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October 9, 2015
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October 9, 2015
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Updates » Indie
Good isn't good enough: Releasing an indie game in 2015 87
by Gamasutra Community [09.09.15]
"Iíve lost pretty much all confidence in the possibility of reliably making a living with indie games. I had never put a whole lot of stock in it, however at the moment I see it as a risk that's simply not worth taking."
Indie, Business/Marketing

Seeking a home in a changing industry 3
by Gamasutra Community [09.09.15]
"Everyone, from the grizzled professionals to independent game makers to college graduates is finding themselves in search of the industry they thought they knew, thought they recognized."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

The challenge of ordering challenges by difficulty  
by Gamasutra Community [09.09.15]
"Have you ever thought about in how levels are ordered in a game? How you get (or don't) the feeling of an increasing yet 'wall-free' challenge?"
Console/PC, Smartphone/Tablet, Indie, Design

The 5 myths of the indiepocalypse 80
by Gamasutra Community [09.09.15]
"The hot topic for independent developers these days is the so-called 'indiepocalypse.' Itís the notion that indies are going to have an increasingly difficult time making a living now."
Indie, Business/Marketing

Video: A view from the White House on games as more than entertainment  
by Staff [09.08.15]
Game industry veteran and former White House advisor Mark DeLoura speaks at GDC 2015 about how games can and are being used to improve the state of education, healthcare and scientific research.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Video

Unity trick: Make an inspector for any ScriptableObject 8
by Gamasutra Community [09.08.15]
"Did you know any class deriving from ScriptableObject can be serialized and rendered in a custom Editor with a just a few lines of code? As it turns out, it is really easy."
Console/PC, Smartphone/Tablet, Indie, Programming

Submit talks now for VRDC, Summits at GDC 2016!  
by Staff [09.08.15]
The GDC 2016 call for lectures and panels for topic-specific Summits and the all-new Virtual Reality Developers Conference is open now through Friday, October 2nd.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

A difficult birth: An Early Access 'postpartum' 7
by Gamasutra Community [09.08.15]
"Our Early Access launch has not only helped us polish and improve the game, but it's also been an incredible way to improve our PR and marketing skills as well."
Console/PC, Indie, Production, Business/Marketing

This Week in Video Game Criticism: From 'Slave Tetris' to Street Fighter's 'Hot Ryu'  
by Kris Ligman [09.07.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the critical backlash to Playing History 2's 'Slave Tetris' to an unexpected Street Fighter 5 meme.
Console/PC, Indie, Art, Design

We put a free horror game on Steam, and here's how it went 6
by Gamasutra Community [09.07.15]
"I am glad that I get this much Steam experience before releasing a paid, high-cost-production game. Clown House got downloaded enough for us to start a sequel."
Indie, Business/Marketing

Foliage research for a game set in nature  
by Gamasutra Community [09.07.15]
Tombeaux is a game that takes place on a river, so foliage is a must. Here's an example of the detailed research into plantlife that a dev making a realistic game set in nature goes through.
Indie, Art

Video: Postmortem reflections on the success of Cities: Skylines 4
by Staff [09.04.15]
At GDC Europe 2015, Colossal Order's Karoliina Korppoo ran down how the studio designed the game to be a latter-day SimCity, explaining how it was possible with a small team and limited resources.
Console/PC, Indie, Design, Video, Vault

Fran Bow and the appeal of the ambiguous ending  
by Joel Couture [09.04.15]
Having an ambiguous or metaphorical ending can be risky business. But if it's done just right, players will be talking about your game for decades.
Console/PC, Indie, Design, Video

Don't Miss: The Gamasutra community's game developer flashcards 8
by Gamasutra Community [09.04.15]
Developers like you from across Gamasutra's community contributed to this quirky taxonomy of personalities and situations that you're likely to encounter if you spend much time in the game industry.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Game devs join forces for War Child charity game jam  
by Alex Wawro [09.04.15]
Creative Assembly, 343 Industries and other devs will take part in a game jam for charity, with the resulting jam games being sold as a pack in 2016 to raise money for the War Child non-profit.
Console/PC, Indie, Business/Marketing

We should patch our games 12
by Gamasutra Community [09.04.15]
"Let's drop the 'don't patch your game'-style complaints, and instead figure out, together, how we can better patch our games."
Console/PC, Indie, Design

Confessions of a Steam trading card addict 2
by Gamasutra Community [09.04.15]
"The more I promised Iíd change and failed to do so, the more I hated myself for what I was doing to my body, and seemingly couldnít stop. Dozens of hours down the drain to save $2.99."
Console/PC, Indie, Business/Marketing

How to market your game - The 'Jaws' method  
by Gamasutra Community [09.04.15]
"Ideally you want the shortest most direct positioning for your product you can create, a longer more drawn out positioning can be harder to remember and harder to define."
Indie, Business/Marketing

How video game developers score art grants 3
by Bryant Francis [09.04.15]
More and more games are being partially or fully funded by grants from the NEA, the NEH, and state arts councils. WE share tips on how funding is secured, and what projects seem to find favor.
Indie, Serious, Design, Production, Business/Marketing

Procedural dungeon generation algorithm 17
by Gamasutra Community [09.03.15]
A simple, flexible, and programmatic way to create randomly-generated dungeons for a roguelike, described with helpful images and code examples.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming