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July 7, 2015
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July 7, 2015
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Updates » Indie
The facts and figures behind Fingle dev Game Oven, and its closure 11
by Gamasutra Community [05.29.15]
From critically acclaimed to closing up shop: Dutch developer Game Oven achieved international notoriety for games like Fingle and Bounden, but called it quits. Here's the whole story.
Smartphone/Tablet, Indie, Production, Business/Marketing

Video: What playing poker taught me about designing game AI  
by Staff [05.28.15]
At GDC 2015 Intrinsic Algorithm's Dave Mark shares a newfound love of poker, some of the logic required in playing the game, and how it relates to AI problems that developers face on a daily basis.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Video, Vault

How to justify game jams 1
by Gamasutra Community [05.28.15]
"When you’re a hobbyist or are putting smaller games out regularly, there’s usually no reason NOT to do a game jam. But how do you justify them when you’re working on a larger scale project?"
Console/PC, Indie, Production

Saying goodbye to game grad school: A personal postmortem  
by Gamasutra Community [05.28.15]
"There are so many arcs and characters from NYU and the events surrounding my time there that these years are really just the latest book in a series that’s finally found its footing."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, Student/Education

Godus developer 22Cans 'reboots' under new chief Simon Phillips  
by Alex Wawro [05.28.15]
Peter Molyneux's studio 22Cans is making a show of hiring fresh talent and making some staffing changes to "reboot" the company, chief among them being naming recent hire Simon Phillips the new CEO.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

An approach to balancing game economies using spreadsheets  
by Gamasutra Community [05.28.15]
"At a high level, these are the techniques I use in Excel to accomplish this common task in a way that keeps my economy organized and ensures that it is easy to maintain and update."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

An indie game with 60 million players? The story of Transformice 11
by Gamasutra Community [05.28.15]
Four years in to creating a game that spiked in popularity beyond its developers wildest dreams: A postmortem of boom times, a changing business model, and a studio's transformation.
Console/PC, Indie, Art, Design, Production, Business/Marketing

Postmortem: A story-driven roguelike, Sproggiwood 2
by Gamasutra Community [05.28.15]
"Conquering a rival civilization -- and concealing your imperialist intentions in rhetoric -- is a difficult task. Likewise is developing a mechanically novel, thematically rich hybrid game."
Console/PC, Indie, Design, Production

Getting metroidvania Environmental Station Alpha into the world 1
by Gamasutra Community [05.28.15]
Developing a metroidvania over three years: A candid look back at the iterative design process for a 2D indie game.
Console/PC, Indie, Design, Production

Game Design Deep Dive: Darkest Dungeon's Affliction System Exclusive 3
by Tyler Sigman, Chris Bourassa [05.28.15]
Chris Bourassa & Tyler Sigman of Red Hook Studios: "We wanted to capture the human response to stress. Any person can break under pressure, and people break in different ways."
Console/PC, Indie, Design, Exclusive, Deep Dive

Oculus Rift price teased; new input solution to show at E3 in June 5
by Christian Nutt [05.27.15]
News out of the Code Conference comes via Oculus VR CEO Brendan Iribe, who drops a few more details on what you'll expect to pay and how the tech might evolve.
Console/PC, Indie, Business/Marketing, VR, E3

Cosmic Picnic is the next step for these former Battlefield devs  
by Alex Wawro [05.27.15]
A coterie of Swedish developers have quit their posts at Ghost Games and EA DICE to found Cosmic Picnic, a new indie studio based out of Stockholm.
Indie, Business/Marketing

Flash deal site sells game for $1 without developer permission 1
by Alex Wawro [05.27.15]
UPDATE A British indie studio and its publisher are involved in a public imbroglio over the studio's game Standpoint, which was put on sale for a minimum price of $1 at a flash deal site without permission.
Indie, Business/Marketing

Leading by emotion in game design 3
by Gamasutra Community [05.27.15]
What about focusing on the emotions you want the player to feel? This blog post explores the issue, with hints from Jenova Chen (Journey.)
Console/PC, Indie, Design

Design challenges for virtual reality games 1
by Gamasutra Community [05.27.15]
"Over the last weekend I took part in the VR Game Jam... This article is a quick summary of current challenges in VR based on how they manifested during the jam and the presentations leading up to the jam."
Console/PC, Indie, Design, VR

Turning feelings into mechanics: The narrative design of Apartment 3
by Gamasutra Community [05.27.15]
How the interactive narrative of IGF student showcase nominee a•part•ment: a separated place came to be: From conception through to design and execution -- tales told many ways.
Console/PC, Indie, Design

Indie studio lessons, from the developers of Hatred 3
by Gamasutra Community [05.27.15]
His game may be controversial, but this interview with Destructive Creations CEO Jaroslaw Zielinski offers a perspective on running a start-up PC studio under scrutiny.
Console/PC, Indie, Production, Business/Marketing

Smooth moves: Designing VR games that won't make players sick Exclusive 6
by Alex Wawro [05.27.15]
Gamasutra chats with a few VR game designers to figure out what they've learned about not making people sick, and how other developers can apply those learnings to their own projects.
Console/PC, Smartphone/Tablet, Indie, Design, Exclusive

Blog: Why don't developers buy and sell intellectual property, much like other assets? 4
by Gamasutra Community [05.26.15]
"It makes sense to have multiple IPs all generating revenue. So why are we stuck in the consensus that only publishers are allowed to be in the business of buying and selling IP? Especially when anyone can."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Learning lessons from Goat Simulator's performance in the press 2
by Gamasutra Community [05.26.15]
An in-depth analysis: "With Goat Simulator having recently announced its zombie DLC, this is a great opportunity to look at how the game has done in terms of media presence."
Console/PC, Indie, Business/Marketing