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August 1, 2015
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Updates » Indie
France loosens up the rules for video game tax breaks  
by Christian Nutt [06.25.15]
Mature games are now eligible for funding, retroactive to projects from 2014 -- and the government is getting more flexible about smaller-budget games and staffing costs, too.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Want to find the right game? UC Santa Cruz debuts a new discoverability tool 5
by Christian Nutt [06.25.15]
It's a big problem: Players can't find the games they might like. And developers can't locate prior art, either. Here's an attempt at solving discoverability issues.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Attend GDC Europe to see how Bossa cooks up games like I Am Bread  
by Staff [06.25.15]
From insight into how Bossa balances creativity with productivity to practical tips on being more Agile, these GDC Europe 2015 talks are all about helping you make your game production process easier and more efficient.
Console/PC, Indie, Design, Production, GDC Europe

Video blog: An interview with Never Alone's Ishmael Hope  
by Gamasutra Community [06.25.15]
I spoke with the lead writer of Never Alone, Ishmael Hope, about I˝upiaq storytelling, the character of arctic weather, and the challenges of presenting indigenous culture in Western media.
Console/PC, Indie, Design

Apple pulls games that feature Confederate flag from the App Store 33
by Kris Graft [06.25.15]
Amid reignited controversy surrounding the use of the Confederate flag in America, Apple has reportedly pulled all games that feature the flag from the App Store.
Smartphone/Tablet, Indie, Business/Marketing

Blog: 2D procedurally generated world-building in Unity 3
by Gamasutra Community [06.25.15]
When I first encountered games such as No Mans Sky and Dwarf Fortress I was fascinated by the idea that it's possible to create an entire "reality" using nothing but algorithms and random numbers.
Indie, Programming

Guerrilla marketing at E3 without a booth - does it work? 14
by Gamasutra Community [06.25.15]
Our new game, Oh, Deer! Alpha, came out during E3. We didn't want to get snowed under, so we took the game To The People and showed it round to folks at E3, without a booth. How did we do?
Indie, Business/Marketing

Blog: Meeting challenges of creating a game music system 3
by Gamasutra Community [06.25.15]
In sharing with you the experience of designing the sound and music for Defect, I feel it is important to share these challenges and how they were overcome, or not.
Indie

Unleashing the power of small teams 9
by Gamasutra Community [06.25.15]
When set up appropriately, small game teams can move with flexibility and speed that's impossible for large teams.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

Indie dev offers $100 hack bounty for Early Access game Ark  
by Alex Wawro [06.24.15]
One of the developers of Early Access game Ark: Survival Evolved is offering to pay players $100 for reporting reproducible exploits and hacks that can negatively impact official servers for the game.
Indie, Business/Marketing

Get a job: Be a Senior Engineer at Tangentlemen  
by Staff [06.24.15]
Indie studio Tangentlemen is looking to hire someone with Unreal Engine experience to serve as a gameplay-focused senior engineer alongside the team at the studio's Los Angeles, CA headquarters.
Indie, Programming, Recruitment

Don't Miss: Why Sonic co-creator Yuji Naka left Sega 2
by Brandon Sheffield [06.24.15]
In this extended 2009 Game Developer Magazine interview, Sonic The Hedgehog co-creator Yuji Naka, discusses why he left Sega, founded his own studio Prope and designed the innovative Let's Tap.
Console/PC, Indie, Production, Business/Marketing

Blog: Urinals and pixels - A letter to game developers 10
by Gamasutra Community [06.24.15]
The variety of responses to Tale of Tales' departure had me thinking about the tension between gamers and game developers, and how an art history lesson relates to all of this.
Indie, Art

People Can Fly reclaims its independence from Epic Games 3
by Alex Wawro [06.24.15]
Epic Games Poland has reclaimed its original name of People Can Fly amid a shift in ownership that sees the studio becoming fully independent of Epic Games as it continues to help develop Fortnite.
Console/PC, Indie, Business/Marketing

Blog: Beat chart - a game designer's best friend 1
by Gamasutra Community [06.24.15]
A beat chart allows to monitor the progress of the gameplay, making sure that player is always entertained and never overloaded at any moment at any location.
Smartphone/Tablet, Indie

5 things learned doing E3 as an indie company 2
by Gamasutra Community [06.24.15]
Aside from accidentally stumbling into a Korean brothel, we learned some valuable things about E3 last week.
Console/PC, Indie, Business/Marketing, E3

Watch Unity's Unite Europe 2015 keynote here 1
by Phill Cameron [06.24.15]
Unite Europe 2015's keynote is beginning, with Unity CEO John Riccitiello talking, to be followed by CTO Joachim Ante, technical director Lucas Meijer, and CEO of Colossal Order Mariina Hallikainen.
Console/PC, Smartphone/Tablet, Indie, Programming, Business/Marketing, Video

10 things you should know about...programmers 24
by Gamasutra Community [06.24.15]
This is part of a series of six blog posts where different disciplines share what they wish others would know and understand.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

Indie artist struggles with branding so you don't have to 20
by Gamasutra Community [06.24.15]
When a single indie artist is responsible for every aspect of a game's visuals, major areas can be overlooked. For this small team, one such area has been branding.
Indie, Business/Marketing

Video: Dealing with feedback while making deeply personal games  
by Staff [06.23.15]
Developer Nina Freeman takes the stage at GDC 2015 to talk about making 'personal' games like How Do You Do It? -- and how to handle player feedback on these highly personal experiences.
Indie, Design, Video, Vault