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May 24, 2016
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Updates » GDC
GDC 2016: See how Big Huge Games found F2P success with DomiNations 1
by Staff [02.02.16]
Tim Train, CEO of Big Huge Games 2.0, will speak at GDC 2016 about he and his team learned from developing, launching and maintaining their free-to-play strategy game DomiNations for an entire year.
Smartphone/Tablet, Design, Business/Marketing, GDC

Don't miss all these great Summit sessions at GDC 2016  
by Staff [02.02.16]
You've got roughly 2 days left until early registration for GDC 2016 ends Wednesday, February 3rd, and conference organizers encourage anyone interested in attending to register now at the discounted rate.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Come to GDC for tips on depression-proofing your studio culture  
by Staff [02.01.16]
GDC 2016 organizers a great Advocacy track talk that should offer you some guidance in how to create a more positive culture for your studio.
Serious, GDC

PSA: 3 days left to register early for GDC 2016 at a discounted rate  
by Staff [02.01.16]
With just under 3 days left until early registration for GDC 2016 ends this Wednesday, February 3rd, conference organizers are encouraging anyone interested in attending to register now at the discounted rate.
Console/PC, GDC

GDC 2016: Audio wizards share learnings in the Audio Bootcamp 1
by Staff [01.29.16]
GDC 2016 organizers are offering an early look at the informative and intriguing sessions taking place during the Audio Bootcamp that helps open the March conference.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Audio, GDC

State of the Industry: Developer stats that were too weird to publish 3
by Brandon Sheffield [01.28.16]
Who's still making PSP games? Is the 360 still viable? What's up with Linux? These stats didn't make it into the GDC 2016 State of the Industry report but they're fun to think about, so here they are.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Sharpen your community management skills at GDC 2016  
by Staff [01.28.16]
GDC officials highlight a handful of great game community management GDC 2016 talks from seasoned talent at Blizzard, Trion, Daybreak and more.
Console/PC, Social/Online, Smartphone/Tablet, GDC

Tetsuya Mizuguchi revisits Rez in a Classic Game Postmortem at GDC 2016  
by Staff [01.27.16]
Tetsuya Mizuguchi, responsible for critically-acclaimed games like Space Channel 5, Lumines and Child of Eden will be delivering a Classic Game Postmortem of his groundbreaking game Rez at GDC 2016!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Day of the Devs comes to GDC 2016 alongside the return of iam8bit  
by Staff [01.26.16]
GDC 2016 organizers are happy to announce details of the Day of the Devs and iam8bit interactive spaces at the March conference. Spoiler: There's 12 games and a photo opp involved.
Indie, Business/Marketing, GDC

Come to GDC for a postmortem look at the making of Alphabear  
by Staff [01.26.16]
David Edery, CEO of multifaceted development studio Spry Fox, will be delivering an earnest postmortem of the studio's popular mobile puzzle game Alphabear at GDC 2016 in March.
Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Survey: Oculus Rift proves the most popular VR platform among devs  
by Staff [01.25.16]
Today we dig a bit deeper into the VR platform data (replete with sweet graphs) within the 2016 State of the Industry Survey to get a better sense of where VR developers are focusing their efforts. 
VR, GDC

Come to GDC 2016 and attend a design postmortem of Darkest Dungeon  
by Staff [01.25.16]
Red Hook Studios cofounder Tyler Sigman will be at GDC 2016 to deliver an insightful postmortem of how the game was designed, and how it evolved through its time on Early Access.
Indie, Design, GDC

Download your copy of the GDC 2016 State of the Industry report!  
by Staff [01.22.16]
Game Developers Conference officials are pleased to release the full results of the 4th annual GDC State of the Industry survey today, and now you can download a copy of the full report for yourself. 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Game dev parents, don't forget to register for GDC 2016 childcare  
by Staff [01.22.16]
Game Developers Conference officials are excited to continue their partnership with leading childcare provider KiddieCorp to offer GDC 2016 attendees access to an on-site children's program.
Serious, GDC

Come to GDC 2016 for practical tips on making more diverse games  
by Staff [01.22.16]
GDC 2016 organizers a great Advocacy track talk from 80 Days writer Meg Jayanth that promises 10 practical ways you can make more diverse games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, GDC

Official GDC podcast returns, with One Life Left and Gamasutra  
by Ste Curran, One Life Left and other things [01.21.16]
So One Life Left is coming back to Game Developers Conference to record some shows with Gamasutra, and -- wait -- we should probably explain what One Life Left is...
GDC

Microsoft, Nvidia and Intel sponsor cutting-edge tech talks at GDC 2016  
by Staff [01.21.16]
GDC 2016 organizers would like to let you know about some of the cutting-edge sponsored sessions from Nvidia, Intel, Microsoft and more that will be taking place at the March conference.
Console/PC, Business/Marketing, GDC

GDC 2016: Rhianna Pratchett deconstructs Rise of the Tomb Raider's narrative design  
by Staff [01.21.16]
As the GDC 2016 approaches, organizers highlight a multi-faceted panel discussion on narrative design in Rise of the Tomb Raider featuring writer Rhianna Pratchett and Crystal Dynamics devs.
Console/PC, Design, GDC

Get advanced graphics tips from Remedy, Nvidia and AMD at GDC 2016  
by Staff [01.20.16]
DirectX fans, take note: GDC 2016 organizers are offering an early look today at the scope and ambitions of the Advanced Graphics Techniques Tutorial Day that will help kick off the March conference.
VR, Console/PC, Programming, Art, GDC

GDC State of the Industry: Most developers now confident about the future of VR  
by Staff [01.20.16]
The latest Game Developers Conference survey suggests most developers now believe both VR/AR and eSports game development are sustainable businesses, with VR excitement growing fast.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC