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November 27, 2015
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Updates » Indie
Writing a game engine from scratch: Data and cache 3
by Gamasutra Community [11.23.15]
"In order to work with data, we chose a Top-down approach, going from overall Engine Architecture right down into Memory Management. But we still haven't talked about the actual data we will manage. We will do this here."
Console/PC, Indie, Programming

7 great minigames that game developers should study 13
by Bryant Francis [11.23.15]
An engaging minigame can deepen a players engagement in the overarching game. We look at 7 instructive examples that game developers should examine closely.
Console/PC, Indie, Design

Jason Rohrer gets solo exhibition at Wellesley College's Davis Museum 1
by Christian Nutt [11.20.15]
In what the college is calling "the first known instance of [an] art museum presenting a solo exhibition to a video game maker," the celebrated independent dev's games will go on show.
Indie, Business/Marketing

Don't Miss: 20 RPGs every game designer should scrutinize 30
by John Harris [11.20.15]
This timeless 2009 feature collects ten seminal JRPGs and another ten important Western RPGs and breaks down why they're important, what they do well, and what you can learn from their designs.
Console/PC, Indie, Design

Baby steps to an artificial intelligence 7
by Gamasutra Community [11.20.15]
"In no way is the AI in Toto Temple Deluxe perfect, but it can put up an interesting fight without being too previsible, and that was the goal."
Console/PC, Indie, Programming

The technical composer: Adaptive music in games 3
by Gamasutra Community [11.20.15]
"In the same way that a Technical Sound Designer is a sound designer who also implements those sounds into the game using middleware, a Technical Composer is a composer who implements music into the game using middleware."
Console/PC, Indie, Audio

Video: Designing funny games is no joke, but it can be done  
by Staff [11.19.15]
Game developer Zoe Quinn takes to the stage at GDC 2015 to explore why making funny games is tricky business, and how devs can overcome the unique challenges of telling jokes through game mechanics.
Console/PC, Indie, Design, Video, Vault

Steal that look: Skylanders dev shares rendering tips at GDC 2016  
by Staff [11.19.15]
As GDC 2016 draws nigh organizers announce two new graphics talks: one on mixed resolution rendering in Skylanders, the other on how to best use a super-limited color palette (think: black, white and red.)
Console/PC, Indie, Programming, Art, Production, GDC

BrightLocker wants to unite consumers and developers through crowdpublishing 2
by Chris Kerr [11.19.15]
"Crowdpublishing on BrightLocker allows developers to work on games ‘pre-approved’ by gamers, reducing user acquisition cost and making development more efficient."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Shelter developer Might and Delight turns publisher  
by Chris Kerr [11.19.15]
"There is an immense amount of top quality talent out there and we would love to help some of those see the light of day by offering our support and services as a publisher."
Console/PC, Indie, Business/Marketing

Design analysis: Downwell 3
by Gamasutra Community [11.19.15]
"At a first glance, Downwell is too simplistic in its appearance and mechanics: you just jump, shoot while in the air and can glide/walk left or right. But the game is not as simple as it seems."
Console/PC, Smartphone/Tablet, Indie, Design

Video blog: Writing shaders in Unity - You can do it! 1
by Gamasutra Community [11.19.15]
"Once you can write your own shaders, you are no longer bounded by what your game engine provides you. However, most developers also find shaders to be scary."
Console/PC, Smartphone/Tablet, Indie, Programming

Don't Miss: Designing the rocket jumping in Rocket League 7
by Dave Hagewood [11.18.15]
Psyonix founder Dave Hagewood explains how Rocket League's "rocket boost" mechanic started as a simple nitro button and wound up becoming a critical part of the game's acrobatic high-level play.
Console/PC, Indie, Design, Production

What happens when your Kickstarter is suspended for trademark infringement? 4
by Gamasutra Community [11.18.15]
"Your Kickstarter page is an advertisement for your goods. As such, using someone else’s trademark could be an infringement unless it meets certain exemptions."
Indie, Business/Marketing

Video: 50 common game camera mistakes -- and how to fix them 4
by Staff [11.17.15]
Thatgamecompany's John Nesky speaks passionately at GDC 2014 about the importance of good camera design in games, and what he learned about how to make a great camera in his time working on Journey.
Console/PC, Social/Online, Indie, Programming, Design, Video, Vault

Game Design Deep Dive: Power-ups in Lovers in a Dangerous Spacetime 1
by Matt Hammill [11.17.15]
"If there’s one takeaway from this piece, it’s that every decision we made was massively influenced by playtesting. I can’t stress enough how important this was for ending up with clear, understandable game systems."
Console/PC, Indie, Design, Deep Dive

Designing levels: From Photoshop to Unity 16
by Gamasutra Community [11.17.15]
"Although this is not the best solution for greyboxing, it is the easiest way of doing it without using any third party plugins."
Smartphone/Tablet, Indie, Programming, Design

Unity tricks: Building delegates using reflection 2
by Gamasutra Community [11.17.15]
"This week's tip is pretty simple, and fairly esoteric. It's not something you'll need to use every day, but it is pretty cool, and who knows, maybe one day you'll suddenly find you need it. Today we're going to make a C# delegate out of thin air."
Console/PC, Smartphone/Tablet, Indie, Programming

Video: 4 questions to help you find the best theme for your game  
by Staff [11.16.15]
As part of the GDC 2013 Microtalks sessions, Plants vs. Zombies creator George Fan hopped up on stage to quickly run down four questions he'd created to help clarify the themes of his games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Video, Vault

This Week in Video Game Blogging: Grants for Unreal devs and Fallout 4's furry companion  
by Critical Distance [11.16.15]
This week, our partnership with game criticism site Critical Distance brings us picks on topics ranging from initial critical reception to Fallout 4 to grant opportunities for Unreal developers.
Console/PC, Indie, Art, Design, Business/Marketing