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February 26, 2017
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Updates » Indie
Ladykiller in a Bind won't have to censor explicit content for Steam 9
by Alissa McAloon [01.04.17]
"I think the biggest problem is really just with the industry as a whole being very cagey about adult content in general," explained Ladykiller in a Bind creator Christine Love.
Console/PC, Indie

Official GDC podcast returns with One Life Left, Gamasutra -- and now Twitch streaming!  
by Staff [01.04.17]
GDC x One Life Left is the official streaming video/podcast partner of GDC 2017, and so for the first time ever each of these shows will be appearing live on Twitch, right from the show floor! 
Console/PC, Indie, GDC

Inside, Overwatch & Firewatch lead GDC 2017 Choice Awards nominees!  
by Staff [01.04.17]
The 17th annual Game Developers Choice Awards nominees also include Pokemon Go, The Last Guardian and Dishonored 2 - with the winners to be revealed at GDC 2017 in February & March!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Come to GDC 2017 and learn how to write better, richer game characters  
by Staff [01.03.17]
At GDC 2017 Treachery in Beatdown City dev Shawn Allen will talk about how he approached creating dozens of characters of various ethnicities in a fictional NY, and how he too has stumbled. 
Console/PC, Indie, Serious, Design, GDC

Developing A Cat's Manor in Saudi Arabia for a Western Audience  
by Lena LeRay [01.03.17]
"This a game built from the ground up for the western market. Arabic games that are successful in Saudi Arabia are tightly grouped around football, racing, card games, and online strategy."
Console/PC, Indie, Design, Production, Video

Game Design Deep Dive: Using vision as cursor in Tethered 1
by Ian Moran [01.03.17]
"VR offers new ways of interacting that allow us to get much closer to that mouse and pointer functionality by turning your face into a mouse pointer," says Ian Moran, technical director of Tethered.
VR, Console/PC, Indie, Programming, Design, Deep Dive

Shifting between 2.5D to 3D in Shattered: Tale of the Forgotten King  
by Joel Couture [01.02.17]
The developers at Redlock Studio explain why they decided to switch their sidescrolling 2.5D action game into full 3D when facing the game's powerful bosses.
Console/PC, Indie, Design, Video

Unpacking The Silver Case: A Q&A with Grasshopper Manufacture 1
by Brandon Sheffield [01.02.17]
Grasshopper Manufacture's first game, The Silver Case, just got an HD Remaster. We spoke with some of the developers of the game, discussing character design, story, and the port itself.
Console/PC, Indie, Art, Design, Video

Video Game Deep Cuts: New Year, Frog Fractions... 4?  
by Gamasutra Staff [01.01.17]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, twins near-final 'best of 2016' articles with a Frog Fractions 2 expose or two.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

Game developers share their New Year's resolutions 4
by Gamasutra Staff [12.30.16]
In the spirit of the holiday, we asked @Gamasutra's Twitter followers (you can become one right now!) to tell us about their dev-related New Year's resolutions.
VR, Console/PC, Smartphone/Tablet, Indie, Design

Come to GDC 2017 and learn how Twitch can make you a better teacher  
by Staff [12.29.16]
Sean Bouchard is a USC teacher, and at GDC 2017 he'll speak to how the video game streaming platform offers educators of game design and analysis an opportunity to improve their teaching practice.
Console/PC, Indie, Design, Student/Education

Developers describe their most memorable game moments of 2016 4
by Joel Couture [12.29.16]
In a year full of great games, we all have one or two indelible gameplay moments that stand out for us. We asked several designers to tell us about their most memorable game moments of the year.
VR, Console/PC, Smartphone/Tablet, Indie, Art, Design

Don't Miss: How Rogue Legacy handles tutorials without being boring 5
by Staff [12.28.16]
How do you teach players how to play your game without getting bogged down in boring tutorials? Rogue Legacy developer Teddy Lee shares his secrets.
Console/PC, Indie, Design

Best of 2016: I'd Ship It: Ladykiller in a Bind's use of BDSM 3
by Staff [12.28.16]
The title of Christine Love's Ladykiller in a Bind helpfully serves as the game’s comical premise, sex is front and center, particularly the much-derided but little understood subculture of BDSM. 
Console/PC, Indie, Design

Developers sneak Frog Fractions 2 onto Steam via another game  
by Alissa McAloon [12.27.16]
After four years and a unapologetically strange augmented reality game, Frog Fractions 2 launched on Steam today, hidden within a patch to the game Glittermitten Grove
Console/PC, Indie

Oxenfree dev shares tips on elevating game narratives at GDC 2017  
by Staff [12.27.16]
At GDC 2017, Night School Studio cofounder Sean Frankel will dive into the various design decisions that went into creating an acclaimed supernatural thriller rooted in communication and exploration. 
Indie, Design, GDC

Don't Miss: Frog Fractions creator finds value in keeping secrets 4
by Staff [12.27.16]
Now that Frog Fractions 2 has emerged from the shadows, take a look back at this 2014 talk from the game's creator on how and why devs should cultivate a sense of mystery in their games.
Console/PC, Indie, Design

Silence Screams: Virginia tells a complex story without dialogue 1
by Joel Couture [12.27.16]
Virginia is a complex thriller about a new FBI agent trying to locate a missing young man while also trying to find evidence of corruption in her partner. And no one ever says a word.
Console/PC, Indie, Art, Design, Video

Blog: How to build a grassroots indie community 2
by Gamasutra Community [12.27.16]
In this article, Nicholas Laborde of Raconteur Games discusses how to build an indie game dev community from scratch in your city.
Indie, Business/Marketing

Making a multi-character RPG narrative in Supergiant's Pyre 4
by Lena LeRay [12.27.16]
"We got excited by the idea of the player getting close to an interesting cast of characters over the course of a grand journey, and having some impact over what happened to them," says Supergiant's Greg Kasavin.
Console/PC, Indie, Design, Video