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August 30, 2016
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August 30, 2016
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Updates » GDC
Come to GDC 2016 and attend a design postmortem of Darkest Dungeon  
by Staff [01.25.16]
Red Hook Studios cofounder Tyler Sigman will be at GDC 2016 to deliver an insightful postmortem of how the game was designed, and how it evolved through its time on Early Access.
Indie, Design, GDC

Download your copy of the GDC 2016 State of the Industry report!  
by Staff [01.22.16]
Game Developers Conference officials are pleased to release the full results of the 4th annual GDC State of the Industry survey today, and now you can download a copy of the full report for yourself. 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Game dev parents, don't forget to register for GDC 2016 childcare  
by Staff [01.22.16]
Game Developers Conference officials are excited to continue their partnership with leading childcare provider KiddieCorp to offer GDC 2016 attendees access to an on-site children's program.
Serious, GDC

Come to GDC 2016 for practical tips on making more diverse games  
by Staff [01.22.16]
GDC 2016 organizers a great Advocacy track talk from 80 Days writer Meg Jayanth that promises 10 practical ways you can make more diverse games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, GDC

Official GDC podcast returns, with One Life Left and Gamasutra  
by Ste Curran, One Life Left and other things [01.21.16]
So One Life Left is coming back to Game Developers Conference to record some shows with Gamasutra, and -- wait -- we should probably explain what One Life Left is...
GDC

Microsoft, Nvidia and Intel sponsor cutting-edge tech talks at GDC 2016  
by Staff [01.21.16]
GDC 2016 organizers would like to let you know about some of the cutting-edge sponsored sessions from Nvidia, Intel, Microsoft and more that will be taking place at the March conference.
Console/PC, Business/Marketing, GDC

GDC 2016: Rhianna Pratchett deconstructs Rise of the Tomb Raider's narrative design  
by Staff [01.21.16]
As the GDC 2016 approaches, organizers highlight a multi-faceted panel discussion on narrative design in Rise of the Tomb Raider featuring writer Rhianna Pratchett and Crystal Dynamics devs.
Console/PC, Design, GDC

Get advanced graphics tips from Remedy, Nvidia and AMD at GDC 2016  
by Staff [01.20.16]
DirectX fans, take note: GDC 2016 organizers are offering an early look today at the scope and ambitions of the Advanced Graphics Techniques Tutorial Day that will help kick off the March conference.
VR, Console/PC, Programming, Art, GDC

GDC State of the Industry: Most developers now confident about the future of VR  
by Staff [01.20.16]
The latest Game Developers Conference survey suggests most developers now believe both VR/AR and eSports game development are sustainable businesses, with VR excitement growing fast.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Riding the rails to GDC: A Q&A with Train Jam conductor Adriel Wallick  
by Staff [01.19.16]
There's another Train Jam happening on the way to GDC this year, and GDC 2016 officials speak to organizer and game developer Adriel Wallick about where the Train Jam came from -- and where it's headed.
VR, Console/PC, Smartphone/Tablet, Indie, Design, GDC

GDC 2016: See how UX helped boost Epic's game production efforts  
by Staff [01.18.16]
Epic Games' director of user experience joins an Epic producer GDC 2016 to talk about how the studio integrated its UX and development teams without imploding.
Console/PC, Production, GDC

Attend GDC for Epic insight into the psychology of player engagement  
by Staff [01.15.16]
Epic Games' director of user experience explains how neuroscience can influence game design in one of the many great Design talks happening at GDC 2016.
Console/PC, Design, GDC

Attend GDC 2016's AI Summit and learn to make games smarter  
by Staff [01.14.16]
With GDC 2016 drawing nigh, organizers share details on some great talks from developers of The Division, The Flame in the Flood and Sunset Overdrive at the conference's AI Summit.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, GDC

The Game Design Challenge returns for GDC's 30th anniversary show 1
by Staff [01.14.16]
GDC 2016 organizers are pleased to confirm that the ever-popular Game Design Challenge is coming back for GDC's special 30th anniversary show.
Console/PC, Design, GDC

Check out this lineup of exciting interactive spaces at GDC 2016  
by Staff [01.13.16]
Don't miss some of the highlights of the Game Developers Conference 2016 show floors this year, including a tabletop game showcase, the Indie MEGABOOTH and the alt.ctrl.GDC alternative controller exhibit.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

GDC 2016: Spend a day studying fundamentals of video game storytelling 1
by Staff [01.13.16]
GDC 2016 organizers run down the highlights of the cutting-edge Storytelling Fundamentals In A Day tutorial taking place at the start of the March conference.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

GDC 2016: Learn how, why and where to soft-launch your mobile game  
by Staff [01.12.16]
GDC 2016 is coming up fast, and today organizers highlight an informative and important talk from Mobilize VP Oliver Kern on how, why and where to soft-launch your next mobile game.
Smartphone/Tablet, Business/Marketing, GDC

Here be dragons: Witcher 3 devs share game design advice at GDC  
by Staff [01.11.16]
With GDC coming up fast, conference officials highlight a great GDC 2016 talk about all the lessons CD Projekt Red learned while designing and coding The Witcher 3: Wild Hunt.
Console/PC, Programming, Production, GDC

Attend GDC to hear how Everybody's Gone To The Rapture was scored  
by Staff [01.08.16]
With GDC coming up fast, conference officials highlight a great GDC 2016 talk about the scoring of Everybody's Gone To The Rapture from composer Jessica Curry.
Console/PC, Indie, Audio, GDC

Fallout 4, Bloodborne and MGS V among Choice Awards nominees  
by Staff [01.08.16]
The 16th annual Game Developers Choice Awards nominees also include Metal Gear Solid V, The Witcher 3 and Undertale - with the winners to be revealed at GDC this March.
Console/PC, Indie, GDC