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October 6, 2015
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October 6, 2015
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Updates » Indie
Video: How to hire and retain more women in the game industry 7
by Staff [10.02.15]
At GDC Europe 2015 a panel of women from companies like King, NaturalMotion and Gameloft share their experiences as women in the game industry and offer advice for increasing diversity.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, Video, Vault

Don't Miss: 5 tips for making great animations in 2D games 35
by Eric Caolli [10.02.15]
Want to create eye-catching sprites for your 2D game? In this classic 2012 feature, two animators who've worked on some vibrant 2D games offer five tips for stepping up your sprites.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art

Positional dungeon crawling 2
by Gamasutra Community [10.02.15]
"I don't think that positioning-based mechanics are easier to develop. They have more complex interactions. But they are easier to understand for the player."
Console/PC, Smartphone/Tablet, Indie, Design

Intel has sold middleware maker Havok to Microsoft 11
by Alex Wawro [10.02.15]
Big game dev tools news today: Microsoft has acquired Havok, the Irish company best known for its physics engine technology, from long-time owner Intel for an undisclosed sum.
Console/PC, Indie, Business/Marketing

A tale of two PAXes 4
by Gamasutra Community [10.02.15]
"This post is about the delta between two PAXes, several months apart: what I observed, the mistakes I made on the first go-round, and the ways I tried to improve for the second."
Indie, Business/Marketing

Streamlining controls: How I got to the right scheme 3
by Gamasutra Community [10.02.15]
"Previously, even experienced players, including myself, found it difficult to maneuver and aim. I had to make pretty dramatic changes to the fundamental way in which my game would control and play."
Console/PC, Smartphone/Tablet, Indie, Design

How to write compelling feature lists: Imperative verbs 8
by Gamasutra Community [10.02.15]
"What Iím here to share with you today is one simple little trick thatíll make players feel compelled to buy your game: Make your feature lists about the playerís experience while playing your game."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Beneath the pixels: The art direction of Super Time Force 6
by Dan Vader, Mike Nguyen & Vic Nguyen [10.02.15]
A deep look at the decidedly non-retro pixel art direction for Capy Games' Super Time Force Ultra -- what it takes to make a "fever dream" of a 2D game on HD hardware.
Console/PC, Indie, Art, Video

Video: Talk about your failures so other devs can learn from them  
by Staff [10.01.15]
"The independent game space has a problem with failure," said indie dev Ashley Zeldin at GDC 2015. "When all we hear about are successes, that creates unrealistic expectations."
Console/PC, Indie, Design, Production, Business/Marketing, Video, Vault

Metacritic has a new challenger: OpenCritic 2
by Alex Wawro [10.01.15]
OpenCritic is a new video game review aggregator that aims to compete with Metacritic by providing a wider array of opinions on games and surfacing more data on how its aggregation works.
Console/PC, Indie, Business/Marketing

Opinion: 'Interactive fiction' is just another way of saying 'game' 20
by Katherine Cross [10.01.15]
Columnist Katherine Cross applies a critical lens to the old game/non-game debate surrounding interactive fiction.
Smartphone/Tablet, Indie, Serious, Design

All about ports: Bringing Shovel Knight to a new platform 2
by Gamasutra Community [10.01.15]
"Platform conversions donít have to be arduous exercises in masochism! Conscious design decisions can greatly ease the effort involved in moving your game to new platforms."
Console/PC, Smartphone/Tablet, Indie, Programming

How's horror game SOMA done so far? A 10-day report 5
by Gamasutra Community [10.01.15]
"A summary of how things have gone so far" from Frictional Games' Thomas Grip, which covers the sales, critical reception, piracy rate, and marketing data for the studio's latest horror game.
Console/PC, Indie, Business/Marketing

Valve punishes dev trading game keys for Steam user reviews 2
by Alex Wawro [10.01.15]
Valve enforced its user disclosure requirements this week by wiping all user reviews from the Steam page of a game after the devs ran a promotion offering free copies in exchange for said reviews.
Console/PC, Indie, Business/Marketing

Designing smart, meaningful shmups 2
by Gamasutra Community [10.01.15]
"When you first think about the genre, level design seems to be just about throwing random enemies at the player frantically. The truth is actually much different."
Console/PC, Indie, Design

New PC game discovery service aims to reach beyond Steam 2
by Alex Wawro [10.01.15]
Game discovery service Sprked debuted last month with a simple premise: help people find new PC games to play by serving up recommendations based on the person's mood, interests or preferred genres.
Console/PC, Indie, Business/Marketing

Fabric Software releases second-generation development platform  
by Chris Kerr [10.01.15]
Fabric Software has released Fabric Engine 2, an updated version of its development platform that enables the creation of high-performance tools for games, virtual reality, and visualisation.
Console/PC, Indie, Production, VR

How devs deal with 4 problem areas in VR game design  
by Bryant Francis [10.01.15]
Developers with Playful Corporation, Carbon Games, Minority Media, and Cloudhead Games tell us how they surmounted unexpected design difficulties in their VR game projects.
Console/PC, Indie, Art, Design, Production, VR

The power of random reinforcement 6
by Gamasutra Community [10.01.15]
"You can feel that if you only draw another card youíll succeed, youíll get your reward. This is the same type of condoning that makes you buy another booster pack or another lottery ticket."
Console/PC, Smartphone/Tablet, Indie, Design

Ex-Call of Duty devs get $4m for VR dev  
by Christian Nutt [09.30.15]
Reload Studios' World War Toons is a multiplayer VR shooter -- and it's apparently appealing enough to get the company some investment, as it hatches plans to expand beyond games.
Console/PC, Indie, Business/Marketing, VR