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April 21, 2019
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Updates » Indie
Video Game Deep Cuts: NASA Slime-d Me With A BadCupid  
by Gamasutra Staff [01.20.19]
This week's highlights include a look at NASA's new commissions in the video game space, the crunch-free development of Slime Rancher, and a very offkilter procedurally generated dating game, among other things.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: A postmortem of DrinkBox Studios' Guacamelee! 7
by Staff [01.18.19]
Learn about the development of the popular and acclaimed Metroidvania -- including how the game's distinctive look evolved and competition for studio resources created friction.
Console/PC, Indie, Design, Production

Road to the IGF: Greg Lobanov's Wandersong  
by Joel Couture [01.18.19]
Singing is the only way to interact with the people and puzzles of Wandersong, tasking players with using their voice to improve the lives of those they meet.
Indie, Video, IGF

GDC 2019 offers a full day of cutting-edge machine learning talks!  
by Staff [01.18.19]
At GDC 2019 in March and you'll have the chance to spend a full day learning from some of the best and brightest in the game industry at the brand new, cutting-edge GDC 2019 Machine Learning Tutorial!
VR, Console/PC, Indie, Programming, Production, GDC

A closer look at the deck-building hack-and-slash success, Book of Demons
by John Harris [01.18.19]
Book of Demons is an unlikely marriage of hack-and-slash and deck-building mechanics. Polish studio Thing Trunk was able to not just make it work, but make it an indie Steam success.
Indie, Design, Video

Attend GDC 2019 for a behind-the-scenes look at the making of Florence!  
by Staff [01.17.19]
Mountains creative director Ken Wong returns to GDC this year to show you how the studio's critically-acclaimed debut mobile game was made.
Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC

Road to the IGF: Ian Lilley's Mirror Drop  
by Joel Couture [01.17.19]
Mirror Drop takes players to a puzzling world of endless mirrors and reflections, creating a dizzying realm of repeating visions and colors into infinity.
Indie, Video, IGF

Examining the relationship between a studio's survival and success  
by Alissa McAloon [01.16.19]
"Don't emulate your heroes without a thorough analysis of benefits they might have that you don't."
Indie, Production

GDC 2019 offers a wealth of UI/UX talks to help you build better games!  
by Staff [01.16.19]
Good UI/UX is key: No matter how great your game is, people won't play it if it's a pain to learn and play. So come to GDC 2019 and learn useful UI/UX design strategies from the best in the business!
Console/PC, Smartphone/Tablet, Indie, Art, Design, GDC

AER: Memories of Old dev Forgotten Key is closing down 1
by Alissa McAloon [01.16.19]
The indie studio behind 2017's AER is closing its doors after 7 years, but sharing demos for its incomplete projects on itch.io after the closure.
Indie

Alt.Ctrl.GDC Showcase: Guitar Wizards  
by Joel Couture [01.16.19]
Guitar Wizards draws a pair of players into a battle of song and light, having them play dueling guitars to launch magical beams at their opponent.
Indie, Video, alt ctrl gdc

Tabletop games continue to succeed on Kickstarter as video games fall behind 6
by Emma Kidwell [01.15.19]
It looks as though tabletop games dominated Kickstarter in 2018, while successfully funded video game campaigns have declined. 
Console/PC, Indie, Business/Marketing

'We have a big hit because we have a healthy work/life balance', says Slime Rancher director  
by Emma Kidwell [01.15.19]
In a recent interview with Waypoint, Slime Rancher game director Nick Popovich discusses the 40-hour workweeks at Monomi Park.
Indie, Business/Marketing

Dusk sells 69,420 copies a month after launch  
by Emma Kidwell [01.15.19]
The 90s throwback shooter Dusk has sold 69,420 copies since launching as a Steam exclusive last month, according to the game's producer Dave Oshry. 
Console/PC, Indie, Business/Marketing

Learn new ways of helping communities discover your game at GDC 2019!  
by Staff [01.15.19]
Notably, Poly Bridge dev Patrick Corrieri will be at GDC 2019 to present "Community Driven Discoverability for Indies," a session of strategies for increasing the discoverability of your games!
Social/Online, Indie, Business/Marketing, GDC

Alt.Ctrl.GDC Showcase: OVERTIME  
by Joel Couture [01.15.19]
OVERTIME takes a toy basketball and infuses it with the drama of the final moments of a basketball game.
Indie, Video, alt ctrl gdc

Why 2018 taught us more than any other year  (and how it can help you)  
by Staff [01.15.19]
Benjamin Rivers, one of the developers behind the game Home, discusses lessons learned in 2018 and how those takeaways can help other studios. 
Indie, Design, Production

Alt.Ctrl.GDC Showcase: EXTRAREALITY CODEBREAKER 2
by Joel Couture [01.14.19]
EXTRAREALITY CODEBREAKER has players interacting with sixteen puzzles on different channels of something like an old TV, but finding the answer to those puzzles is just the beginning.
Indie, alt ctrl gdc

Dive deep into the design of Subnautica at GDC 2019!  
by Staff [01.14.19]
Everyone's talking about Unknown Worlds' space scuba sim Subnautica, so make sure you don't overlook a special session at this year's GDC that affords you a unique perspective on the game's design.
Console/PC, Indie, Design

Video Game Deep Cuts: The Dusk Of The Bandersnatch Game Jam  
by Gamasutra Staff [01.13.19]
This week's highlights include pieces on formidable '90s-style first-person shooter Dusk, the classic '80s game that inspired the Black Mirror episode Bandersnatch, and 2018's best 'game jam' games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing