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November 18, 2018
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    Emma Kidwell
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Updates » Indie
The 2019 Independent Games Festival submissions are now open!  
by Staff [07.30.18]
Hey devs, submissions are now open for the 2019 Independent Games Festival, the signature competition for indie games, to be held for its 21st year during GDC 2019 in San Francisco next March.
Indie, IGF

A reading list for game designers looking to expand their conversations 1
by Eron Rauch [07.30.18]
Designer and writer Eron Rauch compiles a wide-ranging list of articles, essays, and other useful resources that game devs can use and share with each other to improve their game design discussions.
Console/PC, Indie, Design

Video Game Deep Cuts: Slay The Totally Accurate Spire  
by Gamasutra Staff [07.29.18]
This week's highlights include juicy math(s) in Slay The Spire, the creation of Totally Accurate Battlegrounds, and loads more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Now's the time to pitch your great Visual Arts talks for GDC 2019!  
by Staff [07.27.18]
Hey game makers, GDC officials seek great submissions of intriguing, cutting-edge Visual Arts talks for the GDC 2018 Main Conference, from now through August 16th!
Console/PC, Indie, Art

How a Gears of War dev built the chill Shape of the World on the side 4
by Samuel Horti [07.27.18]
“In VFX, maybe I’ll be developing the blood," says The Coalition dev Stu Maxwell. "In Shape of the World, I’ve had to do everything...it’s been really educational having that breadth of discipline.”
Indie, Design, Production

Hellblade's performance was boosted by optimizations made for the VR version  
by Alissa McAloon [07.26.18]
Members of the Ninja Theory dev team explore how tasking a small team with creating a VR version of Hellblade during development improved the graphics and performance of the original game.
VR, Console/PC, Indie, Video

Stoic reflects on the ups and downs of building the Banner Saga  
by Carli Velocci [07.26.18]
The devs at Stoic Studio share what they've learned in the many years they've worked to produce the Banner Saga games, the third of which debuts this week.
Indie, Design, Production

Don't Miss: The fragility and pain of friendship in We Know the Devil  
by Staff [07.25.18]
Friendship is a major theme of this visual novel about three teens stuck in a religious summer camp. It explores the difficulties and pain surrounding this precious aspect of our lives.
Console/PC, Indie, Design

GDC 2019 welcomes five new members to the Advisory Board!  
by Staff [07.25.18]
As preparations begin for GDC 2019, organizers are proud to welcome game dev luminaries Caryl Shaw, Nick Popovich, Carolin Krenzer, Andreas Fredriksson, and Jamie Cheng to the GDC Advisory Board!
Console/PC, Indie, GDC

How Nyamakop designed Semblance's spongy, deformable terrain 1
by Jack Yarwood [07.25.18]
“I think we could have spent five or ten years on this game,” says Semblance dev Ben Myres. “There’s really enough interesting stuff there that you can build on top of the core deforming terrain."
Indie, Design, Video

Mini Metro surpasses 1 million sold  
by Alissa McAloon [07.24.18]
The public transportation themed puzzle strategy game first launched on PC in 2015, then mobile in 2016, and, just this year, on the Nintendo Switch.
Console/PC, Smartphone/Tablet, Indie

Don't Miss: Learning to love procedural art while making No Man's Sky 2
by Staff [07.24.18]
As the big 'Next' update for No Man's Sky makes its debut, take a look back at this GDC 2015 talk from Hello Games' Grant Duncan on how creating procedurally generated worlds affected the dev process.
Console/PC, Indie, Art, Production

How Landfall accidentally struck a vein with a joke battle royale game 3
by Steven T. Wright [07.24.18]
Landfall's Petter Henriksson open up about how their latest April Fools "joke" game, Totally Accurate Battlegrounds, blew up in a way they never saw coming -- and why they're happy to keep it a joke.
Indie, Design, Business/Marketing, Video

Publisher Surprise Attack Games rebrands as Fellow Traveller, takes aim at 'unusual' games  
by Alissa McAloon [07.23.18]
The publisher now aims to support devs that "are pushing the boundaries of what games can be and exploring new ways for the medium to approach narrative."
Indie, Business/Marketing, Video

Video: How to get your game noticed in 2018 2
by Staff [07.23.18]
In this GDC 2018 session, No More Robots' Mike Rose discusses what currently works (and what doesn't) when attempting to sell a game in 2018.
Indie, Production, Business/Marketing, Video

Don't Miss: Prioritizing accessibility made Way of the Passive Fist much better 2
by Joel Couture [07.23.18]
What the developers of Way of the Passive Fist learned from collaborating with Clint "Halfcoordinated" Lexa, a speedrunner who plays many games one-handed, helped to ensure maximum accessibility.
Console/PC, Indie, Design

Building a set piece on a budget: Designing Fe's deer colossus  
by Aron Garst [07.23.18]
Game director Andreas Beijer and lead artist Martin Rasmusson walk through the process of developing and iterating the big deer colossus set piece in their charming platformer Fe.
Indie, Design, Video

Video Game Deep Cuts: Go, Go, No Man's Pokemon  
by Gamasutra Staff [07.22.18]
This week's longform game writing/video highlights include a report on the latest Pokemon Go Fest, the return of Sean Murray & No Man's Sky, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How to build a remote team for better happiness
by Staff [07.19.18]
In this GDC 2016 session, Fox Cub's Ian Wang shares lessons learned from building a remote 30 person team that spans 12 countries.
Indie, Production, Video

Weekly Jobs Roundup: Schell Games, Telltale, and more are hiring now!  
by Staff [07.19.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Indie, Programming, Art, Production, Recruitment