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November 18, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » History
The history of Gradius: A look back at 30 years of Konami shooting 12
by Kurt Kalata [04.30.15]
Remember Gradius? Konami's stand-out 2D shooter franchise was released 30 years ago this month, and Hardcore Gaming 101's Kurt Kalata takes us on a stroll through its releases.
Console/PC, Design, Business/Marketing, History

You can now play classic games in tweets, thanks to The Internet Archive 1
by Christian Nutt [04.29.15]
Preservation goes social, as old games can now be shared socially thanks to a new feature of The Internet Archive.
Console/PC, Social/Online, Business/Marketing, History

ICHEG's first World Video Game Hall of Fame finalists revealed 6
by Christian Nutt [04.29.15]
The Strong National Museum of Play's International Center for the History of Electronic Games has announced the 15 finalists for its first slate of hall of fame inductees.
Console/PC, Business/Marketing, History

The GameStopping of the local retro game retailer 6
by Bryant Francis [04.27.15]
GameStop's recent moves into the retro video game market could cause major shifts for small independent retro game retailers.
Console/PC, Business/Marketing, History

Tears in rain: Remembering the Blade Runner game 5
by Gamasutra Community [04.24.15]
"There wasn’t anything quite like Blade Runner back when it launched in 1997. Worse yet, there still isn’t. The game deserves to be influential but remains virtually unknown."
Console/PC, Design, History

Lasting connections: Enduring games, enduring relationships  
by Gamasutra Community [04.24.15]
"The game wants you to connect with the players around the table. That's why we gather for board games, right? These connections don't define us, but they are the finite moments of life."
Indie, Art, Design, History

No, MS-DOS games weren't widescreen: Tips on correcting aspect ratio 26
by Gamasutra Community [04.24.15]
"Let us all agree that next time we present a screenshot of game from the '80s and early '90s, we should at least keep 4:3 images as 4:3 images!"
Console/PC, Art, History

In 1993, Mega Man X's team was crunching on the SNES hit 5
by Christian Nutt [04.16.15]
A new translation of an old story documents (in an exaggerated way) the working conditions at a prominent developer on a landmark game, and offers a slice of history we don't often get to see.
Console/PC, Production, History

April Fool's Day in the game industry: A retrospective 7
by Alex Wawro [04.01.15]
From Street Fighter's fake character to Irem's fake console, Gamasutra looks back at classic April Fool's Day hoaxes in the game industry that made us laugh, groan, or simply shake our heads.
Console/PC, Indie, Business/Marketing, History

Saving video game history begins right now 7
by Kris Graft [03.05.15]
At Game Developers Conference 2015, Jason Scott, archivist at the Internet Archive, urged developers to start preserving their history immediately.
Console/PC, Social/Online, Smartphone/Tablet, Indie, History, GDC

World Video Game Hall of Fame coming, from noted museum ICHEG  
by Christian Nutt [02.17.15]
Nominations are soon to open for an exhibit to showcase games that have had an enduring legacy -- and the first inductees will be revealed in June at The Strong National Museum of Play.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, History

Remembering Shinya Nishigaki, creator of Blue Stinger and Illbleed 5
by Gamasutra Community [02.17.15]
Shinya Nishigaki developed two memorable Dreamcast games -- Blue Stinger and Illbleed -- before passing away at just 42. This look back uses interview quotes from shortly before he died.
Console/PC, Business/Marketing, History

Video blog: Historical representation in Assassin's Creed Unity 1
by Gamasutra Community [01.20.15]
Historians consider the highs and lows of Ubisoft's depiction of the French Revolution. Topics include the Terror, 18th century Paris, horses, and the memory of the Revolution in present day France.
Design, History

New Iwata interview tackles Miyamoto's method, Nintendo history 2
by Christian Nutt [12.29.14]
In a new long-form interview, the Nintendo president and CEO holds forth on a number of topics -- including his one-sided rivalry with Miyamoto and his efforts to preserve the Nintendo dev's methods.
Console/PC, Design, History

Making a game in 1993: A look back at the Amiga 500 22
by Gamasutra Community [12.09.14]
A look back at the Amiga 500, a classic PC embraced by the European development scene in the 1990s, and what sprung from this fertile ground, as limited as it may have been.
Console/PC, Programming, Art, Design, Production, Business/Marketing, History

Obituary: Ralph Baer, 'father of video games,' passes away 8
by Kris Graft [12.07.14]
Ralph Baer, a true pioneer of video games, has passed away at the age of 92, Gamasutra can confirm via independent sources close to Baer.
History, Video

'You can't get caught up in making games for yourself' 20
by Christian Nutt [11.17.14]
Enix America existed in the NES and SNES eras before shutting down. Producer Robert Jerauld talks lessons and history in a new interview -- and spills the beans on a Dragon Quest localization that wasn't.
Console/PC, Design, Business/Marketing, History

The Internet Archive launches its arcade: Classic games in a browser 5
by Christian Nutt [11.03.14]
The famous archiver of web content has moved into game preservation, offering a huge selection of classic arcade games, now playable in-browser.
Console/PC, Business/Marketing, History

The secret histories of indie games: What was uncovered at IndieCade 2
by Bryant Francis [10.13.14]
In conventional discussions on game history, names like Nolan Bushnell or Hiroshi Yamauchi rise to the top. But in all histories, there are also secret histories.
Console/PC, Indie, Business/Marketing, History

Amnesiac heroes: Why are we abandoning game history? 50
by Gamasutra Community [10.13.14]
"There's a reason why those games are considered classics and people still play them today. I promise that it will be a much more interesting (and cheap) experience than buying the latest AAA release."
Console/PC, History