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June 25, 2017
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Updates » Indie
Video: The value of taking a narrative approach to level design 1
by Staff [06.06.17]
At GDC 2017 game designer Jolie Menzel shared some advice on how storytelling techniques can be applied to level design, drawing on her experience making games at Ubisoft and, before that, Telltale.
Console/PC, Indie, Design, Video, Vault

Valve shuts down Greenlight submissions, dates Steam Direct launch 3
by Alissa McAloon [06.06.17]
The end is nigh for Steam Greenlight as Valve prepares to open operations for its new self-publishing option, Steam Direct.
Console/PC, Indie

Don't Miss: The understated genius of the Spelunky Daily Challenge 2
by Gamasutra Community [06.06.17]
"Despite the fact that you're essentially playing the very same game you've been playing for hours beforehand, it still feels like a very different experience."
Console/PC, Indie, Design

Building replayability into the intricate architecture of Tokyo 42 1
by Chris Priestman [06.06.17]
The gameplay loop in this open, isometric world will be familiar to GTA fans. Free-roam to figure out escape routes and sightlines to use later, find hidden unlockables, or simply enjoy the scenery.
Console/PC, Indie, Art, Design, Video

Violent video game montages are grounds for demonetization on YouTube 2
by Alex Wawro [06.05.17]
YouTube has clarified how some of its guidelines on what videos are eligible for ads apply to video games, telling Polygon that just playing video games is fine -- but montages of violence are not.
Console/PC, Indie, Business/Marketing

Video: A game dev guide to managing conflict on small teams  
by Staff [06.05.17]
Finji cofounder and CEO Rebekah Saltsman takes the stage at GDC 2017 to share practical advice on how to handle conflict productively when you're working with a small team.
Console/PC, Social/Online, Indie, Production, Video, Vault

Video Game Deep Cuts: Chuck E Cheese's Fallen London  
by Gamasutra Staff [06.04.17]
This week's top longform article/video highlights include the history of Nolan Bushnell's Chuck E Cheese arcade restaurants, the backstory of Fallen London, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Doing 2D game animation the Klei way  
by Staff [06.02.17]
At GDC 2017 two Klei staffers deliver an extensive talk about all aspects of how the studio does in-game character animation, from character design to polished symbol-based animation.
Indie, Art, Video, Vault

Making your own engine shouldn't be seen as scary or crazy, says Thumper dev 2
by Alissa McAloon [06.01.17]
Thumper co-creator Marc Flury shares his experience creating a game engine and talks about why he believes programming curriculum is partly responsible for scaring devs away from doing the same.
VR, Console/PC, Indie, Programming

Don't Miss: Cheating Death - Accommodating player failure and recovery 4
by Staff [06.01.17]
For this classic 2015 feature, we sat down with Clint Hocking, Chris Avellone and Michael De Plater to talk about the convention of player death as a fail state, and what happens when you move past it.
Console/PC, Indie, Design, Production

Pain dev Idol Minds rebrands and shifts focus to 'narrative-driven' games  
by Alex Wawro [05.31.17]
Idol Minds announced today that it's shifting gears to focus on making "narrative-driven titles" with its new StoryForge game dev toolset, and as part of the change it has a new name: Deck Nine.
Indie, Business/Marketing

Video: Practical procedural generation for everyone  
by Staff [05.31.17]
At GDC 2017 Tracery creator Kate Compton shares advice on how even proc-gen novices can build an algorithm powerful enough to make good stuff, yet flexible enough to adapt to your evolving dev needs.
Console/PC, Indie, Production, Video, Vault

Don't Miss: 7 games with great learning curves that all developers should study 13
by Staff [05.31.17]
Which games offer a masterclass in how to design a well-shaped learning curve? Corey Davis of Psyonix, Chris Bourassa of Red Hook, and Global Game Jame co-founder Ian Schreiber weigh in.
Console/PC, Indie, Design

Blog: How indie studio Finji approaches collaborative planning 1
by Adam Saltsman [05.31.17]
Adam Saltsman, director co-founder of indie developer studio Finji, outlines their planning process, and how it helps them build better group confidence in outcomes
Indie, Production, Business/Marketing

Bosslady Blog: Be Seeing You 1
by Staff [05.30.17]
In her final GDC Bosslady blog, our long-time general manager Meggan Scavio makes an announcement around, well, why this is her final GDC Bosslady blog.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Groundhog Day meets Shakespeare in Elsinore 2
by Katherine Cross [05.29.17]
Elsinore, whose elevator pitch is “Groundhog Day meets Shakespeare,” is a time-looping isometric RPG take on Hamlet. You play as Ophelia.
Console/PC, Indie, Design, Video

Video Game Deep Cuts: That Slime Prey's Card Thief  
by Gamasutra Staff [05.28.17]
This week's top articles/videos include a great GDC video about storytelling in Slime Rancher, the surprising plot of the canned Prey 2, and a 'design deep dive' into mobile standout Card Thief.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Owlboy dev shares advice on staying motivated -- and inspired 1
by Staff [05.26.17]
At GDC 2017, D-Pad's Simon S. Andersen speaks about the trials and triumphs the team faced on their nearly decade-long dev cycle, offering fellow devs advice on how to get -- and stay -- inspired.
Indie, Production, Video, Vault

Epic's Unreal Dev Grants program hands out $275k  
by Alissa McAloon [05.26.17]
The latest round of grants from the fund distributed a total of $275,000 to 17 projects that utilize or enrich the Unreal engine and its community in some way.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Why do devs love Slack, and how do they get the most out of it? 10
by Chris Priestman [05.26.17]
Gamasutra asked game devs from around the world in a variety of disciplines what they like (and don't like) about Slack, how it helps them do their jobs better, and how they get the most out of it.
Console/PC, Indie, Production, Business/Marketing