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Updates » IGF
Road to the IGF: Team Dust's Dust Exclusive  
by John Polson [02.27.12]
As part of Gamasutra's Road to the IGF series, Team Dust's Patrick Sullivan from the Art Institute of Phoenix discusses the inner workings of his team's IGF Student Showcase finalist Dust.
Indie, Exclusive, IGF, Design

Road to the IGF: Powerhead's Async Corp. Exclusive  
by Eric Caoili [02.24.12]
As part of Gamasutra's Road to the IGF series, we talk with the developers behind Powerhead Games' saccharine iOS puzzler Async Corp., a finalist for IGF's Best Mobile Game award this year.
Smartphone/Tablet, Exclusive, IGF, Design

Road to the IGF: Ian Snyder's The Floor is Jelly Exclusive 1
by John Polson [02.23.12]
As part of Gamasutra's Road to the IGF series, Ian Snyder talks about his Student Showcase finalist The Floor is Jelly, a colorful but atypical 2D game he describes as "experiential platformer."
Indie, Exclusive, Design, IGF

Road to the IGF: Game Oven's Fingle Exclusive  
by Eric Caoili [02.22.12]
As part of Gamasutra's Road to the IGF series, Game Oven's Adriaan de Jongh and Bojan Endrovski talk about their intimate iPad game Fingle, one of the finalists for IGF's Nuovo Award.
Smartphone/Tablet, Indie, Exclusive, Design, IGF

Road to the IGF: State of Play's Lume Exclusive 1
by Eric Caoili [02.21.12]
As part of Gamasutra's Road to the IGF series, State of Play's Luke Whittaker discusses IGF's Excellence in Visual Arts nominee Lume, and how he helped craft the adventure game's unique aesthetic and concept.
Smartphone/Tablet, Indie, Exclusive, Design, IGF

Road to the IGF: Thechineseroom's Dear Esther Exclusive 1
by John Polson, Lewie Procter [02.20.12]
As part of Gamasutra's Road to the IGF series, Robert Briscoe and Dan Pinchbeck of Thechineseroom discuss their mod turned commercial title Dear Esther and its IGF nomination.
Indie, Exclusive, Design, IGF

Road to the IGF: Matthew Weise's The Snowfield Exclusive 1
by John Polson [02.17.12]
As part of Gamasutra's Road to the IGF series, indie developer Matthew Weise discusses his IGF Student Showcase-nominated The Snowfield, which tackles the aftermath of war and the despair of loss.
Console/PC, Indie, Exclusive, Design, IGF

Reminder: IGF Audience Award voting ends February 19th  
by Staff [02.16.12]
The deadline for public voting on the 14th Annual Independent Games Festival's Audience Award ends February 19. All members of the public and the indie game community are eligible to vote and can do so now.
Indie, Design, Business/Marketing, IGF

Road to the IGF: Amanita Design's Botanicula Exclusive  
by Tom Curtis [02.16.12]
As part of the continuing Road to the IGF series, Gamasutra speaks to Amanita Design to learn more about its newest point and click adventure game, the whimsical and visually-striking Botanicula.
Console/PC, Exclusive, Art, Design, IGF

Road to the IGF: Daniel Benmergui's Storyteller Exclusive  
by Tom Curtis [02.15.12]
As part of its Road to the IGF series, Gamasutra spoke with indie developer Daniel Benmergui to learn more about the upcoming Storyteller, and how it marks a departure from his previous titles.
Console/PC, Indie, Exclusive, Design, IGF

Road to the IGF: Stephen Lavelle's English Country Tune Exclusive 2
by Mike Rose [02.14.12]
As part of Gamasutra's Road to the IGF series, English Country Tune dev Stephen Lavelle discusses why he decided to charge money for this game, and which elements he was forced to cut out of the final vision.
Console/PC, Indie, Exclusive, Business/Marketing, IGF

Road to the IGF: Bennett Foddy's GIRP Exclusive  
by Mike Rose [02.13.12]
As part of Gamasutra's Road to the IGF series, indie developer Bennett Foddy discusses the origins behind his wacky wall-climbing game and Nuovo award nominee GIRP.
Console/PC, Indie, Exclusive, Business/Marketing, IGF

Road to the IGF: Lucky Frame's Pugs Luv Beats Exclusive  
by Eric Caoili [02.10.12]
In the latest in our "Road to the IGF" series of interviews with 2012 IGF finalists, Gamasutra speaks with Lucky Frame's Yann Seznec about his team's 2012 IGF Excellence in Audio nominee Pugs Luv Beats.
Indie, Exclusive, Audio, Design, IGF

Road to the IGF: Alexander Bruce's Antichamber Exclusive  
by Frank Cifaldi [02.09.12]
In the latest in our "Road to the IGF" series of interviews with 2012 IGF finalists, Gamasutra speaks with Alexander Bruce about his 2012 IGF Technical Excellence Award nominee Antichamber.
Indie, Exclusive, Design, IGF

Road to the IGF: Damp Gnat's Wonderputt Exclusive  
by Tom Curtis [02.08.12]
As part of our continuing Road to the IGF series, Gamasutra speaks to Damp Gnat's Reece Millidge to learn more about his development background and his latest isometric mini-golf title, Wonderputt.
Indie, Exclusive, Design, IGF

Road to the IGF: Ty Taylor and Mario Castaneda's The Bridge Exclusive  
by John Polson [02.07.12]
Continuing our Road to the IGF interviews, Gamasutra chats with Ty Taylor about his Student Showcase finalist, The Bridge, a 2D puzzle platformer set in an Escherian world.
Indie, Exclusive, Design, IGF

Road to the IGF: Spry Fox's and Wild Shadow Studios' Realm of the Mad God Exclusive 1
by John Polson [02.06.12]
Continuing our "Road to the IGF" series with IGF 2012 finalists, Gamasutra speaks with independent developers Spry Fox and Wild Shadow Studios about Technical Excellence nominee Realm of the Mad God.
Social/Online, Indie, Exclusive, Design, IGF

IGF 2012 Audience Award Opens Voting  
by Brandon Boyer [02.06.12]
Independent Games Festival Chairman Brandon Boyer announces public voting to pick this year's IGF Audience Award from among all of the Main Competition finalist games for this year.
Indie, IGF

Road to the IGF: Die Gute Fabrik's J.S. Joust Exclusive 2
by Leigh Alexander [02.03.12]
Continuing our annual Road to the IGF series of interviews with 2012's finalists, Gamasutra talks to Douglas Wilson, one of the co-creators behind grand prize-nominated J.S. Joust.
Indie, Exclusive, Design, IGF

Road to the IGF: Blendo Games' Atom Zombie Smasher Exclusive  
by Tom Curtis [02.02.12]
Continuing our annual series of Road to the IGF interviews with 2012's finalists, we talk to Blendo Games' Brendon Chung to learn more abut the Excellence in Design nominee Atom Zombie Smasher.
Console/PC, Indie, Exclusive, Design, IGF