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March 25, 2019
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Updates » GDC
Watch these devs compete to make the best game pitch at GDC Pitch 2019!  
by Staff [02.26.19]
GDC Pitch is a special event where select GDC Play devs hone their game-pitching skills in front of a panel of expert judges -- as well as a live audience! 
Indie, Business/Marketing, GDC

Enjoy these 24 games in the Indie Megabooth Showcase at GDC 2019  
by Staff [02.26.19]
GDC 2019 is next month, and today organizers share the full list of games and devs that will be playable on the show floor as part of the Indie MEGABOOTH Showcase!
Indie, GDC

See the future of interactive experience design at GDC 2019  
by Staff [02.26.19]
Mycotoo (the company behind interactive experiences for Fallout 76, Blade Runner 2049, and more) is coming to GDC 2019 to give you a unique look at the future of interactive experience design!
VR, Design, GDC

Here are your 'Best in Play' winners for GDC Play 2019!  
by Staff [02.25.19]
The teams behind these eight winning games will receive All Access passes to next year's GDC, as well as a special award they can show off while they demo their winning game at GDC 2019 next month!
Indie, GDC

Attend GDC 2019 and get a data-driven look at why people play games!  
by Staff [02.25.19]
Quantic Foundry cofounder Nick Yee will break down the data gathered from a survey of over 400,000 game players at GDC 2019!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, GDC

Here's a few of the games you'll see at the GDC 2019 Experimental Gameplay Workshop!  
by Staff [02.22.19]
If you've never seen the EGW before, know that it's a 2+ hour-long session jam-packed with a vivacious mix of eclectic game prototypes that explore new ideas and genres -- and it's back for GDC 2019!
Indie, Design, GDC

Get tips from Ubisoft on using machine learning in game dev at GDC!  
by Staff [02.22.19]
Ubisoft Montreal's Yves Jacquier will be giving a great talk at GDC 2019 that's all about giving you an approachable, practical look at how you can incorporate machine learning into your work.
Console/PC, Programming, Design, GDC

Get an inside look at the art of Oxenfree follow-up Afterparty at GDC 2019  
by Staff [02.21.19]
Night School's art director is coming to GDC 2019 next month to show you how the indie team is building out its production pipeline and creating a new visual style for its upcoming Afterparty!
Indie, Art, GDC

Come to GDC and see how Killer Queen built an esport on an indie budget!  
by Staff [02.21.19]
There's a healthy competitive scene around the (up to) ten-player competitive arcade game Killer Queen, and now the game's creators are coming to GDC next month to share how they pulled it off!
Social/Online, Indie, Design, Business/Marketing, GDC

Use the GDC 2019 Session Scheduler to get the most out of your show!  
by Staff [02.20.19]
Conference organizers encourage you to take advantage of the free GDC 2019 Session Scheduler to lay out our week at the show in an intuitive, easy-to-navigate fashion.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Come and play these lovely indie games at the GDC 2019 Mild Rumpus!  
by Staff [02.20.19]
The much-loved Mild Rumpus is back again and open to all GDC 2019 passholders, so stop by to relax for a bit and check these games out while you're at the show this year! 
Indie, GDC

Ico animator shows you how to create memorable, non-speaking characters at GDC!  
by Staff [02.20.19]
Amata K.K. lead 3D animator Atsuko Fukuyama (who worked on Ico and Shadow of the Colossus) will join Amata K.K. animator & artist Alexis Broadhead at GDC 2019 to talk animating memorable, mute characters!
Console/PC, Indie, Art, GDC

The Making of GDC: What are Community Spaces, anyway??  
by Staff [02.19.19]
In this "Making of GDC" blog post, GM Katie Stern opens up about the process of establishing "Community Spaces" at GDC, and what organizers are doing to help attendees find their place at the show.
Social/Online, Business/Marketing, GDC

See how Ubisoft tested The Division with automated players at GDC 2019!  
by Staff [02.19.19]
The folks at Ubisoft know something about testing big open-world games, and at GDC 2019 next month they're presenting a cool talk all about improving game testing through automation.
Console/PC, Programming, Production, GDC

Wizards of the Coast shares community-building tips at GDC 2019!  
by Staff [02.18.19]
Come to GDC 2019 and learn how to more effectively build communities for your games and market your brand on a variety of platforms, direct from the Magic: The Gathering and Dungeons & Dragons people!
Console/PC, Social/Online, Business/Marketing, GDC

Peek under the hood of Ubisoft's AI assistant for players at GDC 2019  
by Staff [02.15.19]
Ubisoft has designed its own AI-driven assistant specifically for video game players, and you can get a firsthand look at how it works when you come to GDC 2019 in San Francisco next month!
Console/PC, Programming, Design, GDC

Watch GDC 2019 speakers (try to) pitch their talks to you in 60 seconds or less!  
by Staff [02.15.19]
Produced for the fourth year running, these 'Flash Forward' videos are always great encapsulations of what makes GDC talks great: they're fun, lovable, and surprisingly informative!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Video, GDC

GDC Dev Days deliver fresh insights from top game tech companies!  
by Staff [02.14.19]
Cutting-edge game tech companies are presenting Dev Day sessions this year, and today organizers are excited to highlight offerings from Google, Autodesk, Xsolla, Substance, and The Khronos Group!
Console/PC, GDC

Attend GDC and get Swery's perspective on designing The Missing!  
by Staff [02.14.19]
Game designer Hidetaka "SWERY" Suehiro is coming to GDC 2019 next month discuss the design of his 2018 puzzle-platformer The Missing: J.J. Macfield and the Island of Memories!
Indie, Design, GDC

Get an inside look at The Division 2's advanced rendering tech at GDC 2019  
by Staff [02.13.19]
At GDC 2019's Advanced Graphics Techniques Tutorial AMD and Ubisoft will present a practical, in-depth talk on how The Division 2 team squeezed maximum rendering efficiency out of the Snowdrop engine!
Console/PC, Programming, Art, GDC