Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 1, 2015
arrowPress Releases
March 1, 2015
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Indie
Reminder: On-site registration is available at GDC next week  
by Staff [02.26.15]
If you're interested in attending GDC 2015 and missed your chance to register online, don't worry! You can still register onsite next week.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Making shooter gameplay more engaging with animated cover 14
by Gamasutra Community [02.26.15]
An in-depth analysis of an experiment in using different types of animated -- that is, moving -- cover in shooters. "Can we make the most efficient gameplay also the most engaging gameplay?"
Console/PC, Indie, Design

A quick guide to getting your game on the big three consoles 19
by Gamasutra Community [02.26.15]
A guide to getting in with Sony, Microsoft, and Nintendo from a small indie studio that's been through the process -- "It's way easier to get on the respective platforms then it was some years ago."
Console/PC, Indie, Business/Marketing

Announcing contract( ), a free tool for plain-English developer agreements 13
by Gamasutra Community [02.25.15]
"Contract( ) generates free, plain-English agreements for and between game developers. Itís based on the idea that developers do not need legalese to come to an agreement or to resolve a disagreement."
Indie, Business/Marketing

Don't Miss: Treating 'Old Grumpy Designer' Syndrome 26
by Alexandre Mandryka [02.25.15]
In this classic feature, design consultant Alexandre Mandryka examines what happens when game designers have no clear career path, and there's no culture in the studio that helps nurture them.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Jetpack Joyride designer co-founds new studio: Prettygreat  
by Alex Wawro [02.25.15]
The founding team includes notable Halfbrick talent, including Phil Larsen, Hugh Walters and Luke Muscat -- creator of Fruit Ninja and Jetpack Joyride.
Indie, Business/Marketing

Circling in Unity with RotateAround  
by Gamasutra Community [02.25.15]
"I wanted enemies to circle the players, and not just in a predictable flat y=? plane. No, instead they should fly all sorts of curved paths above and below their targets." Here's how!
Console/PC, Smartphone/Tablet, Indie, Programming

These are your GDC 2015 Game Narrative poster session winners  
by Staff [02.25.15]
Organizers of GDC and the Game Narrative Summit are happy to announce the 2015 Student Narrative Analysis Competition winners, who all receive passes to this year's March conference.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, GDC

Independent doesn't have to mean alone 8
by Gamasutra Community [02.25.15]
"Each year since forming our community, we have seen more new studios appear, more new games published, more relationships strengthened, and more opportunities created for all of our developers."
Indie, Business/Marketing

Learn how roguelike design can level up your game at GDC 2015 1
by Staff [02.25.15]
At GDC 2015 next week, Riot Games VP of Game Design Tom Caldwell will break down what the League of Legends company has learned about roguelike appeal in its game design R&D work.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Road to the IGF: State of Play's Lumino City  
by Phill Cameron [02.25.15]
Gamasutra talks to developer State of Play about its game Lumino City, as part of our Road to the IGF series.
Console/PC, Indie, Art, Design, IGF

Getting to know the business of Dota 2's indie Announcer Packs 3
by Phill Cameron [02.25.15]
We talk to Supergiant, Galactic Cafe and Hidden Path about what it takes to make a Dota 2 announcer, and how successful it's been.
Console/PC, Indie, Programming, Business/Marketing

Don't Miss: What game makers can learn from Magic: The Gathering 33
by Will Luton [02.24.15]
In this classic feature, Will Luton deconstructs the original collectible card game, Magic the Gathering, and the important lessons it holds for today's video game designers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Remember: GDC 2015 online registration closes tomorrow  
by Staff [02.24.15]
With just over a day left until online registration for GDC 2015 ends on February 25th at 11:59 PM PT, conference organizers are encouraging anyone interested in attending to register now.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Learning stenography for programming 18
by Gamasutra Community [02.24.15]
"Stenography is a different way to input text that uses far fewer keystrokes than traditional typing, and at a far greater speed. Personally, I'm mostly interested in the fewer strokes part."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

7 things I wish someone had told me before my first GDC 7
by Gamasutra Community [02.24.15]
"A lot of this advice makes GDC seem like a bummer. It wasnít for me, and I hope it wonít be for you. But it is an exhausting and overwhelming week. You will feel incredible highs and incredible lows."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Reminder: Know your GDC Code of Conduct 3
by Staff [02.24.15]
GM of GDC events and all-around Boss Lady Meggan Scavio takes a moment to detail the official code of conduct for GDC and all of its related events.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

GDC 2015: Don't miss these standout Summit sessions  
by Staff [02.24.15]
The 2015 Game Developers Conference is next week! Today, show officials are highlighting a few more noteworthy Summit sessions that you should keep on your radar as you prepare for the show.
Console/PC, Social/Online, Indie, Design, Business/Marketing, GDC

Crowfall, and saving the MMO from 'stagnation' 19
by Christian Nutt [02.24.15]
Can two MMO veterans save the genre from itself? That's the question that drives Crowfall, the title from Gordon Walton and J. Todd Coleman that seeks to "upset the applecart" of the genre.
Console/PC, Social/Online, Indie, Business/Marketing

Playtesting games at the DMV 9
by Gamasutra Community [02.24.15]
People are bored, so why not? Here's how one dev did it: "If youíre part of a small team and working on a mobile game (or app), playtesting at the DMV can be very productive."
Smartphone/Tablet, Indie, Design, Production