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October 27, 2016
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Updates » Indie
Blog: Lessons from presenting a talk at GDC 3
by Gamasutra Community [08.15.16]
Indie dev Ryan Darcey breaks down his experience submitting and presenting a talk at GDC 2016.
Indie, Design

Real talk about what it's like to write video games  
by Alex Wawro [08.15.16]
"Story is not everything in a video game. Maybe this causes you to clutch your pearls in shock, but it’s true," writes longtime game scribe David Gaider. "Game writing is largely about collaboration."
Console/PC, Indie, Design

Gen Con Highlights: The Dark Eye and Polaris 1
by Katherine Cross [08.12.16]
Spotted in GenCon’s expo hall: Polaris and The Dark Eye, a pair of venerable and popular tabletop RPGs from France and Germany that have been translated into English.
Indie, Design

Game Design Deep Dive: Color as identity in Push Me Pull You 8
by Michael McMaster, Jacob Strasser [08.12.16]
"In a frantic local-multiplayer game, readability is hugely important. In our case, where there are two teams of two players on-screen at all time, it can be tricky to keep track of your character."
Indie, Art, Design, Video, Deep Dive

Don't Miss: Designing interesting decisions for games 29
by Staff [08.11.16]
In this classic feature Jon Shafer, who previously led development of Civilization V at Firaxis, explains how it's possible to create a game full of "very interesting and very difficult decisions."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Devs, submit your great ideas for a GDC 2017 Design talk  
by Staff [08.11.16]
Hey game designers, GDC officials are seeking great submissions of intriguing Design talks for the GDC 2017 Main Conference, from now through August 18th.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

How RimWorld fleshes out the Dwarf Fortress formula 4
by Cassidee Moser [08.11.16]
 "I was fascinated by how the player and game could work together to create a narrative in Dwarf Fortress. I wanted to push that even further, and do it in a way that's approachable."
Console/PC, Indie, Art, Design, Video

GDC Europe 2016 starts next week, so get ready!  
by Staff [08.11.16]
With GDC Europe 2016 kicking off next week in Cologne, Germany, organizers would like to briefly highlight some of the things you should know about before you get to the show!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC Europe

Video: How all that snappy dialog gets put into Double Fine games  
by Staff [08.10.16]
At GDC 2015 Anna Kipnis gave a broad overview of how dialog gets into a Double Fine game, from the moment a line is written to hearing and seeing the line in the engine, even in a foreign tongue.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Production, Video, Vault

Don't Miss: 7 uses of procedural generation all devs should study 3
by Richard Moss [08.10.16]
What elements of your game could a well-defined algorithm do a better job at creating than you? Here are seven different games that hit upon an array of interesting answers to that question.
Console/PC, Indie, Programming, Design, Production

How Spry Fox was 'built to be a cockroach' that can survive the game industry  
by Alex Wawro [08.10.16]
Flying Saucer Media published a brief video documenting, in its members' own words, how Spry Fox has managed to survive -- and thrive -- in the six years since it was founded.
Indie, Business/Marketing, Video

Blog: Finding indie success...and subsequent failure 7
by Gamasutra Community [08.10.16]
"We live in the real world where money keeps the rent paid and food on the table. If you get nothing else from this article: indie developers stress over money very often; not out of greed, but need."

Robin Hunicke hopes her games 'encourage people to help one another'  
by Alex Wawro [08.10.16]
"We've been spending a lot of time thinking about mechanics & systems as an industry," the Funomena cofounder tells Eurogamer, adding that real-world troubles need "the counterbalance of playfulness."
Indie, Design

Catch these great talks at GDC Europe -- Online registration closes Wednesday!  
by Staff [08.10.16]
GDC Europe 2016  is kicking off next week in Cologne, Germany, and today organizers would like to quickly highlight more of the great expert sessions that will be taking place at the show.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, GDC Europe

Humble experiments with giving streamers a cut of game bundles they promote  
by Alex Wawro [08.09.16]
The folks behind Humble Bundle are beta-testing a new Partner program that allows select streamers to promote (and take a cut of) Humble game bundles using a special referral link.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Nvidia's new Indie Spotlight program aims to boost devs' discoverability  
by Alex Wawro [08.09.16]
UPDATED: Nvidia is making a show of support for indies this week via its Indie Spotlight program, a marketing initiative that will see select developers' games hyped via Nvidia's various promo tools.
Indie, Business/Marketing

Don't Miss: Procedurally generating the worlds of No Man's Sky 2
by Staff [08.09.16]
At GDC 2015, Hello Games' Grant Duncan popped up on stage to speak frankly with fellow developers about exactly how and why the studio came to procedurally generate the worlds of No Man's Sky.
Console/PC, Indie, Programming, Art, Production

A comic look at the weird business of game development  
by Alex Wawro [08.09.16]
Indie game dev and artist Dominique Ferland has published a quartet of one-panel comics that illustrate (with disarmingly cute characters) some of the weird idiosyncracies of life as a game developer.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Indie Fund's revised loan template is now available for public use  
by Alex Wawro [08.09.16]
Anyone looking to draw up a loan agreement for indie game dev can now freely study & repurpose Indie Fund's latest contract template, which the longtime indie investment group published this week.
Indie, Business/Marketing

Now's the time to submit your best Visual Arts talks for GDC 2017!  
by Staff [08.09.16]
Artists, take note: GDC officials seek great submissions of intriguing, cutting-edge Visual Arts talks for the GDC 2017 Main Conference, from now through August 18th.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, GDC