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January 19, 2017
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Updates » GDC
See Naughty Dog deconstruct Uncharted 4's physics animation at GDC 2017  
by Staff [11.25.16]
At GDC 2017 next year, Naughty Dog technical animator Michal Mach will reveal how its remarkable physics-driven animation systems came together. Don't miss it!
Console/PC, Art, GDC

Come to GDC 2017 and learn to craft better sex scenes in games 3
by Staff [11.24.16]
At GDC 2017, narrative designer Michelle Clough will explore challenges that come with crafting believable, meaningful sex scenes in games. It promises to be a great talk, so don't miss it!
Console/PC, Indie, Design, GDC

Catch CCP sharing findings from EVE Online's citizen science at GDC 2017  
by Staff [11.23.16]
At GDC 2017 next year, CCP Games will share the one-year findings of 'Project Discovery', the EVE Online-integrated research effort that's become one of the largest citizen science projects of 2016.
Social/Online, Production, GDC

Get smart, cost-effective indie game marketing & PR tips at GDC 2017!  
by Staff [11.22.16]
In his GDC 2017 talk, indie game PR/marketing expert Chris Dwyer will arm indie developers with limited financial, mental and time budgets with good (and efficient) marketing & PR strategies.
Indie, Business/Marketing, GDC

Come to GDC 2017 for pragmatic tips on curbing toxic behavior in your game  
by Staff [11.21.16]
How can we make game communities better? At the 2017 Game Developers Conference, Two Hat/Community Sift chief Chris Priebe will explore the topic in a talk on "Trolls: The Cost of Doing Nothing."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

At GDC 2017, get a behind-the-scenes look at composing music for Doom  
by Staff [11.18.16]
In his GDC 2017 session on "Doom: Behind the Music," composer Mick Gordon will delve into the composition, production and creative philosophies behind the hell-raising 2016 game soundtrack.
Console/PC, Audio, GDC

Learn to close down your game's community gracefully at GDC 2017  
by Staff [11.17.16]
At GDC 2017 next year, Lionbridge Game Services' Chloe Swain will share what she's learned about bringing game communities to a dignified close so you maintain fans' goodwill and your own legacy.
Social/Online, Business/Marketing, GDC

Submit your weird prototypes to the GDC 2017 Experimental Gameplay Workshop!  
by Staff [11.16.16]
The folks behind GDC 2017's Experimental Gameplay Workshop are calling for submissions of your interesting new (and playable!) video game prototypes. The more intriguing and experimental, the better!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

At GDC 2017, a Madden dev shares tips on making your game more accessible  
by Staff [11.16.16]
At GDC 2017 EA Sports' own Karen Stevens will break down, in practical terms, exactly how (and why) you can make your game more accessible, citing examples from Madden NFL 17.
Console/PC, Design, GDC

Come to GDC 2017 for practical insight on contract law for game devs  
by Staff [11.15.16]
Games lawyer Chris Reid returns to the Game Developers Conference next year to deliver a talk titled, appropriately enough, "Practical Contract Law 201 for Indie Developers: Moderately Scary Edition."
Console/PC, Indie, Business/Marketing, GDC

30 common game pitching mistakes will be explained at GDC 2017  
by Staff [11.14.16]
At GDC 2017, a senior Sony Santa Monica designer who has heard hundreds of game pitches will describe 30 annoying or counter-productive things you should avoid when pitching your game to a publisher.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Forecasting your mobile game's revenue is key -- learn how at GDC 2017  
by Staff [11.10.16]
At GDC 2017, Iron Horse Games chief Mike Gordon will break down why game forecasting is a critical part of game dev and dig into why many devs skip this step or are too intimidated to even try it.
Smartphone/Tablet, Business/Marketing, GDC

Come to GDC for a behind-the-scenes look Frostbite's rendering tech  
by Staff [11.09.16]
At GDC next year, Frostbite engineer Yuriy O'Donnell will shed light on how EA's' multipurpose engine efficiently handles the rendering challenges that come with supporting a wide gamut of games.
Console/PC, Programming, GDC

Get VR game dev advice from VR veteran Jesse Schell at GDC 2017  
by Staff [11.08.16]
Jesse Schell has been teaching VR game design for over a decade, and as part of the special VRDC @ GDC next year he'll be delivering a talk entitled "Lessons Learned from a Thousand Virtual Worlds."
VR, Design, GDC

Learn to create great characters for your game franchise at GDC 2017! 1
by Staff [11.03.16]
In his GDC 2017 Game Narrative Summit talk on "Creating Franchise Characters," veteran game dev Bob Bates will look at what great franchise characters have in common -- and how you can make your own.
Console/PC, Design, GDC

Get tips on maximizing the life of 'midcore' mobile games at GDC 2017  
by Staff [11.02.16]
Using data from the Kongregate portfolio, Kongregate's own Tammy Levy will give you practical advice on maximizing the life (and lifetime value) of your mobile game at GDC 2017!
Smartphone/Tablet, Business/Marketing, GDC

Attend GDC 2017 for a behind-the-scenes look at Titanfall 2's textures  
by Staff [10.31.16]
At GDC 2017 Respawn will give a rare look at their approach to efficient texture streaming in Titanfall 2, including their preprocess, their pipeline, useful tools and lessons learned. Don't miss it!
Console/PC, Art, Production, GDC

Raph Koster explores what AR/VR devs can learn from MMOs at GDC 2017!  
by Staff [10.26.16]
In his GDC 2017 Design track talk on "'Still Logged In: What AR and VR Can Learn From MMOs," Koster will talk about the social and ethical implications of turning the real world into a virtual world.
Social/Online, Design, GDC

Come out to GDC, learn to maximize player engagement and avoid disaster!  
by Staff [10.21.16]
Registration is now open for GDC 2017, so conference organizers would like to let you know about some of the great talks about the art and business of game design that are taking place at the big conference next year.
Console/PC, Social/Online, Business/Marketing, GDC

Apply now to be a Conference Associate at GDC 2017!  
by Staff [10.14.16]
GDC is now accepting applications for the GDC 2017 Conference Associate program from now until December 23rd! Associates will receive a pass to the show in exchange for about 25 hours of work. Apply today!
Console/PC, GDC