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April 25, 2017
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Updates » Indie
Watch a Necrodancer dev break down what works (and what doesn't) on Steam  
by Alex Wawro [04.14.17]
Brace Yourself Games' Ryan Clark is now posting cuts of his regular game design / marketing analysis Twitch show, the Clark Tank, on YouTube. If you release games on Steam, it's pretty interesting!
Indie, Design, Business/Marketing, Video

Double Fine founder Tim Schafer has some advice for indie devs  
by Alissa McAloon [04.14.17]
In an interview with Glixel, Tim Schafer talks about setting your own milestones, the allure of difficult games and why he warns every indie dev he meets that "shipping games sucks."
Console/PC, Indie, Design, Production

Blog: Being a part-time indie dev (when your day job is game dev) 7
by Gamasutra Community [04.14.17]
When your day job is game development, how viable is it to create and release independent games in your spare time? One developer is finding out the answer on his own.
Indie

Cave Story 3D dev Nicalis acquires SuperVillain Studios and Cowboy Color  
by Alissa McAloon [04.13.17]
One of the two acquired studios has been integrated into Nicalis' own development team, while the other has started work on an upcoming Nicalis-branded title.
Console/PC, Indie

Eador dev Snowbird Games lays off the majority of staff  
by Alex Wawro [04.11.17]
Russian indie studio Snowbird Games announced last month that most of its staff is being let go in the wake of a poor reception to its most recent game, Eador: Imperium.
Indie, Business/Marketing

Video: Storytelling is a team sport! A guide to game dev collaboration 1
by Staff [04.11.17]
At GDC 2017, Eidos Montreal's Rayna Anderson and Insomniac Games' Ryan Benno explain how to pinpoint problem areas between dev departments in advance -- before your team has a crisis of collaboration.
VR, Console/PC, Smartphone/Tablet, Indie, Production, Video, Vault

Don't Miss: Yooka-Laylee devs break down how game design has changed since the N64 era 1
by Staff [04.11.17]
Playtonic Games' Yooka-Laylee is a spiritual successor to Banjo-Kazooie made by ex-Rare devs who worked on that 1990s classic. We asked them what's changed about game design since the N64 era.
Console/PC, Indie, Programming, Art, Audio, Design, Production

Designer Interview: Affordable Space Adventure's unique controls 2
by Alex Wiltshire [04.11.17]
Now that itís been superseded by Nintendo Switch, itís clear which Wii U games made the best use of its idiosyncratic two-screen design. Affordable Space Adventures is a clear standout.
Console/PC, Indie, Design, Video

Video: Devs deconstruct their own outdated advice for indies  
by Staff [04.10.17]
At GDC 2017, a handful of notable indie game developers (including Lisa Brown, Dan Cook, and Rami Ismail) bravely take the stage and explain why they were wrong; everything is different now.
Indie, Design, Production, Business/Marketing, Video, Vault

Don't Miss: How Bloodline Champions became Battlerite 1
by Peter Ilves [04.10.17]
"Instead of investing resources into trying out new game mode ideas, we took the best pieces from Bloodlines Champions and iterated, iterated and iterated."
Console/PC, Indie, Programming, Design, Production, Business/Marketing

Sponsored: What to think about when choosing a VCS for game development 8
by Jacek Materna, CTO, Assembla [04.10.17]
Github has done a phenomenal job at making Git the law of the land. But when it comes to version control systems, Git is not always the right answer.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Sponsored Article

Q&A: Benoit Sokal on Syberia and his comics career  
by Katherine Cross [04.10.17]
For francophone audiences, Benoit Sokal was known as a comics arts before he designed the Syberia franchise. He says the transition into game design was a natural extension of his skills and talents.
Console/PC, Indie, Design, History

Crafting the deliberately frustrating interfaces of Stories Untold 1
by Joel Couture [04.10.17]
"In any other game, this would just be bad UI/UX. But here, it is essential. The machines' limitations and clunkiness become an antagonist of sorts. Each device is method acting, permanently in character."
Console/PC, Indie, Design, Video

Video Game Deep Cuts: Thimbleweed Park's Cryogenic RimWorld  
by Gamasutra Staff [04.09.17]
This week's Video Game Deep Cuts longform article/video highlights include the art behind Thimbleweed Park, the rise of RimWorld, and much, much more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Far Cry 4 creative director leaves Ubisoft to cofound Typhoon Studios 1
by Alex Wawro [04.07.17]
After years at Ubisoft Montreal working on games like Assassin's Creed III and Far Cry 4, longtime game designer Alex Hutchinson has taken his leave to help cofound a new venture: Typhoon Studios.
Indie, Business/Marketing

Gearbox backs out of deal with controversial online marketplace G2A 4
by Alissa McAloon [04.07.17]
UPDATE: G2A has issued a statement in response to Gearbox's earlier requests, saying that the allegations are rooted in misinformation and that the requested changes have long been in place.
Console/PC, Indie, Business/Marketing

Don't Miss: Videoball, and the challenge of designing (and selling) simplicity 2
by Staff [04.07.17]
"It's about shapes and it's about visibility. It's designed for legibility. Everything is designed for the eyes - for human eyes to be comfortable."
Console/PC, Indie, Art, Design, Business/Marketing

Crafting an evocative score for Hollow Knight 4
by Jack Yarwood [04.07.17]
The music for Hollow Knight presented many challenges for composer Christopher Larkin. The most significant being how to create an evocative score with distinguishable leitmotifs.
Console/PC, Indie, Audio, Design, Video

Gearbox partners with G2A, then vows to back out unless G2A takes steps to fight fraud 3
by Alex Wawro [04.06.17]
This week Gearbox Publishing announced a promotional partnership deal with game marketplace G2A, then quickly threatened to cancel it unless G2A takes specific steps to combat fraud on its platform.
Console/PC, Indie, Business/Marketing

Inside cleans up at 2017 BAFTAs as Uncharted 4 takes the top honor 1
by Alex Wawro [04.06.17]
Campo Santo's Firewatch and Ghost Town Games' Overcooked also earned a notable bit of recognition today, netting a pair of BAFTA awards apiece, while Brenda Romero was honored with the Special Award.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing