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July 22, 2014
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Updates » Indie
The dynamics of Steam as a sales platform 41
by Gamasutra Community [07.18.14]
After spending $750,000 and three years making Monochroma, Nowhere Studios launched on Steam -- with little exposure and fewer sales. This post breaks down the challenges Nowhere has faced.
Console/PC, Indie, Business/Marketing

We are all entertainers: Grabbing onto the YouTuber phenomenon 22
by Gamasutra Community [07.18.14]
"The entertainment value is flowing from the maker of the video to the player. For this to be sustainable, somehow the money has to flow the opposite way."
Console/PC, Indie, Business/Marketing

The story of Shadowgate and its reimagining 18
by Gamasutra Community [07.18.14]
This blog takes a look at the classic adventure game -- soon to come back, thanks to Kickstarter -- and offers a tour through the technical and artistic limitations of old hardware.
Console/PC, Indie, Art, Production, History

Behavior trees for AI: How they work 10
by Gamasutra Community [07.18.14]
Lamenting a lack of base-line information to make behavior trees comprehensible, Project Zomboid developer Chris Simpson writes a post to open your eyes to the possibilities.
Console/PC, Smartphone/Tablet, Indie, Programming

This Week in Video Game Criticism: Tell It from the Mountain-top  
by Zach Alexander [07.17.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Zach Alexander on topics ranging from the structure of A Machine for Pigs to all about a certain Mountain.
Console/PC, Social/Online, Indie, Design

The Yogventures cancellation: The legal perspective 39
by Gamasutra Community [07.17.14]
Attorney Zachary Strebeck takes a look at the Yogscast game's Kickstarter cancellation. Though the YouTubers say they aren't on the hook for the game -- and the money -- are they?
Console/PC, Indie, Business/Marketing

TIGA survey suggests UK indies are far from self-sufficient  
by Alex Wawro [07.17.14]
TIGA's new funding report that suggests very few UK-based indie developers are entirely self-sufficient, and the vast majority accept some form of third-party financial support.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Australian game development in 2014: Cautious Optimism 3
by Gamasutra Community [07.17.14]
"In 2014, growth in Australian game development is slow and awkward but, in a strange way, far more exciting and positive than they ever were in the 'good old days.'"
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

Blog: Making your way in HTML5  
by Gamasutra Community [07.17.14]
"We made the decision to move to HTML5... The decision made solely on our need to reach the majority of the current fragmented audiences and, here, we want to share with you our experiences."
Smartphone/Tablet, Indie, Programming

50 questions an indie startup should ask themselves 2
by Gamasutra Community [07.17.14]
"I compiled a list of questions that any games studio startup might want to ask itself... it is essentially a list of questions that I wish I could step back in time and ask our fledgling studio back in summer 2008."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

GDC Europe adds expert talks on Early Access, second screen apps  
by GDC Staff [07.17.14]
Experienced Early Access and second screen app developers join the lineup of speakers exploring the art and business of games at GDC Europe 2014 this August in Cologne.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, GDC Europe

Overcoming Impostor's Syndrome 27
by Gamasutra Community [07.17.14]
"You realize that you don’t deserve to be here. You do not belong. You see amazing, talented people with more experience and talent, and you know you aren’t qualified to work in their industry."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Don't Miss: Unorthodox tips on improving your programming skills 29
by Gamasutra Community [07.16.14]
There are "plenty of good resources out there that teach the technical skills"; this post concentrates on "the more personal lessons that you often only learn through experience or trial and error."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Molyneux and other devs discuss storytelling in games at UK music fest  
by Alex Wawro [07.16.14]
A panel of experienced UK-based developers and journalists are coming together at a British music festival this Friday to discuss whether games are better than books when it comes to storytelling.
Console/PC, Indie, Design

Faking fog for a horror game: A programming how-to 1
by Gamasutra Community [07.16.14]
"Using a texture with z-depth as an opacity mask for an animated fog texture proved to work really well and the results looked good enough."
Console/PC, Indie, Programming

Run your own game jams with Game Jolt's new jam manager  
by Alex Wawro [07.16.14]
Game hosting site Game Jolt has developed a game jam hosting platform and made it available for public use, potentially making the business of managing jams a bit easier.
Console/PC, Indie, Production

Reflections on GaymerX2: Queer lifestyles, diversity, and equality 6
by Gamasutra Community [07.16.14]
"These kinds of discussion provided food for thought, and were good-willed on all sides, which encapsulates the mood of the weekend where the ‘safe space’ attitude was largely undisturbed."
Console/PC, Indie, Business/Marketing

What happens when you make and release a mobile puzzle side project? 10
by Gamasutra Community [07.16.14]
A comprehensive look back at the development and release of Causality, a simple mobile puzzler one developer made in his spare time -- lessons learned, mistakes made, and sales performance.
Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

Make your game trailer come alive using camera mapping 19
by Gamasutra Community [07.16.14]
"You take a beautiful photograph or take a piece of concept art that has a certain amount of 'depth' in there. You can make this 'flat' image come alive with just a few basic 3D, texture and animation skills."
Console/PC, Indie, Art, Production, Business/Marketing

GDC Europe debuts VR, #1ReasonToBe talks; last day for early reg!  
by GDC Staff [07.16.14]
As the deadline for GDC Europe early reg. looms, organizers highlight some of its most interesting talks on topics like Sony's Project Morpheus, #1ReasonToBe, the history of Ninja Theory and a postmortem on Broken Sword.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe