at the screen. Each filter transforms how the game world is perceived."
Console/PC, Indie, Audio, Design, Production, GDC

Get expert F2P game dev advice at the GDC 2016 Free to Play Summit  
by Staff [03.01.16]
With GDC 2016 drawing nigh, organizers share details on more great free-to-play game talks from the developers of Alphabear, The Walking Dead: No Man's Land and more.
Social/Online, Smartphone/Tablet, Design, GDC

Land a job interview at GDC 2016!  
by Staff [03.01.16]
Going to GDC 2016? You could qualify for on-site job interviews with major companies attending the show!
Business/Marketing, Recruitment, GDC

GDC 2016: Amazon & Unity show you how to better use their game engines  
by Staff [02.29.16]
Game Developers Conference organizers are excited to highlight some promising day-long sponsored developer days for GDC 2016 next month from Amazon and Unity about their respective game engines.
VR, Console/PC, Social/Online, Smartphone/Tablet, Production, GDC

Catch Valve sharing expert VR game programming tips at GDC 2016  
by Staff [02.29.16]
At GDC 2016 Valve's Alex Vlachos will demonstrate a cutting-edge technique developed by Valve for adaptively scaling fidelity to consistently maintain framerate in your VR games.
VR, Programming, GDC

Alt.Ctrl.GDC Showcase: Genualdi, Lam, and Yi's Crank Tank 2
by Chris Baker [02.26.16]
"Instead of moving around a joystick to drive a tank, players have to actually turn the tank's treads using a pair large hand cranks made out of 3/4'' Baltic birch wood."
Indie, Design, Production, Video, GDC

GDC: Learn why Supercell thinks quality is worth killing (games) for 2
by Staff [02.26.16]
With GDC 2016 around the corner, organizers want to give you a quick heads-up about a cool talk from a Supercell dev about why it's important for developers to know when, and how, to kill projects.
Console/PC, Social/Online, Smartphone/Tablet, Production, GDC

Check out these can't-miss expert VR talks during VRDC at GDC 2016  
by Staff [02.25.16]
With GDC 2016 right around the corner, organizers are proud to quickly highlight some of many great talks from Oculus, Epic and others at the inaugural Virtual Reality Developers Conference in March.
VR, Programming, Art, Audio, Design, Production, GDC

GDC Spotlight: Unity, Epic Games, Imagination Technologies  
by GDC Staff [02.24.16]
Game Developers Conference highlights major exhibitors who will be at the show. Check out this series, which includes Q&As with Unity, Epic Games, and Imagination Technologies.

GDC 2016: Spend a day sharpening your skills at the Technical Artist Bootcamp  
by Staff [02.24.16]
GDC 2016 organizers share a preview of the informative and intriguing sessions taking place during the day-long Technical Artist Bootcamp which helps kick off the conference next month.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, GDC

Stop by Mild Rumpus at GDC 2016 and play some charming indie games 1
by Staff [02.23.16]
Charming, quixotic indie video game showcase collective Wild Rumpus returns to GDC 2016 with games like Beeswing, Subway Adventure, Anatomically Incorrect Dinosaurs and more.
Indie, GDC

Hear real talk from fellow game makers at GDC's Indie Soapbox  
by Staff [02.23.16]
As the game industry prepares for GDC 2016 next month, organizers would like to quickly highlight one of the more exciting Independent Games Summit sessions: the perennially popular Indie Soapbox.
Indie, Design, GDC

Alt.Ctrl.GDC showcase: Sensible Object's Fabulous Beasts  
by Bryant Francis [02.23.16]
"Fabulous Beasts is a co-op game in which you build a tower of beast-shaped pieces on your tabletop. As you stack each one, it pops into a fabulous world on a connected tablet or smartphone."
Smartphone/Tablet, Indie, Design, Video, GDC