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August 26, 2016
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August 26, 2016
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Updates » GDC
GDC: See how Paradox balances historical accuracy with good game design  
by Staff [02.08.16]
Paradox Interactive senior game designer Chris King is going to delve into the tricky balancing act that comes with making games about historical events at GDC 2016. Don't miss it!
Console/PC, Design, GDC

Todd Howard will receive a Lifetime Achievement Award at GDC 2016 1
by Staff [02.05.16]
Prominent Elder Scrolls series director Todd Howard will be honored with a Lifetime Achievement Award during the Game Developers Choice Awards at GDC 2016, presented by Robin Hunicke.
Console/PC, Business/Marketing, GDC

GDC 2016: See how the striking look of Mirror's Edge: Catalyst was achieved  
by Staff [02.05.16]
GDC is almost here, and organizers would like to let you know about a talk from EA DICE senior lighting artist Fabien Christin on how the studio is creating the unique look of Mirror's Edge: Catalyst.
Console/PC, Programming, Art, GDC

Come to VRDC at GDC to see how VR platformer Lucky's Tale was made  
by Staff [02.04.16]
Playful Corp's Dan Hurd and Evan Reidland will be delivering a cutting-edge technical postmortem of 3rd-person VR platformer Lucky's Tale as part of the Virtual Reality Developers Conference at GDC.
VR, Design, GDC

Shut Up & Sit Down returns to GDC with a board game smorgasbord  
by Staff [02.04.16]
Curated by the clever minds behind Shut Up & Sit Down, this exhibit will once again offer GDC attendees a calm oasis where you can relax and play some of the best tabletop games of 2015.
Console/PC, GDC

Polish your game design skills at the GDC 2016 Game Design Workshop  
by Staff [02.03.16]
Today is the last day to register early for GDC 2016 at a discounted rate, and those who do may appreciate the conference's cutting-edge Game Design Workshop.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, GDC

Reminder: Last day to save up to $700 on GDC 2016  
by Staff [02.03.16]
Less than 24 hours remain until early registration for Game Developers Conference 2016 ends at 11:59 PM Pacific, so anyone interested in attending should register now at a discounted rate.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Come to GDC and learn how Bethesda built the world of Fallout 4 1
by Staff [02.03.16]
Today is the last day to register early for GDC 2016 at a discounted rate! What's more, attendees will get to see a talk from Bethesda Game Studios on the modular level design of Fallout 4.
Console/PC, Design, GDC

GDC 2016: See how Big Huge Games found F2P success with DomiNations 1
by Staff [02.02.16]
Tim Train, CEO of Big Huge Games 2.0, will speak at GDC 2016 about he and his team learned from developing, launching and maintaining their free-to-play strategy game DomiNations for an entire year.
Smartphone/Tablet, Design, Business/Marketing, GDC

Don't miss all these great Summit sessions at GDC 2016  
by Staff [02.02.16]
You've got roughly 2 days left until early registration for GDC 2016 ends Wednesday, February 3rd, and conference organizers encourage anyone interested in attending to register now at the discounted rate.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Come to GDC for tips on depression-proofing your studio culture  
by Staff [02.01.16]
GDC 2016 organizers a great Advocacy track talk that should offer you some guidance in how to create a more positive culture for your studio.
Serious, GDC

PSA: 3 days left to register early for GDC 2016 at a discounted rate  
by Staff [02.01.16]
With just under 3 days left until early registration for GDC 2016 ends this Wednesday, February 3rd, conference organizers are encouraging anyone interested in attending to register now at the discounted rate.
Console/PC, GDC

GDC 2016: Audio wizards share learnings in the Audio Bootcamp 1
by Staff [01.29.16]
GDC 2016 organizers are offering an early look at the informative and intriguing sessions taking place during the Audio Bootcamp that helps open the March conference.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Audio, GDC

State of the Industry: Developer stats that were too weird to publish 3
by Brandon Sheffield [01.28.16]
Who's still making PSP games? Is the 360 still viable? What's up with Linux? These stats didn't make it into the GDC 2016 State of the Industry report but they're fun to think about, so here they are.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Sharpen your community management skills at GDC 2016  
by Staff [01.28.16]
GDC officials highlight a handful of great game community management GDC 2016 talks from seasoned talent at Blizzard, Trion, Daybreak and more.
Console/PC, Social/Online, Smartphone/Tablet, GDC

Tetsuya Mizuguchi revisits Rez in a Classic Game Postmortem at GDC 2016  
by Staff [01.27.16]
Tetsuya Mizuguchi, responsible for critically-acclaimed games like Space Channel 5, Lumines and Child of Eden will be delivering a Classic Game Postmortem of his groundbreaking game Rez at GDC 2016!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Day of the Devs comes to GDC 2016 alongside the return of iam8bit  
by Staff [01.26.16]
GDC 2016 organizers are happy to announce details of the Day of the Devs and iam8bit interactive spaces at the March conference. Spoiler: There's 12 games and a photo opp involved.
Indie, Business/Marketing, GDC

Come to GDC for a postmortem look at the making of Alphabear  
by Staff [01.26.16]
David Edery, CEO of multifaceted development studio Spry Fox, will be delivering an earnest postmortem of the studio's popular mobile puzzle game Alphabear at GDC 2016 in March.
Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Survey: Oculus Rift proves the most popular VR platform among devs  
by Staff [01.25.16]
Today we dig a bit deeper into the VR platform data (replete with sweet graphs) within the 2016 State of the Industry Survey to get a better sense of where VR developers are focusing their efforts. 
VR, GDC

Come to GDC 2016 and attend a design postmortem of Darkest Dungeon  
by Staff [01.25.16]
Red Hook Studios cofounder Tyler Sigman will be at GDC 2016 to deliver an insightful postmortem of how the game was designed, and how it evolved through its time on Early Access.
Indie, Design, GDC