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September 27, 2016
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September 27, 2016
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Updates » Indie
Don't Miss: Self-promotion for game developers 23
by Gamasutra Community [07.15.16]
Industry vet Raph Koster (Star Wars Galaxies) explains in this timeless post how self-promotion is neither dishonest nor tacky -- and explains how you should step up and take credit for your work.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Survey: Devs are growing happier with the state of video game tax breaks in Europe  
by Staff [07.15.16]
Today GDC Europe officials dig deeper into the results of the 4th annual European State of the Industry Survey, which offers insight into how European devs feel about the state of tax incentives for game development in Europe.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC, GDC Europe

Blog: I hate my game, but I still finished it (after four years) 16
by Gamasutra Community [07.15.16]
Indie game developer Andrzej Mazur talks about his game Wizard Quest, how he hated it, and how he managed to push it to completion four years later. (And he still hates it.)
Indie

Google adds Android-specific indie game showcase  
by Chris Kerr [07.15.16]
Google has announced a new physical independent games showcase in San Francisco this September, as it tries to interest indies in its Android and other platforms.
VR, Indie

Surviving and thriving as a game developer with chronic illness 8
by Alex Wawro [07.15.16]
Gamasutra chats with a few developers from different backgrounds who live with different chronic health conditions to talk about how it shapes their lives and life’s work in the game industry.
Console/PC, Indie, Production

Don't Miss: Breaking the NES for Shovel Knight 21
by David D'Angelo [07.14.16]
With Nintendo catering to NES nostalgia via the NES Mini, it's a good time to look back at this classic post from Yacht Club about how they (mostly) abided by the NES' limits in making Shovel Knight.
Console/PC, Indie, Programming, Art, Audio, Design, Production

Here are the devs showcased in this year's Gamescom Indie Arena Booth  
by Thomas Faust [07.14.16]
This sprawling behemoth of indietude, organized by a bunch of German developers but open to games from all over the world, will once again make an appearance at this year's Gamescom in August.
Indie, Business/Marketing

GDC Europe 2016 State of the Industry: VR interest is rising, but PC and mobile still reign  
by Staff [07.14.16]
GDC Europe officials have released the results of the 4th annual European State of the Industry Survey, which offers insight into which platforms are most appealing, the perceived value of crowdfunding and what VR means for the industry at large.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

Check out the 2016 Game Career Guide right now!  
by Staff [07.14.16]
Looking to advance your career in the video game industry? The annual Game Career Guide for 2016 is available right now for you to check out -- for free!
Indie, Recruitment, Student/Education

Blog: How I failed to make my dream game (twice) 13
by Staff [07.14.16]
The roller coaster four-year story of a video game made by a small Barcelona-based development team.
Indie, Design, Business/Marketing

Drugs, masks, and randomness: The moral gray areas of We Happy Few 6
by Joel Couture [07.14.16]
"We've had whole generations of games imposing 'good vs evil' moral ethics to players, but I dislike that kind of simplification," says Compulsion Games' creative director Guillaume Provost.
Console/PC, Indie, Design, Video

Don't Miss: Satoru Iwata's 'Heart of A Gamer' keynote at GDC 2005  
by Staff [07.13.16]
"On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer," began Nintendo president Satoru Iwata in this seminal GDC 2005 keynote speech.
Console/PC, Indie, Business/Marketing

Video: The scenography of Kentucky Route Zero  
by Staff [07.13.16]
Kentucky Route Zero developer Tamas Kemenczy breaks down the artistic inspiration for Kentucky Route Zero in this 2014 GDC talk.
Console/PC, Indie, Art, Design, Video

A breakdown of the drink choice mechanic in Sukeban games' VA-11 HALL-A  
by Katherine Cross [07.12.16]
“At its heart,” says writer and programmer Fernando Damas, “the drink mixing system is really simple. It's like a dialogue choice menu where you don't know how many options there are.”
Console/PC, Indie, Programming, Design

Blog: Rocket Rascal mobile game postmortem 3
by Gamasutra Community [07.12.16]
What went right, what went wrong, and what was somewhere in between in the development of iOS and Android game Rocket Rascal.
Smartphone/Tablet, Indie, Design, Business/Marketing

Blog: Designing contextual storytelling in a 'metroidvania'-style game 2
by Gamasutra Community [07.12.16]
Game designer Thais Weiller talks about her work on the well-received "metroidvania"-style game Odallus: The Dark Call, and how "show, don't tell" was a key guideline.
Console/PC, Indie, Design

Monument Valley lead designer forms new studio, Mountains  
by Chris Kerr [07.12.16]
"I'm excited to be drawing from all my experiences across different roles in order to build a more creative and healthier type of games company."
Indie, Business/Marketing

Blog: Finding the visual style for your game - a few tips for young artists 1
by Gamasutra Community [07.12.16]
A developer behind the indie game Flat Kingdom explains how his team came to the game's unique oragami-inspired "flat" visuals.
Indie, Art, Design

Blog: Launch day lessons from indie game Goblins and Grottos 4
by Gamasutra Community [07.12.16]
From Reddit AMAs to media coverage, here are lessons learned from the Steam launch of "comedy puzzle platformer" Goblins and Grottos.
Console/PC, Indie, Business/Marketing

Come to GDC Europe for tips on building your local game dev scene  
by Staff [07.11.16]
At GDC Europe Mikolaj Kaminski, indie developer of games like McPixel and Thelemite, will share hard-won advice on how to build your own vibrant local community of game developers.
Indie, Business/Marketing, GDC Europe