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March 28, 2017
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Updates » Indie
Come to GDC 2017 and see speakers confront their old game dev advice  
by Staff [01.26.17]
At GDC 2017 experienced devs Liz England, Rami Ismail, Lisa Brown, and Daniel Cook will come face-to-face with game dev advice they adamantly stood by several years ago but consider bad ideas today.
Indie, Design, Production, Business/Marketing, GDC

How One Night Stand creates an emotional bond with a character 8
by Joel Couture [01.26.17]
"The main thing I wanted players to feel was compassion for the woman, or guilt if they snuck out as soon as they could."
Indie, Design, Video

Alt.Ctrl.GDC Showcase: Tomás Henriques' Shape Fitter  
by Joel Couture [01.26.17]
Shape Fitter tasks its player with manipulating a 3D object so it fits in a holel. To do so, the player must squish and twist a haptic controller in the form of a metal.
Console/PC, Indie, Design, Video

Road to the IGF: Titouan Millet's Mu Cartographer 1
by Joel Couture [01.26.17]
A vast landscape is open for the player to explore, shape, and document in Mu Cartographer, a game where players manipulate an alien device to look over and alter the lands they see.
Console/PC, Indie, Art, Design, Production, Video, IGF

Frog Fractions 2: Surprising players who expect to be surprised 4
by Joel Couture [01.26.17]
When people familiar with your work are expecting you to make surprising, fourth wall-breaking game, how do you catch them off-guard? That was the challenge Jim Crawford faced.
Console/PC, Indie, Design

Video: Examining the health risks of game dev (beyond carpal tunnel)  
by Staff [01.25.17]
In this GDC 2013 talk sponsored by the IGDA, a psychiatrist and a crew of game devs come together to discuss the ways working as a game dev can be bad for your health -- and what to do about it.
Console/PC, Indie, Video, Vault

Here's the lineup of playable games at Day of the Devs during GDC 2017!  
by Staff [01.25.17]
From Nidhogg 2 to Pyre to Knights and Bikes, here are ten great games that will be playable (often alongside their devs, who are fully chatable) in the Day of the Devs space at GDC 2017!
Indie, GDC

Rooster Teeth Games switches gears to branch into game publishing  
by Alissa McAloon [01.25.17]
After developing and publishing a game based on the animated series RWBY last year, Rooster Teeth has announced that Rooster Teeth Games is branching out to publish games for independent developers.
Indie, Business/Marketing

At GDC 2017, get engineering insights from folks who used animation to bring a toy robot to life  
by Staff [01.25.17]
At GDC 2017 Anki engineers will explain how, in animating the real-life robot Cozmo, Anki used real-world physics so there was no "cheating" -- and they had to adjust their process accordingly.
Console/PC, Indie, Programming, Production, GDC

Road to the IGF: David O'Reilly's Everything  
by Joel Couture [01.25.17]
In Everything, you can become a car, driving idly around a city. You can stop and become one of the buildings you pass by, ot its cinder blocks or pylons. If you can see it, you can become it.
Console/PC, Indie, Art, Design, Video, IGF

Blog: The Steam Controller configurator's untapped power 8
by Gamasutra Community [01.25.17]
Did you know you that PlayStation and Xbox controllers are now also "Steam Controllers?" Game developer Lars Doucet dives deep into the Steam Controller configurator.
Console/PC, Indie, Programming, Design

With the ACA in jeopardy, IGDA urges U.S. devs to call Congresspeople 5
by Alex Wawro [01.24.17]
With U.S. gov't leaders moving to dismantle the Affordable Care Act (aka "Obamacare"), The IGDA is exhorting devs in the U.S. to contact their Congresspeople and express their thoughts on the matter.
Console/PC, Indie, Serious

Road to the IGF: Osmotic Studios' Orwell 1
by Joel Couture [01.24.17]
Orwell, nominated for Excellence in Narrative in the IGF, is a game of suspicion and guilt, giving players access to the texts, social media, bank accounts, and personal files of strangers.
Console/PC, Indie, Design, Video, IGF

Chucklefish's Starbound surpasses 2.5 million copies sold  
by Alex Wawro [01.23.17]
The folks at Chucklefish Games announced today that less than a year after its 1.0 debut, their procedurally-generated 2D game Starbound has sold over two and a half million copies.
Indie, Business/Marketing

Virginia devs honored at the U.K. Writer's Guild awards  
by Alex Wawro [01.23.17]
The U.K. Writer's Guild award for "Best Writing in A Video Game" was accorded to Variable State's Jonathan Burroughs, Lyndon Holland and Terry Kenny for their work on the studio's debut game Virginia.
Indie, Design

Get a sneak peek of GDC 2017 with these speaker interviews and pitches!  
by Staff [01.23.17]
With GDC 2017 right around the corner, conference organizers want to make sure you have an opportunity to learn more about some of the event's great talks -- direct from the speakers themselves!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, GDC

Road to the IGF 2017: Get to know the finalists and their games!  
by Staff [01.23.17]
Our annual series of Road to the IGF Q&As is back to introduce you to the finalists of the Independent Games Festival and their games, from Heart Machine's Hyper Light Drifter to Ocelot Society's Event[0].
Indie, IGF

Cast your votes for the 2017 IGF and Game Developers Choice Audience Awards!  
by Staff [01.23.17]
Cast your votes now for both the Game Developers Choice Audience Award and the Independent Games Festival Audience Award -- you have until voting closes next Tuesday, January 31st at 11:59 PM PT!
Console/PC, Indie, GDC, IGF

Road to the IGF: Sokpop Collective's Bamboo Heart  
by Joel Couture [01.23.17]
A swordsman loses his heart. Fearing that this will turn him into a cold blooded killer, he takes to the forest and kills everyone in his way to find the missing organ.
Console/PC, Indie, Art, Design, Video, IGF

For Brian Fargo, making games is all about 'finding your way through the darkness' 2
by Alex Wawro [01.23.17]
InXile chief Brian Fargo reflects on the development of Torment: Tides of Numenera and speaks to the importance of being able to "shuck and jive" as a game dev, especially if you're guiding a team.
Console/PC, Indie, Production