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June 28, 2017
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Updates » Indie
Devs explore the creative challenges faced when making a studio's second game  
by Alissa McAloon [03.15.17]
"I was naive about ways in which our second game might be easier than our first." Bastion writer Greg Kasavin muses on the creative struggles of following your own success.
Indie, Production

A novel idea: PAX East's Visual Novel Reading Room  
by Katherine Cross [03.15.17]
There was a new addition to the Indie Megabooth at PAX East this year: the Visual Novel Reading Room. It provided an opportunity to sample several promising new VNs.
Indie, Business/Marketing

Don't Miss: Designing architecture for impact in The Witness 19
by Gamasutra Community [03.15.17]
Deanna Van Buren, the architect who collaborated with Jonathan Blow on The Witness, explains how her art could contribute to games that feel and look more real and compelling.
Indie, Art, Design, Production

Blizzard expats unite to form new indie outfit Frostkeep Studios 1
by Alex Wawro [03.14.17]
Based in Irvine, California, Frostkeep is a relatively new independent studio founded last April by three former Blizzard devs who met while working on the original World of Warcraft.
Indie, Business/Marketing

How Czech Republic's game dev history shaped one indie studio  
by Lena LeRay [03.14.17]
Matej Jariabka of, the independent Czech studio behind The Great Wobo Escape, gives an overview of the indie scene in his home country.
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing, Video

Don't Miss: Being a lead programmer means less programming, more humaning 8
by Gamasutra Community [03.14.17]
"We often find leaders that know exactly what to do code wise, but not exactly what to do with the people working around them. This article will touch mainly two aspects of the lead programmer."
Indie, Programming

GDC 2017 talks are now available to watch via the GDC Vault!  
by Staff [03.14.17]
Game Developers Conference organizers are pleased to announce that the many talks and presentations delivered by game industry notables at GDC 2017 are now available to watch on the GDC Vault!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Vault, GDC

Meshing reflex-based action with turn-based strategy in Pit People 1
by Alan Bradley [03.14.17]
"Our last 3 games were all in reflex-based, action-oriented genres. We wanted to try something that's not reflex-based while still keeping it feeling quick. Poof! Fast-paced turn-based was born!"
Console/PC, Indie, Design, Business/Marketing, Video

Video: A legal expert's guide to IP law for game devs  
by Staff [03.13.17]
At GDC Next 2014, video game attorney Mona Ibrahim gave game devs an overview of what intellectual property is, legally speaking, and how you define and protect it over the course of your career.
Console/PC, Indie, Business/Marketing, Video, Vault

Report: Switch cartridges to blame for higher game prices 10
by Alissa McAloon [03.13.17]
Some games will cost more on the Switch than on the PS4 or Xbox One, and, according to Eurogamer, both Switch cartridge manufacturing costs and Nintendo's own policies might be to blame.
Console/PC, Indie, Production

GDC wraps up another great show and announces 2018 dates  
by Staff [03.13.17]
After another fantastic show, conference officials confirm GDC and VRDC will be returning to the Moscone Center in San Francisco from Monday, March 19 to Friday, March 23, 2018!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Balancing survival gameplay and RPG progression in Conan Exiles 1
by Alan Bradley [03.13.17]
“The Conan World is extremely diverse culturally and technologically and we wanted those aspects to be represented in a way that went beyond lore and setting.” 
Console/PC, Indie, Design, Video

Video Game Deep Cuts: Zelda's Wild Skyline City  
by Gamasutra Staff [03.12.17]
This week's Video Game Deep Cuts long read/video highlights include Zelda's Switch inspirations, the modding scene of Cities: Skylines, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Warren Spector, Harvey Smith, and fellow devs examine the value of the immersive sim 2
by Alex Wawro [03.10.17]
"When I look at what games can do that other media can't, I instantly go right to the immersive sim," Warren Spector said in a chat (hosted by PC Gamer) with fellow devs about immersive sim games.
Console/PC, Indie, Design

Frog Fractions dev reflects on the game's puzzling lack of fractions lessons  
by Alex Wawro [03.10.17]
"I kind of wish that I had actually made it a game about learning fractions," Frog Fractions dev Jim Crawford tells Noclip in a new video doc. "That also has all this other weird shit in it."
Console/PC, Indie, Design, Video

Avoiding long work hours is easier said than done, says Anew dev  
by Alissa McAloon [03.10.17]
There are several things developers both big and small can do to try and cut back on overwork and crunch, but, as Steve Copeland notes, "it's not easy getting these stars to align."
Indie, Production

Don't Miss: How indie devs can harness the power of social sharing 3
by Gamasutra Community [03.09.17]
"The best social shares are those that players genuinely WANT to share." Tara Brannigan breaks down exactly what makes a moment shareable by looking to games that nailed the formula.
Social/Online, Smartphone/Tablet, Indie

Bringing 3D design principles to a 2D game, and the risks of giving advice 1
by Alissa McAloon [03.08.17]
"You don't get to pick who takes your advice when you're doing a talk," cautioned Lisa Brown in one of her three GDC talks. Brown discussed the themes of her talks on the GDC X One Life Left podcast.
Console/PC, Indie, Design, Video

Don't Miss: 4 questions to help you find the best theme for your game  
by Staff [03.08.17]
As part of the GDC 2013 Microtalks sessions, Plants vs. Zombies creator George Fan hopped up on stage to quickly run down four questions he'd created to help clarify the themes of his games.
VR, Console/PC, Smartphone/Tablet, Indie, Design

PlayStation is partnering with Girls Make Games to host a game dev summer camp  
by Alissa McAloon [03.08.17]
The three-week long event will teach young girls, aged 11 to 14, to design, program, and publish their own games under the tutelage of local game developers and female PlayStation devs and executives.
Console/PC, Indie