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July 24, 2014
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Updates » Indie
Memento: A talk on tutorials  
by Gamasutra Community [06.23.14]
"When we see writing or signs we know something is wrong. We have a clear intrusion into our basic reality. It breaks immersion and becomes an issue of control."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production

Blog: East meets West - Understanding game localization 3
by Gamasutra Community [06.23.14]
Lillian Lee has worked on localizing BioShock 2 and other games, and in this Q&A, reveals some of the required changes, and explores the underpinnings of Asian cultural standards.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing

Quadrilateral Cowboy: Good old-fashioned digital bliss Exclusive 1
by Leigh Alexander [06.23.14]
We talk to Blendo Games' Brendon Chung about Quadrilateral Cowboy, his love letter to a 1980s style vision of hacking complete with chunky old tech and staticky, tactile virtual space.
Console/PC, Indie, Programming, Art, Design, Exclusive

'How has the rise of YouTubers affected how you make games?' Exclusive 5
by Staff [06.20.14]
There's been a lot of talk about how the proliferation of game-focused YouTube channels changes how we discuss games, but there's more to learn about how this is affecting game development itself.
Console/PC, Social/Online, Indie, Design, Production, Business/Marketing, Exclusive, YouTube

What does a game designer do, exactly? 6
by Liz England [06.20.14]
Liz England takes a run at breaking down the many roles and responsibilities a designer can have in an effort to answer the question "so what does a game designer do, exactly?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Leadwerks devs can remix and publish games without approval via Steam Workshop 1
by Alex Wawro [06.20.14]
The latest update to the Leadwerks Game Engine adds Steam Workshop support, allowing developers on the low-profile, Linux-focused engine to share assets and even full games without restriction.
Console/PC, Indie, Design, Production, Business/Marketing

Love, romance, sex in games: A Lyst Summit report 7
by Gamasutra Community [06.20.14]
"There was great food, dancing, swimming, cupcakes, the spoiler boat, painting nails and even a chocolate fountain to be had. Granted, there was little sleep to be had, but that’s a price gladly paid."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Blog: Playing games is encoded in our DNA 5
by Gamasutra Community [06.20.14]
"In my eyes, humans are doing two things in all times: producing life’s necessities, food, clothing, houses, that they could keep themselves alive; and entertaining themselves."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Call for blogs: Game developers and the YouTuber phenomenon  
by Christian Nutt [06.19.14]
What does the rise of the YouTuber mean to you, as a game developer? We're looking for insight into how it's affected the way you make or promote your games. Submit a blog now!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Latest Steam sale sees devs slashing prices remarkably deep 14
by Alex Wawro [06.19.14]
Developers seem to be slapping deeper discounts on more and more games as the market evolves to meet the demands of audience that has grown accustomed to a culture of regular digital sales.
Console/PC, Social/Online, Indie, Business/Marketing

Video: Industry veterans explore video games as art  
by Alex Wawro [06.19.14]
The Museum of Contemporary Art in L.A. is releasing episodes of its game-centric documentary series "Art in Video Games Los Angeles" for free on YouTube.
Console/PC, Indie, Design, Production, Business/Marketing, Video

An experiment in narrative design: How we created The Fall  
by Gamasutra Community [06.19.14]
"If story structure and gameplay already share a common ground, then surely that is the place to start from when considering how they blend together."
Console/PC, Indie, Design

Meet the developer who spent 13 years making his childhood game Exclusive 10
by Mike Rose [06.19.14]
When Adam Butcher was 14 years old, he had a vision for a video game that he wanted to make. It was a little bulky in scope, sure, but it was the game he wanted to play, and he had the tools to make it.
Console/PC, Indie, Business/Marketing, Exclusive, Video

GDC Europe Indie Summit adds content, reminds on limited passes  
by Staff [06.19.14]
GDC Europe organizers have revealed initial talks for the Indie Games Summit at the August show, also reminding that IGS Passes are limited and may sell out soon.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

Blog: Is it supposed to be this hard? 16
by Gamasutra Community [06.19.14]
"This month marks the third year that this company has been operational... This month also marks one of the toughest months for me to handle financially as I feel the walls closing in."
Console/PC, Indie, Business/Marketing

Q&A: Tale of Tales tells its first original story with Sunset Exclusive 5
by Alex Wawro [06.19.14]
This first-person exploration game set in '70s-era Latin America is one of the larger games Tale of Tales has ever worked on, with collaborators like Austin Wintory and an anonymous writer.
Console/PC, Indie, Design, Production, Exclusive, Video

Cloud source host Code Spaces hacked, developers lose code 10
by Christian Nutt [06.18.14]
At least one game's developer has lost access to his code repository after Code Spaces was destroyed by a hacker, and as a consequence is ceasing operations.
Console/PC, Indie, Programming

Fullbright Company co-founder launches new studio: Dim Bulb Games 2
by Alex Wawro [06.18.14]
Gone Home co-creator Johnnemann Nordhagen announced today that he's starting Dim Bulb Games, an independent studio based in San Francisco.
Console/PC, Indie, Business/Marketing

Don't Miss: The Witness: Modeling epiphany Exclusive 28
by Leigh Alexander [06.18.14]
Leigh Alexander catches up with Jon Blow about The Witness, and asks the enigmatic designer some questions she has always been afraid to ask him.
Console/PC, Indie, Design, Production, Business/Marketing, Exclusive

Mojang struggles to refine Minecraft monetization rules 10
by Alex Wawro [06.18.14]
The company is making an exception to the Minecraft EULA in response to a torrent of complaints from fans about the legal agreement's stricture against making money from the game.
Console/PC, Indie, Business/Marketing