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November 16, 2018
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  • Editor-In-Chief:
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  • Contributors:
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    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Indie
Don't Miss: A look back at the development of Choice Provisions' Bit. Trip Beat 3
by Staff [11.15.18]
In this 2009 postmortem, Gaijin Games' (now Choice Provisions) Alex Neuse looks at the creation of abstract action game Bit. Trip Beat, detailing what went right and wrong during the game's development.
Console/PC, Indie, Audio, Design, Production

Video: How Bound creates emotion through ballet  
by Staff [11.14.18]
In this GDC 2017 session, Plastic's Michal Staniszewski discusses Bound, a game that features a contemporary dancer in a procedural world inspired by demoscene and modern art movements. 
Indie, Design, Video

Alt.Ctrl.GDC Inspirations: First-ever Alt.Ctrl.GDC award winner Fear Sphere!  
by Staff [11.14.18]
Submissions for the popular Alt.Ctrl.GDC showcase at GDC 2019 close a week from next Friday, so now's the time to submit your weird, offbeat controller prototypes! To inspire you, here we profile
Indie, alt ctrl gdc

Q&A: Designing the beautifully surreal time puzzles of The Gardens Between  
by Joel Couture [11.14.18]
Gamasutra spoke with Simon Joslin and Matt Clark about designing the surreal time-manipulation puzzles of The Gardens Between.
Indie, Design, Video

Owlchemy Lab devs include a variety of representation in avatar customization  
by Emma Kidwell [11.13.18]
Owlchemy Labs is committed to ensuring that Vacation Simulator is equipped with a system that allows for players to create authentic versions of themselves using the game's avatar customizer. 
Indie, Design

God of War, Red Dead Redemption 2 lead nominees for The Game Awards  
by Alissa McAloon [11.13.18]
The Game Awards has listed the games nominated for honors in the event's coming 2018 award show, with both God of War and Red Dead Redemption leading the pack with a total of 8 nominations each.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Apply the science of desirability to game design at GDC 2019  
by Staff [11.13.18]
To help you better understand desire and how it relates to your work, Harvard Desirability Lab director Dr. Beth Altringer will present an intriguing talk on the science of desirability at GDC 2019!
Console/PC, Indie, Design, GDC

Video: Designing the strategic card game Race for the Galaxy  
by Staff [11.12.18]
In this GDC 2018 talk, game designer Tom Lehmann discusses the design behind his acclaimed card game Race for the Galaxy. 
Indie, Design, Video

Physical copies of Hollow Knight cancelled  
by Emma Kidwell [11.12.18]
Skybound games announced last week that it would no longer be partnering with Team Cherry to bring physical versions of Hollow Knight to retail shelves after the deal reportedly fell through.
Console/PC, Indie, Business/Marketing

Don't Miss: How Undertale's soundtrack shapes its narrative 10
by Jason Yu [11.12.18]
"My goal with this article is to show the different ways leitmotifs are used in Undertale, how they affect one's experience with the game, and how a game soundtrack can do much, much more than just provide catchy background music."
Indie, Audio, Design

Apply now to be a GDC 2019 Conference Associate!  
by Staff [11.12.18]
GDC is now accepting applications for the GDC 2019 Conference Associate program from now until December 22nd! Associates receive a pass to the show in exchange for about 25 hours of (paid) work. Apply today!
Console/PC, Indie, GDC

Video Game Deep Cuts: A Quiet Man, With Trivial Credits 1
by Gamasutra Staff [11.11.18]
This week's highlights include a look at the baffling The Quiet Man, a piece on HQ Trivia's struggles to continue its success, and a look at how credits in video games still aren't going quite right.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Obsidian, inXile acquired by Microsoft Studios 4
by Gamasutra Staff [11.10.18]
Microsoft has announced the acquisition of RPG-centric studios Obsidian and inXile Entertainment, as part of a host of announcements at its X08 event in Mexico.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: An apology for Roger Ebert 6
by Staff [11.09.18]
Loom creator Brian Moriarty takes the stage at GDC 2011 to deliver a thoughtful defense of critic Roger Ebert's industry-stirring sentiment that 'video games can never be art.'
Console/PC, Indie, Art, Video, Vault

Opinion: Return of the Obra Dinn is a work of art  
by Katherine Cross [11.08.18]
Katherine Cross examines Lucas Pope's Return of the Obra Dinn, "a mystery that makes a grand and intricate game out of deduction, whose minimal inputs still manage to cohere into syphonic play."
Console/PC, Indie, Art, Design

Take a day to polish your level design skills with peers at GDC 2019  
by Staff [11.08.18]
The Level Design Workshop returns to GDC 2019 for the tenth year running, and if you care at all about levelcraft you won't want to overlook this day-long series of talks!
Console/PC, Indie, Design, GDC

A ridiculously in-depth look at the email marketing of Boyfriend Dungeon 13
by Gamasutra Community [11.07.18]
UI designer (and now digital marketer) Chris Zukowski gives you all the details of the email marketing campaign that helped boost Kitfox Games' dungeon crawler Boyfriend Dungeon.
Indie, Business/Marketing

Hone your game tool-making skills at GDC 2019's Tools Tutorial Day!  
by Staff [11.06.18]
Featuring talks from some of the biggest studios in the business, the Tools Tutorial Day returns to GDC 2019 to offer you a deep dive on building tools that enable teams to ship amazing games.
Console/PC, Smartphone/Tablet, Indie, Programming, GDC

The Train Jam game jam is full steam ahead for GDC 2019!  
by Staff [11.06.18]
Organized for the 6th year running by Adriel Wallick, Train Jam is a one-of-a-kind opportunity for devs to ride the rails and build games together, which will then be part of an on-site GDC showcase! 
Console/PC, Indie, Design, GDC

How bad crediting hurts the game industry and muddles history 8
by Richard Moss [11.06.18]
Historians reflect on the game industry's bumpy track record of accurately crediting developers, and make a case for why standardizing game credits is critical if we want to understand the industry.
Console/PC, Indie, History