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February 12, 2016
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February 12, 2016
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Updates » Indie
Making a VR game while focusing on sound, sensation, and spatialization 3
by Gamasutra Community [01.08.16]
"The overall lesson to draw is that the smallest details within a 3D audio space can contribute dramatically toward creating a sense of presence, space, and comfort."
VR, Indie, Audio

8 tips to survive a game jam (and make a good game!) 5
by Gamasutra Community [01.08.16]
"After working on a game Friday - Saturday and scrapping it ... I decided to give it one last shot. In the end, I made a pretty fun game I was very proud of. Here are some tips to survive doing the Ludum Dare in 5 hours."
Indie, Production

TinyBuild locks its latest game behind a 'Twitch Plays' wall  
by Alex Wawro [01.07.16]
TinyBuild is taking blatant cues from 2014 phenomenon Twitch Plays Pokemon by refusing to release its latest game, Lazy Bear Games' Punch Club, until the game is successfully beaten on Twitch.
Indie, Business/Marketing

Clockwork game design 4
by Gamasutra Community [01.07.16]
"A Clockwork Game is not just like any other video game or strategy game. It is a single, elegant system, built around a core mechanism, with nothing but the necessary supporting mechanisms and a carefully chosen goal."
Console/PC, Indie, Design

Game dev hires come to you via new GDC Career Center Concierge Program  
by Staff [01.07.16]
Heads up: GDC 2016 organizers want to let you know about the new career growth and networking opportunities attendees can take advantage of through the GDC Career Center.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Emotions and game mechanics: Lessons about serenity  
by Gamasutra Community [01.07.16]
"Striking a balance between simple gameplay and an adequate amount of challenge or variance is the key factor in evoking serenity. In this sense, evoking serenity is similar to the concept of flow."
Console/PC, Smartphone/Tablet, Indie, Design

Curve Digital merges with Kuju to boost British publishing prospects  
by Chris Kerr [01.07.16]
London-based publisher and developer Curve Digital has been acquired by The Catalis Group, bringing the studio under the same roof as fellow UK developer Kuju Entertainment. 
Console/PC, Indie, Business/Marketing

Creating sound and music in horror games 6
by Gamasutra Community [01.07.16]
"Theatre audio and game audio has a lot in common. There is no timeline (as in e.g. film), so you’re creating a world for the actors / players to exist in. You need to come up with clever ways to dissolve and progress your atmospheres."
Console/PC, Indie, Audio

Hone your artistic vision at the GDC 2016 Art Direction Bootcamp  
by Staff [01.06.16]
GDC 2016 organizers highlight a few more informative bootcamp sessions taking place at the March conference.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Production, GDC

Promoting your game with animated GIFs 18
by Gamasutra Community [01.06.16]
"Video games are an art form of moving images (mostly!) and if a picture is worth a thousand words an animated GIF is worth 80 to 100 thousand words."
Indie, Business/Marketing

2016 Independent Games Festival debuts finalists 1
by Staff [01.06.16]
The 2016 Independent Games Festival juries have announced finalists for the world's leading indie games showcase, including titles like Superhot, Darkest Dungeon, Her Story and Mini Metro.
Indie, GDC, IGF

How we finished our game on time 1
by Gamasutra Community [01.06.16]
"When is it time to call it quits, when do you decide when your game is finished? Well, not by working till you think it's perfect, because it will never be perfect."
Indie, Production

What you can learn from tabletop game design 2
by Gamasutra Community [01.05.16]
"Every design decision you make directly translates to player experience, no matter how big or small that decision is."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Don't Miss: How we talk about 'beating' games, around the world 41
by Leigh Alexander [01.05.16]
Turns out "beating" games is a mostly a North American phrasing. In 2014, Leigh Alexander wondered what that said about us -- and learned a fascinating variety of global phrases for finishing games.
Console/PC, Indie, Business/Marketing

New GDC Pitch program helps GDC Play devs hone their pitching skills  
by Staff [01.05.16]
The GDC Play and 'Best in Play' awards return for GDC 2016 in San Francisco, and this time 10 GDC Play exhibitors will have the chance to get pitch training and pitch their games in front of a live audience for prizes.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

How to go from hobbyist to pro dev 1
by Gamasutra Community [01.05.16]
"Most independent developers start off as hobbyists. Unfortunately many of us keep the mindset of a hobbyist when trying to release a commercial game. This article will help you take your team to the next level."
Indie, Production, Business/Marketing

Spider dev shares environmental storytelling tips at GDC 2016  
by Staff [01.05.16]
As we get closer to GDC 2016, conference officials reveal a new talk from Tiger Style's Randy Smith (Spider: Rite of the Shrouded Moon about advanced environmental storytelling in game design.
Smartphone/Tablet, Indie, Design, GDC

Optimistic UK games businesses prepare to expand in 2016  
by Chris Kerr [01.05.16]
The UK video games industry is set to expand in 2016, with a number of games businesses keen to increase investment and bring in new employees.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Riot grrrl game design 1
by Gamasutra Community [01.05.16]
On creating games in the spirit of the riot grrrl movement: "Because we will never meet the hierarchical standards of talented or cool, they are created to keep us out and if we ever meet them they will change."
Indie, Design

Fixing Steam: One dev's wishlist for 2016 20
by Gamasutra Community [01.05.16]
Tyler Glaiel (Closure, Bombernauts) shares a list of fixes he'd like to see Valve make for the Steam platform in 2016: topics include reviews, discoverability, developer relations, sales, and more.
Indie, Business/Marketing