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December 3, 2016
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Updates » Indie
Steam Spy breaks down which games were hit hardest by Steam reviews shake-up 4
by Alex Wawro [09.14.16]
From Fantastic Contraption to Else Heart.Break(), Sergey Galyonkin has shared a list of the (400+) games hit hardest by the Steam reviews shake-up -- according to his Steam Spy analytics platform.
Console/PC, Indie, Business/Marketing

Don't Miss: Have @ You! The history of Rogue 24
by Matt Barton, Bill Loguidice [09.14.16]
Gamasutra contributors investigate the origins, permutations, and legacy of Rogue, one of the most quietly influential and long-lived games ever created, in this classic feature.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Undertale dev reflects on what it's like to have your game become a phenomenon  
by Alex Wawro [09.14.16]
Undertale dev Toby Fox shares his thoughts on what it was like to put out an award-winning indie RPG that became a bit of a pop culture phenomenon.
Indie, Business/Marketing

The GDC 2017 Education Summit seeks great talk submissions!  
by Staff [09.14.16]
Got a good idea for a talk that would fit in well at the 2017 Game Developers Conference Education Summit? Great news: Now's the time to submit it & potentially become a GDC 2017 speaker!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC

Marmalade is giving up on its game engine biz to focus on game dev 2
by Alex Wawro [09.13.16]
Marmalade Technologies, maker of the 2D/3D Marmalade Platform that powers mobile games like SimCity BuildIt, will cease updating the engine as it restructures to focus on game development.
Console/PC, Indie, Business/Marketing

Submit your talks now for GDC 2017's new UX Summit!  
by Staff [09.13.16]
Got a great idea for a 2017 GDC UX Summit talk? Summit leader (and Epic Games vet) Celia Hodent speaks about what sort of UX talks she's looking for, and why the UX Summit is valuable to all game devs.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Replaying value: A unity of mechanics and theme in Moon Hunters  
by Katherine Cross [09.12.16]
There isn’t much in Moon Hunters’ mechanics or its emphasis on replayability that’s strictly new; what impresses is how they are used to draw the game’s theme into sharp definition. for my
Console/PC, Indie, Design, Video

Creating an organic interconnected game world in Giant Squid's Abzu 1
by Heather Alexandra [09.12.16]
Abzu's lovingly crafted ecosystem has subtleties that many players may never notice. “The world needs to feel authentic,” Matt Nava explains. "This helps us communicate a sense of awe.”
Console/PC, Indie, Art, Design, Video

Video: Designing Valley, a game where the world dies when you do  
by Staff [09.09.16]
We interviewed the developers of Valley on our new Twitch stream to learn about the secrets of the games' development.
Indie, Design, Production, Business/Marketing, Video

Staying happy, creative, and productive in the tumultuous world of game dev 1
by Bryant Francis [09.09.16]
The game development can be joyful and fulfilling, but it can also be a grind. We spoke to several AAA and indie developers about how they deal with the struggle to stay focused, driven and creative.
Console/PC, Indie, Design, Production

Q&A: Why Arcen Games needed to sacrifice Release Raptor to stay afloat 1
by Thomas Faust [09.08.16]
"What the key realization was, though, was that this game had sold so poorly that I could actually withdraw it from the market with minimal financial loss compared to what I'd otherwise lose."
Indie, Design, Business/Marketing

Obituary: Mayfair Games co-founder Peter Bromley  
by Bryant Francis [09.08.16]
Peter Bromley, co-founder of tabletop games publisher Mayfair Games, has passed away.
Indie, Design

Don't Miss: Can joy be more 'adult' than violence? 30
by Leigh Alexander [09.08.16]
In this timeless 2014 feature Honeyslug's Ricky Haggett and Funomena's Robin Hunicke look at joy as an alternative quality of mature games, which are often dominated by violence.
Console/PC, Indie, Design

Got a great idea for a GDC Narrative Summit talk? Submit it now!  
by Staff [09.08.16]
Today, GDC organizers want to remind you that they're currently accepting Narrative Summit talk submissions through Friday, September 23rd. Submit yours now!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

IGF 2017 opens call for judges  
by Staff [09.08.16]
Interested in potentially serving as a judge for the 2017 Independent Games Festival Awards? Now's your chance!
Indie, IGF

Opinion: Publishers for indies -- are they useful anymore? 15
by Gamasutra Community [09.08.16]
As the role of publishers changes, how useful are they really, for indies? And which publishers can actually do effective marketing these days?
Indie, Business/Marketing

The death and rebirth of Harebrained Schemes' Necropolis  
by Alan Bradley [09.08.16]
"Nobody cares how hard you worked or how much passion you put into your game," says Mitch Gitelman of Harebrained Schemes. "All they see is the delta between what they expected and what you delivered."
Console/PC, Indie, Art, Design, Business/Marketing, Video

The Final Station is half zombie shooter, half train sim  
by Lena LeRay [09.07.16]
"In the narrative, I always look up to Edgar Wright's movies, like Hot Fuzz, [in which] you can see all these mini-stories happening in the background if you look really close," says dev Oleg Sergeev.
Console/PC, Indie, Design, Video

Game Design Deep Dive: Relaying asymmetric info in Eon Altar 1
by Joey Wiggs [09.07.16]
Designing a game around a single screen can be hard enough--what about multiple screens in local space? This mobile/PC hybrid tries to do just that, using players' phones or tablets as controllers.
Smartphone/Tablet, Indie, Design, Video, Deep Dive

Video: Practicing the healthy habits of a successful game maker  
by Staff [09.06.16]
As part of the GDC 2016 Game Career Seminar, game designer Lauren Scott took the stage to talk about some healthy habits she's honed to become a successful game maker.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Video, Vault