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February 22, 2017
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Updates » IGF
Watch the trailer for the 2017 Independent Games Festival Awards!  
by Staff [02.21.17]
A special trailer for the 19th annual IGF Awards has been published on the official GDC YouTube channel featuring devs introducing their award-nominated games. It's short and sweet, so check it out!
Indie, Video, IGF

Road to the IGF: Ocelot Society's Event[0]  
by Joel Couture [02.21.17]
In Event[0]​, players find themselves trapped aboard a space ship with no company except the ship's AI, Kaizen. They can freely communicate with Kaizen using typed commands and questions,
Console/PC, Indie, Design, Video, IGF

Road to the IGF: The Molasses Flood's The Flame in the Flood  
by Joel Couture [02.17.17]
The Flame in the Flood takes players on a river raft journey across the backwaters of a post-societal USA, tasking them with surviving the wildlife, natural disasters, and rapids of their journey.
Console/PC, Indie, Art, Design, Video, IGF

Road to the IGF: Student project Un Pas Fragile  
by Joel Couture [02.16.17]
A frog ballet dancer takes her first hesitant steps alongside the player in Un Pas Fragile. "It's a slow-mo WarioWare that tells a story," says developer Géraud de Courrèges.
Console/PC, Indie, Art, Design, Production, Video, IGF

Road to the IGF: Student project FAR: Lone Sails  
by Joel Couture [02.15.17]
The connection between humans and the machines we need for surival earned FAR: Lone Sails a nomination for Best Student Game at the Independent Games Festival. Take a peek behind the dev curtain.
Console/PC, Indie, Design, Video, IGF

Road to the IGF: Student project Diaries of a Spaceport Janitor  
by Joel Couture [02.14.17]
Diaries of a Spaceport Janitor gives the player the delightful job of picking up garbage on an alien world, doing your best to make ends meet with your custodial duties. 
Console/PC, Indie, Design, Video, IGF

Road to the IGF: Misfits Attic's Duskers  
by Joel Couture [02.13.17]
In Duskers, players scrounge for scrap parts, combing through derelict freighters in the cold void of space. They are forced to send drones to do the dirty work, issuing orders through command lines.
Console/PC, Indie, Art, Design, Video, IGF

Road to the IGF: Ghost Town Games' Overcooked 1
by Chris Kerr [02.10.17]
Ghost Town Games co-founder Phil Duncan reveals how the studio created a frantic, co-op first experience in Overcooked, which is up for two awards at this year's Independent Games Festival.
Console/PC, Design, Production, Video, IGF

Road to the IGF: Tobias Zarges' Close  
by Joel Couture [02.09.17]
IGF finalist Tobias Zarges talks about opportunities for introspection in his game Close, as well as what draws the player into open places filled with moments of quiet thought.
Console/PC, Indie, Art, Design, Production, Video, IGF

Road to the IGF: Broken Rules' Old Man's Journey  
by Joel Couture [02.08.17]
Old Man's Journeyfollows a senior citizen on his travels across green hills, seaside towns, and sun-drenched shores, with the player guiding him through puzzling environments as he seeks a long lost home.
Indie, Art, Design, Production, Video, IGF

Road to the IGF: Carl Burton's Islands: Non-Places  
by Joel Couture [02.07.17]
Carl Burton takes the player to ordinary places, showing them offices, parking lots, and hotel lobbies through a surreal lens in Islands: Non-Places.
Console/PC, Indie, Design, IGF

Road to IGF: Ink Stories' 1979 Revolution: Black Friday  
by Joel Couture [02.06.17]
"I have always been interested with those moments in time where we have seen the greatest kindness in humanity combined with the most atrocious acts of hatred. How can I capture that in a game?"
Console/PC, Indie, Art, Design, Production, Video, IGF

Road to the IGF: TeamCrew's Frog Climbers  
by Joel Couture [02.03.17]
Four players must climb a mountain in Frog Climbers, each scrambling for handholds on the rocks and vines (and each other) as they rush to the top.
Console/PC, Indie, Design, IGF

Road to the IGF: Kinmoku's One Night Stand  
by Chris Kerr [02.02.17]
One Night Stand's humanistic approach to storytelling earned developer Lucy Bundell an IGF nomination for Excellent in Narrative. Here's how it was made.
Console/PC, Design, Production, Video, IGF

Road to the IGF: Florian Veltman's Lieve Oma  
by Joel Couture [02.01.17]
Lieve Oma takes players on a quiet journey through the forest, steering around a child strolling with their aging grandmother as they gather mushrooms together.
Console/PC, Indie, Design, Video, IGF

Road to the IGF: Variable State's Virginia  
by Chris Kerr [01.31.17]
Variable State's game was nominated for several Independent Games Festival awards, including Best Audio, Excellence in Narrative, Excellence in Visual Art and The Nuovo Award for innovation. 
Console/PC, Programming, Art, Design, Production, Video, IGF

Road to the IGF: Jumpsuit Entertainment's She Remembered Caterpillars  
by Joel Couture [01.30.17]
She Remembered Caterpillars fills a woodland with tiny, colorful creatures that can only advance if they're the correct color. Combining these creatures (and creating new colors) helps them pass.
Console/PC, Art, Video, IGF

Road to the IGF: Clever Endeavour Games' Ultimate Chicken Horse  
by Joel Couture [01.27.17]
Ultimate Chicken Horse is a multiplayer racing game. It doesn't just ask players to race, but to build the track, giving them an array of platforms and traps to lay out.
Console/PC, Indie, Art, Design, Production, Video, IGF

Road to the IGF: Titouan Millet's Mu Cartographer 1
by Joel Couture [01.26.17]
A vast landscape is open for the player to explore, shape, and document in Mu Cartographer, a game where players manipulate an alien device to look over and alter the lands they see.
Console/PC, Indie, Art, Design, Production, Video, IGF

Road to the IGF: David O'Reilly's Everything  
by Joel Couture [01.25.17]
In Everything, you can become a car, driving idly around a city. You can stop and become one of the buildings you pass by, ot its cinder blocks or pylons. If you can see it, you can become it.
Console/PC, Indie, Art, Design, Video, IGF