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Updates » History
Q&A: Inside the 22-years-late release of Star Fox 2  
by Jon Irwin [06.29.17]
"Miyamoto always said Star Fox should be for experimenting with different forms of 3D gameplay. We added a robot walker, platform elements, and experimented with the random encounter-based missions."
Console/PC, Programming, Design, Production, History

Don't Miss: Blizzard's postmortem of Diablo 2 4
by Staff [06.29.17]
17 years ago, Blizzard North emerged from a year-long crunch to release Diablo II into the world. In this classic postmortem, find out what went right and what went wrong during those long months.
Console/PC, Programming, Design, Production, History

Join us on Twitch at 3 PM ET as we revisit Diablo II on its 17th birthday  
by Alex Wawro [06.29.17]
Diablo II is 17 today, so to mark the occasion tune into the Gamasutra Twitch channel at 12 PM PT (3 PM ET) as we return to Sanctuary to kick some pyres, light some fires, and seek game design gold.
Console/PC, Production, History, Video

Dev rescues '80s text adventure source code by baking tapes in an oven 4
by Alex Wawro [06.28.17]
Source code for early text adventures created by Magnetic Scrolls has reportedly been recovered after tape cassettes holding the only known backups were baked in a 45-degree (Celsius) oven for eight hours.
Console/PC, History

How a Retro Studios prototype laid the foundation for Metroid Prime  
by Alissa McAloon [06.26.17]
Before the studio was acquired by Nintendo, designer Mike Wikan played a major part in creating the first level of the game that would eventually be reworked into Metroid Prime.
Console/PC, Design, Production, History

Don't Miss: Sonic the Hedgehog co-creator's philosophy of game design 20
by Brandon Sheffield [06.23.17]
Sega's Sonic the Hedgehog came out 26 years ago today, and you should mark the occasion by reading this classic interview with co-creator (and veteran game designer) Hirokazu Yasuhara!
Console/PC, Design, History

Have a look at the game that became Puyo Puyo  
by Alex Wawro [06.13.17]
The games in question -- Dominon and Dominon X -- are reportedly early versions of Puyo Puyo, the mega-popular Japanese puzzle game franchise.
Console/PC, Design, History

Video: Sid Meier and Bruce Shelley's postmortem of Civilization  
by Staff [06.07.17]
Game industry luminaries Sid Meier and Bruce Shelley take the stage at GDC 2017 to present a Classic Game Postmortem on Sid Meier's Civilization and share their stories of making an enduring classic.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, History, Video, Vault

7 Japanese RPGs game developers should study 5
by Stefanie Fogel [05.23.17]
We reached out to some game makers and asked them to name some JRPGs that they believe all devs should study. They provided us with a diverse list of their highly personal picks.
Console/PC, Design, History

Tom Hall: 5 key design lessons I learned directing Wolfenstein 3D 3
by Jon Irwin [05.05.17]
Happy 25th birthday B. J. Blazkowicz! iD co-founder Tom Hall, who directed Wolfenstein 3D, shares 5 crucial lessons of game design he learned from making that game that he still uses to this day.
Console/PC, Programming, Art, Design, Production, History

Fan buys box of Blizzard stuff on eBay, finds StarCraft source code 3
by Alex Wawro [05.04.17]
Blizzard contacted the person after they posted a picture on Reddit and persuaded them to return the disc, then rewarded them with a bunch of merch and an invite out to drinks -- at BlizzCon.
Console/PC, Business/Marketing, History

How TumbleSeed grew out of an '80s arcade game: Ice Cold Beer  
by Alex Wawro [05.02.17]
"We've got to be true to the source material, out of love and respect for this awesome game that not a lot of people know about," TumbleSeed dev Greg Wohlwend tells The Verge in a new interview.
Console/PC, Indie, Design, History

The Strong nets bounty of game dev artifacts from IF pioneer Scott Adams 2
by Alex Wawro [05.02.17]
Pioneering game developer Scott Adams has been making games for over 40 years, and now he's donated a sizable collection of games and game development materials to The Strong Museum of Play in NY.
Console/PC, Design, History

Q&A: Benoit Sokal on Syberia and his comics career  
by Katherine Cross [04.10.17]
For francophone audiences, Benoit Sokal was known as a comics arts before he designed the Syberia franchise. He says the transition into game design was a natural extension of his skills and talents.
Console/PC, Indie, Design, History

Historians aim to recover, restore, and archive video game media assets  
by Alissa McAloon [04.05.17]
A collection being assembled by The Video Game History Foundation is trying to preserve decades of video game promotional material before it is lost forever.
Console/PC, History

Q&A: Design lessons learned from a decade at Nintendo's EAD 2
by Chris Kohler [04.05.17]
Motoi Okamoto was a member of Shigeru Miyamoto's Entertainment Analysis and Development department for a decade. He recounts the making of many of Nintendo's best-loved (and biggest-selling) titles.
Console/PC, Design, Production, Business/Marketing, History

Pokemon, Halo, and Donkey Kong among 2017 World Video Game Hall of Fame finalists  
by Alissa McAloon [03.28.17]
For the third year running, the Strong Museum of Play has announced the list of finalists vying for permanent recognition in the museum's World Video Game Hall of Fame.
Console/PC, History

Bob Bates' Thaumistry is an experiment in reviving text-based games 2
by Christopher Priestman [02.14.17]
After 3 decades in the industry, Bob Bates explains why he thinks the time is right for Thaumistry his return to text-based interactive fiction. [HINT: vastly improved parsers are part of it.]
Console/PC, Smartphone/Tablet, Indie, Design, History

Source code for Turok and NBA Jam Extreme surfaces 2
by Alex Wawro [02.07.17]
A preservationist appears to have acquired some workstations that were once the property of Acclaim Entertainment -- and still have source code for some of the now-bankrupt company's published games.
Console/PC, History

Best of 2016: Unprecedented raw footage of Japan's game industry 5
by Gamasutra Community [12.08.16]
This collection of videos from John Szczepaniak's recent documentary shine a light on the forgotten history of Japanese game development, proving to be one our most popular posts of the year.
Console/PC, Design, Production, History