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February 24, 2017
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Updates » IGF
Road to the IGF: ConcernedApe's Stardew Valley  
by Alissa McAloon [02.24.17]
Eric Barone, AKA ConcernedApe and the sole developer behind Stardew Valley, talks briefly about the joys of working alone and what inspired him to create his own take on a farm life RPG.
Indie, Programming, Art, Design, Production, IGF

Road to the IGF: Love Conquers All Games' Ladykiller in a Bind  
by Alex Wawro [02.24.17]
Gamasutra chats with Love Conquers All Games' founder and namesake Christine Love about how she crafted IGF Award-nominated Ladykiller in a Bind, and why we don't see more erotic rom-com games.
Indie, Design, Production, IGF

Watch Nina Freeman & Tim Schafer host the IGF & GDC Awards next week!  
by Staff [02.24.17]
Fullbright's Nina Freeman will host next week's 19th annual Independent Games Festival Awards at GDC 2017, while Double Fine's Tim Schafer returns to host the 17th annual Game Developers Choice Awards!
Console/PC, Indie, GDC, IGF

Road to the IGF: Blendo Games' Quadrilateral Cowboy  
by Alex Wawro [02.23.17]
Blendo Games' Brendon Chung speaks briefly with Gamasutra about the nuts and bolts of Quadrilateral Cowboy's design, influences, and four-year development.
Indie, Programming, Art, Design, IGF

Road to the IGF: David Kanaga's Oikospiel, Book I  
by Joel Couture [02.22.17]
Developer David Kanaga's heady Oikospiel, Book I is an opera in five acts, taking the player on a surreal journey with music, canine programmers, bear assassinations, and unions.
Indie, Design, IGF

Watch the trailer for the 2017 Independent Games Festival Awards!  
by Staff [02.21.17]
A special trailer for the 19th annual IGF Awards has been published on the official GDC YouTube channel featuring devs introducing their award-nominated games. It's short and sweet, so check it out!
Indie, Video, IGF

Road to the IGF: Ocelot Society's Event[0]  
by Joel Couture [02.21.17]
In Event[0]​, players find themselves trapped aboard a space ship with no company except the ship's AI, Kaizen. They can freely communicate with Kaizen using typed commands and questions,
Console/PC, Indie, Design, Video, IGF

Road to the IGF: The Molasses Flood's The Flame in the Flood  
by Joel Couture [02.17.17]
The Flame in the Flood takes players on a river raft journey across the backwaters of a post-societal USA, tasking them with surviving the wildlife, natural disasters, and rapids of their journey.
Console/PC, Indie, Art, Design, Video, IGF

Road to the IGF: Student project Un Pas Fragile  
by Joel Couture [02.16.17]
A frog ballet dancer takes her first hesitant steps alongside the player in Un Pas Fragile. "It's a slow-mo WarioWare that tells a story," says developer Géraud de Courrèges.
Console/PC, Indie, Art, Design, Production, Video, IGF

Road to the IGF: Student project FAR: Lone Sails  
by Joel Couture [02.15.17]
The connection between humans and the machines we need for surival earned FAR: Lone Sails a nomination for Best Student Game at the Independent Games Festival. Take a peek behind the dev curtain.
Console/PC, Indie, Design, Video, IGF

Road to the IGF: Student project Diaries of a Spaceport Janitor  
by Joel Couture [02.14.17]
Diaries of a Spaceport Janitor gives the player the delightful job of picking up garbage on an alien world, doing your best to make ends meet with your custodial duties. 
Console/PC, Indie, Design, Video, IGF

Road to the IGF: Misfits Attic's Duskers  
by Joel Couture [02.13.17]
In Duskers, players scrounge for scrap parts, combing through derelict freighters in the cold void of space. They are forced to send drones to do the dirty work, issuing orders through command lines.
Console/PC, Indie, Art, Design, Video, IGF

Road to the IGF: Ghost Town Games' Overcooked 1
by Chris Kerr [02.10.17]
Ghost Town Games co-founder Phil Duncan reveals how the studio created a frantic, co-op first experience in Overcooked, which is up for two awards at this year's Independent Games Festival.
Console/PC, Design, Production, Video, IGF

Road to the IGF: Tobias Zarges' Close  
by Joel Couture [02.09.17]
IGF finalist Tobias Zarges talks about opportunities for introspection in his game Close, as well as what draws the player into open places filled with moments of quiet thought.
Console/PC, Indie, Art, Design, Production, Video, IGF

Road to the IGF: Broken Rules' Old Man's Journey  
by Joel Couture [02.08.17]
Old Man's Journeyfollows a senior citizen on his travels across green hills, seaside towns, and sun-drenched shores, with the player guiding him through puzzling environments as he seeks a long lost home.
Indie, Art, Design, Production, Video, IGF

Road to the IGF: Carl Burton's Islands: Non-Places  
by Joel Couture [02.07.17]
Carl Burton takes the player to ordinary places, showing them offices, parking lots, and hotel lobbies through a surreal lens in Islands: Non-Places.
Console/PC, Indie, Design, IGF

Road to IGF: Ink Stories' 1979 Revolution: Black Friday  
by Joel Couture [02.06.17]
"I have always been interested with those moments in time where we have seen the greatest kindness in humanity combined with the most atrocious acts of hatred. How can I capture that in a game?"
Console/PC, Indie, Art, Design, Production, Video, IGF

Road to the IGF: TeamCrew's Frog Climbers  
by Joel Couture [02.03.17]
Four players must climb a mountain in Frog Climbers, each scrambling for handholds on the rocks and vines (and each other) as they rush to the top.
Console/PC, Indie, Design, IGF

Road to the IGF: Kinmoku's One Night Stand  
by Chris Kerr [02.02.17]
One Night Stand's humanistic approach to storytelling earned developer Lucy Bundell an IGF nomination for Excellent in Narrative. Here's how it was made.
Console/PC, Design, Production, Video, IGF

Road to the IGF: Florian Veltman's Lieve Oma  
by Joel Couture [02.01.17]
Lieve Oma takes players on a quiet journey through the forest, steering around a child strolling with their aging grandmother as they gather mushrooms together.
Console/PC, Indie, Design, Video, IGF