by Gamasutra Community [10.28.15]
The challenges of limited resources: "Effectively, there was only 'one thing going on' within the Apple II at any given time. There was nothing to hand anything off to."
by Mark Haigh-Hutchinson [10.21.15]
The renewed Star Wars hoopla has us remembering how excited we were when we were when this N64 classic was released. Here's an in-depth postmortem that ran in a 1997 issue of Game Developer magazine.
by Clint Hocking [10.21.15]
'Far Cry 2 is not a typical title,' writes Clint Hocking in this postmortem from Game Developer magazine. In honor of the game's release 7 years ago today, we're republishing the article in full.
by John Andersen [10.09.15]
'Iwata was a so-called otaku,' recalls Yash Terakura, who mentored Satoru Iwata when he was a college kid eager to learn more about computers. 'Of course, we did not have that term at that time.'
by Christian Nutt [10.07.15]
"It was quite primitive, but for the dawn of the computer age, the predictive results seemed miraculous." - Nelson Hernandez, developer of President Elect
by Gamasutra Community [10.06.15]
"Visual variety. This would be my most fundamental challenge. Crisis Mountain had two hand-drawn background screens. Even as I wrote Dino Eggs, a new game called Miner 2049er became a sensation."
by Dan Chamberlain [10.06.15]
Net Yaroze and the community around it was pretty much my whole life at the time, says Chris Chadwick, creator of the award winning Blitter Boy. Sad, I know...but it was great!
by Gamasutra Community [09.25.15]
"The Museum of Art and Digital Entertainment is a 501c3 non-profit videogame museum located in downtown Oakland. On September 27, 2011, the MADE opened its doors for the first time."
by Nathan Altice [09.11.15]
Nathan Altice (author of "I Am Error") considers the development of the original game, which celebrates the 30th anniversary of its original release on September 13, 2015, and today's Super Mario Maker.
by Christian Nutt [08.31.15]
E.T.: The Extra-Terrestrial and other carts that were buried in a desert landfill turned out to be worth hundreds of thousands of dollars.
by Chris Kerr [08.12.15]
YouTube channel Shenmue Dojo has posted a rare behind-the-scenes video that documents the premiere and launch of the original Shenmue.
by Christian Nutt [08.11.15]
"The demo was good, however it was difficult to plan good future satellite game business and I decided to suspend it." - Former Taito R&D manager Yukiharu Sambe
by Gamasutra Community [08.11.15]
"You'd open the door of the room and hear kids yelling across the room to their friends and project partners, see some kids playing games, some just hanging out, and others hard at work with total concentration."
by Gabe Durham [06.30.15]
This excerpt from Gabe Durham's terrific book on the game Bible Adventures lays out the backstory on one of the most unusual FPS games ever made.
by Gamasutra Community [06.26.15]
"I've examined almost 300 RPGs, from the latest releases to PLATO titles from the 70's. I've decided to make a really, really, really abridged version of my book, focusing on one single aspect: cool stuff."
by Gamasutra Community [06.17.15]
Top Gear composer Barry Leitch looks back on his career -- and the hardware that powered his compositions -- in this history-soaked interview.
by Gamasutra Community [06.11.15]
Replete with original art and comprising multiple interviews with developer Michitaka Tsuruta, this is an in-depth look at 1980s classics from Tecmo, including Solomon's Key and Bomb Jack.
by Gamasutra Community [06.02.15]
On the vast swathes of (ignored) disappearing game history: "We can't allow history to only matter when we want to play P.T. again. There's a lot more at stake, and a lot more that each of us could be doing."
by Kris Graft [06.01.15]
Firaxis today confirmed that XCOM 2 is in development, slated to launch in November this year. In the meantime, watch Julian Gollop talk about creating the original X-COM, at GDC 2013.
by Christian Nutt [05.12.15]
Former Capcom R&D head and Street Fighter II producer Yoshiki Okamoto explains the foundation of that seminal fighting hit -- plus Final Fight history from Akira Nishitani.