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April 23, 2019
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Updates » Indie
Video Game Deep Cuts: Smash That Punch-Out, Hard  
by Gamasutra Staff [12.09.18]
This week's surprisingly video-heavy highlights include a great mini-doc about the history of the Punch-Out franchise, a looks at the latest acclaimed Smash Bros. game, & a multitude of other neatness.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Learn to do cheap, high-quality facial scans the State of Decay 2 way at GDC 2019  
by Staff [12.05.18]
Undead Labs technical artist Matt Heiniger will be at GDC 2019 to give you a crash course in low-budget, high-quality photogrammetry for scanning faces into your work.
Console/PC, Indie, Art

Opinion: It's 'Store Wars' in the 21st century 3
by Joost van Dreunen [12.05.18]
In this opinion piece, SuperData Research founder Joost van Dreunen examines the new digital store rivalries between Steam, Epic and a host of others - who will reign supreme?
VR, Console/PC, Indie, Design, Production, Business/Marketing

PUBG Mobile grabs Best Game in 2018 Google Play Awards  
by Alissa McAloon [12.04.18]
Google Play has announced its Best Apps of 2018, a list that includes a good number of mobile games released on Android this year.
Social/Online, Smartphone/Tablet, Indie

GDC 2019's new Game Discoverability Day will help you get your game noticed!  
by Staff [12.04.18]
Next year's Game Developers Conference will debut a special Game Discoverability Day, a full day of talks discussing practical case studies and strategies for devs to get their games noticed.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC

Video: Designing UX for board games  
by Staff [12.03.18]
In this GDC 2018 session, Foxtrot Games' Randy Hoyt explores the many details that board game publishers and producers consider when turning solid game prototypes into great product experiences.
Social/Online, Indie, Design, Video

Announcing the juries for the IGF 2019 Design, Narrative, and Best Student Game awards!  
by Staff [12.03.18]
Organizers shout out the industry professionals who have agreed to give their time to judge the Excellence in Design Award, the Excellence in Narrative Award, and the Best Student Game Award!
Indie, Design, IGF

Video Game Deep Cuts: It's Spooky, It's Idle  
by Gamasutra Staff [12.03.18]
This week's highlights include a fascinating documentary on fighting game stalwarts Team Spooky, a hyper-analytical look at the top idle game mechanics, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Valve creates new rev share tiers to give big sellers a break 13
by Alex Wawro [11.30.18]
In addition, Valve claims to be updating (among other things) its confidentiality guidelines so that developers can now share sales data at their own discretion.
Console/PC, Indie, Business/Marketing

Stardew Valley dev announces decision to self-publish 1
by Emma Kidwell [11.30.18]
Starting December 14, Stardew Valley developer Eric Barone (known as ConcernedApe) will be self-publishing the indie title on PC, XBOX, PS4, and PSVITA.
Indie, Business/Marketing

PSA: Today is your last day to submit to Alt.Ctrl.GDC 2019!  
by Staff [11.30.18]
Organizers welcome any and all one-of-a-kind game peripherals, contraptions, and novelties which enhance game experiences and challenge our expectations -- but you must submit today!
Console/PC, Indie, Design, GDC

Reminder: 2019 GDC Film Festival submissions close next Friday!  
by Staff [11.30.18]
Just a quick reminder that submissions for the 2019 GDC Film Festival are still open -- but only until next Friday, December 7th!
Console/PC, Indie, GDC

Put your merch to work: An indie's guide to merchandise 1
by Gamasutra Community [11.30.18]
If you've never thought about selling merchandise based on your indie game, maybe it's time to consider it. Lottie Bevan with Cultist Simulator studio Weather Factory offers a practical guide to getting started.
Indie, Business/Marketing

Video: Building an environment to tell a story in Dear Esther  
by Staff [11.29.18]
In this GDC 2013 talk, LittleLostPoly's Robert Briscoe discusses his philosophy to some of the important processes involved in telling a rich story through the environment of Dear Esther.
Indie, Design, Video

Shantae dev WayForward signs on to help finish Koji Igarashi's Bloodstained 1
by Alex Wawro [11.29.18]
The team at WayForward Technologies (Shantae: Half Genie Hero, The Mummy Demastered) have signed on to help finish development of Koji Igarashi's Kickstarted Bloodstained: Ritual of the Night.
Indie, Production

Opinion: 'Winter is coming' for the video game biz 7
by Joost van Dreunen [11.28.18]
In this opinion piece, SuperData Research founder Joost Van Dreunen looks at the state of the game industry in late 2018 & predicts a markedly darker future for the game industry.
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Don't Miss: Designing morality in games 24
by Staff [11.28.18]
In this timeless feature, Gamasutra sits down with Bethesda's Emil Pagliarulo and (then) 2K Marin's Jordan Thomas to discuss the importance of building challenging, satisfying ethical gameplay.
Console/PC, Smartphone/Tablet, Indie, Design

Alt.Ctrl.GDC Inspirations: Jerrytron's Please Stand By  
by Staff [11.28.18]
Hey game makers, the call for submissions to Alt.Ctrl.GDC 2019 ends Friday! To get your creative juices flowing, today we highlight previous Alt.Ctrl.GDC standout Please Stand By!
Indie, Design, alt ctrl gdc

Postmortem: The making of retro rhythm game Old School Musical
by Gamasutra Community [11.28.18]
Enjoy this retrospective look at the seven years of work that went into Old School Musical, a charming rhythm game that pays loving tribute to retro games.
Indie, Audio, Design, Production, Business/Marketing

Video: Playing with Pride -- When game culture & LGBTQ culture collide  
by Staff [11.27.18]
In this GDC 2018 talk, documentarian Matt Baume shares interviews with a wide array of LGBTQ devs and players to help you better understand the needs and challenges of players in the LGBTQ community.
Console/PC, Indie, Art, Design, Business/Marketing, Video, Vault