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November 20, 2018
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Updates » IGF
Road to the Student IGF: Mahdi Bahrami on Engare Exclusive 1
by John Polson [03.11.14]
"Engare," Persian for "incomplete pattern," is an upcoming experiment from Mahdi Bahrami, the creator of Bo and Farsh . At only 21, this is his third nod by the Independent Games Festival.
Console/PC, Indie, Art, Design, Exclusive, Video, IGF

Road to the Student IGF: Black Pants' Symmetrain Exclusive  
by John Polson [03.10.14]
Following on the award-winning Tiny & Big, Black Pants' new project is the Student IGF-nominated iOS game Symmetrain.
Smartphone/Tablet, Indie, Design, Exclusive, Video, IGF

Road to the Student IGF: Jake Muehle on Cyber Heist Exclusive 1
by John Polson [03.07.14]
This asymmetrical co-op heist to erase all student debt is like two games in one, where one player engages in first-person stealth action as a thief, and the other solves puzzles and manages resources as a hacker.
Console/PC, Social/Online, Indie, Design, Production, Exclusive, Video, IGF

Road to the IGF: Paralect Exclusive  
by Kris Graft [03.06.14]
Gamasutra talks to the aptly-named Paralect Team about its Independent Games Festival-nominated Paralect, which is up for the Excellence in Narrative award.
Indie, Exclusive, Video, IGF

Road to the Student IGF: Gabe Cuzzillo on Foiled Exclusive 1
by John Polson [03.05.14]
Local multiplayer dueler Foiled is "Super Smash Bros meets Nidhogg," with platforming influenced by Super Meat Boy, explains Foiled co-creator Gabe Cuzzillo.
Console/PC, Indie, Programming, Design, Production, Exclusive, Video, IGF

Road to the IGF: Necrophone Games' Jazzpunk 2
by Kris Graft [02.28.14]
As part of our ongoing Road to the IGF series of interviews with finalists, we chat with Necrophone Games' Luis Hernandez about comedy in games and the bizarrely charming aesthetic of Jazzpunk.
Indie, Programming, Art, Audio, Design, Video, IGF

Road to the IGF: Robin Arnott's SoundSelf Exclusive 1
by Leigh Alexander [02.27.14]
Our Road to the IGF series continues with Robin Arnott's unique and personal SoundSelf, a synesthetic chanting experience with roots in Burning Man and thoughts about sound and consciousness.
Console/PC, Indie, Programming, Audio, Design, Exclusive, Video, IGF

Road to the IGF: Christian Etter's Drei Exclusive  
by Leigh Alexander [02.26.14]
Can community defy gravity -- literally? That's the concept behind Christian Etter's stylish Drei, a collaborative iOS game that gathers strangers to build colorful, irregular towers together.
Smartphone/Tablet, Indie, Programming, Art, Design, Exclusive, Video, IGF

Road to the IGF: Lea Schonfelder and Peter Lu's Perfect Woman Exclusive  
by Christian Nutt [02.25.14]
Is it possible to become the "perfect woman"? Lea Schonfelder and Peter Lu decided to explore that question in the possibility space opened up by game design with Perfect Woman.
Console/PC, Indie, Design, Exclusive, Video, IGF

Road to the IGF: Matt Thorson's Towerfall: Ascension Exclusive  
by Leigh Alexander [02.24.14]
As part of our ongoing Road to the IGF series of interviews with finalists, we chat with designer Matt Thorson about Towerfall: Ascension's intimate, nostalgic local multiplayer experience.
Console/PC, Indie, Programming, Art, Design, Exclusive, Video, IGF

Road to the IGF: Deirdra Kiai's Dominique Pamplemousse Exclusive 4
by Alex Wawro [02.21.14]
One look at Kiai's stop motion musical detective adventure game about gender and the economy makes it easy to see why it's nominated for four IGF 2014 awards, including the Seumas McNally Grand Prize.
Console/PC, Smartphone/Tablet, Indie, Design, Exclusive, Video, IGF

Road to the IGF: Stoic's The Banner Saga Exclusive 1
by Alex Wawro [02.19.14]
As part of Gamasutra's Road to the IGF series we interview Stoic's Alex Thomas about The Banner Saga, a beautifully hand-painted PC strategy game set in a bleak world of Nordic fantasy.
Console/PC, Indie, Design, Production, Exclusive, Video, IGF

Road to the IGF: Jason Roberts' Gorogoa Exclusive 1
by Kris Graft [02.18.14]
With one look at Jason Roberts' puzzle game Gorogoa, you can see why it's a finalist for the Independent Game Festival's Excellence in Visual Arts award.
Indie, Design, Exclusive, Video, IGF

Road to the IGF: Michael Brough's 868-HACK Exclusive  
by Alex Wawro [02.17.14]
We speak to designer/artist Michael Brough about the design process of 868-HACK and the value he finds in employing randomness to design games that can surprise anyone -- even the designer.
Smartphone/Tablet, Indie, Design, Exclusive, Video, IGF

Road to the IGF: Amanita Design's Samorost3  
by Christian Nutt [02.13.14]
Gamasutra speaks to Amanita founder Jakub Dvorsk√Ĺ about the studio's enthusiasm for real-world textures and what the studio hopes to achieve with its latest Samorost title.
Console/PC, Indie, Audio, Design, Production, Video, IGF

Road to the IGF: Arcane Kids' Perfect Stride 3
by Christian Nutt [02.11.14]
Skateboarding mechanics that arise from movement exploits in the FPS genre -- the devs behind Perfect Stride explain how mechanics can lead naturally to genre.
Indie, Video, IGF

Road to the IGF: Klei Entertainment's Don't Starve Exclusive 4
by Alex Wawro [02.10.14]
Continuing Gamasutra's Road to the IGF series of interviews with nominees, we talk to Klei's Kevin Forbes about Don't Starve, a procedurally-generated survival game with permadeath and a Gorey-inspired art style.
Console/PC, Indie, Art, Design, Exclusive, Video, IGF

Beyond the finalists: IGF 2014 Best In Visual Art jury picks 1
by Alex Wawro [02.07.14]
We highlight the IGF 2014 entrants that earned at least one vote for the Excellence in Visual Art award from IGF jurors, but didn't reach the critical mass of votes to become a finalist.
Console/PC, Indie, Art, IGF

Road to the IGF: Simogo's DEVICE 6 Exclusive  
by Leigh Alexander [02.05.14]
Continuing Gamasutra's Road to the IGF series of interviews with nominated developers, we talk to Simogo's Simon Flesser about DEVICE 6, a stylish and surreal narrative-driven iOS puzzle game.
Smartphone/Tablet, Indie, Programming, Art, Design, Exclusive, Video, Mobile Games, IGF

Road to the IGF: Lucas Pope's Papers, Please Exclusive  
by Leigh Alexander [02.04.14]
Continuing our series of Road to the IGF interviews with nominees, we talk to Lucas Pope about Papers, Please, the piquant border control simulator nominated for multiple accolades.
Console/PC, Indie, Programming, Art, Design, Exclusive, Video, IGF