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December 8, 2016
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Updates » Indie
Devs raise over $160k for charity via sales of A Good Bundle  
by Alex Wawro [12.01.16]
A Good Bundle, the game bundle featuring the work of over 115 game devs and other creators that was recently sold through the game storefront, has managed to raise over $160,000 for charity.
Indie, Business/Marketing

Humble donates 100% of proceeds from its latest Bundle to charity 1
by Alex Wawro [12.01.16]
Humble Bundle has again partnered with YouTubers to sell a "Jingle Jam" pay-what-you-want game bundle, with a percentage of proceeds going to charity. Unlike most Bundles, that percentage is 100.
Console/PC, Indie, Business/Marketing

Devs are recovering games (if not payments owed) from bankrupt publisher BulkyPix  
by Alex Wawro [12.01.16]
At least one dev was able to get the rights to its game back from French publisher BulkyPix by contacting the bankrupt company directly -- but the developer is still waiting on outstanding payments.
Smartphone/Tablet, Indie, Business/Marketing

GDC 2017 teams up with iam8bit to debut Art Boss game art showcase!  
by Staff [12.01.16]
GDC is teaming up with iam8bit to debut the Art Boss game industry art showcase at GDC 2017! Submissions of all types of video game art are being accepted now through January 6th, 2017.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art

You can now pore through Double Fine's Headlander casting doc  
by Alex Wawro [11.30.16]
Double Fine's Lee Petty took to Twitter today to share a copy of the casting document he wrote last year to help guide development of the studio's funky space platformer Headlander.
Indie, Design

Opinion: Now is the time to unionize the game industry 17
by Katherine Cross [11.30.16]
The SAG-AFTRA strike should lead to wider conversations about whether the largest studios should unionize. It’s long past time that we saw game studios as shops in want of stewards.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Unity 5.5 exits beta, replete with codeless IAP and Holographic support 1
by Alex Wawro [11.30.16]
Heads up, Unity devs: The 5.5 version of Unity has graduated out of beta and is now marked as a stable release, one that includes expanded support for codeless IAP and Windows Holographic.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing

How a Soviet secret police escapee came to make a survival driving game  
by Alex Wawro [11.29.16]
"Definitely a significant event [in my life] was our escape from, at that time, totalitarian Czechoslovakia in 1984,"  3D artist-turned-game developer Ondřej Švadlena recently told Kill Screen.

GDC 2017 launches low-income free Expo Pass program  
by Staff [11.29.16]
These complimentary Expo Passes awarded via the Low Income Pass Lottery are intended for participants who would otherwise not be able to attend GDC without considerable financial assistance.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Meditation and game design meet in this GDC 2017 talk on trance states  
by Staff [11.29.16]
SoundSelf dev Robin Arnott will give a talk on "Designing a Trance: Meditation and Game Design" at GDC 2017 next year that promises to touch on games' potential future as digital psychedelics.
Console/PC, Indie, Design, GDC

How Thumper got its turns on track  
by Alex Wawro [11.28.16]
"In the beginning I was pretty down on perfect turns," Thumper dev Brian Gibson tells RPS in a new turn-focused chat. "Over time it grew on me and I realized that it does make the game better."
Indie, Design

Get a job: Heart Machine is hiring a Gameplay Engineer  
by Staff [11.28.16]
Heart Machine is seeking a Gameplay Engineer to craft code for character movements, NPC interactions, scripted sequences, enemy combat, environmental interactions and much more in Culver City, CA.
Console/PC, Indie, Programming, Recruitment

Don't Miss: Writing Firewatch, and capturing the beauty of being alone 2
by Staff [11.28.16]
"People go to Wyoming because they’re captivated by the beauty and the aloneness. Growing up in there creates certain feelings inside you that you don’t really get rid of for the rest of your life."
Indie, Art, Design

Revisiting Cibele: Playing with the connections we create through tech  
by Joel Couture [11.28.16]
A year after its release, we look back on what this intensely personal game about a youthful online romance has to say about the bonds that we form with one another via technology.
Console/PC, Indie, Design, Video

Video Game Deep Cuts: Zelda in Shenzhen Westworld  
by Gamasutra Staff [11.27.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines classic Zelda, contemporary Shenzhen I/O, & Westworld's VR experiment.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Blog: 6 PR lessons learned from launching an episodic indie game  
by Gamasutra Community [11.25.16]
To celebrate this week’s launch of Episode 2 of The Lion's Song, we want to share some episodic-specific PR lessons we learned from supporting developer Mipumi Games in launching Episode 1.
Indie, Business/Marketing

Q&A: Ocelot Society on building Event[0] around an AI chatbot 3
by Thomas Faust [11.25.16]
"The game was supposed to be survival horror. We iterated on it, and after playtesting, it became apparent that we should just focus on our core chatbot mechanic and build everything else around that."
Console/PC, Indie, Programming, Design

Come to GDC 2017 and learn to craft better sex scenes in games 3
by Staff [11.24.16]
At GDC 2017, narrative designer Michelle Clough will explore challenges that come with crafting believable, meaningful sex scenes in games. It promises to be a great talk, so don't miss it!
Console/PC, Indie, Design, GDC

Mixing life management sim with beat 'em up in Honey Rose 3
by Joel Couture [11.24.16]
This "life management simulation presented as a visual novel with beat’em up segments" allowed its developer to comment on the prioritizing and balancing he was grappling with doing in his own life.
Console/PC, Indie, Video

Blog: Why indie devs should work with producers 10
by Gamasutra Community [11.23.16]
In this blog, Nicholas Laborde of Raconteur Games discusses the vital role of producers in a small team setting.
Indie, Production, Business/Marketing