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May 22, 2013
Blizzard Entertainment
Senior Software Engineer, Server
Blizzard Entertainment
Senior Software Engineer, Game Play
Blizzard Entertainment
Senior Software Engineer, Game Engine
NetherRealm Studios
Senior Software Engineer
NetherRealm Studios
Lead Software Engineer
Monolith Productions
Lead Mission Designer
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May 22, 2013
Using Small Studios As Stepping Stones In Your Career
[
2
]
Opinion: Xbox One Wasn't Built For You
[
5
]
GungHo Stock’s 4000% Run -- What it Means for Game Studios and Investors
[
1
]
How Can You Find Jobs At Blizzard if You're an Artist?
Let’s produce HTML5 games with a serious approach.
[
2
]
Press Releases
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May 22, 2013
Independent Developer
Curve Announces Focus
on...
Mucking Mayhem: SmashMuck
Champions Gets...
NeocoreGames\'
Gothic-noir Action-RPG
Big Head Mode Debuts
\"Douche Defender,\"
World...
NATSUME’S E3
SHOWING INCLUDES FULL
LINE-UP...
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About
Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
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Leigh Alexander, Chris Morris
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Jennifer Sulik
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Education:
Gillian Crowley
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Updates
Updates
» Indie
Opinion: Let's retire the word 'gamer'
102
by Brandon Sheffield
[05.15.13]
"The word 'gamer' is regressive. It accepts the portrait of us painted by the mainstream news media, and every time I hear it or read it it actually makes me feel a little sick."
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Exclusive
Sponsored: Win $100K in Intel's Perceptual Computing Challenge
 
by Intel
[05.14.13]
Intel wants to inspire developers to forge new ground by integrating voice control, gesture control, facial recognition, and augmented reality with apps and games on PCs.
Console/PC
,
Social/Online
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Smartphone/Tablet
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Indie
,
Serious
,
Programming
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Art
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Audio
,
Design
,
Production
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Business/Marketing
,
Sponsored Article
Dungeon feng shui: Procedural design in RPG environments
7
by Gamasutra Community
[05.14.13]
A look at how you can use "clever programming" to automatically (and intelligently) populate an RPG environment with enemies, items, and treasures.
Console/PC
,
Indie
,
Programming
,
Design
GDC Europe sees 25% submission boost, adds Crytek, CD Projekt board members
 
by GDC Staff
[05.14.13]
Organizers of this August's
GDC Europe
have announced more than 275 talk submissions, adding Advisory Board notables from CD Projekt (
The Witcher
) and Crytek (
Warface
).
Console/PC
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Design
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Production
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Business/Marketing
How can I make my games more inclusive?
16
by Gamasutra Community
[05.14.13]
Daniel Cook, the Spry Fox designer behind
Triple Town
, offers simple, actionable ways to make your games more appealing to a wider audience.
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Indie
,
Art
,
Design
Blog: The divided future of the video game industry
10
by Gamasutra Community
[05.14.13]
"Here it is, I think: the moment the world of video games definitively chunked up into discrete groups and congealed," Matthew Burns begins, in this rumination on developer culture and identity.
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Design
The psychology of skill trees: Making choices satisfying
12
by Gamasutra Community
[05.14.13]
Most core games these days offer character progression choices -- but how do you present them in a way that's most satisfying to players? Psychology research holds the answer.
Console/PC
,
Indie
,
Art
,
Design
YoYo Games rolling out GameMaker: Studio module for Tizen
 
by Kris Ligman
[05.13.13]
"We strongly believe that Tizen will be a significant platform for mobile and other devices," says GameMaker: Studio developer YoYo Games, in announcing the software's support for the open-source OS.
Smartphone/Tablet
,
Indie
,
Programming
,
Business/Marketing
Warren Spector teams with University of Texas for new game school
2
by Kris Ligman
[05.13.13]
The University of Texas at Austin is joining forces with Warren Spector (
Epic Mickey
) and Paul Sams (COO, Blizzard) to found a new game design school, the Denius-Sams Gaming Academy.
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Production
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Triple Town
devs' new title takes cues from a famous poem
2
by Kris Ligman
[05.13.13]
Road Not Taken
is an upcoming puzzle game from Spry Fox, developers on
Triple Town
and
Realm of the Mad God
. It also draws upon the poetry of Robert Frost. View the trailer here.
Smartphone/Tablet
,
Indie
,
Art
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Design
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Video
Blog: Coping with comparisons to other games
5
by Gamasutra Community
[05.13.13]
So people think your game is like Title X or Y. This... can be a downer. How do you work past that -- and still make a success of your game? This blog post rounds up some thoughtful tips.
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,
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Indie
,
Design
This Week in Video Game Criticism: From Fatherhood to Art Gore
 
by Kris Ligman
[05.13.13]
This week, our partnership with game criticism site
Critical Distance
brings us picks from Kris Ligman on topics including fatherhood and art gore.
Console/PC
,
Indie
,
Design
Get a job: Robot Entertainment is looking for a Technical Artist
 
by Kris Ligman
[05.13.13]
The Technical Artist/Animator "will be instrumental in creating and maintaining efficient pipelines for the art assets used in Robot’s game development efforts."
Console/PC
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Smartphone/Tablet
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Indie
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Art
,
Recruitment
Blog: How gifting and play sessions affect iOS App Store rank
3
by Gamasutra Community
[05.13.13]
In his continuing analysis of the performance of indie RPG
Nameless: The Hackers
, James Liu crunches data to figure out effects on App Store rank -- with surprising results.
Smartphone/Tablet
,
Indie
,
Business/Marketing
Amazon releases its virtual currency for Kindle apps
 
by Kris Ligman
[05.13.13]
Amazon Coins represents the company's latest bid to bolster sales on the Kindle Fire. "For developers, it's another opportunity to drive traffic, downloads and increased monetization," says Amazon.
Smartphone/Tablet
,
Indie
,
Business/Marketing
Video: What game developers can do for NASA
1
by GDC Vault Staff
[05.13.13]
NASA researchers shared their vision of working with game developers to create the future of space exploration, where everyone can step on distant worlds via virtual holodecks.
Console/PC
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Social/Online
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Smartphone/Tablet
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Indie
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Design
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Video
Finding the good in free-to-play
14
by Gamasutra Community
[05.13.13]
Lee Perry used to work on the
Gears of War
series. Now he's gone independent, and is contemplating how the free-to-play business model can be done right.
Social/Online
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Smartphone/Tablet
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Indie
,
Design
,
Business/Marketing
PR tips for indies: Reaching out to the press
8
by Gamasutra Community
[05.13.13]
Making your game isn't enough -- you have to get people interested in it. PR professional Shannon Drake covers the basics of how to start a PR campaign.
Indie
,
Business/Marketing
Team-led design in a mid-core social strategy game
7
by Staff
[05.13.13]
Plarium, developer of mid-core strategy game
Total Domination
, shares its process of getting the best results from its player-focused iteration process.
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
Blog: My four takeaways from the year in strategy games
10
by Gamasutra Community
[05.13.13]
The strategy genre is exploding with great new games, and there are plenty of lessons to learn from how
XCOM
,
FTL
and others are evolving the art of strategy game design.
Console/PC
,
Indie
,
Design
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