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October 27, 2016
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Updates » Indie
Why Nidhogg 2 ditches the minimalism of the original 4
by Joel Couture [10.20.16]
The 2014 Nidhogg was a minimalist duel between two monochromatic stick figures. The sequel adds more graphical detail and more weapons, but tries to maintain the accessible simplicity of the original.
Console/PC, Indie, Art, Design, Video

Devs share real talk about why it's a miracle most games ever ship  
by Alex Wawro [10.19.16]
"The reality is, left to our own devices, we as developers would never ship a game," Naughty Dog co-director Bruce Straley tells Vice in a new feature on why it's so dang hard to make video games.
Console/PC, Indie, Production

Don't Miss: What tabletop games can teach video games about 'wandering' 2
by Staff [10.19.16]
Open-world games can learn a lot about the subtle art of exploration from tabletop roleplaying games like Tokaido and Fall of Magic.
Indie, Design

Blog: Key takeaways from an IndieCade first-timer 2
by Gamasutra Community [10.19.16]
"Work to actively create diverse teams and to create diverse spaces for development. It is good for games as a whole to represent a wider variety of viewpoints."
Indie, Business/Marketing

Video: Is the indiepocalypse real? 2
by Staff [10.18.16]
Get a look at some hard data about the (impending? imminent? ongoing?) indiepocalypse that's affecting game sales worldwide.
Indie, Business/Marketing, Video

Battle Chef Brigade captures the pace and feel of cooking shows  
by Lena LeRay [10.18.16]
Trinket Studio's cooking battle game mixes Iron Chef's humor and Chopped's pace with the art style of a great anime film.
Console/PC, Indie, Video

Blog: An IndieCade story from the maker of Deepak Fights Robots 2
by Gamasutra Community [10.18.16]
"The story of that time I won an award, flipped off everybody in the room, and met one of my favorite authors."

The state of educational games in the Minecraft era 4
by Richard Moss [10.18.16]
Minecraft, Kerbal Space, and even Civilization all have instructional spin-off versions. But do educators know how to integrate games into the classroom? We got the takes of some educational game devs.
Console/PC, Indie, Serious, Design, Business/Marketing

Don't Miss: How 1979 Revolution: Black Friday drops players into a real crisis 4
by Staff [10.17.16]
Developer Navid Khonsari details the personal experiences that inspired him to tell the story of the Iranian Revolution in his award winning game 1979 Revolution: Black Friday.
Console/PC, Indie, Design

IndieCade announces list of 2016 award winners  
by Alissa McAloon [10.17.16]
Infinite-0 and Diaries of a Spaceport Janitor are among the 12 games that received awards at the 2016 IndieCade festival this past weekend.
Indie, Art, Design, Production

Reminder: 1 week left to submit your games to the 2017 IGF!  
by Staff [10.17.16]
Heads up, devs: Submissions are officially open for the 2017 Independent Games Festival, the signature competition for indie games -- and the deadline to submit your game is next Monday, October 24th!
Indie, IGF

Fleshing out Clustertruck's high concept into a satisfying game  
by Jack Yarwood [10.17.16]
Imagine a first-person platformer that has you leaping from big rig to big rig as they race down an endless, obstacle-filled roadway. Now imagine turning that concept into a fully fleshed-out game.
Console/PC, Indie, Design, Video

Video Game Deep Cuts: Emotional AI Self-Destructs 1
by Gamasutra Staff [10.17.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at the 'strange future of emotional AI', a mysterious self-destructing game, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

Get a job: Cellar Door Games is hiring a Unity Programmer  
by Staff [10.14.16]
Cellar Door Games is seeing a Unity Programmer to create core game systems and their respective tools on PC, consoles, and mobile platforms using the Unity Engine in Toronto, Ontario.
Console/PC, Indie, Programming, Recruitment

Game Design Deep Dive: Making debugging into a mechanic in Beglitched 1
by AP Thompson [10.14.16]
"While debugging is considered to be one of the more odious aspects of programming, I felt that under the right circumstances, it could actually be exhilarating," says AP Thompson, designer of Beglitched.
Console/PC, Indie, Design, Video, Deep Dive

I'd Ship It: Ladykiller in a Bind's use of BDSM 1
by Katherine Cross [10.13.16]
The title of Christine Love's Ladykiller in a Bind helpfully serves as the game’s comical premise, sex is front and center, particularly the much-derided but little understood subculture of BDSM. 
Console/PC, Indie, Design, Video

Heads up, students: IGDA Scholars applications now open for GDC 2017  
by Alex Wawro [10.12.16]
If you're a student studying game dev and are interested in getting some IGDA support to attend GDC 2017, know that its accepting applications for its GDC 2017 IGDA Scholars program through 12/6.
Console/PC, Indie

What can you expect when showing a game at a convention?  
by Alissa McAloon [10.12.16]
Multiple developers share their experiences and opinions on the process of showcasing games at video game conventions.
Console/PC, Indie, Business/Marketing

Eco is a Minecraft-like with an environmental, educational twist  
by Lena LeRay [10.12.16]
While it shares Minecraft's basic gameplay loop of harvest/gather/plan/build, Eco is designed to teach kids to collaborate and solve problems while being mindful of protecting the environment.
Console/PC, Indie, Serious, Design, Video

Dev cuts deal to make a movie based on African indie RPG Aurion 1
by Alex Wawro [10.11.16]
Aurion: Legacy of the Kori-Odan developer Kiro'o Games has made a deal with Good Fear Film that will see the latter making a movie based on the game, an RPG inspired by African music, myth and culture.
Indie, Business/Marketing