Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 26, 2016
arrowPress Releases
May 26, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Indie
Blog: Why I asked the Chrome team not to kill Flash support 16
by Gamasutra Community [05.19.16]
"I think because you do not understand Flash and Air, and especially the very passionate community of developers behind it, you are missing out on great potential."
Indie, Production, Business/Marketing

Reducing banding and dithering in in-game lighting 5
by Gamasutra Community [05.19.16]
A technical post on reducing lighting artifacts: "more samples are always better, but even at higher sample counts, dithering makes a huge improvement in quality."
Console/PC, Indie, Art

This week in video game blogging: Health and nature  
by Gamasutra Community [05.19.16]
This week, our partnership with game criticism site Critical Distance brings us picks from Zoya Street on how games are finding new ways to portray health.
VR, Console/PC, Indie, Design

Don't Miss: Overcoming Impostor's Syndrome in the game industry 40
by Gamasutra Community [05.18.16]
"You realize that you donít deserve to be here. You do not belong. You see amazing, talented people with more experience and talent, and you know you arenít qualified to work in their industry."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

How we ran a small-scale game jam at our indie studio 1
by Gamasutra Community [05.18.16]
"It was great to get out of our office for two days and focus solely on game development. I think we made three exciting games, each very different."
Indie, Production

The quest for procedurally-generated adventures 5
by Gamasutra Community [05.18.16]
"I've been constantly improving it by adding new features and fixing level generation bugs. Which is probably the biggest downside of a level generator. The bigger the generator is, the more things could go wrong."
Indie, Programming

Behavior trees for missions and AI 4
by Gamasutra Community [05.18.16]
"Behavior trees are a hierarchical node structure where each game tick the tree is evaluated from the top to the bottom. The nodes control decision-making."
Indie, Programming

Every decision is wrong: Portraying social anxiety in a game 2
by Joel Couture [05.18.16]
How do you capture what social anxiety feels like? Make a game about difficulty of completing a simple task when every action feels like a misstep and all options seem to result in awful outcomes.
Smartphone/Tablet, Indie, Design, Production, Video

Blog: The simple reason multiplayer doesn't work for all games 2
by Gamasutra Community [05.18.16]
"If lots of others are playing a game's multiplayer -- great! By jumping in and playing too, you're likely to have a great time with it. If there aren't a lot of others playing..."
Console/PC, Indie, Production, Business/Marketing

Nexon wants VR devs to submit games for an exhibition and workshop  
by Christian Nutt [05.17.16]
An open call to global game devleopers to submit games for a variety of prizes -- including a small cash prize and a two week stay in Korea.
VR, Indie, Business/Marketing

Best practices for in-game ads  
by Gamasutra Community [05.17.16]
A deep and involved look at the performance of ad-based games on Kongregate, and tips for developers to make ads more effective in their titles.
Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Making an appealing trailer for a Greenlight game  
by Gamasutra Community [05.17.16]
"Whether or not this game trailer will get people interested in the game, hopefully I've given some of you an insight of what to look out for if you've never made a trailer for a game before."
Indie, Business/Marketing

Dynamic lighting in a top-down, 2D game  
by Gamasutra Community [05.17.16]
"Lighting a 2D scene using stencils is a bit counter intuitive and can get complex quickly, but the advantage is that you can apply different shadow information to different sprites."
Console/PC, Indie, Programming, Art

Devs Answer: The weirdest ways you've managed game assets and builds? 3
by Bryant Francis [05.16.16]
Sometimes asset and pipeline management demands a bit of creativity to keep the team on track. A few Gamasutra readers weigh in with some clever methods from days of yore.
Console/PC, Indie, Programming

Unity Native Plugins: A wrapper, for a wrapper, for a wrapper 1
by Gamasutra Community [05.16.16]
"Thatís five layers of wrappers! It is my hope that this helps illuminate the process of creating an asset using native libraries. Is it worth it?"
Console/PC, Smartphone/Tablet, Indie, Programming

Itch.io launches Refinery, an early access toolset  
by Christian Nutt [05.13.16]
The indie-friendly Steam competitor levels up its offering with a flexible new solution for developers who want to share games with audiences during development.
Console/PC, Indie, Business/Marketing

Blog: No, I will not work on your game for free 10
by Gamasutra Community [05.13.16]
"Work is usually only worth what you pay for it, and I can promise you that Iím going to be continue putting in my very best effort to the gentleman who paid me on time."
Smartphone/Tablet, Indie, Business/Marketing

Surrendering control without letting go: Procedural character movement 3
by Phill Cameron [05.13.16]
Developers of Grow Home, Mushroom 11, and Prune, explain how using procedural character movement can create a more organic and responsive feel--if you're willing to cede a bit of control.
Console/PC, Indie, Programming, Design, Video

Don't miss: Animating four-legged beasts 8
by Cathy Feraday Miller [05.12.16]
"Animator Cathy Feraday Miller, who has worked on major feature films and video games, shares her techniques for animating quadrupeds in walk and run states."
Console/PC, Indie, Art

Localizing your game into Spanish? Which Spanish do you choose? 6
by Gamasutra Community [05.12.16]
"There are around 300 million native Spanish speaking people in the world spread across 22 countries. Localizing your game is the best way to reach them but then you have a choice to make: Which Spanish do you choose?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production