GDC 2012: Bastion's audio success came from a closet3 by Kris Graft[03.08.12]
Darren Korb, composer on Supergiant's award-winning Bastion, explained to a GDC audience how he recorded the narration and created the acclaimed music that set the tone for the game, in his closet.
Console/PC, GDC, Audio
GDC 2012: Super Mario 3D Land: From adversity to joy4 by Christian Nutt[03.07.12]
In a moving talk, Koichi Hayashida, the director of the first true 3D Mario game, explained how last year's earthquake helped him understand what's truly important when developing games.
Console/PC, Design, GDC