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September 30, 2014
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September 30, 2014
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Updates » IGF
Road to the IGF: ATUM Exclusive 1
by John Polson [03.22.13]
NHTV Breda designers Marta Clavero Jimenez and Thomas Buijtenweg discuss their team's IGF 2013 student finalist ATUM, a puzzle platformer inside a point-and-click game attempting to break the fourth wall.
Console/PC, Indie, Programming, Design, Production, Exclusive, Video, IGF

Road to the IGF: Michael Lee on mindful xp Exclusive  
by John Polson [03.21.13]
Carnegie Mellon student Michael Lee speaks about his team's mindful xp, a collection of prototypes with meaningful mechanics, interactions, and goals of evoking a particular theme or personal experience.
Console/PC, Indie, Programming, Design, Production, Exclusive, Video, IGF

Road to the IGF: The Fullbright Company's Gone Home Exclusive 1
by Leigh Alexander [03.20.13]
Our Road to the IGF interview series talks to The Fullbright Company's Steve Gaynor about Gone Home, a first person exploration game that's earned an Excellence in Narrative nomination.
Console/PC, Programming, Art, Design, Exclusive, Video, IGF

Road to the IGF: LiquidSketch Exclusive 1
by Frank Cifaldi [03.15.13]
Nominated for a Technical Excellence award at the 2013 Independent Games Festival later this month, LiquidSketch is a unique iPad puzzle game employing impressive liquid physics that developer Tobias Neukom tells us was a beast to get right.
Smartphone/Tablet, Indie, Programming, Design, Exclusive, Video, GDC, IGF

Road to the IGF: Tale of Tales' Bientot l'ete Exclusive  
by Leigh Alexander [03.14.13]
We talk to Tale of Tales about its Nuovo award-nominated Bientot l'ete, and how it aims to communicate the unwinnable nature of love and the raw ambivalence of meaningful human interaction.
Social/Online, Indie, Programming, Art, Design, Exclusive, IGF

Road to the IGF: Lovers in a Dangerous Spacetime Exclusive 2
by Frank Cifaldi [03.13.13]
Developers Matt Hammill and Jamie Tucker tell us the history behind the frantic co-op space platformer/defense hybrid, which is nominated for an Excellence in Visual Arts award at the Independent Games Festival later this month.
Indie, Art, Design, Exclusive, Video, GDC, IGF

Road to the IGF: Anna Anthropy's Dys4ia Exclusive 5
by Leigh Alexander [03.12.13]
Our Road to the IGF series of interviews continues with a look at Anna Anthropy's Excellence in Narrative and Nuovo nominee Dys4ia, a poignant, personal game about hormone therapy and the self.
Indie, Programming, Art, Design, Exclusive, IGF

Road to the IGF: Guacamelee! Exclusive 2
by Frank Cifaldi [03.11.13]
DrinkBox, the team behind the open-world action platform game Guacamelee!, speaks to us about where the game from, its inspirations, and what went into its unique, IGF-nominated art style.
Indie, Design, Exclusive, GDC, IGF

Road to the IGF: Starseed Pilgrim Exclusive  
by Frank Cifaldi [03.08.13]
Droqen's Starseed Pilgrim is up for the coveted Excellence in Design award at the Independent Games Festival later this month. We talk to him about the game's origins, his collaborators, and some real-life gardening gone bad.
Indie, Design, Exclusive, Video, GDC, IGF

Road to the IGF: Super Hexagon Exclusive 2
by Frank Cifaldi [03.06.13]
Terry Cavanagh tells us the origin story behind smartphone hit Super Hexagon, which could take home the prize for Excellence in Design when the 2013 Independent Games Festival takes place later this month.
Console/PC, Smartphone/Tablet, Indie, Design, Exclusive, IGF

'Road to the IGF' Pt. 2: more stories behind this year's top indie games  
by Staff [03.05.13]
This year's 'Road to the IGF' continues with games such as the "spaceship simulation roguelike-like" FTL by Subset Games, the one-step-a-day VESPER.5 by Michael Brough, and the multi-generational family history game 7 Grand Steps by Mousechief.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, IGF

Road to the IGF: Mahdi Bahrami's Farsh Exclusive  
by John Polson [03.05.13]
At age 17, Mahdi Bahrami entered the 2011 IGF competition and received an honorable mention in the Excellence in Design category for Bo. Now Bahrami's a finalist for the 2013 IGF student competition.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Exclusive, Video, IGF

Road to the IGF: Klaus Pedersen's Back to Bed Exclusive 2
by John Polson [03.04.13]
Student IGF finalist Back to Bed places a narcoleptic, sleep-walking boy in an M.C. Escher-inspired isometric puzzler, where the player must nudge the boy safely to his bed using a creature from his subconsciousness.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Production, Exclusive, Video, IGF

Road to the IGF: Scamehorn and Baard's Super Space ____ Exclusive  
by Kris Graft [02.28.13]
"For every action there is an equal and opposite reaction." It's Newton's third law of motion that's a key influence for David Scamehorn and Alexander Baard's cooperative game Super Space ____.
Indie, Design, Exclusive, Video, IGF

Road to the IGF: Jeppe Carlsen and team's 140  
by Christian Nutt [02.25.13]
Gamasutra speaks to the team behind the IGF-nominated game about how marrying platforming and audio is trickier than it might sound at first blush, and why the game's visuals are so abstract.
Indie, Design, IGF

Road to the IGF: Aleksey Abramenko's Intrusion 2 Exclusive 2
by Kris Graft [02.22.13]
Gunstar Heroes, Metal Slug and Castlevania -- these are few of the much-loved side-scrolling action games that inspired Aleksey Abramenko's Intrusion 2, which is up for IGF's Technical award.
Indie, Design, Exclusive, Video, IGF

Road to the IGF: Tomorrow Corporation's Little Inferno Exclusive 2
by Christian Nutt [02.20.13]
Gamasutra speaks to the team behind the the slightly controversial and decidedly subversive "throw your toys into the fire" send up of social games and consumer culture.
Console/PC, Indie, Business/Marketing, Exclusive, IGF

Road to the IGF: Michael Brough's VESPER.5 Exclusive 4
by Kris Graft [02.15.13]
Imagine a video game in which your character can only take one step per day. Michael Brough not only imagined that game, but he created it in about a week and named it VESPER.5.
Indie, Design, Exclusive, IGF

Road to the IGF: Subset Games' FTL Exclusive  
by Kris Graft [02.13.13]
Subset Games' "spaceship simulation roguelike-like" FTL took a year-and-a-half to make, but once it launched, it was an overnight sensation. Now it's up for two awards at IGF 2013.
Indie, Programming, Design, Exclusive, IGF

Road to the IGF: Teknopants' Samurai Gunn Exclusive 1
by Kris Graft [02.11.13]
Once you see other people playing Teknopants' games, you really can't wait to jump in and try them for yourself. His latest is Samurai Gunn, and it's up for the design award at IGF.
Indie, Design, Exclusive, Video, IGF