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January 17, 2019
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Updates » Indie
Gamasutra's Best of 2018: The top 10 games of the year 3
by Staff [12.28.18]
There were so many games that were great in 2018. Here are the 10 games that stood out in the minds of Gamasutra's writers this year.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Steam rounds up 2018's best sellers, top new releases, and more  
by Alissa McAloon [12.27.18]
Valve has launched a handful of end-of-year lists (and corresponding sales) that offer fellow game devs a peek at what games performed best on the digital storefront across a variety of categories.
Console/PC, Indie

Best of 2018: How Baldi's Basics taps into the real horror of '90s edutainment 1
by Joel Couture [12.27.18]
Developer Micah McGonigal talks about the design and development of his edutainment horror game Baldi's Basics, in the process reminding us how weird and messed up old edutainment games could be.
Indie, Design

Gamasutra's Best of 2018: The top 10 game developers of the year  
by Staff [12.27.18]
The achievements we saw from game developers, from indie to triple-A, were incredible. Here are the game developers that left an indelible mark on 2018, and pushed the art of game development forward.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: The Best Of The Best Of The Year  
by Gamasutra Staff [12.23.18]
This week's highlights include a multitude of 'best of' lists of the top games of the year - from video through group round-ups to individual highlights.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Discord raises another $150M after opening its own games store  
by Alex Wawro [12.21.18]
The folks Discord snuck in here today at the end of 2018 to announce they've raised $150 million in another round of funding led by Greenoaks Capital. 
Console/PC, Indie, Business/Marketing

Best of 2018: Devs weigh in on the best ways to write and design characters  
by Alan Bradley [12.21.18]
Game devs Chris Avellone, Obsidian's Carrie Patel, and Guerrilla's Dan Calvert chat with Gamasutra about how they and their teams write and design characters -- from start to finish.
Console/PC, Indie, Design

Gamasutra's Best of 2018: Kris Graft's top 7 games  
by Kris Graft [12.21.18]
From mechs to dinos to a derelict ship, Gamasutra editor-in-chief Kris Graft lays out his top games of 2018.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Thatgamecompany will deconstruct Sky's emotional storytelling at GDC  
by Staff [12.21.18]
Using examples from Sky, a game of "connection & altruism", thatgamecompany's Jennie Kong will present the studio's unique re-iterative method to finding emotional engines for story/player narrative.
Indie, Design

Gamasutra's Best of 2018: Emma Kidwell's top 5 games  
by Emma Kidwell [12.20.18]
Here are the 5 games (yes, only 5) I played in 2018 that were actually released this year and not from either 1998 or 2016.
Console/PC, Indie, Design

Best of 2018: Dealing with the scourge of burnout in game dev 8
by Joel Couture [12.19.18]
Gamasutra speaks with a medical professional and a handful of devs about their personal stories of burnout, and how, as an industry, we can better prevent the awful practices that lead to it.
Console/PC, Indie, Production

Take advantage of Business Matchmaking to make connections at GDC 2019!  
by Staff [12.19.18]
As we say goodbye to 2018, now is a great time for attendees and exhibitors of Game Developers Conference 2019 to start arranging on-site meetings with each other via GDC Connect business matchmaking!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Video: Micro postmortems: The process of developing vastly different games  
by Staff [12.18.18]
In this GDC 2018 session, game developers Brandon Sheffield, Audrey Moon and Dan Boutros chronicle the ups and downs of the development of their vastly different games.
Console/PC, Indie, Design, Video

Gamasutra's Best of 2018: Alissa McAloon's top 10 games 1
by Alissa McAloon [12.18.18]
Here is the final roundup of my top 10 games for 2018, revised and finalized several times, legitimately right up until the absolute second before my deadline.
Console/PC, Indie

5 events that rocked the game industry in 2018 6
by Alex Wawro [12.18.18]
From the launch of the Epic Games Store to Britain's first-ever game workers union, each of these events seem likely to shake up the way people make, sell, and buy games for years to come.
Console/PC, Indie, Business/Marketing

Video: Weaving 13 prototypes into 1 game for What Remains of Edith Finch  
by Staff [12.17.18]
In this GDC 2018 session, Giant Sparrow's Ian Dallas talks about how he and his team approached prototyping What Remains of Edith Finch. 
Console/PC, Indie, Design, Video

Gamasutra's Best of 2018: Alex Wawro's top 8 games 2
by Alex Wawro [12.17.18]
Look, I'll just come out and say it: a lot of great games launched in December this year, and I haven't played any of them.
Console/PC, Smartphone/Tablet, Indie, Design

Best of 2018: Reimagining failure in strategy game design in Into the Breach 5
by Alex Wiltshire [12.17.18]
"We're requiring players to unlearn something...taught by almost every other strategy game," says dev Justin Ma. "That losing your mechs or main characters is the worst thing that can happen."
Indie, Design

Steam's 'Top Wishlists' filter ranks recent wishlist numbers for unreleased games 1
by Alissa McAloon [12.17.18]
A little-known page on Steam ranks unreleased games according to the number of Wishlists they’ve garnered so far, though the exact metrics being tracked are still somewhat unclear. 
Console/PC, Social/Online, Indie, Business/Marketing

5 trends that defined the game industry in 2018 1
by Kris Graft [12.17.18]
The year 2018 lasted approximately 30 normal years. From studio closures to the Fortnite phenomenon, here are the trends that defined the game industry in the longest year in the history of humankind.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing