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August 25, 2016
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Updates » Indie
Nvidia's new Indie Spotlight program aims to boost devs' discoverability  
by Alex Wawro [08.09.16]
UPDATED: Nvidia is making a show of support for indies this week via its Indie Spotlight program, a marketing initiative that will see select developers' games hyped via Nvidia's various promo tools.
Indie, Business/Marketing

Don't Miss: Procedurally generating the worlds of No Man's Sky 2
by Staff [08.09.16]
At GDC 2015, Hello Games' Grant Duncan popped up on stage to speak frankly with fellow developers about exactly how and why the studio came to procedurally generate the worlds of No Man's Sky.
Console/PC, Indie, Programming, Art, Production

A comic look at the weird business of game development  
by Alex Wawro [08.09.16]
Indie game dev and artist Dominique Ferland has published a quartet of one-panel comics that illustrate (with disarmingly cute characters) some of the weird idiosyncracies of life as a game developer.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Indie Fund's revised loan template is now available for public use  
by Alex Wawro [08.09.16]
Anyone looking to draw up a loan agreement for indie game dev can now freely study & repurpose Indie Fund's latest contract template, which the longtime indie investment group published this week.
Indie, Business/Marketing

Now's the time to submit your best Visual Arts talks for GDC 2017!  
by Staff [08.09.16]
Artists, take note: GDC officials seek great submissions of intriguing, cutting-edge Visual Arts talks for the GDC 2017 Main Conference, from now through August 18th.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, GDC

Blog: This is why indies don't like sequels 5
by Gamasutra Community [08.09.16]
"Why don't Indie developers do as many sequels? It's a good point and one that I want to talk more about having spent so much time interviewing developers."
Indie, Business/Marketing

GDC Europe online registration closes Wednesday! Don't miss these great talks  
by Staff [08.09.16]
GDC Europe 2016  is kicking off next week in Cologne, Germany, and today organizers would like to quickly highlight some of the great expert sessions that will be taking place at the show.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC Europe

Video: Tackling real-world problems through game design in Life Is Strange  
by Staff [08.05.16]
At GDC 2016, Michael Koch and Raoul Barbet (co-directors of Dontnod's episodic game Life Is Strange) explore how the interactive nature of video games can be used to tackle difficult subject matter.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Video, Vault

GDC 2017 seeks your best Business and Production talk submissions  
by Staff [08.05.16]
Hey devs, GDC organizers are looking for great submissions of interesting, cutting-edge Production or Business talks for the GDC 2017 Main Conference, from now through August 18th.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, Business/Marketing, GDC

How Tin Man Games resurrected and reimagined adventure gamebooks 7
by Jennifer Allen [08.05.16]
Australian indie studio Tin Man Games has carved out a niche for itself by resurrecting the moribund form of adventure gamebooks for mobile devices and Steam.
Smartphone/Tablet, Indie, Design, Video

Quadrilateral Cowboy dev on indie essentials and fluid game design  
by Chris Kerr [08.04.16]
"I think the sweet spot is in making the thing you want to make, and having more than enough resources and skills to execute it."
Indie, Design, Production, Business/Marketing

When a game developer is put in charge of an art exhibit...  
by Chris Priestman [08.04.16]
Santa Ragione tells us about the process of curating the Triennale Game Collection, a free mobile app commissioned by Milanese museum that features minigames by indie luminaries from around the world.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, Video

Salt and Sanctuary dev: 'I wish everyone could be civil to developers' 20
by Alex Wawro [08.03.16]
Under fire from folks steamed about a Vita port of his game that he isn't even working on, Ska Studios' James Silva decries toxic behavior in the game industry and makes a public plea for civility.
Indie

Don't Miss: Armor for dummies and/or game developers 46
by Staff [08.03.16]
A crash course in realistic armor design, since some devs, "not having to deal with physical items or the dangers of real battle, don't quite grasp some of the basics of functional armor design."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design

Devs, submit your best Programming talks for GDC 2017  
by Staff [08.03.16]
Heads up game devs: GDC officials seek great submissions of interesting, cutting-edge Programming talks for the GDC 2017 Main Conference, from now through August 18th.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

Don't Miss: Designing better game levels via human survival instincts 31
by Christopher W. Totten [08.02.16]
In this timeless article, Westwood College faculty member and trained architect Christopher Totten explores how human psychology is understood by architects -- and how that can apply to level design.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Abzu and the challenge of conveying emotions through game design 1
by Alex Wawro [08.02.16]
As Giant Squid releases Abzu, lead engineer Brian Balamut chats with Gamasutra about the practical challenges (and personal upsides) of making a chill nonviolent underwater exploration game.
Indie, Programming, Design

Video: Value Nothing - Using negative space in level design 1
by Staff [08.01.16]
When is something that's not there more important than the things that are there? At GDC 2014, Epic Games' Jim Brown takes the stage to talk in depth about the role of negative space in game design.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

Don't Miss: 10 seminal game postmortems every developer should read 3
by Alex Wawro [08.01.16]
These timeless game postmortems, written by pioneering designers like Warren Spector and Dr. Ray Muzyka, detail the trials and triumphs of developing games like Deus Ex and System Shock 2.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The 2017 Independent Games Festival opens calls for submissions  
by Staff [08.01.16]
Submissions are now officially open for the 2017 Independent Games Festival, the signature competition for indie games, to be held for its 18th year during GDC 2017 in San Francisco next March.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, IGF