Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 20, 2014
arrowPress Releases
April 20, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


Updates » Indie
No Service: Train Jam Day 1 4
by Kris Graft [03.14.14]
Gamasutra editor-in-chief Kris Graft is taking the Train Jam to GDC, and here he writes about Day 1 of the mobile game jam that's making its way across the U.S. right now.
Console/PC, Indie, Design, Production

Blog: Start before you have an idea 9
by Gamasutra Community [03.14.14]
No idea for a game? "This is a common source of paralysis that I hear pretty often from people trying to get started. Let's look at some ways of bypass these barriers and get back to game making."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production

Road to the Student IGF: Hafiz Azman on Rhythm Doctor Exclusive 1
by John Polson [03.14.14]
Street dance, the human heart, music composition, and polyrhythms all influence this Rhythm Heaven-like, one-button beat keeper, made by two University of Cambridge students during their vacations.
Console/PC, Indie, Design, Exclusive, Video, IGF

Making a game to fight cancer - Play to Cure: Genes in Space 1
by Christian Nutt [03.14.14]
Developer Guerilla Tea explains the ups and downs of creating a mobile game that sifts through raw data to help cancer researchers find a cure.
Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

GDC 2014: Our lecture recommendations for press  
by Simon Carless [03.14.14]
"Both for the benefit of press that might not have spotted them yet, and for those people who want to see some of the 'newsier' (and some of the worthwhile and less news-y) talks at the show."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Postmortem of a PR disaster 5
by Gamasutra Community [03.14.14]
The short and long-term consequences of making a major mistake in community management: What happens when you put your game on sale in a bundle and alienate supporters?
Console/PC, Indie, Business/Marketing

Road to the IGF: Tale of Tales' Luxuria Superbia Exclusive  
by Christian Nutt [03.14.14]
Tale of Tales spreads sex and joy with its Nuovo Award nominee Luxuria Superbia, and Gamasutra speaks to the creative duo to find out more about the thinking behind it.
Console/PC, Smartphone/Tablet, Indie, Design, Exclusive, Video, IGF

Mark Cerny and Mike Capps kick off GDC 2014 next week  
by GDC Staff [03.14.14]
Check out a few select GDC 2014 talks that exemplify the breadth and depth of the conference programming, especially the Main Conference show opener: a Flash Forward session headlined by Mark Cerny and Mike Capps.
Console/PC, Indie, Design, Production, GDC

Blog: The next phase of indie game development will be powered by collaboration 5
by Gamasutra Community [03.14.14]
"All this means is that more developers, instead of toiling in seclusion, will join their efforts with others with similar goals in order to make, market, and sell games."
Indie, Production, Business/Marketing

For Gone Home's designer, 'what is a game?' is a question worth exploring Exclusive 94
by Kris Graft [03.14.14]
Steve Gaynor knew his debut title, Gone Home, wouldn’t appeal to everyone. What he didn't know was how it would become so ingrained in the discussion of what a video game actually is.
Console/PC, Indie, Design, Exclusive, GDC

Road to the Student IGF: John Gottschalk on Westerado  
by John Polson [03.13.14]
While still in school these students convinced Adult Swim Games to host their game, a Legend of Zelda meets Cowboyana Western adventure which emphasizes player agency and "gun-versations."
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Video, IGF

Wyoming wilderness mystery Firewatch is Campo Santo's first game  
by Alex Wawro [03.13.14]
The studio's first project is a first-person exploration game that straps players into the boots of a fire lookout stationed in the Wyoming hinterlands.
Console/PC, Indie, Design

Blog: Code generation fun with Unity 10
by Gamasutra Community [03.13.14]
"Many Unity code samples use a string identifier. In this post i will explore a different, safer and automated technique that achieves the same result, but does not require using strings."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

GDC 2014 reveals full lineup of exhibits and interactive spaces  
by GDC Staff [03.13.14]
Don't miss some of the highlights of the Game Developers Conference 2014 show floors this year, including a videogame-themed quiz show, the Indie MEGABOOTH Showcase and the alt.ctrl.GDC alternative controller exhibit.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Amazon AppStream tech now available to all devs 3
by Mike Rose [03.13.14]
Amazon's AppStream service, a new tech that allows portions of downloadable games to be streamed to players before the game has been fully installed, is now available to all developers.
Console/PC, Indie, Business/Marketing

Unity acquires Applifier, to integrate its services into engine 2
by Christian Nutt [03.13.14]
Applifier's Everyplay video-sharing tech and its GameAds ad tech and network will become Unity-provided services. We speak to Applifier CEO Jussi Laakkonen and Unity CEO David Helgason.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Blog: 5 things learned porting from Flash to Unity 9
by Gamasutra Community [03.13.14]
On the game's opening: "This takes about an hour to do in Flash, including easy tweaks to animations and all that. In Unity, however, that opening sequence took us hours to get right."
Indie, Programming

Blog: UI fixes to rescue your game from oblivion  
by Gamasutra Community [03.13.14]
How UI fixes can save a game: "We launched the new version and waited for the numbers to come and when they did, we couldn’t believe it. Finally, the world understood."
Smartphone/Tablet, Indie, Art, Design

The Last of Us takes five BAFTA awards, including Best Game 1
by Christian Nutt [03.12.14]
The British Academy of Film and Television honors Naughty Dog's massively award-winning game with further plaudits, alongside wins for Tearaway and Gone Home, among others.
Console/PC, Indie, Business/Marketing

Road to the Student IGF: Albert Shih on Museum of Simulation Technology Exclusive  
by John Polson [03.12.14]
This first-person puzzler that plays with forced perspective made waves at Tokyo Game Show's Sense of Wonder Night in 2013 and then in January with a new tech demo. Now, it's part of the IGF Student Showcase.
Console/PC, Indie, Design, Exclusive, Video, IGF