by Gamasutra Staff [01.06.19]
This week's highlights include a detailed look at what 2019 may bring in terms of business trends & games - as well as a whole host of other leftover 2018 highlights, daily 'meditations' on games, a Chinese indie megahit, and lots more.
by Staff [01.04.19]
Other games receiving multiple nominations include Sony Santa Monica's God of War, Insomniac's Marvel's Spider-Man, and Lucas Pope's innovative puzzle whodunnit game Return of the Obra Dinn!
by Alissa McAloon [01.03.19]
Second Dinner, the Irvine, California-based studio from ex-Hearthstone devs Ben Brode and Hamilton Chu, has secured a $30 million minority investment from NetEase.
by Staff [01.03.19]
From Return of the Obra Dinn to Speed Dating for Ghosts to Noita, IGF organizers are excited to announce the finalists for the 21st annual IGF Awards!
by Joost van Dreunen [01.03.19]
In this opinion piece SuperData Research founder Joost van Dreunen examines 10 major trends for 2019, from a fresh wave of consolidations to a fragmentation of PC game marketplaces.
by Alissa McAloon [01.02.19]
350+ game developers have come together to create 365 short games, each of which is only playable for 24 hours a year.
by Staff [01.02.19]
Devs on Into the Breach, Astroneer, and Moon Hunters chat with Gamasutra about how they've learned to best use proc-gen techniques in their games -- and what other devs looking to start should know.
by Staff [12.31.18]
Here we present a roundup of our roundups to make your end of year game industry round-upping that much simpler.
by Gamasutra Staff [12.30.18]
This week's video game article & video highlights include another gigantic chunk of 'end of year' charts, discourses, thoughts and ruminations.
by Joel Couture [12.28.18]
The Blushbox Collective's Katie Stegs chats about The Heartbeat Symposium, a 3-day event that seeks to bring devs together to explore (through game jams and talks) intimacy, love, and sex in games.
by Staff [12.28.18]
There were so many games that were great in 2018. Here are the 10 games that stood out in the minds of Gamasutra's writers this year.
by Alissa McAloon [12.27.18]
Valve has launched a handful of end-of-year lists (and corresponding sales) that offer fellow game devs a peek at what games performed best on the digital storefront across a variety of categories.
by Joel Couture [12.27.18]
Developer Micah McGonigal talks about the design and development of his edutainment horror game Baldi's Basics, in the process reminding us how weird and messed up old edutainment games could be.
by Staff [12.27.18]
The achievements we saw from game developers, from indie to triple-A, were incredible. Here are the game developers that left an indelible mark on 2018, and pushed the art of game development forward.
by Gamasutra Staff [12.23.18]
This week's highlights include a multitude of 'best of' lists of the top games of the year - from video through group round-ups to individual highlights.
by Alex Wawro [12.21.18]
The folks Discord snuck in here today at the end of 2018 to announce they've raised $150 million in another round of funding led by Greenoaks Capital.
by Alan Bradley [12.21.18]
Game devs Chris Avellone, Obsidian's Carrie Patel, and Guerrilla's Dan Calvert chat with Gamasutra about how they and their teams write and design characters -- from start to finish.
by Kris Graft [12.21.18]
From mechs to dinos to a derelict ship, Gamasutra editor-in-chief Kris Graft lays out his top games of 2018.
by Staff [12.21.18]
Using examples from Sky, a game of "connection & altruism", thatgamecompany's Jennie Kong will present the studio's unique re-iterative method to finding emotional engines for story/player narrative.
by Emma Kidwell [12.20.18]
Here are the 5 games (yes, only 5) I played in 2018 that were actually released this year and not from either 1998 or 2016.