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May 31, 2016
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May 31, 2016
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Updates » GDC
Virtual reality doesn't have to be antisocial - it can even be collaborative  
by Simon Parkin [03.14.16]
"VR is normally quite isolating but when you’re surrounded by allies it feels comforting and collaborative," says Katie Goode, creative director at Triangular Pixels.
VR, Design, GDC

Finding the fun in bomb defusal with Keep Talking and Nobody Explodes  
by Alex Wawro [03.14.16]
As part of the Independent Games Summit at GDC today, Steel Crate Games’ Ben Kane took the stage to share some insight into the development of Keep Talking and Nobody Explodes.
Indie, Design, GDC

Alt.CTRL.GDC showcase: Little Book  
by Chris Baker [03.14.16]
"This VR game places you back in your childhood, when you were trying to read under your duvet with a flashlight. As you progress through the pages, you will be plunged into a frightening world!"
Indie, Art, Design, Production, Video, GDC

Women in VR talk business and diversity in a burgeoning tech industry  
by Simon Parkin [03.14.16]
Sports and education are two of the key areas in which both individuals and companies can become successful in virtual reality today, ahead of the impending launch of the major headsets later this year.
VR, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

When good games go bad, devs share lessons learned from failure 2
by Alex Wawro [03.14.16]
Making games is hard. Today at GDC, game devs Paul Kilduff-Taylor, Chaim Gingold and Joe Mirabello shared lessons learned from when they tried to make great games -- and failed.
Console/PC, Indie, Design, Production, GDC

Alt.Ctrl.GDC Showcase: Disc Jockey Jockey  
by Alex Wawro [03.14.16]
"Disc Jockey Jockey is what happened when I tried to involve the player in [radio]," says creator Tim Knowlton. "The game provides the voices and the player puts them on the air."
Indie, Audio, Design, Production, Video, GDC

Play any game in virtual reality using Valve's SteamVR Desktop Theater  
by Chris Kerr [03.14.16]
Over the weekend Valve lifted the lid on SteamVR Desktop Theater Mode, a virtual reality app that'll give Steam users the ability to access and play their entire game library through VR.
VR, Console/PC, GDC

Follow Gamasutra's GDC 2016 event coverage!  
by Staff [03.14.16]
Gamasutra will have reporters at the Moscone Center in San Francisco bringing you live coverage from GDC 2016. Stay up to date via our event coverage page.
Sponsored Article, GDC

Alt.Ctrl.GDC Showcase: Jerrytron's Please Stand By  
by Alex Wawro [03.11.16]
Game designers Jerry Belich and Victor Thompson have used a classic 1951 Capehart TV to house their touchy-feely game Please Stand By. Here, they explain to Gamasutra precisely how -- and why.
Indie, Audio, Design, Production, Video, GDC

GDC 2016: The organizers' lecture recommendations for press  
by Simon Carless [03.11.16]
For the benefit of press that might not have spotted them yet, and for those people who want to see some of the 'newsier' (and some of the worthwhile and less news-y) talks at GDC next week.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Alt.CTRL.GDC showcase: Triband's Suck My Rainbow  
by Kris Graft [03.11.16]
"We found an old vacuum cleaner in a closet. It has a huge appetite, and it only eats rainbows! That was lucky, since we were on the lookout for some kind of alternative game controller to take to GDC."
Indie, Design, Production, Video, GDC

Alt.CTRL.GDC showcase: Planet Licker 1
by Kris Graft [03.11.16]
In this game, the controller is a USB gamepad with three popsicles attached to it. Use your tongue to propel your space monster through space, avoiding obstacles and eating planets as you go!
Indie, Design, Production, Video, GDC

Watch Nathan Vella & Robin Hunicke host the IGF & GDC awards next week  
by Staff [03.11.16]
Capybara Games' Nathan Vella returns this year to host the IGF awards, and Funomena co-founder Robin Hunicke makes her debut as host of the 16th annual Game Developers Choice Awards!
Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Nite to Unite charity gala tickets still available for GDC attendees  
by Staff [03.11.16]
With GDC 2016 next week, organizers would like to quickly remind attendees that they can still get tickets to next week's Nite to Unite charity gala -- at a discount!
Console/PC, Business/Marketing, GDC

Alt.Ctrl.GDC Showcase: Octobo  
by Alex Wawro [03.10.16]
"Octobo is a reactive plush octopus toy that comes with a storybook. As parents and children read the book together, they discover what Octobo wants...interact with Octobo, and see him respond."
Console/PC, Design, Production, Business/Marketing, Video, GDC

Alt.Ctrl.GDC showcase: Killigan Industries' Operator  
by John Bridgman [03.10.16]
"It's a game in which players use a touchtone telephone to connect with a customer support line to simulate the convenience and fun of navigating an automated phone menu for several minutes at work."
Indie, Design, Production, Video, GDC

A GDC survival guide for indies and first-timers 12
by Gamasutra Community [03.10.16]
"Game Developers Conference in San Francisco is the most important industry event of the year; everybody is there. It also demands so much mental and physical resources from you to both prepare and shine at the event."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Alt.CTRL.GDC Showcase: Alejandra Molina's Ziff  
by Joel Couture [03.10.16]
"Ziff is a physical toy that you can build and then play with on screen. By configuring the toy, you define the abilities your character has in the game, helping her adapt to the environment."
Indie, Design, Production, Video, GDC

Game Developers Conference 2016: Reasons to be cheerful  
by Gamasutra Community [03.10.16]
So, it’s 2016 already, and the 30th edition of Game Developers Conference is rolling towards us pleasantly, imposingly, but inexorably. Here's some tips for interesting happenings at the event...
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

PSA: Know your GDC Code of Conduct!  
by Staff [03.10.16]
The 30th edition of GDC is happening next week, so GM of GDC events and all-around Boss Lady Meggan Scavio stops by to detail the official code of conduct for GDC and all of its related events.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC