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April 17, 2014
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Updates » GDC
Fresh batch of Advocacy track sessions revealed for GDC 2014 1
by GDC Staff [01.31.14]
GDC organizers highlight more great Advocacy track sessions just hours before the deadline for early registration. For the first time ever, all Advocacy track talks are open to all GDC 2014 passholders.
Console/PC, Social/Online, Indie, Design, GDC

GDC 2014's AI Summit adds Bioshock Infinite, Sims 4, Hearthstone  
by GDC Staff [01.31.14]
GDC 2014 organizers have revealed a few new AI Summit sessions for the conference, including a look at the creation of Bioshock Infinite's Elizabeth, a look at the AI design of The Sims 4 and Hearthstone, plus much more.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, GDC

Popular #1ReasonToBe panel returns to GDC 2014  
by GDC Staff [01.30.14]
GDC organizers highlight the return of one of the conference’s most popular sessions: the #1ReasonToBe panel, a rapid, fun microtalk-style celebration and exploration of what it means to be a woman in games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, GDC

Reminder: 24 hours left to early register for GDC 2014  
by GDC Staff [01.30.14]
With just over a day left until early registration for GDC 2014 ends on January 31, conference organizers are encouraging anyone interested in attending to register now at the discounted rate.
Social/Online, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

GDC 2014 adds Nintendo history exhibit, trivia challenge, more 1
by Staff [01.29.14]
Ahead of early reg deadlines, GDC 2014 organizers have revealed a bevy of video game history exhibits, plus a 5-minute game trivia competition, a board game lounge and much more.
Console/PC, Design, GDC

Dave Lebling revisits Zork in GDC 2014 Classic Game Postmortem 1
by GDC Staff [01.29.14]
Organizers of the 2014 Game Developers Conference are announcing an exciting Classic Game Postmortem featuring Zork co-creator Dave Lebling.
Console/PC, Programming, Art, Audio, Design, Production, GDC

GDC 2014 unveils new Summit talks on mobile game design  
by GDC Staff [01.28.14]
New GDC 2014 Summit talks include Yodo1 CEO Henry Fong explaining how to find success in China with a foreign game, a guide to making a great companion app for AAA titles, and more.
Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC

Ken Kutaragi to receive a Lifetime Achievement Award at GDC 2014 2
by GDC Staff [01.28.14]
Former Sony Computer Entertainment CEO and "Father of PlayStation" Ken Kutaragi will receive a Lifetime Achievement Award during the Game Developers Choice Awards at GDC 2014, presented by PS4 architect Mark Cerny.
Console/PC, Business/Marketing, GDC

'Best of GDC': Watch some of the best GDC sessions of all time  
by GDC Staff [01.27.14]
A couple of weeks ago, we took to Twitter to ask, "What is your #BestOfGDC"? We received responses ranging from the highly technical, to the highly inspirational.
Console/PC, GDC

Riot shares tips on fostering online sportsmanship at GDC 2014  
by GDC Staff [01.27.14]
Session highlights today include a guide to fostering sportsmanship in online games, a talk from a Valve artist about how the company created a large volume of art for CS:GO efficiently, and more.
Console/PC, Indie, Art, Design, Production, GDC

First Advocacy track sessions revealed for GDC 2014 1
by GDC Staff [01.24.14]
For the first time ever, all Advocacy track talks are open to all GDC passholders, including sessions about depression-proofing your studio, incorporating LGBTQ themes in your work, and more.
Console/PC, Indie, Design, Production, Business/Marketing, GDC

GDC 2014 reveals first batch of Education Summit sessions  
by GDC Staff [01.23.14]
The Education Summit is back at GDC 2014 with a fresh batch of talks, including a guide to teaching games writing, a talk about how to set up and run a game user research lab, and more.
Console/PC, Indie, Design, GDC

GDC Play and the 'Best in Play' awards return to GDC 2014  
by GDC Staff [01.23.14]
'Best in Play' awards for games in the emerging/independent developer showcase will once again be given during the March show in San Francisco, with 8 winners getting GDC 2015 passes.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Business/Marketing, GDC

2014 Independent Games Festival announces Student Showcase winners  
by GDC Staff [01.22.14]
The Independent Games Festival Student Competition took in nearly 350 student-developed games. Here are the eight that made the cut.
Indie, Programming, Art, Audio, Design, GDC

Eugene Jarvis explains Robotron 2084 in GDC 2014 Classic Game Postmortem  
by GDC Staff [01.22.14]
For March's Game Developers Conference 2014, we're excited to announce a Robotron 2084 postmortem from industry legend Eugene Jarvis.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

GDC 2014 adds fresh Summit talks on free-to-play game design  
by GDC Staff [01.21.14]
New GDC 2014 Summit talks include a guide to taking your mobile game cross-platform, tips on how to design compelling in-app purchases for freemium games, and more.
Social/Online, Smartphone/Tablet, Design, Business/Marketing, GDC

CCP explains how Crimewatch keeps the peace in EVE at GDC 2014  
by GDC Staff [01.20.14]
Session highlights today include CCP explaining the design of its Crimewatch player policing system, a presentation from Naughty Dog about how the skies in The Last Of Us were created, and more.
Console/PC, Social/Online, Programming, Art, Design, Production, GDC

Riot shares tips on telling stories via multiplayer combat at GDC 2014  
by GDC Staff [01.17.14]
Today’s highlights include a postmortem of Forced from the CEO of BetaDwarf, a talk on telling stories through competitive multiplayer from Riot's Christina Norman, and more.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: Networking at GDC - A beginner's guide 1
by Gamasutra Community [01.15.14]
A big reason you go to GDC is to meet people, but how do you actually meet people? Past attendee Stephen Froeber shares the tips he's gleaned.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

GDC 2014 adds Summit talks on open-world AI design, games writing  
by GDC Staff [01.15.14]
New GDC 2014 Summit talks include a guide to open-world AI design from developers of games like Saints Row IV, a talk about the fundamentals of writing for games, and a session about making cross-platform mobile games.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Business/Marketing, GDC