Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 17, 2014
arrowPress Releases
December 17, 2014
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » GDC
Fight toxic online behavior with insight from Riot at GDC 2015 1
by Staff [11.26.14]
Riot's social systems expert Dr. Jeffrey Lin returns to GDC 2015 in March to share data that will help you meet the challenge of designing your games to inhibit toxic online player behavior.
Console/PC, Design, GDC

Learn how to build a game that can playtest itself at GDC 2015 1
by Staff [11.25.14]
Retro City Rampage developer Brian Provinciano believes it's a good idea to build your game on a deterministic engine that can play itself, and at GDC 2015 he'll show you how to pull it off.
Console/PC, Programming, GDC

F2P Summit returns to GDC with dev-focused talks from experts  
by Staff [11.25.14]
The field of free-to-play game design is here to stay, and GDC officials will once again host a series of frank talks on the topic from leading experts as part of the F2P Summit at GDC 2015.
Social/Online, Smartphone/Tablet, Business/Marketing, GDC

Learn about Assassin's Creed Unity's dynamic crowds at GDC 2015  
by Staff [11.24.14]
Ubisoft Montreal's AI and systems design ace Christine Blondeau will be speaking at GDC 2015 in March about precisely how the systemic crowd events of Assassin's Creed Unity were made.
Console/PC, Programming, GDC

See how Insomniac put the style in Sunset Overdrive at GDC 2015  
by Staff [11.21.14]
The post-apocalyptic punk rock style of Sunset Overdrive is one of the game's biggest draws, and Insomniac art director Jacinda Chew is coming to GDC 2015 in March to reveal how it came to be.
Console/PC, Art, GDC

Sharpen your game dev toolset with tips from Ubisoft at GDC 2015  
by Staff [11.19.14]
Ubisoft's David Lightbown believes the tools we use to make games could stand to be honed, and he's coming to GDC 2015 in March to show us how it's done.
Console/PC, Programming, GDC

Development realities of 'games as a service' revealed at GDC 1
by Staff [11.17.14]
The vague notion of "games as a service" is gaining traction in the industry; MunkyFun's Bethany Frank explains what LiveOps is and how developers use it to make better games at GDC 2015.
Smartphone/Tablet, Production, GDC

See how top F2P spenders are shaping our industry at GDC 2015  
by Staff [11.14.14]
Kongregate cofounder and CEO Emily Greer returns to the Game Developers Conference in March to share insight into the personalities, play patterns and spending habits of top F2P game spenders.
Social/Online, Smartphone/Tablet, Business/Marketing, GDC

See how Storm8 cooks up a successful mobile sim game at GDC 2015  
by Staff [11.12.14]
Storm8 game design chief Dan Scheidegger is coming to GDC 2015 to run down exactly what worked -- and what didn't -- during development of Restaurant Story 2.
Social/Online, Smartphone/Tablet, Design, GDC

How did Ubisoft take Assassin's Creed co-op? Find out at GDC 2015  
by Staff [11.11.14]
Assassin's Creed Unity launches this week, and one of its most unique features is a four-player cooperative multiplayer mode. Find out how it was made from a Ubisoft programmer at GDC 2015.
Console/PC, Programming, GDC

Learn how thatgamecompany recruits top talent at GDC 2015  
by Staff [11.07.14]
Thatgamecompany's Sunni Pavlovic has a truckload of experience finding and retaining top game dev talent, and she's coming to GDC 2015 to explain how she does it -- and how you can do it too.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

GDC's Experimental Gameplay Workshop needs your crazy prototypes  
by Staff [11.07.14]
The perennially popular Experimental Gameplay Workshop returns to GDC in 2015, and the event's organizers have issued a call for submissions of new "experimental" video games and prototypes.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

How do young people think about games? Find out at GDC 2015  
by Staff [11.05.14]
Well-known educator and author Rosalind Wiseman is teaming up with game industry personality Ashly Burch to tackle a challenging topic at GDC 2015: How do young people feel about modern video games?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

See how third-party developers can make your game better at GDC  
by Staff [11.04.14]
No matter how good your game is, CCP Games technical designer Blok-Andersen is betting it could probably be improved if you opened it up to third-party developers. At GDC 2015, he'll show you how.
Console/PC, Social/Online, Indie, Production, GDC

ALT.CTRL.GDC needs your one-of-a-kind alternative controller games!  
by John Polson [11.03.14]
The much-lauded ALT.CTRL.GDC is returning for GDC 2015, and seeking submissions until Dec. 23rd for one-of-a-kind game peripherals, contraptions and novelties which enhance game experiences.
Console/PC, Indie, Design, GDC

Learn how the Far Cry 4 team works so efficiently at GDC 2015  
by Staff [11.03.14]
Ubisoft engine architect Remi Quenin reveals how the Far Cry 4 team is developing a massive game for five different platforms without tearing their own (or each other's) hair out. Learn how at GDC 2015.
Console/PC, Production, GDC

Sunset Overdrive design challenges laid bare at GDC 2015  
by Staff [10.27.14]
GDC 2015 attendees have the opportunity to learn about the development of Sunset Overdrive from Insomniac game designer Liz England, who will speak at length during next year's March conference.
Console/PC, Design, GDC

Learn how to better run a studio at GDC 2015, with Jesse Schell  
by Staff [10.22.14]
Over the last 12 years, industry veteran Jesse Schell has kept his studio afloat and expanded it from a solo gig to a thriving enterprise. Now he's coming to GDC 2015 to explain how he does it.
Console/PC, Business/Marketing, GDC

Insomniac's engine chief shares tips on leading tech teams at GDC 2015  
by Staff [10.20.14]
Engine director Mike Acton is an expert on the topic, and in his "Great Management of Technical Leads" talk at GDC 2015 he'll lay out the entry-level expectations you need to know about.
Console/PC, Production, Business/Marketing, GDC

When quality comes before making money: Developing Monument Valley 3
by Brandon Sheffield [10.19.14]
Monument Valleycreator UsTwo is primarily a UI and design firm, working for clients. They don't usually make games. But Monument Valley, the company's third game, sold over 1 million copies.
Smartphone/Tablet, Design, Video, GDC, GDC China