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September 23, 2018
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Updates » Indie
How an injured dev learned to make games without using his hands 1
by Brittany Vincent [03.05.18]
Longtime game dev Rusty Moyher chats with Gamasutra about exactly how (and why) he created his new game Dig Dog almost entirely without using his hands due to severe RSI.
Indie, Serious, Production

Video Game Deep Cuts: It's Perfect, It's Water, It's Wine  
by Gamasutra Staff [03.04.18]
This week's article & video highlights include Bennett Foddy on the pitfalls of perfectionism, a piquant analysis of Where The Water Tastes Like Wine, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Celeste devs release player movement code for the tough-as-pitons platformer 2
by Alex Wawro [03.02.18]
It's a nice way to pull back the curtain on the game's development, especially for coders who have played/watched Celeste and wondered how, exactly, the protagonist moves.
Indie, Programming

Road to the IGF: ULTRA ULTRA's Echo  
by Joel Couture [03.02.18]
Echo takes players to a palatial space station, one eerily filled with clones of the heroine that shift and adapt to the player’s style, taking their actions as their own.
Indie, Video, IGF

Designing Florence to convey the ineffable feeling of being in love  
by Joel Couture [03.02.18]
"I learned a lot about storytelling during this," says creative director Ken Wong. "So much of it is about making the characters relatable, getting [players] to feel like they've been in this moment."
Smartphone/Tablet, Indie, Art, Audio, Design, Video

Road to the IGF: Infinite Fall's Night in the Woods  
by Joel Couture [03.01.18]
Night in the Woods aims to capture that feeling of trying to go home to a place that no longer exists, following Mae back to her old town and friends to find it all very different now.
Indie, Video, IGF

Play these 24 games in the Indie Megabooth Showcase at GDC 2018  
by Staff [03.01.18]
GDC 2018 is this month, and today organizers share the full list of games and devs that are coming to GDC 2018 as part of the Indie MEGABOOTH Showcase!
Indie, Business/Marketing, GDC

Road to the IGF: E-Studio's Tormentor X Punisher 3
by Joel Couture [02.28.18]
Tormentor X Punisher draws the player into bloody, frantic gunplay with pounding music, screen-shaking effects, and a few hidden audio tricks that make the player's actions part of the sound.
Indie, Video, IGF

See GDC 2018 speakers (try to) pitch their talks to you in 60 seconds!  
by Staff [02.28.18]
These "Flash Forward" videos are always perfect summations of what makes GDC sessions great: they're fun, charming, and surprisingly informative!
Console/PC, Indie, Business/Marketing, GDC

Become a better producer in a day at the GDC 2018 Producer Bootcamp!  
by Staff [02.28.18]
The GDC 2018 Producer Bootcamp on Tuesday, March 20th is going to be a fantastic day-long learning opportunity with a ton of expert sessions on the ins and outs of being a great producer in game dev.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, GDC

Reimagining failure in strategy game design in Into the Breach 5
by Alex Wiltshire [02.28.18]
"We’re requiring players to unlearn something...taught by almost every other strategy game," says dev Justin Ma. "That losing your mechs or main characters is the worst thing that can happen."
Indie, Design

Video: The level design of Celeste  
by Emma Kidwell [02.27.18]
In this 2017 GDC session, lead developer of Celeste Matt Thorson goes into detail about designing numerous hardcore platforming stages that make up the game. 
Indie, Design, Video

Get to know our IGF Award nominees in these dev Q&As!
by Gamasutra Staff [02.27.18]
Learn about this year's tasty roster of IGF Award nominees by catching up on our series of in-depth developer interviews.
Indie, Programming, Design

Accounting+ and Untitled Goose Game nominated at 2018 A Maze Awards  
by Alissa McAloon [02.27.18]
All in all, the nominees will vie for six different awards, though games are not restricted to a certain category at the time of their nomination.
Console/PC, Indie

Road to the IGF: Maggese's Don't Make Love  
by Joel Couture [02.27.18]
Don't Make Love puts the players in the role of mantis lovers on the verge of a life-changing decision, having them use their own words to talk through this difficult decision.
Indie, Video, IGF

Get useful game dev tips from Unity, Amazon, and Autodesk at GDC 2018  
by Staff [02.27.18]
These dev day sessions take place during the first two days of GDC March 19th and 20th) and offer you an opportunity to engage with and learn from some of the top players in the industry.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC

How Slay the Spire's devs use data to balance their roguelike deck-builder 3
by Samuel Horti [02.27.18]
"I said at one point, ‘look, we’re not going to reasonably be able to balance this many cards, we don’t have a team of people to do this,'" Mega Crit Games' Anthony Giovannetti tells Gamasutra.
Indie, Design

Alt.Ctrl.GDC Showcase: Vaccination  
by Joel Couture [02.26.18]
Vaccination is a cooperative game where one player scans a body for bacteria, relaying that information to the player with the injector who must use the right vaccine to cure it.
Indie, Video, alt ctrl gdc

Double Fine's indie publishing biz aims to grow and help devs 'rise above the noise'  
by Alex Wawro [02.26.18]
Double Fine's Greg Rice chats about how the studio's indie publishing venture, Double Fine Presents, has grown from an experiment to a significant, profitable business -- and how devs can get involved.
Indie, Business/Marketing

Road to the IGF: Studio MDHR's Cuphead  
by Joel Couture [02.26.18]
Players will battle colossal bosses, their styles drawn from 1930s animation, as hot jazz blares in their ears in ever-escalating run and gun game Cuphead.
Indie, Video, IGF