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August 20, 2014
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August 20, 2014
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Updates » Indie
Faking fog for a horror game: A programming how-to 1
by Gamasutra Community [07.16.14]
"Using a texture with z-depth as an opacity mask for an animated fog texture proved to work really well and the results looked good enough."
Console/PC, Indie, Programming

Run your own game jams with Game Jolt's new jam manager  
by Alex Wawro [07.16.14]
Game hosting site Game Jolt has developed a game jam hosting platform and made it available for public use, potentially making the business of managing jams a bit easier.
Console/PC, Indie, Production

Reflections on GaymerX2: Queer lifestyles, diversity, and equality 6
by Gamasutra Community [07.16.14]
"These kinds of discussion provided food for thought, and were good-willed on all sides, which encapsulates the mood of the weekend where the ‘safe space’ attitude was largely undisturbed."
Console/PC, Indie, Business/Marketing

What happens when you make and release a mobile puzzle side project? 10
by Gamasutra Community [07.16.14]
A comprehensive look back at the development and release of Causality, a simple mobile puzzler one developer made in his spare time -- lessons learned, mistakes made, and sales performance.
Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

Make your game trailer come alive using camera mapping 17
by Gamasutra Community [07.16.14]
"You take a beautiful photograph or take a piece of concept art that has a certain amount of 'depth' in there. You can make this 'flat' image come alive with just a few basic 3D, texture and animation skills."
Console/PC, Indie, Art, Production, Business/Marketing

GDC Europe debuts VR, #1ReasonToBe talks; last day for early reg!  
by GDC Staff [07.16.14]
As the deadline for GDC Europe early reg. looms, organizers highlight some of its most interesting talks on topics like Sony's Project Morpheus, #1ReasonToBe, the history of Ninja Theory and a postmortem on Broken Sword.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

First experiences with publishing a Unity game on Vita with PS Mobile 1
by Gamasutra Community [07.16.14]
A quick but informative look at one developer's experience publishing a Unity game to Sony's handheld via PlayStation Mobile. Support for Unity on PSM launched only late last month.
Console/PC, Indie, Programming

Q&A: Veteran director Khris Brown on the secrets of great voice acting Exclusive 4
by Alex Wawro [07.16.14]
Gamasutra speaks to voice director, consultant and game industry veteran Khris Brown to better understand how high-quality voicework in games comes together from a developer perspective.
Console/PC, Indie, Audio, Design, Production, Exclusive

Don't Miss: Letting go of control with David OReilly's Mountain Exclusive 39
by Leigh Alexander [07.15.14]
Leigh Alexander investigates why artist David OReilly's Mountain feels like a rebellion against the stressful nature of contemporary Internet culture.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Exclusive

Prominent YouTuber makes paid-for video disclosure more explicit 20
by Alex Wawro [07.15.14]
Popular YouTube broadcaster John "TotalBiscuit" Bain has publicly committed to change his business practices so that all promo videos will start with a disclosure splash screen.
Console/PC, Indie, Production, Business/Marketing

Blog: What effect are YouTubers really having on game sales? 19
by Gamasutra Community [07.15.14]
"The idea that video reviewers on YouTube or TwitchTV are the future way of selling in the video game industry may be correct, but the evidence is not here yet."
Console/PC, Indie, Business/Marketing

2D physics: Analytically targeted rigidbody projectiles 8
by Gamasutra Community [07.15.14]
The math and method behind creating the physics for lobbed projectiles in a 2D game -- in this case, Super Rude Bear Resurrection.
Console/PC, Smartphone/Tablet, Indie, Programming

11 tips for producing art for hidden object and adventure games 1
by Gamasutra Community [07.15.14]
From creating rough concepts to finished pieces, and from creating textures to making your workflow smoother and more repeatable, this post offers a variety of tricks for art production.
Console/PC, Smartphone/Tablet, Indie, Art

Blog: My game isn't taking off. Is marketing the cause? 31
by Gamasutra Community [07.15.14]
"Our goal of 100 likes (not bought but real likes) on Facebook has been a total bomb. We even offered people free early access just for liking the page."
Smartphone/Tablet, Indie, Production, Business/Marketing, Mobile Games

The beautifully intricate dollhouse of Else Heartbreak Exclusive 3
by Leigh Alexander [07.15.14]
Erik Svedäng and Niklas Åkerblad talk Else Heartbreak, a story-driven game set in the fictional harbor town of Dorisburg: "a strange kind of homemade Grand Theft Auto, without any guns or cars."
Console/PC, Indie, Programming, Art, Design, Exclusive

Get a job: Tripwire seeks an AI Programmer  
by Staff [07.14.14]
The house responsible for Killing Floor 2 is looking to hire an AI programmer to join the team working out of the studio's Roswell, GA offices.
Console/PC, Indie, Programming, Recruitment

Don't Miss: The origin story of Divinity: Original Sin Exclusive 7
by Alex Wawro [07.14.14]
"We always wanted to make an old-school PC RPG with multiplayer," says studio founder Swen Vincke. "We never managed to sell it to a publisher in the past; every time we proposed, it was refused."
Console/PC, Indie, Design, Production, Business/Marketing, Exclusive

Blog: Bazaar behavior 11
by Gamasutra Community [07.14.14]
"It’s getting almost too difficult to find the games that speak to you when everyone is screaming for attention and you only have so much to give."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Payday 2 game director departs Overkill to go indie  
by Alex Wawro [07.14.14]
Industry veteran David Goldfarb has left Swedish developer Overkill Software to start his own indie venture in Stockholm, citing discomfort in AAA development.
Console/PC, Indie, Production, Business/Marketing

Sweden, Germany and the UK rated top European dev hubs in GDC Europe survey  
by GDC Staff [07.14.14]
European developers responding to the GDC Europe 2014 State of the Industry survey feel Sweden is making the best games in Europe right now, with the UK and Germany poised to usurp that honor.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC Europe