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September 18, 2018
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Updates » Indie
Fantastic Arcade announces lineup of commissioned games  
by Emma Kidwell [09.04.18]
Fantastic Arcade has announced the first wave of games to be featured during the indie festival, including titles like Boyfriend Dungeon, Spelunky 2 and five commissioned games.
Indie, Design

PSA: Discounted early registration for XRDC ends this Wednesday!  
by Staff [09.04.18]
With just over a day left before XRDC early registration closes Wednesday, September 6th, conference organizers are encouraging anyone interested in coming to register now at a discounted rate!
VR, Console/PC, Indie, Business/Marketing

GDC 2019 is looking for great AI talks, so submit yours today!  
by Staff [09.04.18]
Hey devs, submit your pitches for talks for next year's GDC AI Summit, which presents panels and lectures from top game AI programmers, designers, researchers, and AI enthusiasts in the industry!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

IGF 2019 Inspirations: 2016 Excellence in Audio award winner Mini Metro!  
by Staff [09.04.18]
Remember, entries for all IGF award categories are being accepted through October 1! To inspire you we've started a profile series of past IGF winners, continuing today with Mini Metro!
Indie, Audio, Design, IGF

Book Excerpt: Understanding video games as culture  
by Daniel Muriel and Garry Crawford [09.04.18]
This excerpt from "Video Games as Culture: Considering the Role and Importance of Video Games in Contemporary Society" examines how games can help players access other experiences and realities.
Console/PC, Indie

Video Game Deep Cuts: That Donut Exapunks Mooncrash  
by Gamasutra Staff [09.02.18]
This week's highlights include analyses or interviews on Donut County, Exapunks, Prey: Mooncrash & many more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: thatgamecompany shares how devs can build cohesive teams  
by Staff [08.31.18]
thatgamecompany's Sunni Pavlovic offers insight on how to hire well for your game dev studio, explaining how you can retain top talent to build the kind of cohesive teams that make great games.
Indie, Production, Business/Marketing, Video

IGF 2019 Inspirations: 2018 Grand Prize winner Night In The Woods  
by Staff [08.31.18]
Hey game makers, entries for all IGF award categories are being accepted through October 1! To inspire you we've started a profile series of past IGF winners, starting with Night in the Woods!
Indie, Business/Marketing, IGF

GDC 2019 welcomes a wonderful group of new Summit advisors!  
by Staff [08.31.18]
GDC 2019 welcomes Emily Short, Grace Carroll, Miguel Sicart, Tanya X. Short, Steve Swink, and Katrina Wolfe as advisory board members for the GDC 2019 Summits!
VR, Console/PC, Smartphone/Tablet, Indie, GDC

Tuning Dead Cells to appeal to players both fast and slow  
by Carli Velocci [08.31.18]
“It took one year -- a little bit less than one year -- and we switched it from a totally different [game] to this action platformer," says designer Sébastien Bénard in this Dead Cells dev rumination.
Indie, Design, Business/Marketing

How Mulaka reflects a culturally respectful development process  
by emma kidwell [08.30.18]
The Mulaka developers discuss how communicating with members of the Tarahumara community, whose folk lore inspired the game, helped portray an accurate representation of their culture.
Indie, Design

Don't Miss: Punishing difficulty conveys a personal story in The End is Nigh 1
by Staff [08.30.18]
"As The End is Nigh unfolded, it became a story about my personal struggle with game development, my obsession with my work, and how it affects my family."
Console/PC, Indie, Design, Production

Submissions for GDC 2019 Summits are now open!  
by Staff [08.30.18]
The wait is over: the call for submissions is now open for GDC 2019’s Virtual Reality Developers Conference (VRDC), GDC Summits, & Game Career Seminar through October 5th at 11:59 pm Pacific Time!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Skipping Steam: Why Jason Rohrer independently distributes One Hour, One Life 1
by Richard Moss [08.30.18]
Veteran indie dev Jason Rohrer opens up about why he chose to self-distribute his civilization-building MMO game One Hour, One Life, complete with his own user reviews system and more.
Social/Online, Indie, Business/Marketing

Don't Miss: Spelunky and why it's okay for game designers to be mean 13
by Staff [08.29.18]
"Spelunky may be another example of why imminently-attainable and generous rewards aren't always the ideal recipe for design success."
Console/PC, Indie, Design

Game Marketing 101: How to make games and stay afloat  
by Gamasutra Community [08.29.18]
11 bit's Patryk Grzeszczuk offers an unvarnished look at the odds when you ship a game in 2018, as well as basic tips for ensuring you and your studio stay afloat long enough to make your next game.
Indie, Business/Marketing

Battle Chef Brigade dev warns against putting work first  
by Emma Kidwell [08.28.18]
Battle Chef Brigade developer discusses how indie devs shouldn't put their lives on hold in order to prioritize work.
Indie, Production

Why Donut County changed halfway through development  
by Emma Kidwell [08.28.18]
Donut County was finally released today after six years in development-- but it was originally supposed to be an entirely different game.
Indie, Design, Production, Video

Get a job: Velan Studios is hiring an Online Programmer  
by Alissa McAloon [08.28.18]
Velan Studios is looking for an Online Programmer to aid it in building a competitive online multiplayer game with novel mechanics, a shiny new client-side engine, and backend network services.
Console/PC, Social/Online, Indie, Programming, Recruitment

Don't Miss: Creating the 30 different control schemes of Edith Finch 1
by Staff [08.28.18]
How the indie game company Giant Sparrow created 30 richly varied control schemes for What Remains of Edith Finch using only the analog sticks and one trigger button.
Console/PC, Indie, Design