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June 20, 2013





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Updates » Indie
iOS to Google Play: A 3-hour port log 6
by Gamasutra Community [06.14.13]
A simple look at what it took one developer to move his game from iOS to Google Play -- and what a surprisingly short journey it was. How are you doing it? Share your experiences.
Smartphone/Tablet, Indie, Programming

Horizon shows off new games from Robin Hunicke, Phil Fish 3
by Kris Ligman [06.13.13]
UPDATED Horizon, the E3 counter-conference held this morning at Los Angeles's Museum of Contemporary Art, showed off new and familiar games from the creators of Journey, FEZ and more.
Indie, E3

Using surveys to calibrate your Kickstarter 1
by Gamasutra Community [06.13.13]
You want to know what your backers want, right? Former Pandemic and EA designer Ethan Levy shares the results of a survey he's launched to find out what he should offer in his Kickstarter.
Indie, Design, Business/Marketing

Double Fine receives Indie Fund backing for two new titles 18
by Kris Ligman [06.13.13]
As announced just moments ago at Horizon, Double Fine will be receiving support from Indie Fund for two new, previously unannounced titles.
Console/PC, Indie, Business/Marketing, E3

Blog: How well can a tiny, quick iOS game do? 2
by Gamasutra Community [06.13.13]
James Parker built a game in 25 hours by himself. It did much better than he planned -- but well enough to be worth the time and effort? That's harder to judge. Stats aplenty inside.
Smartphone/Tablet, Indie, Business/Marketing

Get a job: Kabam is looking for 3D artists 1
by Kris Ligman [06.12.13]
San Francisco-based mobile developer Kabam is searching for a 3D artist to "collaborate and iterate with a small, passionate in-house team crafting a fantastic new game for mobile and tablet devices."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Business/Marketing, Recruitment

E3 Podcast #2: DRM, Nintendo, and Oculus Rift Exclusive 6
by Staff [06.12.13]
Kris Graft, Patrick Miller, and Christian Nutt from Gamasutra and Game Developer comment on the first day of E3. We encountered Pokemon, DRM, and VR...
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Podcast, Video, E3

Blog: Why I just can't drop a project that isn't working 16
by Gamasutra Community [06.12.13]
Boon Yeo promised himself that if his game Space Truckers didn't a sales threshold, he'd drop the project -- but he finds himself continuing improving it. He explores that tension in this blog.
Smartphone/Tablet, Indie, Business/Marketing

Ouya's alleged tussle with the ESA at E3 49
by Mike Rose [06.12.13]
The Ouya team chose to rent out a parking lot across from the Los Angeles Convention Center for E3, but the ESA has allegedly tried to shut the operation down.
Console/PC, Indie, Business/Marketing, E3

Variants: Designing flexibility into your game 18
by Staff [06.12.13]
Achievements stink, designer Keith Burgun has argued. But players want a variety of goals. Here he outlines his alternative: variants -- and explains how to protect your design while offering choice.
Console/PC, Indie, Design

E3 Podcast #1: Sony, Microsoft and the ESA Exclusive 10
by Staff [06.11.13]
The Gamasutra crew found some basic recording equipment, and we decided, "Hey, let's give this a whirl." Here's our first podcast from E3 this week, direct from downtown L.A.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Podcast, Video, E3

GDC Europe adds Tomb Raider, Schneider-Johne, Sproing talks  
by GDC Staff [06.11.13]
GDC Europe 2013 has added a talk from German biz veteran Boris Schneider-Johne (Monkey Island translator, Power Play editor), as well as on Tomb Raider's camera and on C++ compile times.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing

Video: Three talks exploring creativity in game design  
by GDC Vault Staff [06.11.13]
The Stanley Parable's Davey Wreden, Spelunky XBLA's Andy Hull, and Loot Drop designer James Lantz offer unique lessons to expand creative game design.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, Video

Using an AI to design 'elegant' puzzles 2
by Gamasutra Community [06.11.13]
Can an algorithm design puzzles in ways a human designer wouldn't? Michael Cook takes a look at work done on creating a system for creating "elegant" puzzles by examining solutions.
Console/PC, Indie, Programming, Design

Creating engaging casual games 3
by Gamasutra Community [06.11.13]
Driveclub developer Beki Sutcliffe offers a list of what you must keep in mind when developing casual games -- including that story matters and (of course) the team should care, too.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing

Sony makes appeal to indie game devs 21
by Kris Ligman [06.10.13]
Following on this morning's E3 press conference from Microsoft, Sony appealed to indie developers, with robust list of console exclusives and the ability to self-publish on the PlayStation 4.
Console/PC, Indie, Business/Marketing, E3

Get a job: Wizard101 dev KingsIsle looking for concept artists  
by Kris Ligman [06.10.13]
"KingsIsle Entertainment is currently looking for Concept Artists at mid and senior levels of experience to work on an exciting new family-focused AAA MMO video game."
Console/PC, Social/Online, Indie, Art, Recruitment

Cracking the touchscreen 11
by Gamasutra Community [06.10.13]
Hardcore gamers agree: the touchscreen can't do what a controller can. Isn't it time to just get past that and just start unlocking the potential of touch?
Smartphone/Tablet, Indie, Design

The story behind 'draw your game' tool Pixel Press  
by Gamasutra Community [06.10.13]
The "draw your own game levels" tool for tablets just got funded on Kickstarter. In this blog post, creator Robin Rath outlines how he journeyed from the germ of an idea to a tool people want.
Smartphone/Tablet, Indie, Design

Microsoft: We haven't forgotten about indies, honest 6
by Kris Ligman [06.10.13]
As promised, Microsoft spent the bulk of its E3 presser this morning in Los Angeles to detail games which could be expected on the Xbox One. We saw a few overtures toward indies... but not much.
Console/PC, Social/Online, Indie, Business/Marketing, E3