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October 31, 2014
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October 31, 2014
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Updates » IGF
Road to the IGF: Jason Roberts' Gorogoa Exclusive 1
by Kris Graft [02.18.14]
With one look at Jason Roberts' puzzle game Gorogoa, you can see why it's a finalist for the Independent Game Festival's Excellence in Visual Arts award.
Indie, Design, Exclusive, Video, IGF

Road to the IGF: Michael Brough's 868-HACK Exclusive  
by Alex Wawro [02.17.14]
We speak to designer/artist Michael Brough about the design process of 868-HACK and the value he finds in employing randomness to design games that can surprise anyone -- even the designer.
Smartphone/Tablet, Indie, Design, Exclusive, Video, IGF

Road to the IGF: Amanita Design's Samorost3  
by Christian Nutt [02.13.14]
Gamasutra speaks to Amanita founder Jakub Dvorský about the studio's enthusiasm for real-world textures and what the studio hopes to achieve with its latest Samorost title.
Console/PC, Indie, Audio, Design, Production, Video, IGF

Road to the IGF: Arcane Kids' Perfect Stride 3
by Christian Nutt [02.11.14]
Skateboarding mechanics that arise from movement exploits in the FPS genre -- the devs behind Perfect Stride explain how mechanics can lead naturally to genre.
Indie, Video, IGF

Road to the IGF: Klei Entertainment's Don't Starve Exclusive 4
by Alex Wawro [02.10.14]
Continuing Gamasutra's Road to the IGF series of interviews with nominees, we talk to Klei's Kevin Forbes about Don't Starve, a procedurally-generated survival game with permadeath and a Gorey-inspired art style.
Console/PC, Indie, Art, Design, Exclusive, Video, IGF

Beyond the finalists: IGF 2014 Best In Visual Art jury picks 1
by Alex Wawro [02.07.14]
We highlight the IGF 2014 entrants that earned at least one vote for the Excellence in Visual Art award from IGF jurors, but didn't reach the critical mass of votes to become a finalist.
Console/PC, Indie, Art, IGF

Road to the IGF: Simogo's DEVICE 6 Exclusive  
by Leigh Alexander [02.05.14]
Continuing Gamasutra's Road to the IGF series of interviews with nominated developers, we talk to Simogo's Simon Flesser about DEVICE 6, a stylish and surreal narrative-driven iOS puzzle game.
Smartphone/Tablet, Indie, Programming, Art, Design, Exclusive, Video, Mobile Games, IGF

Road to the IGF: Lucas Pope's Papers, Please Exclusive  
by Leigh Alexander [02.04.14]
Continuing our series of Road to the IGF interviews with nominees, we talk to Lucas Pope about Papers, Please, the piquant border control simulator nominated for multiple accolades.
Console/PC, Indie, Programming, Art, Design, Exclusive, Video, IGF

Road to the IGF: Paper Dino's Save the Date Exclusive  
by Alex Wawro [02.03.14]
In our latest Road to the IGF interview, Save the Date creator Chris Cornell explains how "Groundhog Day" and an awkward conversation about dating sims spawned an IGF award contender.
Console/PC, Indie, Design, Exclusive, Video, IGF

Road to the IGF: Galactic Cafe's The Stanley Parable Exclusive 2
by Mike Rose [01.31.14]
In this latest Road to the IGF interview, Wreden and Pugh discuss how they made The Stanley Parable, and what AAA companies like Valve could be doing to better highlight and nurture the modding community.
Console/PC, Indie, Design, Business/Marketing, Exclusive, Video, IGF

Road to the IGF: Untame's Mushroom 11  
by Kris Graft [01.30.14]
Mushroom 11 is a game about a blob. It's also the kind of game that developer Itay Keren has always wanted to make.
Indie, Video, IGF

Don't miss our Road to the IGF finalist Q&A series  
by Kris Graft [01.30.14]
It's that time of year again: This week, we've started publishing our Road to the IGF series of interviews with Independent Games Festival Finalists. Don't miss them!
Indie, IGF

Road to the IGF: Damian Sommer and Emily Carroll's The Yawhg Exclusive 1
by Leigh Alexander [01.29.14]
Continuing our Road to the IGF series of interviews with finalists, we talk to Damien Sommer about The Yawgh, a local multiplayer choose-your-own adventure game latticed with depth and beauty.
Console/PC, Indie, Programming, Art, Design, Exclusive, Video, IGF

Beyond the finalists: IGF 2014 Best In Narrative jury picks  
by Alex Wawro [01.29.14]
We highlight the IGF 2014 entrants that earned at least one vote for the Best In Narrative award from an IGF juror, but didn't reach the critical mass of votes to become a finalist.
Console/PC, Indie, Design, IGF

Road to the IGF: Lazy 8 Studios' Extrasolar Exclusive 1
by Mike Rose [01.28.14]
As part of Gamasutra's Road to the IGF series, Rob Jagnow discusses how his love of ARGs shaped Extrasolar, and how he's been secretly terrified of how people will react to the game throughout development.
Console/PC, Design, Business/Marketing, Exclusive, Video, IGF

Road to the IGF: Brace Yourself Games' Crypt of the NecroDancer Exclusive 2
by Alex Wawro [01.27.14]
Kicking off Gamasutra's 2014 Road to the IGF series, Ryan Clark explains how "Thriller" influenced the design of NecroDancer, and why it's important to find the perfect beat you're building a rhythm game.
Console/PC, Indie, Design, Business/Marketing, Exclusive, Video, IGF

Beyond the finalists: IGF 2014 Best In Audio jury picks  
by Alex Wawro [01.14.14]
We highlight the IGF 2014 entrants that earned at least one vote for the Best In Audio award from an IGF juror, but didn't reach the critical mass of votes to become a finalist.
Console/PC, Indie, Audio, IGF

IGF 2014 organizers announce record Main Competition entrants 1
by Staff [10.24.13]
The organizers of the 16th annual Independent Games Festival are proud to announce that the event has once again seen record entries for its latest Main Competition.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC, IGF

IGF China 2013 winners announced  
by Brandon Sheffield [09.17.13]
The fifth annual IGF China has concluded, after some 250 entries were boiled down to a core 14 finalists across the main and student competitions. Here are the nine winning entries.
Indie, Programming, Art, Audio, Design, Production, GDC China, IGF

IGF winner Hofmeier pays it forward for Porpentine's Howling Dogs Exclusive 9
by Leigh Alexander [03.29.13]
Cart Life's IGF booth was spraypainted and hijacked by another game -- thanks to Cart Life creator Richard Hofmeier himself. Learn about the Twine game that's "really dear" to him.
Console/PC, Indie, Programming, Art, Design, Exclusive, IGF