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November 24, 2014
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November 24, 2014
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Updates » GDC
'Plot is overrated': Game narrative is all about your characters 22
by Mike Rose [03.17.14]
"Plot is highly overrated... focus on character." - Tom Abernathy, narrative lead at Riot Games, and Richard Rouse III of Microsoft Game Studios, discuss structure for narrative in video games.
Console/PC, Design, GDC

'Beware The Hidden Costs Of Running A Successful Kickstarter' 1
by Simon Parkin [03.17.14]
Running a successful Kickstarter campaign can incur a tremendous personal cost. So said Steve Swink in a candid talk delivered at GDC in San Francisco this afternoon.
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC

From AAA to academia: What industry veterans have learned 1
by Leigh Alexander [03.17.14]
Brenda Romero, John Romero, Warren Spector and Richard Lemarchand are all veteran game designers who became educators. On a panel, the four talked about the unique challenges and opportunities.
Console/PC, Social/Online, Indie, Serious, Programming, Design, Student/Education, GDC

Wooga forms new studio, explores new spaces, new territories  
by Christian Nutt [03.17.14]
Now that it's made a successful pivot to a mobile-first strategy, with 70 percent of revenue coming from its smartphone games, Wooga is looking to expand its horizons.
Social/Online, Smartphone/Tablet, Business/Marketing, GDC

Vlambeer's Performative Game Development - the way of the future 1
by Brandon Sheffield [03.17.14]
Vlambeer discusses their take on "performative development" - transparent, fan-friendly development in front of a livestreamed, early access audience.
Console/PC, Indie, Production, Business/Marketing, GDC

The value of making games that go beyond 'fun' 5
by Alex Wawro [03.17.14]
Ubisoft's Hugo Giard and Jill Murray opened the GDC 2014 Narrative Summit with a frank talk about how games can -- and should -- tackle complicated topics like slavery.
Console/PC, Design, GDC

Postmortem: 'The many mistakes we made while making Little Inferno' 1
by Mike Rose [03.17.14]
Kicking off the IGS this morning, Tomorrow Corporation's Kyle Gray talked candidly about the development, launch and marketing issues behind 2012 fireplace simulator Little Inferno.
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing, GDC

Castlevania maestro Koji Igarashi strikes out on his own 10
by Christian Nutt [03.17.14]
The developer most closely associated with the "metroidvania" genre has left Konami to found his own independent studio.
Console/PC, Indie, Business/Marketing, GDC

Google Play Games service levels up with cross-platform multiplayer and more 6
by Christian Nutt [03.17.14]
The SDK's functionality is being upgraded significantly, and lead product manager Greg Hartrell walks Gamasutra through the upgrades.
Social/Online, Smartphone/Tablet, Programming, GDC

Level Design In A Day bootcamp returns to GDC 2014  
by GDC Staff [03.14.14]
GDC 2014 staff highlight one of many bootcamps and tutorials happening during next week's conference, featuring speakers from Bethesda, Naughty Dog and Epic Games.
Console/PC, Indie, Design, GDC

Mark Cerny and Mike Capps kick off GDC 2014 next week  
by GDC Staff [03.14.14]
Check out a few select GDC 2014 talks that exemplify the breadth and depth of the conference programming, especially the Main Conference show opener: a Flash Forward session headlined by Mark Cerny and Mike Capps.
Console/PC, Indie, Design, Production, GDC

For Gone Home's designer, 'what is a game?' is a question worth exploring Exclusive 94
by Kris Graft [03.14.14]
Steve Gaynor knew his debut title, Gone Home, wouldn’t appeal to everyone. What he didn't know was how it would become so ingrained in the discussion of what a video game actually is.
Console/PC, Indie, Design, Exclusive, GDC

GDC 2014 reveals full lineup of exhibits and interactive spaces  
by GDC Staff [03.13.14]
Don't miss some of the highlights of the Game Developers Conference 2014 show floors this year, including a videogame-themed quiz show, the Indie MEGABOOTH Showcase and the alt.ctrl.GDC alternative controller exhibit.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

GDC 2014 talks feature experimental games, Sony tech, #1ReasonToBe  
by GDC Staff [03.12.14]
We highlight talks that exemplify the breadth and depth of GDC 2014, from the #1ReasonToBe panel to an experimental gameplay workshop and a presentation from Sony about innovative hardware design.
Console/PC, Indie, Programming, Design, Production, GDC

Reminder: Know your GDC 2014 Code of Conduct 1
by GDC Staff [03.11.14]
Meggan Scavio, GM of GDC events and all-around Boss Lady, takes a moment to detail the official code of conduct for GDC and all of its related events.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Wild Rumpus reveals 'Mild Rumpus' game lineup for GDC 2014  
by GDC Staff [03.11.14]
GDC is excited to announce that indie video game showcase collective Wild Rumpus is returning to GDC 2014 with games like Hohokum, Quadrilateral Cowboy and more.
Console/PC, Indie, Business/Marketing, GDC

What are your standout #GDCmemories? Share them on Twitter!  
by GDC Staff [03.10.14]
Game Developers Conference 2014 is just around the corner -- but before we kick off a week’s worth of learning, sharing, and networking, let’s all take a minute to share some standout #GDCmemories.
Video, GDC

GDC 2014 features talks on Japanese indies, Xbox, Lucasfilm Games  
by GDC Staff [03.10.14]
Show organizers highlight a variety of the conference's best sessions, from a fireside chat with Xbox's Marc Whitten to a look back at the legacy of a classic studio and a look forward to the future of Japanese indie development.
Console/PC, Indie, Design, Business/Marketing, GDC

PlayStation's software boss and the creator of the Move together in new GDC talk 2
by Kris Graft [03.07.14]
Game Developers Conference has just confirmed a vendor session from Sony Computer Entertainment America that you’ll want to keep an eye on.
Console/PC, Programming, GDC

Rant Apocalypse and Microtalks sessions return to GDC 2014  
by GDC Staff [03.07.14]
Conference organizers share more details on Ryan Payton's talk about the design challenges of developing Republique, as well as the perennially popular Rant Apocalypse and GDC Microtalks sessions.
Console/PC, Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing, GDC