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February 19, 2017
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Updates » Indie
Game devs, sharpen your UX design skills at GDC 2017  
by Staff [12.15.16]
Electronic Arts' Paul Rybicki is a veteran game maker, and at GDC next year he'll be sharing some critical design wisdom in his UX Summit talk on "UX Methodologies for Holistic Product Design." 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Blog: The importance of grassroots marketing as small studio 8
by Gamasutra Community [12.15.16]
As a small team making our first console title and with no budget, we had to get creative and realistic with our goals. Here's how we did it.
Indie, Business/Marketing

Best of 2016: Surviving and thriving as a game dev with chronic illness 12
by Alex Wawro [12.14.16]
In this 2016 feature, Gamasutra chats with a few developers who live with different chronic health conditions to talk about how it shapes their lives and life’s work in the game industry.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

White House hosts Girls Make Games game dev workshop  
by Alex Wawro [12.14.16]
Last Wednesday the White House hosted ~20 girls in a special Girls Make Games workshop in an effort to support women in game development and inspire girls to consider careers as game makers.
Indie, Production

The Train Jam game jam showcase returns for GDC 2017!  
by Staff [12.14.16]
GDC 2017 is once again proud to host a playable showcase of the games created during the fourth annual Train Jam, a game jam that takes place on a 52-hour train ride from Chicago to San Francisco!
Console/PC, Indie, GDC

5 events that impacted the game industry in 2016 3
by Alex Wawro [12.14.16]
From Vivendi's hostile takeover efforts to Tencent's $8.6 billion Supercell buy, Gamasutra considers how some of the most significant events of 2016 will impact our industry for years to come.
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing

Best of 2016: Jonathan Blow on The Witness and the state of indie games 13
by Lexi Pandell [12.13.16]
'I have spent all the Braid money, that’s all gone. So... hopefully some people will buy this new game,' said Blow in a popular, wide-ranging conversation published earlier this year.
Indie, Design, Production, Business/Marketing

Business Matchmaking is back at GDC 2017 and open to all attendees  
by Staff [12.13.16]
GDC 2017 is roughly two months away, which means now is an ideal time for registered attendees to schedule meetings using the conference's powerful Business Matchmaking system!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Blog: How I founded my own indie studio 1
by Gamasutra Community [12.13.16]
A recount of the birth of our small indie studio at Rikodu. It explores one way of making the jump from working in non-gaming software to starting an indie studio.
Indie, Business/Marketing

The 5 trends that defined the game industry in 2016 4
by Kris Graft [12.13.16]
2016 was a year marked with fear, disappointment, uncertainty, and dreams of what survival might be like in a post-apocalyptic world…and that’s just talking about the video game industry.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Best of 2016: Dispelling myths about the autistic wunderkind programmer 20
by Simon Parkin [12.12.16]
"One of the misconceptions is that everyone with autism is smart," says the Nonpareil Institute's Gary Moore in this popular feature. "They’re just like any other cross-section of the population."
Console/PC, Indie, Programming

Here are your juries for the IGF 2017 Design, Audio, and Narrative awards!  
by Staff [12.12.16]
A diverse array of lauded developers and industry professionals make up the juries of the GDC 2017 Independent Games Festival, who will decide the finalists for next year's awards.
Indie, Audio, Design, IGF

At GDC you'll see how the RimWorld devs succeeded by doing everything wrong  
by Staff [12.12.16]
At GDC 2017, RimWorld game director Tynan Sylvester will look at how, as a developer, you can find unique value by doing things that are commonly assumed to be wrong, impossible, or ridiculous.
Indie, Design, GDC

Creative England and Microsoft to invest over $300,000 in UK indies  
by Chris Kerr [12.12.16]
Creative England and Microsoft are linking up once again to launch the latest round of Greenshoots, a funding and support programme that'll invest up to £250,000 in the UK's brightest indie game devs.
Console/PC, Indie, Business/Marketing

Blog: The 'zeroth-person' perspective in VR 3
by Gamasutra Community [12.12.16]
Giant Cop design director Marc McGingley discusses the idea of the 'zeroth-person' perspective in virtual reality.
VR, Indie, Design

Gamasutra's Best of 2016: The top 10 game developers of the year 8
by Gamasutra Staff [12.12.16]
As the holidays approach, it's once again time for our annual picks for Gamasutra's top 10 developers of the year. Nailing down the list of selections was as tough as ever.
VR, Console/PC, Smartphone/Tablet, Indie, Art, Audio, Design, Production

Best of 2016: Building truly cooperative play in Overcooked 6
by Staff [12.09.16]
"With Overcooked, we wanted to make a game which was much more focused on how a team works together rather than simply adding more players to a single player experience."
Console/PC, Indie, Design

Don't Miss: The tricky design problem of Soma's memorable monsters 2
by Staff [12.09.16]
Mechanical and strict, or random and fuzzy? Frictional Games creative director Thomas Grip shares his approach to creating the unique monsters of existential nightmare, Soma.
Indie, Design

Attend GDC 2017 for expert tips on nailing the art direction of your indie game  
by Staff [12.09.16]
In his GDC 2017 talk on "Fast, Cheap and Flashy: An Indie Art Direction Adventure", Chickadee Games' art director Adam DeGrandis will share important lessons learned in his career as a game artist.
Indie, Art, GDC

Doom-inspired roguelike goes open-source in a bid to outrun Zenimax lawyers  
by Alex Wawro [12.07.16]
Many devs will probably appreciate the symbolic resonance of this move, given that id Software open-sourced the original Doom code almost twenty years ago.
Indie, Business/Marketing