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February 10, 2016
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February 10, 2016
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Updates » Indie
Reminder: Last day to save up to $700 on GDC 2016  
by Staff [02.03.16]
Less than 24 hours remain until early registration for Game Developers Conference 2016 ends at 11:59 PM Pacific, so anyone interested in attending should register now at a discounted rate.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Road to the IGF: Ramallo and Kanaga's Panoramical  
by Kris Graft [02.03.16]
You don't simply play this game--you orchestrate an audiovisual performance. The soundscapes and landscapes can be manipulated using a standard joypad, a keyboard and mouse, or a MIDI controller.
Indie, Audio, Design, Production, Video, IGF

Stugan accelerator gears up for another season of game dev summer camp 1
by Alex Wawro [02.03.16]
Pitched as "game dev summer camp", the Stugan accelerator is calling for applicants to its second game-making program, which will see 20 devs spending 8 weeks making games in a cabin in Sweden.
Indie, Business/Marketing

Beyond smart and stupid: Walking a line through The Witness 8
by Gamasutra Community [02.03.16]
"The line that I'm walking through The Witness must look like the polygraph of a neurotic, pinballing mess. And that thought, unexpectedly, may be what keeps me playing it."
Console/PC, Indie, Design

Engineering the engineering-based gameplay of Scrap Mechanic 1
by Roy Graham [02.03.16]
'We wanted to make you feel like a real mechanic when you put things together, so we have no editor view,' says Pontus Holmbom of Axolot Games.
Console/PC, Indie, Art, Design, Video

The Witness has grossed over $5 million, selling 100k+ in a week 2
by Christian Nutt [02.02.16]
Jonathan Blow has revealed the sales data for his long-awaited new game, and as far as launch goes, it's looking good.
Console/PC, Indie, Business/Marketing

Blog: Why I stopped making games... and started again 6
by Gamasutra Community [02.02.16]
"In short: in January 2015 I gave up on making games. The vast seas of video games were, and still are, a mess. The market got swamped by new games, good and bad."
Indie, Production, Business/Marketing

Don't miss all these great Summit sessions at GDC 2016  
by Staff [02.02.16]
You've got roughly 2 days left until early registration for GDC 2016 ends Wednesday, February 3rd, and conference organizers encourage anyone interested in attending to register now at the discounted rate.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Road to the Student IGF: Beglitched  
by Chris Baker [02.02.16]
'I was immediately hooked on the idea of cyberpunk that wasn't dark, green, and gritty,' says Alec Thomson. 'Frank Lantz ultimately came up with the term cyberpink; blame him for that one.'
Console/PC, Indie, Art, Design, Production, Video, IGF

Twitch's top 10 new games of 2015 3
by Gamasutra Community [02.02.16]
"So it's still time to take a look back at 2015 and for this post we'll focus on newly released games. As usual, tons came out last year but which ones managed to rise above the FFA Melee and reach viewership heights on Twitch?"
Console/PC, Indie, Business/Marketing

The state of game development in Africa 3
by Richard Moss [02.02.16]
They dream of African heroes and mythical beings getting embraced by people around the world — whatever their ethnicity — in the same way they've embraced the likes of Thor.
Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Psychonauts 2 investment funds held up by SEC checks  
by Christian Nutt [02.01.16]
The money will be released to the developer, Double Fine, when the government is sure that all of the necessary information has been collected from investors.
Indie, Business/Marketing

Ant Simulator dev quits after partners allegedly blow company funds 10
by Alex Wawro [02.01.16]
UPDATE: Game dev Eric Tereshinski claims to be ceasing work on Kickstarted game Ant Simulator because his (former) business partners allegedly blew the company's money on food, liquor and entertainment.
Indie, Business/Marketing

This Week in Video Game Blogging: Seeing and Witnessing 1
by Critical Distance [02.01.16]
This week, our partnership with game criticism site Critical Distance brings us picks from their new Senior Curator Zoya Street, on level design, NDAs and The Witness.
Console/PC, Indie, Design

Road to the IGF 2016: Meet the finalists -- and their games!  
by Staff [02.01.16]
Our annual series of Road to the IGF Q&As is back to introduce you to the finalists of the Independent Games Festival and their games, from Star Maid's Cibele to Question's The Magic Circle.
Indie

Brutalist architecture in games 5
by Gamasutra Community [02.01.16]
"Often criticized as being crude, threatening, and lacking decoration or flair, it fits within both the aesthetics of video game art, and within the context of level design and play."
Console/PC, Indie, Art, Design

Audio engineering on a VR project 3
by Gamasutra Community [02.01.16]
"In VR, people are more attuned to what sounds feels inside the environment. We cared about creating immersion with a sense of placement in the world."
VR, Indie, Audio

Road to the Student IGF: Gabe Cuzzillo's Ape Out  
by Chris Baker [02.01.16]
'The concept evolved from experiments with a top down stealth game. The way that enemies can become shields and weapons kind of just fell out of the verbs--grabbing and pushing.'
Console/PC, Indie, Design, IGF

The Witness could beat Braid's first-year sales in just one week 4
by Chris Kerr [02.01.16]
Jonathan Blow's critically acclaimed puzzler, The Witness is on track to sell more in a week than his previous title, Braid, sold in its first year.
Console/PC, Indie, Business/Marketing

24 studios find funding through new UK Games Fund  
by Chris Kerr [02.01.16]
The UK Government has named the first 24 recipients of the new UK Games Fund, which offers grants worth up to £50,000 to support video game projects, create jobs, and develop new talent. 
Console/PC, Smartphone/Tablet, Indie, Business/Marketing