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July 28, 2016
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July 28, 2016
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Updates » Indie
How we create lively game characters with well-written dialogue 2
by Gamasutra Community [05.12.16]
"Successful writing process usually requires a lot of preparation before actually starting to write the final text. When the background work is done well, the actual writing part becomes hugely easier and quality and speed is increased too."
Console/PC, Smartphone/Tablet, Indie, Design

Biofeedback in games: The future is upon us (seriously) 4
by Gamasutra Community [05.12.16]
"The ability to integrate biofeedback into your game is now incredibly accessible. Any developer, any game -- regardless of genre, size, and goals -- can benefit from the tech available today."
Console/PC, Smartphone/Tablet, Indie, Design

Understanding procedural generation: What's 'determinism'?  
by Gamasutra Community [05.12.16]
"In this post weíll talk about a classification system on the possible deterministic aspects of ProcGen, which makes sense especially for run-time generation (load and real-time)."
Console/PC, Indie, Programming, Design

Gamejolt announces indie games marketplace 6
by Bryant Francis [05.11.16]
Indie platform Gamejolt announces a full indie games marketplace, with tax support and extended platform options for all developers.
Indie, Business/Marketing

What's left when the game is done? Residual play artifacts  
by Gamasutra Community [05.11.16]
"Residual play artifacts are objects, whether virtual or existing in real space, that are created by the player during the process of play. I have become fascinated by what can happen when designers consciously design around this concept."
Console/PC, Smartphone/Tablet, Indie, Design

Selling in-game content, as an indie  
by Gamasutra Community [05.11.16]
"An entirely new type of career is emerging: a self-sustaining, independent content developer that creates standalone products for sale to developers across the world for use in their projects."
Indie, Business/Marketing

Our studio spent a day teaching deaf kids to make games, and here's how it went 3
by Gamasutra Community [05.11.16]
"The main take-away for running a workshop with any group of young people is to put in the hours of preparation before the day itself. You absolutely must pre-design and build the skeleton of a game of your choice."
Indie, Production

6 games that do a great job of standing out and selling themselves 6
by Bryan Lufkin [05.11.16]
Adam Saltsman, Sarah Northway, and other developers share their thoughts on 'exposure design' -- how you can design your game so that anyone glancing at it knows what it is and why it's great.
Console/PC, Indie, Business/Marketing

GDC Europe 2016 debuts Hitman, Daglow as first sessions  
by GDC Staff [05.11.16]
GDC Europe 2016 has announced first sessions, including a Hitman level design talk from Io Interactive & an inspirational talk from 45-year video game veteran Don Daglow.
Console/PC, Indie, Programming, Design, Production, Business/Marketing, GDC Europe

Get a job: The Behemoth is seeking a Senior Programmer  
by Staff [05.10.16]
"If you write super awesome code, we want you to work with us!" says the developer of Castle Crashers, which is seeking a senior programmer.
Console/PC, Indie, Programming, Recruitment

Cliff Bleszinski invests in crowdfunding platform Fig 1
by Christian Nutt [05.10.16]
The Gears of War and LawBreakers developer puts an undisclosed investment into the fledgling crowdfunding platform, a "venue to have their dream game become a reality."
Console/PC, Indie, Business/Marketing

How to hack your indie game marketing  
by Gamasutra Community [05.10.16]
"Instead of putting off marketing to the last second in favor of developing your game, indies are better served by brainstorming a marketing plan up front and treating it as part of the development process."
Indie, Business/Marketing

Blog: How I failed at Steam Greenlight 14
by Gamasutra Community [05.10.16]
"Greenlight is a bit of an opaque process. I started my quest through Greenlight six months ago and Iíve managed to get Captain Kaon bobbling around at 50%, but no farther."
Console/PC, Indie, Business/Marketing

How to facilitate the brainstorming process  
by Gamasutra Community [05.10.16]
"Team leaders can easily find themselves trying to stop a runaway train. Fortunately, there are ways for producers and game designers to mitigate or even prevent these dynamics from occurring."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

You're crunching. So now what? 14
by Matthew S. Burns [05.10.16]
"If your sole experience is a series of tough crunches, you might think, 'This is just how games are made,' and work yourself into a wreck."
Console/PC, Indie, Business/Marketing, annual Career Guide

Don't miss: 10 tips for increasing the effectiveness of producers 6
by Tristan Donovan [05.09.16]
Producers from Bigpoint, Sega, RedBedlam, and Cartoon Network share the most important things to bear in mind when trying to get a full-featured game done on time.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Photoshop as a game editor 8
by Gamasutra Community [05.09.16]
An overview of advanced features in Photoshop that make the popular image editing tool much more robust for game development.
Indie, Art, Production

Messing with perception: Gameplay and rendering experiments in VR  
by Gamasutra Community [05.09.16]
"While our experimentation time is serving us well in identifying some issues early, it failed to find other problems that became more obvious once the levels were laid out."
VR, Indie, Programming, Art, Design

Video: Understanding the technique behind Spelunky's level design  
by Christian Nutt [05.06.16]
Want to understand why Spelunky's procedurally generated levels are so compelling and playable? This video breaks down exactly how Derek Yu got the game so good.
Console/PC, Indie, Programming, Design, Video

Bringing developers into game education 3
by Gamasutra Community [05.06.16]
"Iíve worked as a programmer for a couple of high profile companies ... So when I shifted career and started teaching at Staffordshire University I set to getting the games industry itself involved."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Student/Education