iOS to Google Play: A 3-hour port log6 by Gamasutra Community [06.14.13]
A simple look at what it took one developer to move his game from iOS to Google Play -- and what a surprisingly short journey it was. How are you doing it? Share your experiences.
Smartphone/Tablet, Indie, Programming
Horizon shows off new games from Robin Hunicke, Phil Fish3 by Kris Ligman[06.13.13] UPDATED Horizon, the E3 counter-conference held this morning at Los Angeles's Museum of Contemporary Art, showed off new and familiar games from the creators of Journey, FEZ and more.
Indie, E3
Using surveys to calibrate your Kickstarter1 by Gamasutra Community [06.13.13]
You want to know what your backers want, right? Former Pandemic and EA designer Ethan Levy shares the results of a survey he's launched to find out what he should offer in his Kickstarter.
Indie, Design, Business/Marketing
Variants: Designing flexibility into your game18 by Staff[06.12.13]
Achievements stink, designer Keith Burgun has argued. But players want a variety of goals. Here he outlines his alternative: variants -- and explains how to protect your design while offering choice.
Console/PC, Indie, Design
Using an AI to design 'elegant' puzzles 2 by Gamasutra Community [06.11.13]
Can an algorithm design puzzles in ways a human designer wouldn't? Michael Cook takes a look at work done on creating a system for creating "elegant" puzzles by examining solutions.
Console/PC, Indie, Programming, Design
Sony makes appeal to indie game devs21 by Kris Ligman[06.10.13]
Following on this morning's E3 press conference from Microsoft, Sony appealed to indie developers, with robust list of console exclusives and the ability to self-publish on the PlayStation 4.
Console/PC, Indie, Business/Marketing, E3
Cracking the touchscreen 11 by Gamasutra Community [06.10.13]
Hardcore gamers agree: the touchscreen can't do what a controller can. Isn't it time to just get past that and just start unlocking the potential of touch?
Smartphone/Tablet, Indie, Design