Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 29, 2016
arrowPress Releases
June 29, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » GDC
Alt.Ctrl.GDC Showcase: Le Chant du Cygne's Palimpseste  
by Joel Couture [03.01.16]
"Our headgear is a controller that enables players to change the color filter through which they look at the screen. Each filter transforms how the game world is perceived."
Console/PC, Indie, Audio, Design, Production, GDC

Get expert F2P game dev advice at the GDC 2016 Free to Play Summit  
by Staff [03.01.16]
With GDC 2016 drawing nigh, organizers share details on more great free-to-play game talks from the developers of Alphabear, The Walking Dead: No Man's Land and more.
Social/Online, Smartphone/Tablet, Design, GDC

Land a job interview at GDC 2016!  
by Staff [03.01.16]
Going to GDC 2016? You could qualify for on-site job interviews with major companies attending the show!
Business/Marketing, Recruitment, GDC

GDC 2016: Amazon & Unity show you how to better use their game engines  
by Staff [02.29.16]
Game Developers Conference organizers are excited to highlight some promising day-long sponsored developer days for GDC 2016 next month from Amazon and Unity about their respective game engines.
VR, Console/PC, Social/Online, Smartphone/Tablet, Production, GDC

Catch Valve sharing expert VR game programming tips at GDC 2016  
by Staff [02.29.16]
At GDC 2016 Valve's Alex Vlachos will demonstrate a cutting-edge technique developed by Valve for adaptively scaling fidelity to consistently maintain framerate in your VR games.
VR, Programming, GDC

Alt.Ctrl.GDC Showcase: Genualdi, Lam, and Yi's Crank Tank 2
by Chris Baker [02.26.16]
"Instead of moving around a joystick to drive a tank, players have to actually turn the tank's treads using a pair large hand cranks made out of 3/4'' Baltic birch wood."
Indie, Design, Production, Video, GDC

GDC: Learn why Supercell thinks quality is worth killing (games) for 2
by Staff [02.26.16]
With GDC 2016 around the corner, organizers want to give you a quick heads-up about a cool talk from a Supercell dev about why it's important for developers to know when, and how, to kill projects.
Console/PC, Social/Online, Smartphone/Tablet, Production, GDC

Check out these can't-miss expert VR talks during VRDC at GDC 2016  
by Staff [02.25.16]
With GDC 2016 right around the corner, organizers are proud to quickly highlight some of many great talks from Oculus, Epic and others at the inaugural Virtual Reality Developers Conference in March.
VR, Programming, Art, Audio, Design, Production, GDC

GDC Spotlight: Unity, Epic Games, Imagination Technologies  
by GDC Staff [02.24.16]
Game Developers Conference highlights major exhibitors who will be at the show. Check out this series, which includes Q&As with Unity, Epic Games, and Imagination Technologies.
GDC

GDC 2016: Spend a day sharpening your skills at the Technical Artist Bootcamp  
by Staff [02.24.16]
GDC 2016 organizers share a preview of the informative and intriguing sessions taking place during the day-long Technical Artist Bootcamp which helps kick off the conference next month.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, GDC

Stop by Mild Rumpus at GDC 2016 and play some charming indie games 1
by Staff [02.23.16]
Charming, quixotic indie video game showcase collective Wild Rumpus returns to GDC 2016 with games like Beeswing, Subway Adventure, Anatomically Incorrect Dinosaurs and more.
Indie, GDC

Hear real talk from fellow game makers at GDC's Indie Soapbox  
by Staff [02.23.16]
As the game industry prepares for GDC 2016 next month, organizers would like to quickly highlight one of the more exciting Independent Games Summit sessions: the perennially popular Indie Soapbox.
Indie, Design, GDC

Alt.Ctrl.GDC showcase: Sensible Object's Fabulous Beasts  
by Bryant Francis [02.23.16]
"Fabulous Beasts is a co-op game in which you build a tower of beast-shaped pieces on your tabletop. As you stack each one, it pops into a fabulous world on a connected tablet or smartphone."
Smartphone/Tablet, Indie, Design, Video, GDC

GDC 2016: ARM sponsors expert talks on Vulkan and mobile VR design  
by Staff [02.22.16]
Passes for the Game Developers Conference 2016 are still available, and as the March event draws closer organizers highlight more cutting-edge sponsored sessions that you won't want to miss.
VR, Smartphone/Tablet, Business/Marketing, GDC

GDC 2016: Turn and face the strange in making games for change  
by Staff [02.22.16]
Game designer and educator Colleen Macklin will deliver a bold look at the history of games for change and its new "third wave", as well as how it affects all game developers, at GDC 2016.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC

Here are your GDC 2016 Narrative Summit poster session winners  
by Staff [02.19.16]
Organizers of GDC and the Game Narrative Summit are happy to announce the 2016 Student Narrative Analysis Competition winners, who all receive passes to this year's March conference.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

GDC 2016's Game Design Challenge: Design a game that takes 30 years to play 1
by Staff [02.19.16]
Organizers run down a few great Design track talks at GDC 2016 next month, including a special return of the popular Game Design Challenge. This year's task: Make a game that takes 30 years to play!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, GDC

PSA: Use the Session Scheduler to get the most out of GDC 2016 1
by Staff [02.18.16]
Quick reminder to use the multi-faceted GDC 2016 Session Scheduler to plan out which talks you'd like to attend and ensure you don't miss anything the upcoming March conference has to offer.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC

Improve your game dev teaching skills at the GDC Education Summit  
by Staff [02.18.16]
With GDC 2016 drawing nigh, organizers share details on some great GDC Education Summit talks from developers and educators about the tricks of teaching the next generation of game developers.
Serious, GDC

Alt.Ctrl.GDC Showcase: Pretty Fox Games' Slap Friends! 1
by Joel Couture [02.17.16]
Terrence Tolman tells us about his "silly no-button fighting game with a wearable twist," which is part of this year's Alt.Ctrl.GDC showcase of unique interface innovations.
Indie, Design, Production, Video, GDC