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Updates » IGF
Road to the IGF: Noio and Licorice's Kingdom 2
by Bryant Francis [01.20.16]
We spoke with designer Thomas van den Berg to talk about Kingdom's origins, and the challenges of creating a procedurally-generated game. 
Design, IGF

Road to the IGF: Dinosaur Polo Club's Mini Metro Exclusive  
by Alex Wawro [01.18.16]
Gamasutra's Road to the IGF continues in this interview with developer Peter Curry about how Dinosaur Polo Club built Mini Metro from a jam game into a strikingly streamlined transit puzzle game.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, IGF

Road to the IGF: Question's The Magic Circle Exclusive 4
by Alex Wawro [01.15.16]
Road to the IGF 2016 continues as Question's own Stephen Alexander, Kain Shin and Jordan Thomas chat with Gamasutra about The Magic Circle, the IGF award-nominated game that lampoons game development.
Indie, Programming, Design, Production, Business/Marketing, Exclusive, IGF

Road to the IGF: Hanako Games' Black Closet  
by Alex Wawro [01.14.16]
Gamasutra kicks off its 2016 Road to the IGF series of interviews with IGF award-nominated devs by chatting with Georgina Bensley about her remarkable schoolgirl noir mystery game Black Closet.
Indie, Art, Design, Production, IGF

2016 Independent Games Festival debuts finalists 1
by Staff [01.06.16]
The 2016 Independent Games Festival juries have announced finalists for the world's leading indie games showcase, including titles like Superhot, Darkest Dungeon, Her Story and Mini Metro.
Indie, GDC, IGF

Here are your Audio, Visual Art and Narrative juries for IGF 2016  
by Staff [12.18.15]
The final three juries behind the GDC 2016 Independent Games Festival come together as a diverse lineup of developers and industry professionals sign on to decide the finalists for the March awards.
Indie, Art, Audio, Design, IGF

Here are your Design, Nuovo and Student award juries for IGF 2016  
by Staff [12.14.15]
The juries behind the GDC 2016 Independent Games Festival come together as a diverse lineup of lauded developers and industry professionals sign on to decide the finalists for the March awards.
Indie, Art, Design, IGF

IGF 2016 celebrates a diverse lineup of over 750 entrants  
by Staff [11.06.15]
The Independent Games Festival -- the longest-running and largest showcase for independent developers -- festival has seen more than 750 entries for its 18th annual competition.
Indie, Business/Marketing, IGF

PSA: The IGF 2016 Competition deadline is one week away!  
by Staff [10.19.15]
Game devs, don't miss the IGF deadline! Submissions for the 2016 Independent Games Festival Competition entries are due next Monday, October 26th.
Indie, GDC, IGF

The secrets behind This War of Mine's emotional impact Exclusive 1
by Leigh Alexander [03.03.15]
11 Bit Studios Pawel Miechowski talks about how disrupting players' expectations, studying their decision-making process and creating opportunities to imagine helped make This War of Mine acclaimed and impactful.
Console/PC, Indie, Programming, Design, Exclusive, GDC, IGF

Road to the IGF: Yacht Club Games' Shovel Knight Exclusive  
by Christian Nutt [02.27.15]
An interview with Shovel Knight composer Jake "Virt" Kaufman about both the technical aspects of the IGF Excellence in Audio finalist soundtrack's creation, as well as its inspirations.
Console/PC, Indie, Audio, Exclusive, IGF

Road to the IGF: Devine Lu Linvega and Rekka Bell's Oquonie Exclusive  
by Kris Graft [02.26.15]
In this interview, we speak to Linvega and Bell about the creation of IGF Excellence in Visual Art finalist Oquonie and its cute but disquieting world.
Smartphone/Tablet, Indie, Exclusive, IGF

Road to the IGF: State of Play's Lumino City 1
by Phill Cameron [02.25.15]
Gamasutra talks to developer State of Play about its game Lumino City, as part of our Road to the IGF series.
Console/PC, Indie, Art, Design, IGF

Road to the IGF: The Astronauts' The Vanishing of Ethan Carter  
by Kris Graft [02.23.15]
If you're familiar with the team at Polish studio The Astronauts, the Independent Games Festival-nominated The Vanishing of Ethan Carter may seem like a departure.
Indie, Design, Video, IGF

Road to the IGF: McClure and Brough's Become a Great Artist in Just 10 Seconds  
by Kris Graft [02.20.15]
Become a Great Artist in Just 10 Seconds is about chaos, confusion, and creation. Creators Michael Brough and Andi McClure tell us a bit about making the game, as part of our Road to the IGF series.
Indie, Programming, Art, Design, Video, IGF

Road to the IGF: Down to the Wire's Ice-Bound Exclusive  
by Christian Nutt [02.19.15]
An interactive novel and an augmented reality game that got kicked off by the suggestion to create a project to "imagine the future of the book," Ice-Bound is an IGF Excellence in Narrative finalist.
Console/PC, Smartphone/Tablet, Indie, Design, Exclusive, IGF

Road to the IGF: Ben Esposito's Donut County Exclusive  
by Christian Nutt [02.19.15]
Did you ever want to be a hole? Gamasutra speaks to Ben Esposito about Excellence in Visual Art nominee Donut County, its pleasant pastel visuals, and its gentle provocation.
Indie, Art, Design, Production, Exclusive, Video, IGF

Road to the IGF: SuperChop Games' Ephemerid Exclusive  
by Leigh Alexander [02.18.15]
Ephemerid: A Musical Adventure is a "rock fairy tale about a paper mayfly," brought to life by its unique classical guitar soundtrack. We catch up with SuperChop Games about the Excellence in Audio nominee.
Console/PC, Indie, Programming, Art, Design, Exclusive, Video, IGF

Road to the IGF: Klei Entertainment's Invisible, Inc. Exclusive  
by Alex Wawro [02.18.15]
As part of our ongoing Road to the IGF series of interviews with IGF award-nominated devs, we caught up with Klei's Jason Dreger and James Lantz to find out what inspired the design of Invisible, Inc.
Console/PC, Indie, Design, Production, Exclusive, IGF

Road to the IGF: Svedang, Akerblad and team's Else Heart.Break() Exclusive  
by Leigh Alexander [02.17.15]
Story-driven adventure Else Heart.Break() has been nominated for Excellence in Visual Art at this year's IGF, with a distinctive, texture-rich look that reminds of the console RPG heyday.
Console/PC, Indie, Programming, Art, Design, Exclusive, Video, IGF