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Updates » Indie
Video Game Deep Cuts: Bye Wii U, Hi 2017!  
by Gamasutra Staff [12.26.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, says goodbye to the Wii U & rounds up a whole host of 'Best of 2016' pieces.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Blog: Punching above your weight at PAX Australia  
by Gamasutra Community [12.23.16]
Deciding which industry shows to attend can be a tricky, stressful task for developers. We've been there -- literally and figuratively -- and want to help others from our experience.
Indie, Business/Marketing

Best of 2016: 5 games devs should play, from Square Enix Montreal's Teddy Diefenbach 2
by Teddy Diefenbach [12.23.16]
From a dev perspective, what are the top games of the year? Here's 5 games from 2016 that Square Enix Montreal's Teddy Diefenbach played and thought other game makers should study.
Console/PC, Indie

Best of 2016: Gamasutra's top games, devs, events and trends 1
by Gamasutra Staff [12.23.16]
This is it -- the whole kit and kaboodle. As 2016 shuffles off this mortal coil, Gamasutra staff reflect on the events, trends, games and -- most importantly -- the devs that shaped the year that was.
VR, Console/PC, Smartphone/Tablet, Indie

Owlboy dev on piracy: 'We're very happy people get the chance to play the game' 5
by Alex Wawro [12.22.16]
"When it comes to piracy, we're certainly not cracking down on anything," the Owlboy devs stated today on Reddit. "We're very happy people get the chance to play the game."
Indie, Business/Marketing

GDC Pitch returns to GDC 2017 to help GDC Play devs hone their pitch skills!  
by Staff [12.22.16]
The GDC Play and 'Best in Play' awards return for GDC 2017 in San Francisco, and 10 GDC Play exhibitors will once again have the chance to get pitch training and pitch their games in front of a live audience for prizes.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

What's the best way to teach game design? Find out at GDC 2017!  
by Staff [12.22.16]
Marko Suvajdzic is an experienced game design educator and at GDC next year he'll be sharing some critical lessons learned about trying to teach game design in person, or online, or asynchronously.
Console/PC, Indie, GDC

Video: How Playdead rendered the unique visuals of Inside  
by Staff [12.21.16]
At GDC 2016 Playdead's Mikkel Gjoel and Mikkel Svendsen explain the†techniques used to achieve high visual fidelity in the context of the strict†simplistic aesthetic of†Inside.
Indie, Programming, Art, Video, Vault

Here's the lineup of games playable at GDC 2017's Alt.Ctrl.GDC showcase!  
by Staff [12.21.16]
Game Developers Conference 2017 organizers have once again selected 20 great, one-of-a-kind games for next year's alt.ctrl.GDC, an on-site playable exhibit of alternative control schemes and games.
Indie, Design, GDC

Gamasutra's Best of 2016: Top 10 Games of the Year 5
by Gamasutra Staff [12.21.16]
Here are staffers' picks of the games that will remain in our memories as having defined the year for technical sophistication, storytelling, innovation, and pure intangible experience value.
VR, Console/PC, Smartphone/Tablet, Indie, Art, Audio, Design, Production

Gamasutra's Best of 2016: Chris Baker's top 10 games  
by Chris Baker [12.20.16]
These are my most memorable play experiences of 2016.
Console/PC, Smartphone/Tablet, Indie, Design

Best of 2016: Water interaction model for boats in video games - Part 2 7
by Jacques Kerner [12.20.16]
This year Avalanche Studios senior software engineer Jacques Kerner came back with more of the deep physics work behind Just Cause 3's advanced boat simulations, producing this standout blog post.
Console/PC, Indie, Programming, Design

Video: Moving past your failures in game development  
by Staff [12.20.16]
At GDC 2016 experienced game devs Chaim Gingold, Joe Mirabello and Paul Kilduff-Taylor spoke†candidly about failures, getting through their struggles and learning from the experience.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Video, Vault

Don't Miss: How TowerFall found magic in depth, simplicity, and community 3
by Staff [12.20.16]
TowerFall dev Matt Thorson talks about his approach to game design -- how to make a game intuitive yet communicate the depth of its design to players, so they learn it naturally.
Console/PC, Indie, Design, Production

Gamasutra's Best of 2016: Phill Cameron's top 10 games  
by Phill Cameron [12.20.16]
So a lot of games came out this year. Quite a few of them were pretty great. UK Editor Phill Cameron runs through the ten that stood out to him, and why they were worth noticing.
VR, Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing

Come to GDC 2017 and learn to boost game AI via asynchronous processing  
by Staff [12.20.16]
Havok's Ben Sunshine-Hill shows you how to set up an asynchronous task processing system so you can still use complex and long-running AI computation in real time -- without sacrificing game quality.
Console/PC, Indie, Programming, GDC

Gamasutra's Best of 2016: Alex Wawro's top 10 games  
by Alex Wawro [12.19.16]
Friends, we made it through another year. What times we had! What interesting twists and turns our lives took! Amid it all we played some video games, didn't we? Here are a few of my favorites.
Console/PC, Smartphone/Tablet, Indie

The game industry has a problem with employment misclassification 2
by Alissa McAloon [12.19.16]
A recent Polygon feature collected stories from several game development veterans to highlight the inconsistent and unfair way many companies treat their contracted workforce.
Console/PC, Indie, Business/Marketing

Don't Miss: The cunning ruse: Deception in game design 5
by Staff [12.19.16]
In this 2015 classic, we spoke to SpyParty developer Chris Hecker, and Sub Rosa's Alex Austin about deception as a game mechanic, and why it lends itself so well to multiplayer.
Console/PC, Indie, Design

Gamasutra's Best of 2016: Alissa McAloon's top 10 games  
by Alissa McAloon [12.19.16]
I fell a bit behind with new games this year, and because of this ended up not buying a lot of the big 2016 releases. While that was great for my backlog, itís not so great for making top ten lists.
VR, Console/PC, Smartphone/Tablet, Indie, Design