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August 28, 2016
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Updates » Indie
Get a job: The Odd Gentlemen seek King's Quest Cinematic Animator  
by Staff [06.20.16]
The studio, based in Pasadena, California, is looking to hire an animator to create cinematics alongside the team working on the final King’s Quest chapters and future Odd Gentlemen projects.
Indie, Art, Recruitment

Video: Making Hellblade, Ninja Theory's indie game with AAA values  
by Staff [06.20.16]
How does a team of 15 work to create a game with AAA production standards? British indie studio Ninja Theory is figuring that out, as cofounder Tameem Antoinades explains in this GDC Europe 2015 talk.
Indie, Production, Video

Blog: A game of chess...in which you can't move the pieces 7
by Kris Graft [06.20.16]
Winning third-place for innovation at the last Ludum Dare game jam was a game about chess. "Moveless" chess.
Indie, Design

Get all the game industry insights, data and trends at GDC Europe  
by Staff [06.17.16]
Joost Van Dreunen is the chief of video game market research firm SuperData Research, and at GDC Europe he'll share a wealth of fascinating data about the trends and tendencies of the game industry.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

Twitter tags Zelda as the 'most talked about' game during E3  
by Alex Wawro [06.16.16]
While this is more of a fun data point than a particularly useful insight, it does give credence (at least, if you care about Twitter mentions) to Nintendo's Zelda-centric marketing strategy for E3
Console/PC, Indie, Business/Marketing, E3

Unity tweaks its pricing scheme in the wake of dev complaints 5
by Alex Wawro [06.16.16]
Unity Technologies has made some changes to the new pricing scheme it launched last month due to complaints from its community that the new model can be too expensive for select Unity developers.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Blog: A simple 10 minute UI litmus test 4
by Gamasutra Community [06.15.16]
Some tips and tricks for gauging the effectiveness of your UI through a simulated experience of a new user.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Postmortem: Dinosaur Polo Club's Mini Metro Exclusive 8
by Peter Curry [06.15.16]
"I initially saw Mini Metro as an opportunity to have an iPad app under my belt and a little pocket money. My brother Peter saw it as potentially leading to a career as an independent game developer."
Console/PC, Indie, Audio, Design, Production, Business/Marketing, Exclusive, Video

The rise of Taiwan's indie scene 1
by Gamasutra Community [06.14.16]
Two independent game developers offer a look at the state and growth of the Taiwanese indie scene and how it came to be.
Indie, Business/Marketing

Postmortem: Paradox Development Studio's Stellaris 4
by Henrik Fåhraeus & Rikard Åslund [06.14.16]
Game director Henrik Fåhraeus and project lead Rikard Åslund take us through the making of Paradox Development Studio's epic 4X space strategy game Stellaris
Console/PC, Indie, Programming, Art, Design, Production, Video

Don't miss Gamasutra's E3 2016 coverage all week long!  
by Staff [06.13.16]
E3 2016 is off and running! We're running along with it, and now you can keep tabs on Gamasutra's coverage of breaking news and developer-focused interviews on our special event page.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, E3

Get storytelling tips and advice from a Pixar vet at GDC Europe  
by Staff [06.13.16]
Pixar's Matthew Luhn has worked on everything from Toy Story to Finding Nemo and Up. Now he's coming to GDC Europe to share his wisdom with developers looking to tell great stories in games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC Europe

EA announces indie partnership program 2
by Bryant Francis [06.12.16]
At E3 today, EA announced plans to partner with small developers on original games, promising to deliver all profits over to the developer.
Indie, Production, Business/Marketing, Video, E3

Blog: The long process of landing an indie publisher for Political Animals 1
by Gamasutra Community [06.10.16]
Game developer Ryan Sumo describes how working with Prison Architect studio Introversion Software eventually led to a publishing deal with Positech Games.
Indie, Business/Marketing

Limbo devs share tips on creating games with striking visuals at GDC Europe  
by Staff [06.10.16]
Come to GDC Europe and learn how Limbo developer Playdead uses graphical programming tricks to achieve striking, high-fidelity visuals in its upcoming game Inside.
Indie, Programming, Art, GDC Europe

Opinion: Games that cleverly incorporate texting and web browsing 1
by Katherine Cross [06.09.16]
There are just a few games have managed to accurately convey how people use texting and the Internet in their everday lives. They’re intriguing examples for how we might tell stories for a digital age.
Console/PC, Indie, Design

Get a job: The Witness dev Thekla is hiring a 3D Artist/Animator  
by Staff [06.08.16]
Heads up, artists and animators: The San Francisco-based studio that shipped The Witness earlier this year is now looking to hire "experienced contract artists to help build cool stuff in 3D."
Indie, Art, Recruitment

Ex-SOE devs join ex-Square Enix president to form Hero Machine  
by Alex Wawro [06.08.16]
There's a new indie outfit in San Diego: Hero Machine Studios, cofounded by former Square Enix America chief Mike Fischer alongside former Sony Online Entertainment devs Mat Broome and Kevin McPherson.
Indie, Business/Marketing

Blog: Understanding (and trying to avoid) player outrage 3
by Gamasutra Community [06.07.16]
Trendy Entertainment (Dungeon Defenders II) design director Daniel Haddad takes a look at how developers manage to cause community uproar, and how to meet player expectations in your game.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

One dev's story about persistence, big breaks, and finding an indie publisher 4
by Gamasutra Community [06.07.16]
In part 1 of a series of blog posts, game developer Ryan Sumo writes about his career path and the big breaks that eventually led to a publishing deal with Positech Games.
Console/PC, Indie