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February 24, 2017
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Updates » GDC
Come to GDC 2017 for Blizzard's tips on helping players tell their own stories  
by Staff [01.09.17]
2017 Game Developers Conference organizers want to let you know about a great game design talk taking place at the show from Blizzard game director Eric Dodds that explores why player stories matter.
Console/PC, Design, GDC

Attend GDC 2017 and study how Gears of War 4 does more with less  
by Staff [01.06.17]
In his GDC 2017 talk on Gears of War 4's motion warping, The Coalition's Steven Dickinson will reveal the techniques & tech developed to increase flexibility and reduce scope on the AAA title.
Console/PC, Art, Production, GDC

Learn something new about game design at the GDC 2017 Board Game Design Day!  
by Staff [01.06.17]
GDC 2017 organizers share a preview of the cool sessions taking place at the new Board Game Design Day, a one-day deep dive into the art and science of designing non-electronic games.
Console/PC, Indie, Design, GDC

Come to the GDC 2017 AI Summit and get tips on making games smarter  
by Staff [01.05.17]
With GDC 2017 drawing nigh, organizers share details on some great talks from developers of Watch Dogs 2 and the high-powered Havok tech at the conference's AI Summit.
Console/PC, Programming, GDC

At GDC 2017 Epic shares tips on boosting player retention via good design  
by Staff [01.05.17]
In his GDC 2017 UX Summit talk, Epic's Jim Brown aims to dissect the basic emotions that drive everyone, and provide design techniques that help players keep enjoying -- and playing -- your game.
Console/PC, Design, GDC

GDC 2017 will host a Classic Game Postmortem of Civilization!  
by Staff [01.05.17]
Sid Meier and Bruce Shelley, a pair of game industry luminaries who have together shaped the history of game dev, will be delivering a Classic Game Postmortem on their landmark strategy game Civilization at GDC 2017!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Official GDC podcast returns with One Life Left, Gamasutra -- and now Twitch streaming!  
by Staff [01.04.17]
GDC x One Life Left is the official streaming video/podcast partner of GDC 2017, and so for the first time ever each of these shows will be appearing live on Twitch, right from the show floor! 
Console/PC, Indie, GDC

At GDC 2017 Naughty Dog will break down Uncharted 4's combat AI design  
by Staff [01.04.17]
At GDC 2017, Naughty Dog's Matthew Gallant will speak to the development process of Uncharted 4, and the lessons the team learned about partitioning control of the AI between design and engineering.
Console/PC, Art, Production, GDC

Inside, Overwatch & Firewatch lead GDC 2017 Choice Awards nominees!  
by Staff [01.04.17]
The 17th annual Game Developers Choice Awards nominees also include Pokemon Go, The Last Guardian and Dishonored 2 - with the winners to be revealed at GDC 2017 in February & March!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Come to GDC 2017 and learn how to write better, richer game characters  
by Staff [01.03.17]
At GDC 2017 Treachery in Beatdown City dev Shawn Allen will talk about how he approached creating dozens of characters of various ethnicities in a fictional NY, and how he too has stumbled. 
Console/PC, Indie, Serious, Design, GDC

At GDC 2017 you'll see how an FPS studio came to make Horizon: Zero Dawn  
by Staff [12.30.16]
Guerrilla Games' Dan Sumaili and Sander Van der Steen will be presenting a talk that deconstructs how the studio transitioned from linear tactical first person shooters to a vibrant open world RPG
Console/PC, Production, GDC

Reminder: Less than one month left to register early for GDC 2017  
by Staff [12.29.16]
With 3 weeks left until early registration for GDC 2017 ends January 18, conference organizers are encouraging anyone interested in attending to register now at the discounted rate.
Console/PC, Business/Marketing, GDC

Attend GDC 2017 and hear how Mafia III's soundtrack got the blues  
by Staff [12.28.16]
In their GDC 2017 session on "'Raising a Ruckus: Bringing the Blues to 'Mafia III'" composers Jesse Harlin and James Bonney will break down how Mafia III was scored.
Console/PC, Audio, GDC

Oxenfree dev shares tips on elevating game narratives at GDC 2017  
by Staff [12.27.16]
At GDC 2017, Night School Studio cofounder Sean Frankel will dive into the various design decisions that went into creating an acclaimed supernatural thriller rooted in communication and exploration. 
Indie, Design, GDC

See Deus Ex: Mankind Divided's Breach mode deconstructed at GDC 2017 1
by Staff [12.26.16]
Heads up, game makers: 2017 Game Developers Conference organizers are happy to announce that Eidos Montreal will be backing a neat talk at the show about Deus Ex: Mankind Divided's unique Breach mode.
Console/PC, Social/Online, Design, Production, GDC

Come to GDC 2017 and hear how Gears of War 4's cutting-edge audio was crafted  
by Staff [12.23.16]
At GDC 2017 Microsoft's Nikunj Raghuvanshi and John Tennant will break down Project Triton, which debuted in Gears of War 4 to deliver detailed scene-dependent wave acoustics in games.
Console/PC, Programming, Audio, GDC

GDC Pitch returns to GDC 2017 to help GDC Play devs hone their pitch skills!  
by Staff [12.22.16]
The GDC Play and 'Best in Play' awards return for GDC 2017 in San Francisco, and 10 GDC Play exhibitors will once again have the chance to get pitch training and pitch their games in front of a live audience for prizes.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

What's the best way to teach game design? Find out at GDC 2017!  
by Staff [12.22.16]
Marko Suvajdzic is an experienced game design educator and at GDC next year he'll be sharing some critical lessons learned about trying to teach game design in person, or online, or asynchronously.
Console/PC, Indie, GDC

Here's the lineup of games playable at GDC 2017's Alt.Ctrl.GDC showcase!  
by Staff [12.21.16]
Game Developers Conference 2017 organizers have once again selected 20 great, one-of-a-kind games for next year's alt.ctrl.GDC, an on-site playable exhibit of alternative control schemes and games.
Indie, Design, GDC

See Guerrilla deconstruct Horizon: Zero Dawn's traversal mechanics at GDC 2017!  
by Staff [12.21.16]
At GDC 2017 Guerrilla Games' Paul Van Grinsven will break down the mechanics of how protagonist Aloy traverses a multi-faceted open world. Don't skip it!
Console/PC, Programming, Design, GDC