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July 29, 2016
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Updates » History
Blog: Free historical data on the game industry!  
by Gamasutra Community [07.13.16]
Thanks to a request on social media, the (formerly expensive!) Game Developer Research files on top 20 publishers/developers, the state of game development, and more are being made available for free.
Business/Marketing, History

Video: Historians discuss Call of Duty: Black Ops 3
by Gamasutra Community [06.29.16]
Historians Bob Whitaker, Christopher Dietrich, and Joseph Parrot discuss Call of Duty Black Ops 1 and 2. Topics include the Cold War, the CIA, Black Ops lawsuits, and secret operations.
Console/PC, Design, History

Link can jump in the latest Zelda. Here's why that's a big deal 8
by Jon Irwin [06.28.16]
The Legend of Zelda: Breath of the Wild ditches one of the franchise's key design constraints, letting players jump with the press of a button. What does Nintendo's design decision mean?
Console/PC, Design, History

Defender dev Eugene Jarvis on the bright future of arcade games 7
by Bryan Lufkin [06.22.16]
“Whenever I talk to people about arcade games, they’re shocked to know the business still exists,” Eugene Jarvis says. “I, too, am amazed. We should have packed it up in the last millennium.”
Indie, Design, Production, Business/Marketing, History, Video

Blog: Lara Croft and the search for the Holy Grail 2
by Gamasutra Community [06.17.16]
Rise of the Tomb Raider presented a clever turn on the Christian canon. Here's a comparison of game mythology with the gnostic gospels, the legend of the Holy Grail, and historical Christianity.
Console/PC, History

How Will Wright and SimCity shaped the course of game dev history  
by Alex Wawro [06.10.16]
In a new Digital Antiquarian blog video game history buff Jimmy Maher runs down how Will Wright's upbringing led him to create SimCity -- and how it went on to shape generations of game developers.
Console/PC, Production, History

Don't Miss: How a Hellraiser tie-in became Super 3D Noah's Ark 4
by Gabe Durham [06.10.16]
This fascinating, timeless excerpt from Gabe Durham's terrific book about the NES game Bible Adventures lays out the backstory of another one of the most idiosyncratic FPS games ever made.
Console/PC, Design, History, Video

Notes from the infancy of networked games 4
by Gamasutra Community [06.08.16]
Game developer David H. Schroeder, whose commercial games have appeared on systems including the Apple II and Commodore 64, recounts what it was like writing some of the earliest online games.
Social/Online, History

Video: Historians break down Uncharted 4  
by Gamasutra Community [05.30.16]
Historians Bob Whitaker and Christopher Heaney discuss Uncharted 4. Topics included archaeology versus grave robbing, the real Nathan Drake/Indiana Jones, the meaning of treasure, and traps in tombs.
Console/PC, History

How did programming the original Game Boy really work? 2
by Christian Nutt [05.24.16]
Making games for Nintendo's original portable hardware was tricky -- and a new video sheds a light on exactly how it was done.
Console/PC, Programming, History, Video

A brief history of the fireball in fantasy games 6
by Jon Peterson [05.02.16]
History at its hottest. A look at the development of the long-range attack known as Fireball, from homebrew tabletop to LARP to blockbuster RPG videogames.
Console/PC, History

Upgrading history: How M2 created 3D versions of classic Sega games  
by Heidi Kemps [04.28.16]
How Sega and specialist emulation developer M2 created a new package of classic arcade, Master System, and Genesis titles for that take advantage of the 3DS handheld's three-dimensional screen.
Console/PC, Design, Business/Marketing, History

Let Chris Crawford teach you to program Atari's 8-bit computers 1
by Christian Nutt [04.25.16]
Back in the 1980s, Chris Crawford was at Atari, and he produced a series of how-to videos for enthusiasts of its 400 and 800 computers on how to program them -- and you can watch.
Console/PC, Programming, History, Video

Classic Postmortem: Treyarch's 2002 Spider-Man GDMag Exclusive 2
by Jamie Fristrom [04.15.16]
The popular tie-in game to the Sam Raimi film turns 14 today. To mark the occasion, we're republishing this postmortem developer Jamie Fristrom wrote for Game Developer magazine soon after release.
Console/PC, Design, Production, History, GD Mag Exclusive

The story behind NetHack's long-awaited update--the first since 2003  
by John Bridgman [04.15.16]
Meet the team behind the 3.6.0 update of the venerable NetHack--the first update since 2003. Some are former fans. Others have been involved with the game since it first debuted in the summer of 1987.
Indie, Programming, Design, Production, History

The history of the quest compass and its dreadful convenience 21
by Gamasutra Community [04.12.16]
"Dark Souls is name-dropped a lot these days. But part of its novelty came precisely from abandoning all this hand-holding and convenience. 'There are two bells somewhere, go ring them.'"
Console/PC, Design, History

How 1979 Revolution: Black Friday drops players into a real crisis 3
by Bryan Lufkin [04.11.16]
Navid Khonsari was a child in Tehran during the Iranian revolution. Now, he's turned that tumultuous chapter in history into a game that puts players in the midst of the chaos, rivalries, and bloodshed.
Console/PC, Indie, Design, History, Video

How Paradox plunders history for great gameplay mechanics 6
by Chris Baker [04.06.16]
Chris King, a game designer at Paradox Development Studio, says the key to making strategy games like Europa Universalis and Crusader Kings is knowing how much history to include...and leave out.
Console/PC, Indie, Design, History, Video, GDC

Classic Postmortem: Gas Powered Games' Dungeon Siege GDMag Exclusive 3
by Bartosz Kijanka [04.05.16]
The PC RPG turns 14 today. Bartosz Kijanka of Gas Powered Games contributed this in-depth postmortem of Dungeon Siege to Game Developer magazine soon after its release.
Console/PC, Art, Design, Production, History, GD Mag Exclusive

New Video Game Hall of Fame finalists include Final Fantasy, Pokemon, and Minecraft  
by Christian Nutt [04.04.16]
The Strong Museum of Play has announced the 2016 finalists for its World Video Game Hall of Fame, and the slate once again represents some of the most popular and influential games yet released.
Console/PC, Smartphone/Tablet, Business/Marketing, History