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January 24, 2017
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Updates » GDC
Apply now for the Amplifying New Voices program ahead of GDC 2017! 4
by Staff [01.11.17]
Organizers of the Game Developers Conference want to remind everyone that the deadline to apply (or nominate someone else) for the Amplifying New Voices bootcamp at GDC 2017 is next week!
Social/Online, GDC

All Systems No: Come to GDC 2017 and learn from Brigador's troubled launch  
by Staff [01.11.17]
At GDC 2017, Stellar Jockey's Hugh Monahan aims to break down all the details of what he calls the well-reviewed Brigador's "doomed release" in an easy hour.
Indie, Design, Business/Marketing, GDC

Shut Up & Sit Down is back at GDC 2017 with a board game bonanza  
by Staff [01.11.17]
Hunted and gathered by the minds behind Shut Up & Sit Down, this exhibit will once again offer GDC attendees a calm oasis where you can relax and play some of the best tabletop games of 2016.
Social/Online, GDC

Land a job interview at GDC 2017!  
by Staff [01.10.17]
Going to GDC 2017? You could qualify for on-site job interviews with major companies attending the show!
Business/Marketing, Recruitment, GDC

At GDC 2017, see how Square Enix merged fantasy with reality in Final Fantasy XV  
by Staff [01.10.17]
At GDC 2017 Square Enix will show how "a fantasy based on reality" came to be in the real world, and how a cohesive, coherent narrative was maintained in Final Fantasy XV amid swathes of information.
Console/PC, Design, GDC

Don't forget to register for GDC 2017 childcare if you're attending with kids!  
by Staff [01.09.17]
Game Developers Conference officials are excited to continue their partnership with leading childcare provider KiddieCorp to offer GDC 2017 attendees access to an on-site children's program.
Social/Online, GDC

Come to GDC 2017 for Blizzard's tips on helping players tell their own stories  
by Staff [01.09.17]
2017 Game Developers Conference organizers want to let you know about a great game design talk taking place at the show from Blizzard game director Eric Dodds that explores why player stories matter.
Console/PC, Design, GDC

Attend GDC 2017 and study how Gears of War 4 does more with less  
by Staff [01.06.17]
In his GDC 2017 talk on Gears of War 4's motion warping, The Coalition's Steven Dickinson will reveal the techniques & tech developed to increase flexibility and reduce scope on the AAA title.
Console/PC, Art, Production, GDC

Learn something new about game design at the GDC 2017 Board Game Design Day!  
by Staff [01.06.17]
GDC 2017 organizers share a preview of the cool sessions taking place at the new Board Game Design Day, a one-day deep dive into the art and science of designing non-electronic games.
Console/PC, Indie, Design, GDC

Come to the GDC 2017 AI Summit and get tips on making games smarter  
by Staff [01.05.17]
With GDC 2017 drawing nigh, organizers share details on some great talks from developers of Watch Dogs 2 and the high-powered Havok tech at the conference's AI Summit.
Console/PC, Programming, GDC

At GDC 2017 Epic shares tips on boosting player retention via good design  
by Staff [01.05.17]
In his GDC 2017 UX Summit talk, Epic's Jim Brown aims to dissect the basic emotions that drive everyone, and provide design techniques that help players keep enjoying -- and playing -- your game.
Console/PC, Design, GDC

GDC 2017 will host a Classic Game Postmortem of Civilization!  
by Staff [01.05.17]
Sid Meier and Bruce Shelley, a pair of game industry luminaries who have together shaped the history of game dev, will be delivering a Classic Game Postmortem on their landmark strategy game Civilization at GDC 2017!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Official GDC podcast returns with One Life Left, Gamasutra -- and now Twitch streaming!  
by Staff [01.04.17]
GDC x One Life Left is the official streaming video/podcast partner of GDC 2017, and so for the first time ever each of these shows will be appearing live on Twitch, right from the show floor! 
Console/PC, Indie, GDC

At GDC 2017 Naughty Dog will break down Uncharted 4's combat AI design  
by Staff [01.04.17]
At GDC 2017, Naughty Dog's Matthew Gallant will speak to the development process of Uncharted 4, and the lessons the team learned about partitioning control of the AI between design and engineering.
Console/PC, Art, Production, GDC

Inside, Overwatch & Firewatch lead GDC 2017 Choice Awards nominees!  
by Staff [01.04.17]
The 17th annual Game Developers Choice Awards nominees also include Pokemon Go, The Last Guardian and Dishonored 2 - with the winners to be revealed at GDC 2017 in February & March!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Come to GDC 2017 and learn how to write better, richer game characters  
by Staff [01.03.17]
At GDC 2017 Treachery in Beatdown City dev Shawn Allen will talk about how he approached creating dozens of characters of various ethnicities in a fictional NY, and how he too has stumbled. 
Console/PC, Indie, Serious, Design, GDC

At GDC 2017 you'll see how an FPS studio came to make Horizon: Zero Dawn  
by Staff [12.30.16]
Guerrilla Games' Dan Sumaili and Sander Van der Steen will be presenting a talk that deconstructs how the studio transitioned from linear tactical first person shooters to a vibrant open world RPG
Console/PC, Production, GDC

Reminder: Less than one month left to register early for GDC 2017  
by Staff [12.29.16]
With 3 weeks left until early registration for GDC 2017 ends January 18, conference organizers are encouraging anyone interested in attending to register now at the discounted rate.
Console/PC, Business/Marketing, GDC

Attend GDC 2017 and hear how Mafia III's soundtrack got the blues  
by Staff [12.28.16]
In their GDC 2017 session on "'Raising a Ruckus: Bringing the Blues to 'Mafia III'" composers Jesse Harlin and James Bonney will break down how Mafia III was scored.
Console/PC, Audio, GDC

Oxenfree dev shares tips on elevating game narratives at GDC 2017  
by Staff [12.27.16]
At GDC 2017, Night School Studio cofounder Sean Frankel will dive into the various design decisions that went into creating an acclaimed supernatural thriller rooted in communication and exploration. 
Indie, Design, GDC