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Updates » Indie
Darkest Dungeon: Designing for despair, and kicking you when you're down 7
by Phill Cameron [02.24.15]
We talk to Chris Bourassa and Tyler Sigman of Red Hook Studios about the difficulty of Darkest Dungeon, and why they want their narrator to compound defeat by insulting the player.
Console/PC, Indie, Art, Design, Production, Business/Marketing

Darkest Dungeon dev sees scammed copies sold via Windows Store 3
by Alex Wawro [02.23.15]
UPDATE Red Hook Studios co-founder Tyler Sigman reports that scammed copies of the studio's recently-released Darkest Dungeon are being sold through the Windows app store.
Console/PC, Indie, Business/Marketing

Road to the IGF: The Astronauts' The Vanishing of Ethan Carter  
by Kris Graft [02.23.15]
If you're familiar with the team at Polish studio The Astronauts, the Independent Games Festival-nominated The Vanishing of Ethan Carter may seem like a departure.
Indie, Design, Video, IGF

Video: Koji Igarashi explores what makes a Metroidvania game 1
by Staff [02.23.15]
At GDC 2014, veteran designer Koji Igarashi examines the evolution of the Metroidvania genre through the lens of his own experience working on some of its most iconic games.
Console/PC, Indie, Design, Production, Video, Vault

Blog: There are too few games being released 8
by Gamasutra Community [02.23.15]
"Its easy to panic if you only see the world from your very narrow window. We need more games released. We need to understand that playing, having fun is not a niche preference."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Introducing GDC's 'Curated Spaces'  
by Simon Carless [02.23.15]
Simon Carless details and explains all of the super-neat interactive exhibits dotted around Game Developers Conference 2015, from Indie MEGABOOTH through iam8bit and far beyond.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

GDC vs. PAX South: Lessons and plans from a first-time exhibitor 2
by Gamasutra Community [02.23.15]
"If you are ever in indecision about whether or not you should showcase multiple games at your booth (especially if youre a small indie with not too much of a budget), please take our story to heart."
Indie, Business/Marketing

This Week in Video Game Criticism: Moving Beyond Sanity Meters  
by Kris Ligman [02.23.15]
This week, our partnership with Critical Distance brings us picks from Kris Ligman on topics ranging from the gulf between players and representation to modeling mental health in a more sophisticated way.
Console/PC, Social/Online, Indie, Design

Growing your indie studio  
by Gamasutra Community [02.23.15]
"The benefits of the growth stage are legion, but they all tend to revolve around security. Just to get to this point requires developers be flexible knowledge-sponges."
Indie, Business/Marketing

Could changing how in-game shops work make RPGs better? 4
by Gamasutra Community [02.23.15]
"I explore Divinity: Original Sin's randomized shop inventory system and how to improve it to reduce frustration while keeping the current spirit of the game."
Console/PC, Indie, Design

Blog: Six months in to running my indie studio... 9
by Gamasutra Community [02.23.15]
"Six months ago, I left a six-figure job so that I could start my own video game studio. Heres what went right and a little less-than-right over the previous six months."
Indie, Business/Marketing

Goat Simulator's wild ride to success: A 'strange' postmortem 7
by Gamasutra Community [02.23.15]
"Weve discarded a large part of game development practices that are usually fundamental to how you make games. Weve made a game in a way we never thought we would, and it actually worked."
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Road to the IGF: McClure and Brough's Become a Great Artist in Just 10 Seconds  
by Kris Graft [02.20.15]
Become a Great Artist in Just 10 Seconds is about chaos, confusion, and creation. Creators Michael Brough and Andi McClure tell us a bit about making the game, as part of our Road to the IGF series.
Indie, Programming, Art, Design, Video, IGF

Twitch is holding its first con - this September in San Francisco 2
by Christian Nutt [02.20.15]
Twitchcon will hit the City by the Bay this Fall -- and bring "broadcasters, game developers, viewers" and the popular streaming service together under one roof for two days.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Video: An insider's guide to localizing your game for China  
by Staff [02.20.15]
From gameplay to monetization, linguistics to UI/UX, Reality Squared's Shaun Newcomer explains how foreign developers can tackle the challenges of Chinese game localization at GDC 2014.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

The power of free: The tools we use 13
by Gamasutra Community [02.20.15]
A look inside a one indie developer's pipeline, peppered with free programs that still let you get the game-development job done.
Console/PC, Indie, Programming, Production, Business/Marketing

Metroidvania maker: Axiom Verge's Tom Happ on the genre  
by Christian Nutt [02.20.15]
As part of Christian Nutt's Metroidvania feature he interviewed a lot of devs; many of their insights are compelling to stand alone -- so here's the full interview with Axiom Verge's Tom Happ.
Console/PC, Indie, Design, Business/Marketing

The future of GameMaker, according to Yoyo Games and Playtech  
by Alex Wawro [02.20.15]
GameMaker Studio creator Yoyo Games and new owner Playtech issued a joint statement today that sheds a smidgen of light on what the future holds for devs who use the GameMaker toolset.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Romance in Sunless Sea: 'A fleeting clench-and-wriggle in the dark'  
by Gamasutra Community [02.20.15]
"Players seem to have enjoyed their illicit flings - and they seem to have engaged more deeply with the officers as a result. We've achieved what we set out to, and Id always rather leave players asking for more."
Console/PC, Indie, Design

Learn to survive and thrive in the face of failure at GDC 2015  
by Staff [02.20.15]
Game Developers Conference 2015 officials seek to highlight a set of notable sessions aimed at helping you be productive in the face of failure.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC