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September 1, 2014
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Updates » GDC
Join us for the Guacamelee! postmortem at GDC 2014  
by GDC Staff [12.12.13]
PSN and PC developer DrinkBox Studios on Guacamelee!, EA Mobile's Loeb on player retention, and Immersyve's Scott Rigby and Troy Skinner on player autonomy are the newest highlights for GDC 2014.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Production, Business/Marketing, GDC

GDC Choice Awards now open for nominations  
by GDC Staff [12.12.13]
Nominations are now open for the 14th Game Developers Choice Awards, with winners to be announced during the annual ceremony on the evening of March 19th at GDC 2014 in San Francisco.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Lucasfilm Games stars in first-ever studio postmortem at GDC 2014  
by GDC Staff [12.10.13]
GDC's inaugural Classic Studio Postmortem features a panel of Lucasfilm Games alums talking and swapping stories about what it was like to work under George Lucas on something other than Star Wars.
Console/PC, Design, Production, GDC

Yu Suzuki revisits Shenmue in GDC 2014 Classic Game Postmortem 2
by GDC Staff [11.26.13]
For March's Game Developers Conference 2014, we're announcing one of the most exciting Classic Game Postmortems yet, featuring Yu Suzuki.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

9 trends for the next decade of video games 8
by Kris Graft [11.05.13]
Predicting the future of a space that's as dynamic as the video game industry is a difficult task, but it's still fun to speculate every now and then.
GDC Next, GDC

Video: Cutthroat Capitalism educates without manipulation Exclusive 2
by GDC Vault [10.30.13]
Wired's Shannon Perkins discusses how his game Cutthroat Capitalism managed to educate its players without being manipulative in a free video courtesy of the GDC Vault.
Console/PC, Design, Exclusive, Video, GDC

IGF 2014 organizers announce record Main Competition entrants 1
by Staff [10.24.13]
The organizers of the 16th annual Independent Games Festival are proud to announce that the event has once again seen record entries for its latest Main Competition.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC, IGF

Volunteer applications now open to be a GDC 2014 Conference Associate  
by Staff [10.22.13]
GDC is taking volunteer applications for the GDC 2014 Conference Associate program from now until January 3rd. Volunteers will receive a pass to the show in exchange for about 20 hours of work. Apply today!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video: Is your game 'juicy' enough? 2
by Staff [08.23.13]
Independent developers Martin Jonasson and Petri Purho explain how developers can make their games more exciting by adding some small final touches that make the experience feel more interactive.
Indie, Design, Video, GDC

Video: The good ol' days of games, according to Chris Crawford 4
by Staff [08.12.13]
Legendary game dev and CGDC founder Chris Crawford examines the technical and interpersonal resources developers have gained over the past 25 years, and the diversity modern games may have lost.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Audio, Design, Production, Business/Marketing, Video, GDC

Video: Gender in game narrative, and what we lose by ignoring it 11
by Staff [08.09.13]
Panel discussion on the lack of diversity in the gaming industry and how that affects games as a whole.
Console/PC, Indie, Design, Video, GDC

GDC adds Game Developer magazine EIC Miller as Online Community Director 1
by Staff [05.09.13]
UBM Tech have announced that outgoing Game Developer magazine Editor-in-Chief Patrick Miller will be moving to a new role as Director of Online Community for the GDC and ADC events, effective July 1st.
GDC

Gender, cloning and heartfelt goodbyes from the GDC 2013 showfloor  
by Staff [04.05.13]
Here's our last One Life Left vs. Gamasutra episode of GDC 2013, recorded on the show floor at lunchtime on Friday with a tremendous stream of guests, gently interrogated.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, Video, GDC

Video: How Assassin's Creed III's many studios collaborated  
by GDC Vault Staff [04.04.13]
Five Ubisoft studio leads held a production panel at GDC 2013 to discuss the different models used to overcome the challenge of collaborating on a large scale for Assassin's Creed III.
Console/PC, Production, Video, GDC

Listen to Fullbright, Harmonix and NYU from the GDC floor  
by Staff [04.03.13]
As the final lectures of last Thursday finished, One Life Left convened another diverse panel to chat some more about life making games in 2013. Click through for portals, storytelling and secrets.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, Video, GDC

Wargaming's expansion is relentless - and so far, it's working Exclusive 12
by Kris Graft [04.02.13]
If you're making online and free-to-play games, and not watching Wargaming's every move, you should go ahead and start doing that immediately. Gamasutra caught up with CEO Victor Kislyi at GDC 2013.
Console/PC, Social/Online, Business/Marketing, Exclusive, GDC

Video: The 9 biggest trends from free-to-play games in 2012 6
by GDC Vault Staff [04.02.13]
At GDC 2013's Free to Play Design & Business Summit, top analysts from Joju Games, Playdom, and Funsockets review the best games and the nine biggest trends from 2012's Facebook, mobile, and open Web.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, GDC

Motivation, cross-media pollination and the creative process  
by Staff [04.02.13]
GDC 2013 might be over, but you can relive One Life Left's relentless guest schedule, which includes game experts from Double Fine, Lady Shotgun and Spry Fox. Put these people in your ears now.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, Video, GDC

Ask Gamasutra: What GDC 2013 meant to us Exclusive 25
by Staff [04.02.13]
Ask Gamasutra is a regular column that takes issues from within the video game industry, and poses them as a question to the editorial staff. For this edition: what last week's GDC meant to the Gamasutra staff.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, Exclusive, GDC

Video: Spec Ops: The Line contextualizes violence through story 1
by GDC Vault Staff [04.01.13]
Spec Ops: The Line lead writer and narrative designer Walt Williams discusses at GDC 2013 a four-step process, dubbed "the illusion of casuality," used to make the moment-to-moment violence in-game meaningful.
Console/PC, Design, Production, Video, GDC