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May 21, 2013




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Updates » GDC
GDC Vault adds classic Ron Moore keynote on Battlestar Galactica  
by John Polson [11.09.12]
Game Developers Conference organizers have digitized and made available new, free talks on the GDC Vault, including a visionary keynote on Battlestar Galactica, a talk on breaking into the mass-market, and more.
Console/PC, Design, GDC

IGF 2013 sees record entries for its Student Competition  
by Staff [11.05.12]
The organizers of the 15th Annual Independent Games Festival have revealed another year of record entry numbers for IGF 2013's Student Competition, with more than 300 high-quality student games entered.
Console/PC, Smartphone/Tablet, Indie, Design, GDC

Submit your offbeat prototypes to GDC's Experimental Gameplay Workshop  
by Staff [11.02.12]
The ever-popular Experimental Gameplay Workshop will once again to return to GDC in 2013, and the event's organizers have issued a call for submissions for new "experimental" video game prototypes.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Two days left to enter 2013 IGF's Student Competition  
by Staff [10.29.12]
With record Main Competition submissions for IGF 2013 announced, organizers are reminding that student submissions for this year's GDC co-located festival are closing on Wednesday.
Indie, Design, GDC

GDC 2013 Bosslady Blog: Our GDC Code of Conduct 2
by Meggan Scavio [10.29.12]
In an important Bosslady Blog update for the 2013 cycle, Game Developers Conference events GM Meggan Scavio details and explains the GDC events' official code of conduct.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

A new record for IGF submissions at nearly 600 games 4
by Staff [10.23.12]
The organizers of the 15th annual Independent Games Festival have revealed almost 600 browsable entries for its Main Competition, another record turnout.
Indie, Design, GDC

GDC 2013 opens registration, Summit submissions close tomorrow  
by Staff [10.22.12]
Game Developers Conference 2013 organizers have officially opened registration for next March's event, as those interested in hosting a Summit presentation have one more day to submit their talks.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC

GDC supports memorial fund for game developer Paul Steed  
by Staff [10.17.12]
The Game Developers Conference and its Advisory Board is supporting a memorial fund to aid the family of late game developer Paul Steed, one of the pioneer game artists behind series such as Quake and Wing Commander.
Console/PC, Design, GDC

Video: Is your game 'juicy' enough? 4
by Staff [10.15.12]
Independent developers Martin Jonasson and Petri Purho explain how developers can make their games more exciting my adding some small final touches that make the entire experience feel more interactive.
Indie, Design, Video, GDC

'Tales from the GDC Vault' debuts lost Halo, MMO design talks 1
by John Polson [10.15.12]
The GDC Vault has debuted three free lecture videos from roughly a decade ago, featuring a look at Halo: Combat Evolved, Raph Koster and Rich Vogel on classic MMO design, and SGI on graphics trends.
Console/PC, Design, GDC

GDC 2013 adds Game Narrative, QA Summits, calls for Summit submissions  
by Staff [09.26.12]
GDC 2013 is calling for summit talk submissions for next March's show, including the new Game Narrative, QA and Free To Play Summits, plus the popular Smartphone, Indie, and other Summits.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, GDC

Video: Scaling Words With Friends' sudden enormous success Exclusive  
by Staff [09.24.12]
While Words With Friends is now one of the most popular games on mobile devices, it went through some tough growing pains that taught its developers some important lessons about operating games on a large scale.
Social/Online, Programming, Design, Production, Exclusive, Video, GDC

Video: Journey's creative challenges Exclusive 3
by Staff [09.12.12]
In this GDC Europe presentation, former thatgamecompany producer Robin Hunicke reflects on the ambition, struggles, and conflicts that fueled the production of the studio's 2012 hit, Journey.
Indie, Design, Exclusive, Video, GDC

GDC 2013 accepting session proposals until August 28  
by Staff [08.24.12]
The upcoming GDC 2013 in San Francisco has begun to take shape, and those looking to host a session at the upcoming show should act soon, as its call for submissions closes Tuesday, August 28.
Console/PC, Business/Marketing, GDC

Video: Pitfall! postmortem: The making of an Atari 2600 classic Exclusive 2
by Staff [08.20.12]
During his classic game postmortem at GDC 2011, Activision co-founder David Crane offered a behind the scenes look at Pitfall!, one of the most popular and most successful releases on the Atari 2600.
Console/PC, Design, Exclusive, Video, GDC

Video: Creating the audio for Bastion Exclusive 2
by Staff [08.02.12]
Supergiant Games' Bastion boasts some of the most unique game audio in the business, and at GDC 2012, the game's audio director explained how he gave the indie action title such an iconic sound.
Console/PC, Audio, Exclusive, Video, GDC

Video: Depth in simplicity: The making of Jetpack Joyride  
by Staff [07.31.12]
Making a game with wide appeal is no easy task, but in this new video, Halfbrick's Luke Muscat explains how he and his team did just that with their popular one-button action game, Jetpack Joyride.
Smartphone/Tablet, Design, Video, GDC

The Game Developers Conference introduces new mobile app  
by Staff [07.24.12]
Organizers of Game Developers Conference have announced the GDC Mobile App, a new multi-function tool for GDC exhibitors and attendees, to debut at GDC Europe 2012.
Console/PC, Business/Marketing, GDC, GDC Europe

Video: How to make killer game loops Exclusive  
by Staff [07.20.12]
Developers who want to create addictive games with a broad appeal will need to master game loops -- Henric Suuronen shared some advice and common pitfalls for making compelling game loops at GDC Europe 2011.
Social/Online, Design, Exclusive, Video, GDC, GDC Europe

Submit your talks for GDC 2013 today!  
by Staff [07.20.12]
The call for submissions to present lectures, roundtables, panel, and poster sessions at the 2013 Game Developers Conference is now open through Tuesday, August 28.
Console/PC, Business/Marketing, GDC