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February 22, 2019
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Updates » Indie
Video Game Deep Cuts: It's Spooky, It's Idle  
by Gamasutra Staff [12.03.18]
This week's highlights include a fascinating documentary on fighting game stalwarts Team Spooky, a hyper-analytical look at the top idle game mechanics, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Valve creates new rev share tiers to give big sellers a break 13
by Alex Wawro [11.30.18]
In addition, Valve claims to be updating (among other things) its confidentiality guidelines so that developers can now share sales data at their own discretion.
Console/PC, Indie, Business/Marketing

Stardew Valley dev announces decision to self-publish 1
by Emma Kidwell [11.30.18]
Starting December 14, Stardew Valley developer Eric Barone (known as ConcernedApe) will be self-publishing the indie title on PC, XBOX, PS4, and PSVITA.
Indie, Business/Marketing

PSA: Today is your last day to submit to Alt.Ctrl.GDC 2019!  
by Staff [11.30.18]
Organizers welcome any and all one-of-a-kind game peripherals, contraptions, and novelties which enhance game experiences and challenge our expectations -- but you must submit today!
Console/PC, Indie, Design, GDC

Reminder: 2019 GDC Film Festival submissions close next Friday!  
by Staff [11.30.18]
Just a quick reminder that submissions for the 2019 GDC Film Festival are still open -- but only until next Friday, December 7th!
Console/PC, Indie, GDC

Put your merch to work: An indie's guide to merchandise 1
by Gamasutra Community [11.30.18]
If you've never thought about selling merchandise based on your indie game, maybe it's time to consider it. Lottie Bevan with Cultist Simulator studio Weather Factory offers a practical guide to getting started.
Indie, Business/Marketing

Video: Building an environment to tell a story in Dear Esther  
by Staff [11.29.18]
In this GDC 2013 talk, LittleLostPoly's Robert Briscoe discusses his philosophy to some of the important processes involved in telling a rich story through the environment of Dear Esther.
Indie, Design, Video

Shantae dev WayForward signs on to help finish Koji Igarashi's Bloodstained 1
by Alex Wawro [11.29.18]
The team at WayForward Technologies (Shantae: Half Genie Hero, The Mummy Demastered) have signed on to help finish development of Koji Igarashi's Kickstarted Bloodstained: Ritual of the Night.
Indie, Production

Opinion: 'Winter is coming' for the video game biz 7
by Joost van Dreunen [11.28.18]
In this opinion piece, SuperData Research founder Joost Van Dreunen looks at the state of the game industry in late 2018 & predicts a markedly darker future for the game industry.
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Don't Miss: Designing morality in games 24
by Staff [11.28.18]
In this timeless feature, Gamasutra sits down with Bethesda's Emil Pagliarulo and (then) 2K Marin's Jordan Thomas to discuss the importance of building challenging, satisfying ethical gameplay.
Console/PC, Smartphone/Tablet, Indie, Design

Alt.Ctrl.GDC Inspirations: Jerrytron's Please Stand By  
by Staff [11.28.18]
Hey game makers, the call for submissions to Alt.Ctrl.GDC 2019 ends Friday! To get your creative juices flowing, today we highlight previous Alt.Ctrl.GDC standout Please Stand By!
Indie, Design, alt ctrl gdc

Postmortem: The making of retro rhythm game Old School Musical
by Gamasutra Community [11.28.18]
Enjoy this retrospective look at the seven years of work that went into Old School Musical, a charming rhythm game that pays loving tribute to retro games.
Indie, Audio, Design, Production, Business/Marketing

Video: Playing with Pride -- When game culture & LGBTQ culture collide  
by Staff [11.27.18]
In this GDC 2018 talk, documentarian Matt Baume shares interviews with a wide array of LGBTQ devs and players to help you better understand the needs and challenges of players in the LGBTQ community.
Console/PC, Indie, Art, Design, Business/Marketing, Video, Vault

Attend GDC 2019 for a behind-the-scenes look at Dead Cells' success  
by Staff [11.27.18]
The action roguelike has now sold well over a million copies, even in the face of outstanding competition, and at GDC 2019 you'll get to learn firsthand how developer Motion Twin pulled it off!
Indie, Business/Marketing, GDC

Releasing Attentat 1942 in Germany, a game scrutinizing Nazi occupation 2
by Staff [11.27.18]
Attentat 1942 devs tell the tale of how their award-winning game (which tells the story of Nazi occupation from the perspective of those who experienced it) was finally approved for sale in Germany.
Indie, Business/Marketing

Dev survey: 38% of game developers broke even or better on last game  
by Emma Kidwell [11.26.18]
Developer Jake Birkett ran a Twitter poll asking other game devs if their last published game covered its costs (including a nominal salary for themselves), compiling his observations in a blog post.
Indie, Design

Video Game Deep Cuts: Hex Me With This Underworld Battlefield  
by Gamasutra Staff [11.25.18]
This week's highlights include impressions of more late-breaking notable games of this holiday season, from Let's Go Pikachu through Battlefield V to Underworld Ascendant and beyond.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

We Happy Few, Early Access, and the danger of a good trailer  
by Steven T. Wright [11.22.18]
"Your store page is not irrelevant, but it’s a bit irrelevant," says Compulsion's Sam Abbott. "If people have an idea in their mind of what your game is, that’s what they’re buying. It’s not the fine print."
Indie, Design

Enter the Gungeon DLC canceled, devs to focus on new game instead  
by Emma Kidwell [11.20.18]
Dodge Roll, the studio behind Enter the Gungeon, announced earlier today that it will no longer be continuing development on a paid expansion for the game, focusing on new endeavors instead.
Console/PC, Indie, Production

A peek at the experiments Spelunky players use to manipulate the game's code  
by Alissa McAloon [11.20.18]
Players of Mossmouth's Spelunky HD are working to understand the game's inner workings, a process that has become integral to snagging a spot on the game's leaderboards.
Console/PC, Social/Online, Indie