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August 27, 2016
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August 27, 2016
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Updates » GDC
Unity Collaborate online workflow tool enters closed beta 1
by Christian Nutt [03.15.16]
Unity aims to make it easier for multi-person teams to work, even remotely, with robust new suite of collaboration tools now available in a beta stage.
Console/PC, Smartphone/Tablet, Indie, Production, GDC

Unity adds certification program for developers  
by Christian Nutt [03.15.16]
The engine company has begun offering certifications for Unity developers, mirroring the enterprise tech industry.
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Business/Marketing, GDC

Twitch to help devs create games perfect for streaming  
by Chris Kerr [03.15.16]
Twitch has lifted the lid on a new initiative called "Developer Success" - a new program that encourages developers to implement a 'Stream First' approach to game design. 
Production, Business/Marketing, GDC

Werewolves Within: How Ubisoft adapted a tabletop classic for VR  
by Alex Wawro [03.15.16]
"We wanted to try & capture this social experience you get from playing games around the table, especially social deduction games," said Ubisoft Red Storm's David Votypka. The result is worth studying.
VR, Design, Production, GDC

Video: Watch Unity's GDC 2016 opening presentation right here  
by Chris Kerr [03.15.16]
Unity is kicking off its GDC today with a special live event all the way from San Francisco, which you can watch in just under 20 minutes via the magic of livestreaming.
Video, GDC

Autodesk expands Stingray VR support and streamlines Maya character creation  
by Christian Nutt [03.15.16]
Autodesk is looking to give its developers more ways to create by advancing its toolset with updates to its Stingray game engine and Maya animation and modelling software.
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Business/Marketing, GDC

Lessons of VR level design learned from I Expect You To Die 1
by Chris Baker [03.15.16]
In the GDC talk 'Lessons Learned from I Expect You To Die,' Shawn Patton of Schell Games talked about unique VR prototyping techniques his team has developed.
VR, Console/PC, Indie, Design, Production, Video, GDC

GDC Highlights: VR demand, strange lives, and indie design tips  
by Bryant Francis [03.14.16]
On Day 1 of GDC, we break down some of the biggest highlights and lesson learned at the annual developer conference.
VR, Console/PC, Indie, Serious, Programming, Art, Design, Production, GDC

Virtual reality doesn't have to be antisocial - it can even be collaborative  
by Simon Parkin [03.14.16]
"VR is normally quite isolating but when you’re surrounded by allies it feels comforting and collaborative," says Katie Goode, creative director at Triangular Pixels.
VR, Design, GDC

Finding the fun in bomb defusal with Keep Talking and Nobody Explodes  
by Alex Wawro [03.14.16]
As part of the Independent Games Summit at GDC today, Steel Crate Games’ Ben Kane took the stage to share some insight into the development of Keep Talking and Nobody Explodes.
Indie, Design, GDC

Alt.CTRL.GDC showcase: Little Book  
by Chris Baker [03.14.16]
"This VR game places you back in your childhood, when you were trying to read under your duvet with a flashlight. As you progress through the pages, you will be plunged into a frightening world!"
Indie, Art, Design, Production, Video, GDC

Women in VR talk business and diversity in a burgeoning tech industry  
by Simon Parkin [03.14.16]
Sports and education are two of the key areas in which both individuals and companies can become successful in virtual reality today, ahead of the impending launch of the major headsets later this year.
VR, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

When good games go bad, devs share lessons learned from failure 2
by Alex Wawro [03.14.16]
Making games is hard. Today at GDC, game devs Paul Kilduff-Taylor, Chaim Gingold and Joe Mirabello shared lessons learned from when they tried to make great games -- and failed.
Console/PC, Indie, Design, Production, GDC

Alt.Ctrl.GDC Showcase: Disc Jockey Jockey  
by Alex Wawro [03.14.16]
"Disc Jockey Jockey is what happened when I tried to involve the player in [radio]," says creator Tim Knowlton. "The game provides the voices and the player puts them on the air."
Indie, Audio, Design, Production, Video, GDC

Play any game in virtual reality using Valve's SteamVR Desktop Theater  
by Chris Kerr [03.14.16]
Over the weekend Valve lifted the lid on SteamVR Desktop Theater Mode, a virtual reality app that'll give Steam users the ability to access and play their entire game library through VR.
VR, Console/PC, GDC

Follow Gamasutra's GDC 2016 event coverage!  
by Staff [03.14.16]
Gamasutra will have reporters at the Moscone Center in San Francisco bringing you live coverage from GDC 2016. Stay up to date via our event coverage page.
Sponsored Article, GDC

Alt.Ctrl.GDC Showcase: Jerrytron's Please Stand By  
by Alex Wawro [03.11.16]
Game designers Jerry Belich and Victor Thompson have used a classic 1951 Capehart TV to house their touchy-feely game Please Stand By. Here, they explain to Gamasutra precisely how -- and why.
Indie, Audio, Design, Production, Video, GDC

GDC 2016: The organizers' lecture recommendations for press  
by Simon Carless [03.11.16]
For the benefit of press that might not have spotted them yet, and for those people who want to see some of the 'newsier' (and some of the worthwhile and less news-y) talks at GDC next week.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Alt.CTRL.GDC showcase: Triband's Suck My Rainbow  
by Kris Graft [03.11.16]
"We found an old vacuum cleaner in a closet. It has a huge appetite, and it only eats rainbows! That was lucky, since we were on the lookout for some kind of alternative game controller to take to GDC."
Indie, Design, Production, Video, GDC

Alt.CTRL.GDC showcase: Planet Licker 1
by Kris Graft [03.11.16]
In this game, the controller is a USB gamepad with three popsicles attached to it. Use your tongue to propel your space monster through space, avoiding obstacles and eating planets as you go!
Indie, Design, Production, Video, GDC