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January 20, 2017
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Updates » IGF
Road to the IGF: Raw Fury's GoNNER  
by Joel Couture [01.20.17]
GoNNER is a challenging sidescrolling roguelike shooter that emits whistles, pops, clicks, and other silly noises as the player moves along. It's been nominated for IGF Excellence in Audio award.
Console/PC, Indie, Art, Design, Video, IGF

Road to the IGF: Michael Brough's Imbroglio  
by Chris Baker [01.20.17]
Gamasutra catches up with indie game developer Michael Brough to chew the game design fat and chat about his IGF-nominated roguelike, Imbroglio.
Smartphone/Tablet, Indie, Programming, Art, Design, IGF

Road to the IGF: Heart Machine's Hyper Light Drifter  
by Alex Wawro [01.19.17]
Gamasutra catches up with Heart Machine's Alex Preston to chat about the state of indie games and the design of Hyper Light Drifter, Heart Machine's debut game that's up for 3 IGF awards this year.
Indie, Programming, Art, Design, Production, IGF

Road to the IGF: Student project Lily - Colors of Santa Luz  
by Joel Couture [01.18.17]
Lily - Colors of Santa Luz is a game about a civilian trying to sneak away from soldiers that have overtaken his city, and shield a little girl from seeing the horrors of war.
Console/PC, Indie, Art, Design, Video, IGF

2017 Independent Games Festival announces Main Competition finalists!  
by Staff [01.09.17]
The 2017 Independent Games Festival juries have announced finalists for the world's leading indie games showcase, including games like Inside, Hyper Light Drifter, Event[0] and more.
Indie, IGF

Here are your juries for the IGF 2017 Design, Audio, and Narrative awards!  
by Staff [12.12.16]
A diverse array of lauded developers and industry professionals make up the juries of the GDC 2017 Independent Games Festival, who will decide the finalists for next year's awards.
Indie, Audio, Design, IGF

IGF 2017 announces juries for Nuovo, Student, and Visual Art awards  
by Staff [12.06.16]
The juries behind the GDC 2017 Independent Games Festival include a diverse lineup of lauded developers and industry professionals sign on to decide the finalists for next year's awards.
Indie, Art, Design, IGF

IGF 2017 welcomes a remarkable lineup of over 650 entrants!  
by Staff [11.04.16]
The Independent Games Festival -- the longest-running and largest showcase for independent developers -- festival has seen more than 650 entries for its 19th annual competition.
Indie, IGF

Reminder: 1 week left to submit your games to the 2017 IGF!  
by Staff [10.17.16]
Heads up, devs: Submissions are officially open for the 2017 Independent Games Festival, the signature competition for indie games -- and the deadline to submit your game is next Monday, October 24th!
Indie, IGF

IGF 2017 opens call for judges  
by Staff [09.08.16]
Interested in potentially serving as a judge for the 2017 Independent Games Festival Awards? Now's your chance!
Indie, IGF

The 2017 Independent Games Festival opens calls for submissions  
by Staff [08.01.16]
Submissions are now officially open for the 2017 Independent Games Festival, the signature competition for indie games, to be held for its 18th year during GDC 2017 in San Francisco next March.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, IGF

Letter from the IGF Chairperson: Welcome to IGF 2017  
by Staff [08.01.16]
As the Independent Games Festival opens for the 19th year, Chairperson Kelly Wallick explains the rules and expectations for this year's big indie game showcase.
Indie, IGF

Road to the IGF: Kenny Sun's Circa Infinity  
by Phill Cameron [02.22.16]
"And then I decided to participate in the Ludum Dare for some reason. And then I came up with the concept."
Console/PC, Indie, Art, Design, Production, Video, IGF

Road to the IGF: Pol Clarissou's Orchids to Dusk  
by Phill Cameron [02.19.16]
"Lots of games give as much agency as possible to the player and build the game around them, I wanted to make something where your interaction wasn't one where everything revolves around you."
Console/PC, Indie, Art, Design, Production, Video, IGF

Road to the IGF: Bonfire Games' Pitfall Planet  
by Phill Cameron [02.18.16]
"A lot of games add co-op by having both players play an essentially single player game at the same time, but we wanted to try and really take advantage of the multiplayer component."
Console/PC, Indie, Design, Production, Video, IGF

Road to the IGF: Sam Barlow's Her Story Exclusive  
by Alex Wawro [02.17.16]
Developer Sam Barlow opens up about why the game was made and how he wound up using two dusty old VHS players to create one of the the IGF 2016's Grand Prize nominees.
Indie, Art, Audio, Design, Production, Exclusive, IGF

Road to the IGF: Speelbaars' Lumini  
by Christian Nutt [02.16.16]
"The soundtrack is fully dynamic. The music changes in each environment and when the characters are in danger. It triggers emotions and tells stories in interesting areas."
Indie, Design, Video, IGF

Vote now for the 2016 IGF and Game Developers Choice Audience Awards!  
by Staff [02.12.16]
Cast your votes for both the Game Developers Choice Audience Award and the Independent Games Festival Audience Award , from now until voting closes next Friday, February 19th at 11:59 PM PT.
Console/PC, Social/Online, Indie, GDC, IGF

Road to the IGF: Zachtronics' Infinifactory  
by Kris Graft [02.12.16]
"All of Infinifactory's mechanics were invented from scratch to create an open-ended system that resulted in solutions reminiscent of actual factories."
Console/PC, Indie, Design, Video, IGF

Road to the IGF: League of Geeks' Armello  
by Alex Wawro [02.11.16]
"Our initial pitch for the game was 'Kung Fu Panda crossed with Game of Thrones,'" says Ty Carey, League of Geeks cofounder and Armello art director.
Indie, Art, Design, IGF