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October 30, 2014
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Updates » GDC
GDC 2014 adds new Summit talks on Kerbal Space Program, experimental narrative  
by GDC Staff [01.08.14]
GDC 2014's new Summit talks for the March show include a talk on the value of modular design in Kerbal Space Program, a postmortem of hit mobile game 10,000,000, and Tracy Fullerton discussing experimental game narrative.
Console/PC, Indie, Design, Business/Marketing, GDC

2014 Independent Games Festival announces Main Competition finalists 4
by GDC Staff [01.07.14]
The 2013 Independent Games Festival juries have announced finalists for the world's leading indie games showcase, led by notable titles such as Papers, Please, DEVICE 6, The Stanley Parable and 868-HACK.
Indie, Design, GDC

Ellie's buddy AI in The Last Of Us explained at GDC 2014  
by GDC Staff [01.06.14]
Today’s highlights include a rundown of how Naughty Dog crafted Ellie’s buddy AI in The Last Of Us, Adam Orth fighting toxic behavior online, and a smorgasbord of industry data from EEDAR co-founder Geoffrey Zatkin.
Console/PC, Programming, Design, GDC

Crytek showcases the graphics tech powering Ryse at GDC 2014  
by GDC Staff [01.03.14]
Passes for the Game Developers Conference 2014 are going fast, and today we're announcing even more sessions for the Main Conference that you'll want to check out.
Console/PC, Programming, Art, Design, Production, Business/Marketing, GDC

Submit your crazy prototypes for GDC's Experimental Gameplay Workshop  
by GDC Staff [01.02.14]
The perennially popular Experimental Gameplay Workshop returns to GDC in 2014, and the event's organizers have issued a call for submissions of new "experimental" video game prototypes.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Learn all about Destiny's customizable character design at GDC 2014  
by GDC Staff [12.30.13]
Passes for the Game Developers Conference 2014 are going fast, and today we're announcing even more sessions for the Main Conference that you'll want to check out.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Learn about the art of The Witness at GDC 2014  
by GDC Staff [12.23.13]
Passes for the Game Developers Conference 2014 are going fast, and today we're announcing even more sessions for the Main Conference that you'll want to check out.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC

More noteworthy devs join IGF 2014's jury panels  
by GDC Staff [12.17.13]
The juries behind GDC 2014's Independent Games Festival will include highly lauded developers deciding the finalists for the Excellence in Visual Arts and Excellence in Audio Awards.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Audio, GDC

Infamous: Second Son particle system explained at GDC 2014  
by Staff [12.17.13]
Today's highlights include a deep dive into the particle system that powers Infamous: Second Son given by Sucker Punch's Bill Rockenbeck, a talk from Irrational Games Lead Character Artist Gavin Goulden on the challenges of working out compelling character designs for Bioshock Infinite, and a guide to optimizing your game's shader architecture for next-gen hardware from Avalanche Studios' Emil Persson.
Console/PC, Programming, Art, Production, GDC

Join us for the Guacamelee! postmortem at GDC 2014  
by GDC Staff [12.12.13]
PSN and PC developer DrinkBox Studios on Guacamelee!, EA Mobile's Loeb on player retention, and Immersyve's Scott Rigby and Troy Skinner on player autonomy are the newest highlights for GDC 2014.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Production, Business/Marketing, GDC

GDC Choice Awards now open for nominations  
by GDC Staff [12.12.13]
Nominations are now open for the 14th Game Developers Choice Awards, with winners to be announced during the annual ceremony on the evening of March 19th at GDC 2014 in San Francisco.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Lucasfilm Games stars in first-ever studio postmortem at GDC 2014  
by GDC Staff [12.10.13]
GDC's inaugural Classic Studio Postmortem features a panel of Lucasfilm Games alums talking and swapping stories about what it was like to work under George Lucas on something other than Star Wars.
Console/PC, Design, Production, GDC

Yu Suzuki revisits Shenmue in GDC 2014 Classic Game Postmortem 2
by GDC Staff [11.26.13]
For March's Game Developers Conference 2014, we're announcing one of the most exciting Classic Game Postmortems yet, featuring Yu Suzuki.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

9 trends for the next decade of video games 8
by Kris Graft [11.05.13]
Predicting the future of a space that's as dynamic as the video game industry is a difficult task, but it's still fun to speculate every now and then.
GDC Next, GDC

Video: Cutthroat Capitalism educates without manipulation Exclusive 2
by GDC Vault [10.30.13]
Wired's Shannon Perkins discusses how his game Cutthroat Capitalism managed to educate its players without being manipulative in a free video courtesy of the GDC Vault.
Console/PC, Design, Exclusive, Video, GDC

IGF 2014 organizers announce record Main Competition entrants 1
by Staff [10.24.13]
The organizers of the 16th annual Independent Games Festival are proud to announce that the event has once again seen record entries for its latest Main Competition.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC, IGF

Volunteer applications now open to be a GDC 2014 Conference Associate  
by Staff [10.22.13]
GDC is taking volunteer applications for the GDC 2014 Conference Associate program from now until January 3rd. Volunteers will receive a pass to the show in exchange for about 20 hours of work. Apply today!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video: Is your game 'juicy' enough? 2
by Staff [08.23.13]
Independent developers Martin Jonasson and Petri Purho explain how developers can make their games more exciting by adding some small final touches that make the experience feel more interactive.
Indie, Design, Video, GDC

Video: The good ol' days of games, according to Chris Crawford 4
by Staff [08.12.13]
Legendary game dev and CGDC founder Chris Crawford examines the technical and interpersonal resources developers have gained over the past 25 years, and the diversity modern games may have lost.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Audio, Design, Production, Business/Marketing, Video, GDC

Video: Gender in game narrative, and what we lose by ignoring it 11
by Staff [08.09.13]
Panel discussion on the lack of diversity in the gaming industry and how that affects games as a whole.
Console/PC, Indie, Design, Video, GDC