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Updates » Indie
Gamasutra's Best of 2014: Leigh Alexander's Top 5 Games 8
by Leigh Alexander [12.19.14]
Here are the five games that I think were most important this year; most expressive of the year, most likely to be remembered (by me) in later years. I like games that feel good and have something to say.
Console/PC, Smartphone/Tablet, Indie, Programming, Design

Gamasutra's Best of 2014: Phill Cameron's Top 5 Games 3
by Phill Cameron [12.19.14]
2014 marked a year where the best games were those that experimented with new ways to play, both from a mechanical and a narrative viewpoint.
Console/PC, Smartphone/Tablet, Indie, Design

Blog: My personal C# coding guidelines for 2014 10
by Gamasutra Community [12.19.14]
"I have had a number of influences on deciding these including learning from my peers, working on a variety of personal and professional projects, and reading a variety of blog posts."
Console/PC, Smartphone/Tablet, Indie, Programming

Blog: How we attacked Early Access - The good, bad, and ugly 14
by Gamasutra Community [12.19.14]
"It may seem madness to pay $20 for a game that will eventually be free-to-play, but players did! And we didnít deceive them into doing it either."
Console/PC, Indie, Production, Business/Marketing

Creating AI: How I learned to stop worrying and love the bots 4
by Gamasutra Community [12.19.14]
"Prismata presents many new and unique challenges that make it different from a traditional RTS.†Our goal is to design an intelligent, dynamic, and flexible AI system to allow players to have the most fun."
Console/PC, Indie, Programming

Heads up: Security vulnerability discovered in git clients 3
by Christian Nutt [12.18.14]
"A critical Git security vulnerability has been announced today, affecting all versions of the official Git client," GitHub says. An update is live for its services, but everyone using git should be careful.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Game a week: A year in review 3
by Gamasutra Community [12.18.14]
52 weeks, 52 games. Adriel Wallick looks back at what she accomplished in 2014: "My brain is exhausted and I'm sad that it's over, but I'm excited to move onto what's next for me in games."
Console/PC, Indie, Programming, Design, Production

Gamasutra's Best of 2014: Christian Nutt's Top 5 Games 3
by Christian Nutt [12.18.14]
A surprising year for Gamasutra editor Christian Nutt, who ended up loving games he wasn't even anticipating -- all smaller in scope but better in execution than the big guys' titles.
Console/PC, Indie, Design

Postmortem: Xeodrifter, a five-month Metroidvania project 4
by Gamasutra Community [12.18.14]
Renegade Kid's Jools Watsham delivers a comprehensive take on the emergency project his studio needed to get out by the end of 2014: What went into it, and what came out of it -- right and wrong.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Comprehensive and elegant memory pooling for Unity 4
by Gamasutra Community [12.18.14]
"We set out to build a framework for comprehensive and flexible pooling under Unity. The main goal was to offer as much control for tailoring and customization as possible all the while delivering streamlined performance."
Console/PC, Smartphone/Tablet, Indie, Programming

Communication for the win: Helping teams work together  
by Gamasutra Community [12.18.14]
Good communication: "From AAA teams to little indie outfits like us, nearly every developer has to confront this reality at some point. Still, I have seen firsthand that this can make or break a project."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

The agile principles of game design and development 6
by Gamasutra Community [12.18.14]
"Letís face it -- the Agile Manifesto is very much Software Engineer focused. This redrafting is a bit of an experiment in changing the principles to make sense for game design/development."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Gamasutra's Best of 2014: Alex Wawro's Top 5 Games 2
by Alex Wawro [12.18.14]
As the temperature drops and the game industry continues its sleepy shuffle through the holiday season, many of us turn to reflect on a simple question: what the hell was this year in games all about?
Console/PC, Smartphone/Tablet, Indie, Design

Best of 2014: Is YouTube killing the traditional games press? 56
by Mike Rose [12.17.14]
This year saw a notable shift in the video game industry that many traditional game critics would rather turn a blind eye to than investigate.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Gamasutra's Best of 2014: Kris Graft's Top 5 Games 5
by Kris Graft [12.17.14]
Look past the conflict in 2014, and you'll see an incredible amount of great games for all kinds of tastes.
Console/PC, Social/Online, Smartphone/Tablet, Indie

Submit your games!: A tip from the 2014 Game Career Guide  
by Staff [12.17.14]
In this edition, Rami Ismail of Luftrausers developer Vlambeer offers some advice for indies and student developers: step up and submit your game to every festival and award show you can!
Console/PC, Indie, Business/Marketing

Video: How Save the Date wins hearts through nonlinear narrative  
by Staff [12.17.14]
As part of the GDC 2014 Independent Games Summit, Save the Date creator Chris Cornell spoke about the specific techniques he used to build a surprisingly emotional nonlinear narrative game.
Indie, Design, Video, Vault

New EU tax law could be a major headache for indie devs in the UK  
by Alex Wawro [12.17.14]
A new set of tax laws slated to hit the European Union in 2015 could potentially make life much more difficult for UK-based indie devs trying to sell their games directly to people in the region.
Indie, Business/Marketing

How you're going to price your computer game 6
by Gamasutra Community [12.17.14]
A journey from just-released to strip-mined for each ounce of value -- this post from experienced indie Jeff Vogel (Avernum series) covers the whole process of selling games.
Console/PC, Indie, Business/Marketing

A ratings board wants me to cough up more money? 2
by Gamasutra Community [12.17.14]
"Keep in mind, Valve/Steam does not have an agreement with any rating body, be it ESRB, PEGI, USK, OFLC or CERO. That precludes developers from acquiring ratings from the aforementioned companies."
Console/PC, Indie, Business/Marketing