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February 10, 2016
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February 10, 2016
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Updates » Indie
Level design in VR: What worked for us  
by Gamasutra Community [01.11.16]
"Designing levels for VR was an interesting learning process and having a familiar foundation to start with helped a lot to achieve good results. It's being great to be involved in this sense of novelty around VR experimentation."
VR, Smartphone/Tablet, Indie, Design

Don't Miss: How a Punch Club dev creates a CRT shader in Unity 12
by Gamasutra Community [01.08.16]
One of the developers of Punch Club (formerly VHS Story) offers an excellent introduction to coding your own Unity shader to replicate the look of a classic CRT screen.
Console/PC, Indie, Programming

The long process of making indie multiplayer game Depth 4
by Gamasutra Community [01.08.16]
"Depth has been an incredible journey. The game is still going strong which seems to increasingly a rare thing for indie multiplayer games these days. It's been a roller coaster ride and one I would repeat again!"
Console/PC, Indie, Production

Attend GDC to hear how Everybody's Gone To The Rapture was scored  
by Staff [01.08.16]
With GDC coming up fast, conference officials highlight a great GDC 2016 talk about the scoring of Everybody's Gone To The Rapture from composer Jessica Curry.
Console/PC, Indie, Audio, GDC

A call for responsible Steam reviews in 2016 21
by Gamasutra Community [01.08.16]
"As a fan of indie games, I find the lack of thought in many negative Steam user reviews disturbing. As a marketing consultant who has seen the impact these reviews have on sales, I find this apathy appalling."
Console/PC, Indie, Business/Marketing

Fallout 4, Bloodborne and MGS V among Choice Awards nominees  
by Staff [01.08.16]
The 16th annual Game Developers Choice Awards nominees also include Metal Gear Solid V, The Witcher 3 and Undertale - with the winners to be revealed at GDC this March.
Console/PC, Indie, GDC

Making a VR game while focusing on sound, sensation, and spatialization 2
by Gamasutra Community [01.08.16]
"The overall lesson to draw is that the smallest details within a 3D audio space can contribute dramatically toward creating a sense of presence, space, and comfort."
VR, Indie, Audio

8 tips to survive a game jam (and make a good game!) 5
by Gamasutra Community [01.08.16]
"After working on a game Friday - Saturday and scrapping it ... I decided to give it one last shot. In the end, I made a pretty fun game I was very proud of. Here are some tips to survive doing the Ludum Dare in 5 hours."
Indie, Production

TinyBuild locks its latest game behind a 'Twitch Plays' wall  
by Alex Wawro [01.07.16]
TinyBuild is taking blatant cues from 2014 phenomenon Twitch Plays Pokemon by refusing to release its latest game, Lazy Bear Games' Punch Club, until the game is successfully beaten on Twitch.
Indie, Business/Marketing

Clockwork game design 4
by Gamasutra Community [01.07.16]
"A Clockwork Game is not just like any other video game or strategy game. It is a single, elegant system, built around a core mechanism, with nothing but the necessary supporting mechanisms and a carefully chosen goal."
Console/PC, Indie, Design

Game dev hires come to you via new GDC Career Center Concierge Program  
by Staff [01.07.16]
Heads up: GDC 2016 organizers want to let you know about the new career growth and networking opportunities attendees can take advantage of through the GDC Career Center.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Emotions and game mechanics: Lessons about serenity  
by Gamasutra Community [01.07.16]
"Striking a balance between simple gameplay and an adequate amount of challenge or variance is the key factor in evoking serenity. In this sense, evoking serenity is similar to the concept of flow."
Console/PC, Smartphone/Tablet, Indie, Design

Curve Digital merges with Kuju to boost British publishing prospects  
by Chris Kerr [01.07.16]
London-based publisher and developer Curve Digital has been acquired by The Catalis Group, bringing the studio under the same roof as fellow UK developer Kuju Entertainment. 
Console/PC, Indie, Business/Marketing

Creating sound and music in horror games 6
by Gamasutra Community [01.07.16]
"Theatre audio and game audio has a lot in common. There is no timeline (as in e.g. film), so you’re creating a world for the actors / players to exist in. You need to come up with clever ways to dissolve and progress your atmospheres."
Console/PC, Indie, Audio

Hone your artistic vision at the GDC 2016 Art Direction Bootcamp  
by Staff [01.06.16]
GDC 2016 organizers highlight a few more informative bootcamp sessions taking place at the March conference.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Production, GDC

Promoting your game with animated GIFs 18
by Gamasutra Community [01.06.16]
"Video games are an art form of moving images (mostly!) and if a picture is worth a thousand words an animated GIF is worth 80 to 100 thousand words."
Indie, Business/Marketing

2016 Independent Games Festival debuts finalists 1
by Staff [01.06.16]
The 2016 Independent Games Festival juries have announced finalists for the world's leading indie games showcase, including titles like Superhot, Darkest Dungeon, Her Story and Mini Metro.
Indie, GDC, IGF

How we finished our game on time 1
by Gamasutra Community [01.06.16]
"When is it time to call it quits, when do you decide when your game is finished? Well, not by working till you think it's perfect, because it will never be perfect."
Indie, Production

What you can learn from tabletop game design 2
by Gamasutra Community [01.05.16]
"Every design decision you make directly translates to player experience, no matter how big or small that decision is."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Don't Miss: How we talk about 'beating' games, around the world 41
by Leigh Alexander [01.05.16]
Turns out "beating" games is a mostly a North American phrasing. In 2014, Leigh Alexander wondered what that said about us -- and learned a fascinating variety of global phrases for finishing games.
Console/PC, Indie, Business/Marketing