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July 25, 2014
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July 25, 2014
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Updates » Indie
GDC Europe Indie Summit adds content, reminds on limited passes  
by Staff [06.19.14]
GDC Europe organizers have revealed initial talks for the Indie Games Summit at the August show, also reminding that IGS Passes are limited and may sell out soon.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

Blog: Is it supposed to be this hard? 16
by Gamasutra Community [06.19.14]
"This month marks the third year that this company has been operational... This month also marks one of the toughest months for me to handle financially as I feel the walls closing in."
Console/PC, Indie, Business/Marketing

Q&A: Tale of Tales tells its first original story with Sunset Exclusive 5
by Alex Wawro [06.19.14]
This first-person exploration game set in '70s-era Latin America is one of the larger games Tale of Tales has ever worked on, with collaborators like Austin Wintory and an anonymous writer.
Console/PC, Indie, Design, Production, Exclusive, Video

Cloud source host Code Spaces hacked, developers lose code 10
by Christian Nutt [06.18.14]
At least one game's developer has lost access to his code repository after Code Spaces was destroyed by a hacker, and as a consequence is ceasing operations.
Console/PC, Indie, Programming

Fullbright Company co-founder launches new studio: Dim Bulb Games 2
by Alex Wawro [06.18.14]
Gone Home co-creator Johnnemann Nordhagen announced today that he's starting Dim Bulb Games, an independent studio based in San Francisco.
Console/PC, Indie, Business/Marketing

Don't Miss: The Witness: Modeling epiphany Exclusive 28
by Leigh Alexander [06.18.14]
Leigh Alexander catches up with Jon Blow about The Witness, and asks the enigmatic designer some questions she has always been afraid to ask him.
Console/PC, Indie, Design, Production, Business/Marketing, Exclusive

Mojang struggles to refine Minecraft monetization rules 10
by Alex Wawro [06.18.14]
The company is making an exception to the Minecraft EULA in response to a torrent of complaints from fans about the legal agreement's stricture against making money from the game.
Console/PC, Indie, Business/Marketing

Capturing the void: A Space Cowboy Game Jam postmortem  
by Gamasutra Community [06.18.14]
"Today I'm reintroducing myself to the game without fear or anxiety. Instead, I'm just putting one foot in front of the other and making it happen, one way or another."
Console/PC, Indie, Design, Production

Weapon sound design for sci-fi shooters 3
by Gamasutra Community [06.18.14]
"Sound design for games can be as much about the technical as it is about the creative. In this article, we’ll look at each aspect, and how they are intertwined throughout the process."
Console/PC, Smartphone/Tablet, Indie, Audio

Is YouTube killing the traditional games press? Exclusive 57
by Mike Rose [06.18.14]
There's been a notable shift in the video game industry that many traditional game critics would rather turn a blind eye to than investigate.
Console/PC, Indie, Business/Marketing, Exclusive, YouTube

Steam is now selling text adventures, starting with Heroes Rise  
by Alex Wawro [06.17.14]
Valve has allowed indie studio Choice of Games to sell two of its interactive fiction novels on Steam, paving the way for more text adventure games to be sold on the platform.
Console/PC, Indie, Business/Marketing

Fortnite and Fez technical talks added to GDC Europe 2014 lineup  
by Staff [06.17.14]
Two highly technical design and programming talks have been added to the GDC Europe 2014 session lineup, which is being held in Germany this August.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, GDC Europe

The three audiences that make or break your indie game community 6
by Gamasutra Community [06.17.14]
"There were 3 types of people that showed interest in our game, and I quickly realized that they were all different but still essential to the success of our game. They were: fellow developers, the press, and gamers."
Console/PC, Indie, Business/Marketing

Popular YouTuber PewDiePie generated $4 million in 2013 3
by Christian Nutt [06.16.14]
In a new report on the the Swedish Let's Player, The Wall Street Journal reports that his video channel generated massive profits for 2013.
Console/PC, Indie, Business/Marketing, YouTube

TIGA: UK video game tax breaks will be better than we expected  
by Alex Wawro [06.16.14]
The UK video game industry trade group has upped its forecast for the government's recently-ratified game indudstry tax breaks, estimating they will now create or protect roughly 10,000 jobs.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Catch up on all of Gamasutra's E3 2014 coverage right here!  
by Staff [06.13.14]
E3 2014 is officially over. But you can catch up on all of Gamasutra's developer- and game industry-focused coverage via our special event page.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Top YouTube game channels now earn nearly 3.5 billion views every month 2
by Alex Wawro [06.13.14]
The top 100 game-focused channels on YouTube continue to grow more popular, and that growth is being fueled more by personalities like PewDiePie than publishers like Activision.
Console/PC, Social/Online, Indie, Business/Marketing, YouTube

The Banner Saga composer's $50,000 fine: The legal perspective 33
by Gamasutra Community [06.13.14]
Composer Austin Wintory (Journey) recently spoke out about the fact that his composer's union is set to fine him for working on game soundtracks. Attorney Zachary Strebeck explains why.
Console/PC, Indie, Audio, Business/Marketing

The business end of a puzzle-platformer, InFlux 2
by Gamasutra Community [06.13.14]
"It's an uncomfortably low amount to be trying to make video games with on a very slender income... so I'm not sure what happens next for Impromptu, but hopefully something'll work out."
Console/PC, Indie, Business/Marketing

Adding Google Play Game Services for multiplayer 3
by Gamasutra Community [06.12.14]
"It was difficult to get setup... But it allows accessible multiplayer to Android (and apparently now iOS) users! Overall the GPGS is a blessing for other developers like myself."
Smartphone/Tablet, Indie, Programming