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April 24, 2014
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April 24, 2014
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Updates » GDC
GDC 2014 Visual Arts talks feature Destiny, Bioshock Infinite and more  
by GDC Staff [02.19.14]
GDC organizers highlight a few noteworthy Visual Arts track talks, including a behind-the-scenes look at how Bungie animatesDestiny, a session on how the lifelike movements of Bioshock Infinite's Elizabeth were crafted, and more.
Console/PC, Social/Online, Smartphone/Tablet, Art, GDC

GDC 2014 Summit microtalks feature big ideas in bite-sized chunks  
by GDC Staff [02.18.14]
GDC organizers highlight a few popular Summit microtalks for the upcoming March conference. These rapid-fire roundtable presentations feature luminaries in game education, localization, F2P design and the indie scene.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing, GDC

GDC 2014 Design track talks feature Gone Home, Crusader Kings II  
by GDC Staff [02.17.14]
Conference organizers are highlighting a number of Design track talks at GDC 2014, including Steve Gaynor explaining why Gone Home is a game, a look at how Crusader Kings II fosters emergent stories, and more.
Console/PC, Design, GDC

GDC 2014 adds Japanese talks from Inafune, Yoshida and more  
by GDC Staff [02.14.14]
GDC organizers debut a few excellent Japanese talks, including Keiji Inafune speaking about crowdfunding Mighty No. 9, a Final Fantasy XIV: A Realm Reborn postmortem from Naoki Yoshida, and more.
Console/PC, Social/Online, Design, GDC

GDC 2014 reveals game lineup for 'Doing It On The Table' exhibit  
by GDC Staff [02.13.14]
Game Developers Conference organizers have announced which card and board games will be playable in the conference's ‘Doing It On The Table’ board game lounge, which is open to all GDC passholders.
Console/PC, Production, GDC

GDC 2014 debuts a fresh batch of Localization Summit sessions  
by GDC Staff [02.13.14]
GDC organizers have revealed a fresh batch of Narrative Summit talks, including sessions explaining how to localize Chinese games for foreign audiences, a roundtable discussion on the merits of machine translation, and more.
Console/PC, Social/Online, Smartphone/Tablet, Production, Business/Marketing, GDC

Video: Iwata explains Nintendo's disruptive strategy at GDC 2006  
by GDC Staff [02.12.14]
Nintendo president Satoru Iwata explains how the industry was ripe for disruption at GDC 2006, sharing the story of Brain Age's unprecedented success and teased what would become the Wii.
Console/PC, Design, Production, Business/Marketing, Video, GDC

GDC 2014 Production track features talks on Destiny, Ryse and more  
by GDC Staff [02.12.14]
GDC organizers highlight a few of this year's Production track talks, including a look at how Bungie geared up to make Destiny and how Crytek handled production of Ryse and Crysis 3.
Console/PC, Production, GDC

GDC 2014 Indie Games Summit features Molyneux, Vollmer and more  
by GDC Staff [02.11.14]
GDC organizers have revealed a fresh slate of Independent Games Summit talks, including sessions explaining how to build better tutorials from the Threes creator Asher Vollmer, best practices for indie development from Peter Molyneux, and more.
Console/PC, Smartphone/Tablet, Indie, Design, Production, GDC

Anita Sarkeesian, Riot co-founders win GDCA 2014 Special Awards 4
by GDC Staff [02.11.14]
The 2014 Game Developers Choice Awards organizers have revealed its two final Special Award winners: the Ambassador Award goes to Anita Sarkeesian, while the Pioneer Award goes to Riot co-founders Brandon Beck and Marc Merrill.
Console/PC, Indie, Design, GDC

Learn more about this year's GDC Animation Bootcamp sessions  
by Gamasutra Community [02.10.14]
GDC Animation Bootcamp organizer Mike Jungbluth has gathered together the presenters, who come from Bungie to Battlefield and beyond, into one podcast -- and you can listen now.
Console/PC, Indie, Art, GDC

GDC 2014 adds talks about The Last Of Us, Broken Age and more  
by GDC Staff [02.10.14]
Today's GDC 2014 session highlights include a rundown of the contextual dialog system in The Last Of Us, a sneak peek at the scalable graphics engine of Double Fine's Broken Age, and more.
Console/PC, Smartphone/Tablet, Programming, Design, GDC

GDC 2014 alternative controller exhibit 'ALT.CTRL' announces lineup  
by GDC Staff [02.07.14]
The debut showcase for ALT.CTRL.GDC this March will include experimental gadgets from Lucky Frame, Keita Takahashi, Droqen, and a special guest exhibit of holographic display, Voxiebox.
Console/PC, Smartphone/Tablet, Indie, Design, GDC

GDC 2014 adds talks on Plants vs. Zombies 2, Forza 5  
by GDC Staff [02.07.14]
This year's GDC talks include a behind-the-scenes at the art design of Plants vs. Zombies 2, a discussion of how Turn 10 accurately modeled real cars in Forza Motorsport 5, and more.
Console/PC, Art, Design, Production, GDC

GDC 2014 announces winners for Game Narrative poster sessions  
by GDC Staff [02.06.14]
GDC and the Game Narrative Summit have revealed the 2014 Student Narrative Analysis Competition winners, who all receive passes to this year's March conference.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, GDC

Ken Levine joins GDC 2014 speaker lineup to talk about 'Narrative Legos' 5
by GDC Staff [02.06.14]
Irrational Games co-founder Ken Levine is coming to GDC 2014 to give a talk about how we can and should be building non-linear, replayable game sequences that can be combined like narrative Legos.
Console/PC, Design, Production, GDC

GDC 2014 adds Narrative Summit talks from devs of GTA, Papa & Yo  
by GDC Staff [02.06.14]
GDC organizers highlight fresh Game Narrative Summit talks, including sessions explaining how to tell meaningful stories through games, best practices for prototyping your game’s narrative, and more.
Console/PC, Indie, Design, GDC

GDC 2014 adds talks from devs of Ryse, Saints Row, Dead Space  
by GDC Staff [02.05.14]
Today’s highlights include Crytek’s lessons learned from Ryse, tips on maxing productivity without torpedoing creativity from the folks who made Call of Duty: Modern Warfare 3, and more.
Console/PC, Production, Business/Marketing, GDC

GDC 2014 adds new QA Summit talks from Google, 5th Planet and more  
by GDC Staff [02.04.14]
Game Developers Conference 2014 organizers have revealed a few new QA Summit talks for the March conference, including sessions explaining how to launch your own QA department, how to test mobile apps the Google way, and much more.
Console/PC, Smartphone/Tablet, Production, GDC

Don Daglow shares tips on going indie at GDC 2014  
by GDC Staff [02.03.14]
Today’s GDC session highlights include a guide to helping players find your games, advice on how you can figure out whether it’s the right time to go indie, and more.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, GDC