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January 23, 2017
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Updates » Indie
Yooka-Laylee devs: 7 biggest game design changes since the N64 era 1
by Willie Clark [01.17.17]
Playtonic Games' Yooka-Laylee is a spiritual successor to Banjo-Kazooie made by ex-Rare devs who worked on that 1990s classic. We asked them what's changed about game design since the N64 era.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Video

Awesome Games Done Quick raises over $2.2M for cancer charity  
by Chris Kerr [01.16.17]
Charity speed running event Awesome Games Done Quick has raised over $2.2 million for the Prevent Cancer Foundation after receiving 43,423 donations from generous viewers. 
Console/PC, Indie

Interview: The state of indie game retail 4
by Thomas Faust [01.16.17]
Gregor Ebert (Headup Games), Hans van Brakel (Soedesco), and Josh Fairhurst (Limited Run Games) weigh in on their approach to retail publishing of indie titles.
Console/PC, Indie, Business/Marketing

D4 director Swery goes indie with his new studio White Owls  
by Alex Wawro [01.16.17]
More than a year after taking a break from game development, former Access Games director Hidetaka "Swery" Suehiro is back, and he has a new indie studio: White Owls Inc.
Indie, Business/Marketing

Get a job: Disruptor Beam is hiring a Senior Producer  
by Staff [01.12.17]
Disruptor Beam is looking for a Senior Producer to collaborate with product owners and game leads to shepherd games and features from initial concept to final delivery in Framingham, Massachusetts.
Indie, Production, Recruitment

Pokemon Go and Inside among D.I.C.E. Game of the Year nominees  
by Alissa McAloon [01.12.17]
The nominees for the 20th annual D.I.C.E. Awards have been revealed, with Battlefield 1, Inside, Overwatch, Pokemon Go, and Uncharted 4 all in competition to be named 2016’s Game of the Year.
Console/PC, Smartphone/Tablet, Indie, Art, Audio, Design

GDC State of the Industry: Devs weigh in on Nintendo Switch, Vive interest surges  
by Staff [01.12.17]
The 2017 Game Developers Conference survey of over 4.5k devs reveals many findings, including that devs are optimistic about Nintendo's Switch & uncertain about mid-cycle PS4/Xbox console refreshes.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

How do you make the sequel to Frog Fractions? Like this  
by Staff [01.11.17]
"Start with a dumb idea, then grow it based on feedback, relying on what my personal fun/funny considers the obvious next move," Frog Fractions creator Jim Crawford tells Kill Screen.
Indie, Design, Production

Video: Drawing on the untapped potential of roguelikes  
by Staff [01.11.17]
At GDC 2015, Riot Games' Tom Cadwell discusses what game makers can learn from studying the roguelike approach to designing for mastery -- and how they can use those lessons in their own work.
Console/PC, Indie, Design, Video, Vault

All Systems No: Come to GDC 2017 and learn from Brigador's troubled launch  
by Staff [01.11.17]
At GDC 2017, Stellar Jockey's Hugh Monahan aims to break down all the details of what he calls the well-reviewed Brigador's "doomed release" in an easy hour.
Indie, Design, Business/Marketing, GDC

Unofficial Sims Online revival buckles under unexpected player counts  
by Alissa McAloon [01.10.17]
The single developer behind the unofficial revival of the defunct The Sims MMO has closed down and delayed FreeSO following launch-day demand that exceeded all expectations.
Console/PC, Social/Online, Indie

Don't Miss: Applying lessons learned from bad horror games in Dead Secret 4
by Staff [01.10.17]
Chris Pruett's encyclopedic knowledge of horror games fueled the creation of Dead Secret. But, surprisingly, he said that bad horror games taught him a lot more than the masterpieces.
Indie, Design, Production

An ode to the pixel art-driven nominees and winners of IGF Awards  
by Alissa McAloon [01.10.17]
Retronator Magazine has shared a rich gallery of the pixel art behind both past winners and current nominees honored at the Independent Games Festival.
Indie, Art

7 introductory levels that all game developers should study 3
by Richard Moss [01.10.17]
The beginning of a game is crucial. These seven titles all strike a great balance between helping players learn how to play and setting mood and expectations for the hours ahead. 
Console/PC, Indie, Design

Don't Miss: 6 ways to make your game more appealing to speedrunners 1
by Staff [01.09.17]
The makers of Spelunky, Shovel Knight, Crypt of the Necrodancer, and Axiom Verge share tips on how to design a gameplay features that are catnip to the speedrunning community.
Console/PC, Indie, Programming, Design, Production, Business/Marketing

2017 Independent Games Festival announces Main Competition finalists!  
by Staff [01.09.17]
The 2017 Independent Games Festival juries have announced finalists for the world's leading indie games showcase, including games like Inside, Hyper Light Drifter, Event[0] and more.
Indie, IGF

Rethinking the player avatar in VR 2
by Phill Cameron [01.09.17]
We talk to Max Weisel of NormalVR, Nicolas Doucet of Playroom VR, and Timothy Johnson of Sluggy's Fruit Emporium about the possibilities and pitfalls of VR avatars, as well as why non-human avatars are the way forward.
VR, Console/PC, Indie, Programming, Design, Production

Video Game Deep Cuts: Let It Die, 2017  
by Gamasutra Staff [01.08.17]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, profiles 2016's highlights, 2017's future highlights, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Don't Miss: Co-op communication in Lovers in a Dangerous Spacetime  
by Staff [01.06.17]
What was the secret to making the challengingly chaotic two-player couch co-op of Lovers in a Dangerous Spacetime coherent and "finishable?" Enabling better communication and letting players pick their roles.
Indie, Design

Learn something new about game design at the GDC 2017 Board Game Design Day!  
by Staff [01.06.17]
GDC 2017 organizers share a preview of the cool sessions taking place at the new Board Game Design Day, a one-day deep dive into the art and science of designing non-electronic games.
Console/PC, Indie, Design, GDC