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April 29, 2016
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April 29, 2016
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Updates » Indie
Her Story takes home top honors at the 18th annual IGF Awards  
by Staff [03.16.16]
In addition to the grand prize, Sam Barlow's Her Story also received the top honor for Excellence in Narrative. Read on for the full list of award winners!
Indie, Programming, Art, Audio, Design, Production, GDC

Watch the 2016 IGF and Game Developers Choice Awards right here!  
by Staff [03.16.16]
We've taken the liberty of embedding the stream of tonight's Game Developers Choice and IGF awards, so if you can't make it in person, tune in and celebrate the work of your fellow game creators.
Console/PC, Indie, Business/Marketing, Video, GDC

GDC Highlights: Epic acting, Disney crosses roads, & #1reasontobe  
by Bryant Francis [03.16.16]
With day 3 of GDC16 complete, we're bringing you a sample of news and reactions from the show floor and viewers at home.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Production, Business/Marketing, GDC

Richard Rouse III's 6 techniques to make game narratives more dynamic 1
by Chris Baker [03.16.16]
At GDC, game designer Richard Rouse III outlined six different techniques for adding dynamism to game stories, and cited several games that exemplify each of these techniques.
Console/PC, Indie, Design, GDC

Don't Miss: 3 procedural storytelling takeaways from Moon Hunters 7
by Bryant Francis [03.16.16]
'Roguelikes are about many truths, about a pluralistic view of the world,” said game designer Tanya X. Short in this classic feature. 'There's not a single truth of what the game is."
Indie, Design

GDC looks back for 30th edition with all-star microtalks  
by Simon Carless [03.16.16]
Kicking off the Game Developers Conference 2016 in style, an all-star set of microtalks took us through the major trends the game industry has seen across 30 editions (and 29 years) of the show.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Unreal Engine 4's new Sequencer allows for film-style cinematic workflow  
by Christian Nutt [03.16.16]
During Epic Games' GDC keynote, the company's Michael Gay demonstrated Sequencer, the company's new cinematic tool which is modeled on workflows used by the film and television industries.
Console/PC, Smartphone/Tablet, Indie, Programming, Business/Marketing

No longer the underdog, Unity is going through some growing pains  
by Alex Wawro [03.16.16]
In a conversation this week with Gamasutra, Unity exec Clive Downie describes the engine's recent technical troubles as "growing pains" -- and outlines how the company will tackle them.
Console/PC, Indie, Business/Marketing

When not to go to Early Access 1
by Gamasutra Community [03.16.16]
"From the people I've spoken with, most of the time Early Access is going to be the best option. With that said, understanding what works and doesn't work on the model will determine whether or not your game will succeed."
Console/PC, Indie, Production, Business/Marketing

Better games from player diaries and data  
by Gamasutra Community [03.16.16]
"This diary tool gives the developers a truly nuanced and deep understanding of players’ motivations over time, their moment-to-moment reactions over weeks and even months."
Console/PC, Smartphone/Tablet, Indie, Design, Production

GDC Highlights: Engine action, VR pricing, and effective advocacy  
by Bryant Francis [03.15.16]
With Day 2 of GDC complete, we've brought you a quick roundup of news, takes, and insight from the show floor.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing, GDC

Crytek is making the next version of CryEngine pay-what-you-want 1
by Kris Graft [03.15.16]
"If you can't afford to give us anything, that's okay," said CryEngine exec Frank Vitz during a GDC event today where Crytek announced CryEngine is going to a pay-what-you-want business model.
VR, Console/PC, Indie, Production, Business/Marketing, GDC

Devolver Digital's Lowrie: devs don't need a f@#$ing publisher 1
by Chris Baker [03.15.16]
In a Monday panel at GDC, Nigel Lowrie of Devolver Digital laid out the many questions that indie developers should be asking potential publishers and partners before they agree to work with them.
Indie, Business/Marketing, GDC

Devs share real talk about surviving the latest 'indiepocalypse' 7
by Alex Wawro [03.15.16]
Indie devs from across the industry took the stage at GDC’s Independent Games Summit today to give their own answers to a simple question: what do we mean when we talk about the 'indiepocalypse'?
Indie, Design, Production, Business/Marketing, GDC, SOPA

Unity releases stable version 5.3.4, as 5.4 enters public beta 2
by Christian Nutt [03.15.16]
The company has launched a new public beta program for its engine, with a stable release and a beta release concurrently entering the stream at the same time.
Console/PC, Smartphone/Tablet, Indie, Programming, Production, Business/Marketing, GDC

Unity Collaborate online workflow tool enters closed beta 1
by Christian Nutt [03.15.16]
Unity aims to make it easier for multi-person teams to work, even remotely, with robust new suite of collaboration tools now available in a beta stage.
Console/PC, Smartphone/Tablet, Indie, Production, GDC

Unity adds certification program for developers  
by Christian Nutt [03.15.16]
The engine company has begun offering certifications for Unity developers, mirroring the enterprise tech industry.
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Business/Marketing, GDC

What's in a (game's) name?  
by Gamasutra Community [03.15.16]
"This is the story of how we changed the name of our game three times (twice while we were live). A great name isn’t going to make you successful, but it can help... a lot."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Autodesk expands Stingray VR support and streamlines Maya character creation  
by Christian Nutt [03.15.16]
Autodesk is looking to give its developers more ways to create by advancing its toolset with updates to its Stingray game engine and Maya animation and modelling software.
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Business/Marketing, GDC

Blog: Simple tips all indie devs can use  
by Gamasutra Community [03.15.16]
"No you won't find here tricks on how to make money, how to find that great idea that will become hugely popular or how to run a successful business. Most are just common sense."
Indie, Production, Business/Marketing