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August 21, 2014
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August 21, 2014
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Updates » GDC
GDC 2014 expo floors include emerging indies, industry giants  
by GDC Staff [03.05.14]
Don't miss some of the highlights of the Game Developers Conference 2014 show floors this year, including a bevy of great exhibitors, the excellent GDC Play showcase and the alt.ctrl.GDC alternative controller exhibit.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Deathmatch with John Romero, Table Draw join GDC 2014  
by GDC Staff [03.04.14]
Conference organizers highlight a few notable interactive spaces that will be part of GDC 2014, including the "Deathmatch with John Romero" PC gaming area and GDC's tablet-focused Table Draw exhibit.
Console/PC, Business/Marketing, GDC

New GDC 2014 Summit talks are all about the power of community  
by GDC Staff [03.04.14]
GDC organizers highlight more noteworthy Summit talks during the upcoming conference that are aimed at helping attendees better understand and utilize their playerbase.
Console/PC, Smartphone/Tablet, Design, GDC

New GDC 2014 Career Center offers fresh networking opportunities  
by GDC Staff [03.03.14]
Show organizers highlight the updated GDC Career Center, which offers sessions and meeting opportunities to help new and seasoned developers alike kickstart their careers in the game industry.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC

Koji Igarashi, Taro Yoko and more will speak at GDC 2014  
by GDC Staff [03.03.14]
GDC organizers highlight talks featuring Castlevania designer Koji Igarashi speaking about the design of Metroidvania games, Taro Yoko talking about making weird games for weird people, and more.
Console/PC, Indie, Design, GDC

Audience Award voting for 2014 GDCAs and IGF awards ends tomorrow  
by GDC Staff [02.28.14]
Vote now if you haven't yet, and don't miss the excellent reminder videos recorded by some of the developers whose games are nominated for either an Audience Award in either category.
Console/PC, Indie, Production, GDC

GDC Play 2014 'Best in Play' award winners announced  
by GDC Staff [02.28.14]
GDC organizers have revealed 'Best in Play' awards for exhibitors in the on-site GDC Play 2014 event, honoring unique games like Rollers of the Realm and Land 52.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, GDC

GDC 2014 features sponsored talks by Oculus, Sony, Microsoft and more  
by GDC Staff [02.28.14]
GDC organizers highlight a few notable, potentially interesting sponsored sessions from Sony, Microsoft, Oculus VR, and other influential companies.
Console/PC, Smartphone/Tablet, Business/Marketing, GDC

Xbox's Marc Whitten sits down for a fireside chat at GDC 2014  
by GDC Staff [02.27.14]
Xbox chief product officer Marc Whitten will join Gamasutra Editor-In-Chief Kris Graft onstage at GDC 2014 to have a candid, relatively informal fireside chat about all things Xbox.
Console/PC, Business/Marketing, GDC

GDC 2014 adds Summit sessions from Crytek, Ninja Metrics and more  
by GDC Staff [02.27.14]
GDC organizers highlight a few more noteworthy Summit sessions for the upcoming March conference that will help you better understand your players, satisfy their needs and reap the benefits.
Social/Online, Smartphone/Tablet, Design, Business/Marketing, GDC

Mark Cerny, Mike Capps headline GDC 2014 'Flash Forward' session  
by GDC Staff [02.26.14]
GDC organizers highlight the third annual "Flash Forward" session, emcee'd by Mark Cerny and Mike Capps, which gives select GDC speakers an opportunity to present a rapid-fire sumamry of their talk.
Console/PC, Indie, Production, GDC

New GDC 2014 Advocacy talks cover the Fukushima Game Jam and more 1
by GDC Staff [02.26.14]
GDC organizers highlight a few notable Advocacy talks, including a panel about fostering video game culture through events, a frank discussion of how young male psychology affects the industry, and more.
Console/PC, Indie, Design, Production, Business/Marketing, GDC

New GDC 2014 Summit sessions feature Antichamber, Infinity Blade  
by GDC Staff [02.25.14]
Conference organizers highlight a few more notable GDC 2014 sessions, including an Antichamber postmortem from creator Alexander Bruce and a behind-the-scenes look at how ChAIR Entertainment created Infinity Blade.
Console/PC, Smartphone/Tablet, Indie, Design, Production, GDC

GDC 2014 Bootcamps & Tutorials include talks on Halo 4, Ryse and more  
by GDC Staff [02.24.14]
GDC organizers highlight a few talks that are part of the day-long Audio, Technical Artist, Producer, and Animation Bootcamps, along with the Level Design In A Day Tutorial, which occur on March 17-18.
Console/PC, Smartphone/Tablet, Indie, Art, Audio, Design, Production, GDC

GDC poll: 46% of devs plan to support their games more than a year after launch  
by GDC Staff [02.24.14]
Recent results from a poll of Game Developers Conference attendees reflect how mobile and online platforms have changed the way developers release games.
GDC

Audience Award voting now open for 2014 GDCAs and IGF awards  
by GDC Staff [02.24.14]
GDC organizers announce that Audience Award voting is open from now until March 1, 2014 for the Independent Games Festival and the Game Developers Choice Awards.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

New GDC 2014 talks feature Grand Theft Auto V, rain, and more  
by GDC Staff [02.24.14]
GDC organizers highlight a fresh batch of hot talks, including a session about the audio design of Grand Theft Auto V, a guide to helping designers and engineers work better together, and more.
Console/PC, Programming, Audio, Design, Production, GDC

Indie Megabooth Showcase reveals game lineup for GDC 2014  
by GDC Staff [02.21.14]
The Indie MEGABOOTH Showcase is coming to GDC 2014 with a lineup of 15 interesting indie games that all conference attendees can play, including Barkley 2 and Lovers in a Dangerous Spacetime.
Console/PC, Indie, Business/Marketing, GDC

Mitch Lasky, Sean 'Day[9]' Plott, and more to speak at GDC 2014  
by GDC Staff [02.21.14]
GDC organizers highlight noteworthy Business track talks featuring industry veteran Mitch Lasky speaking about the future of publishers, Sean Plott speaking about community management, and more.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Q&A: Wrestling with the unsolvable problem of internet toxicity Exclusive 56
by Alex Wawro [02.21.14]
The man who left Microsoft and subsequently became a notorious victim of internet toxicity speaks out about how game developers can help make the internet a better place.
Console/PC, Social/Online, Indie, Design, Exclusive, GDC