Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 27, 2014
arrowPress Releases
November 27, 2014
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Indie
Video: Why everything and nothing is killing the game industry 2
by Staff [10.22.14]
Game industry veteran Ste Curran gives an impassioned presentation about the unending litany of potentially fatal threats to the game industry during GDC Europe 2014.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, Video

Don't Miss: The Super Meat Boy postmortem 45
by Edmund McMillen, Tommy Refenes [10.22.14]
Edmund McMillen and Tommy Refenes candidly discuss the development process of smash indie hit Super Meat Boy, diving into the punishing process that led to the remarkably successful retro revitalization.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Shield Break Studios is hiring a Senior Engineer  
by Staff [10.22.14]
Orange County startup Shield Break Studios is looking for a senior engineer with strong C++ skills to work on its debut title, the multiplayer melee combat game Bierzerkers.
Console/PC, Indie, Programming, Recruitment

Implementing music and sound effects in Unity  
by Gamasutra Community [10.22.14]
On coding audio support in a simple smartphone game in Unity: "Thankfully, a simple audio system that just works isn't too terribly hard to implement in a small project."
Console/PC, Smartphone/Tablet, Indie, Programming, Audio

Helgason steps down as Unity CEO, and John Riccitiello steps up 35
by Alex Wawro [10.22.14]
Unity founder David Helgason has stepped down from his position as CEO. His replacement is none other than Unity Technologies board member John Riccitiello -- former CEO of Electronic Arts.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Developing games with random number generators 2
by Gamasutra Community [10.22.14]
"Random numbers are a surprisingly interesting area of programming. Though at first they may seem very simple, they are actually quite challenging to both create and work with."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

Video blog: 10 things you need to know about game dev 1
by Gamasutra Community [10.22.14]
Beginners come into the industry starry-eyed at the possibilities before meeting the hard realities. This video presentation from educator Lewis Pulsipher is designed to deliver those truths.
Console/PC, Indie, Design, Production

Game Design Deep Dive: How Rogue Legacy handles tutorials without being boring 4
by Teddy Lee [10.22.14]
How do you teach players how to play your game without getting bogged down in boring tutorials? Rogue Legacy developer Teddy Lee shares his secrets.
Console/PC, Indie, Design, Deep Dive

High-budget Kickstarters struggle, as Uber ends Human Resources campaign 20
by Christian Nutt [10.21.14]
With a goal of $1.4 million dollars, it seemed likely Human Resources wouldn't make it -- and now it won't, as the developer announces it's ceasing its campaign. It's not alone.
Console/PC, Indie, Business/Marketing

U.S. government releases open source gamification software 3
by Alex Wawro [10.21.14]
The National Geospatial-Intelligence Agency has made some of its internally-developed gamification software available for free on GitHub under the MIT free software license.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Local multiplayer on a global network: Porting Nidhogg to PSN Exclusive  
by Alex Wawro [10.21.14]
Developer Mark Essen speaks to Gamasutra about why he entrusted a third-party studio with the task of porting his tense two-player fighting game to PSN, building a whole new engine in the process.
Console/PC, Indie, Production, Exclusive

Get a job: The Odd Gentlemen are hiring a Sound Designer  
by Staff [10.21.14]
Wayward Manor developers The Odd Gentlemen are expanding, and they're looking to hire an experienced sound designer to work alongside them in Los Angeles on the development of King's Quest.
Console/PC, Indie, Audio, Recruitment

Don't Miss: Why devs share responsibility for YouTuber disclosure 24
by Mike Rose [10.21.14]
Gamasutra speaks with Mary Engle, associate director for Advertising Practices at the FTC, about what both YouTubers and publishers should be considering when it comes to disclosure.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Stories in games: The little things 5
by Gamasutra Community [10.21.14]
"I think itís great design to give players the choice of setting their own pace. Itís about focusing on a core game that leaves the player wanting more so they will go exploring for these details once they grasp the scope of things."
Console/PC, Indie, Design

One year after launch, The Stanley Parable surpasses 1M sold  
by Alex Wawro [10.21.14]
Developer Davey Wreden celebrated the game's one-year anniversary by confirming that The Stanley Parable has sold more than a million copies to date.
Console/PC, Indie, Business/Marketing

How to craft a prize-winning AI 15
by Gamasutra Community [10.21.14]
"I describe our authoring process (and open source tool ChatScript) and how human conversational concepts inform my design. And I show the magnitude of the task to create a top chatbot."
Indie, Programming

Breaking gender and racial barriers in Netrunner 6
by Gamasutra Community [10.21.14]
"If you play Android: Netrunner as a male character right now, more often than not youíre putting yourself at a disadvantage. I doubt thatís the result of an agenda Fantasy Flight Games, Netrunnerís developer, is advancing."
Indie, Design

Tweeting death threat at Valve doesn't work out well for Paranautical Activity developer 33
by Mike Rose [10.21.14]
UPDATE It turns out that tweeting death threats to the co-founder of Valve is really not the best idea for a PC game developer, would you believe.
Console/PC, Indie, Business/Marketing

A dance with the devil: Jason Rohrer's Cordial Minuet Exclusive 2
by Christian Nutt [10.21.14]
The iconoclastic indie (The Castle Doctrine) explains how his interest in real-money games and poker resulted in a betting game that pits players against each other in a purely skill-based contest.
Console/PC, Indie, Design, Exclusive

This Week in Video Game Criticism: IndieCade and the impact of Alien  
by Kris Ligman [10.20.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from IndieCade to how Alien: Isolation lives up to a legacy.
Console/PC, Indie, Design, Business/Marketing