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October 7, 2015
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October 7, 2015
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Updates » History
Making a 'better' arcade game, in the era of the Apple II 1
by Gamasutra Community [10.06.15]
"Visual variety. This would be my most fundamental challenge. Crisis Mountain had two hand-drawn background screens. Even as I wrote Dino Eggs, a new game called Miner 2049’er became a sensation."
Console/PC, Design, History

What happened to PlayStation's first indie dev community? 4
by Dan Chamberlain [10.06.15]
‘Net Yaroze and the community around it was pretty much my whole life at the time,’ says Chris Chadwick, creator of the award winning Blitter Boy. ‘Sad, I know...but it was great!’
Console/PC, Indie, Programming, Art, Design, Production, History

Four years of the MADE: A postmortem of a video game museum 2
by Gamasutra Community [09.25.15]
"The Museum of Art and Digital Entertainment is a 501c3 non-profit videogame museum located in downtown Oakland. On September 27, 2011, the MADE opened its doors for the first time."
Console/PC, Business/Marketing, History

The long shadow of Super Mario Bros. 3
by Nathan Altice [09.11.15]
Nathan Altice (author of "I Am Error") considers the development of the original game, which celebrates the 30th anniversary of its original release on September 13, 2015, and today's Super Mario Maker.
Console/PC, Programming, Design, History

Sales of unearthed Atari games from New Mexico dump generate over $100k 3
by Christian Nutt [08.31.15]
E.T.: The Extra-Terrestrial and other carts that were buried in a desert landfill turned out to be worth hundreds of thousands of dollars.
Console/PC, Business/Marketing, History

Rare behind-the-scenes Shenmue documentary unearthed  
by Chris Kerr [08.12.15]
YouTube channel Shenmue Dojo has posted a rare behind-the-scenes video that documents the premiere and launch of the original Shenmue.
Console/PC, Production, History, Video

Taito planned to launch a satellite-powered game console in the 1990s 1
by Christian Nutt [08.11.15]
"The demo was good, however it was difficult to plan good future satellite game business and I decided to suspend it." - Former Taito R&D manager Yukiharu Sambe
Console/PC, Business/Marketing, History

Hacking in high school: Roguelikes in the early '80s 4
by Gamasutra Community [08.11.15]
"You'd open the door of the room and hear kids yelling across the room to their friends and project partners, see some kids playing games, some just hanging out, and others hard at work with total concentration."
Console/PC, Indie, Programming, History

How a Hellraiser tie-in became Super 3D Noah's Ark 4
by Gabe Durham [06.30.15]
This excerpt from Gabe Durham's terrific book on the game Bible Adventures lays out the backstory on one of the most unusual FPS games ever made.
Console/PC, Design, History, Video

21 CRPGs that brought something new to the table 21
by Gamasutra Community [06.26.15]
"I've examined almost 300 RPGs, from the latest releases to PLATO titles from the 70's. I've decided to make a really, really, really abridged version of my book, focusing on one single aspect: cool stuff."
Console/PC, Design, History

A tour of 8 and 16-bit sound chips with Top Gear's composer 1
by Gamasutra Community [06.17.15]
Top Gear composer Barry Leitch looks back on his career -- and the hardware that powered his compositions -- in this history-soaked interview.
Console/PC, Audio, History

Speaking to the dev behind Solomon's Key and other classic Tecmo games 2
by Gamasutra Community [06.11.15]
Replete with original art and comprising multiple interviews with developer Michitaka Tsuruta, this is an in-depth look at 1980s classics from Tecmo, including Solomon's Key and Bomb Jack.
Console/PC, Art, Design, Production, History

The disappearance of P.T., game history, and why we need to do more 9
by Gamasutra Community [06.02.15]
On the vast swathes of (ignored) disappearing game history: "We can't allow history to only matter when we want to play P.T. again. There's a lot more at stake, and a lot more that each of us could be doing."
Console/PC, Business/Marketing, History

Now that XCOM 2 is announced, watch how 1994's X-COM was made  
by Kris Graft [06.01.15]
Firaxis today confirmed that XCOM 2 is in development, slated to launch in November this year. In the meantime, watch Julian Gollop talk about creating the original X-COM, at GDC 2013.
Design, History, GDC

With Street Fighter II, 'we wanted to make the greatest game ever'  
by Christian Nutt [05.12.15]
Former Capcom R&D head and Street Fighter II producer Yoshiki Okamoto explains the foundation of that seminal fighting hit -- plus Final Fight history from Akira Nishitani.
Console/PC, Design, History

The Konami console that never was 3
by Gamasutra Community [05.08.15]
Former Konami staff speak about a cancelled mid '90s console: "While it was in development, it seems that we got word of the Sony PlayStation and we shifted our direction into providing games for it."
Console/PC, Business/Marketing, History

The history of Gradius: A look back at 30 years of Konami shooting 10
by Kurt Kalata [04.30.15]
Remember Gradius? Konami's stand-out 2D shooter franchise was released 30 years ago this month, and Hardcore Gaming 101's Kurt Kalata takes us on a stroll through its releases.
Console/PC, Design, Business/Marketing, History

You can now play classic games in tweets, thanks to The Internet Archive 1
by Christian Nutt [04.29.15]
Preservation goes social, as old games can now be shared socially thanks to a new feature of The Internet Archive.
Console/PC, Social/Online, Business/Marketing, History

ICHEG's first World Video Game Hall of Fame finalists revealed 6
by Christian Nutt [04.29.15]
The Strong National Museum of Play's International Center for the History of Electronic Games has announced the 15 finalists for its first slate of hall of fame inductees.
Console/PC, Business/Marketing, History

The GameStopping of the local retro game retailer 6
by Bryant Francis [04.27.15]
GameStop's recent moves into the retro video game market could cause major shifts for small independent retro game retailers.
Console/PC, Business/Marketing, History