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April 24, 2014
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April 24, 2014
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Updates » Indie
Banner Saga, CandySwipe devs resolve trademark disputes with King 6
by Alex Wawro [04.17.14]
Stoic Studios and Albert Ransom claim to have reached an agreement with Candy Crush Saga maker King whereby their games may coexist without further trademark litigation.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Glitchspace is a first-person programming game Exclusive 1
by Mike Rose [04.17.14]
I've played pretty much every first-person puzzler under the sun, so it's rare to find a game that really throws me a curveball. Glitchspace is very much that curveball.
Console/PC, Indie, Programming, Design, Business/Marketing, Exclusive, Video

Getting your Unity game on Vita with Unity for PSM 10
by Gamasutra Community [04.17.14]
You can now publish Unity games directly to Sony's PlayStation Mobile -- which means publishing on Vita. But... how do you do it? This post explains.
Console/PC, Indie, Programming, Production

IGDA announces latest appointments for board of directors  
by Staff [04.17.14]
The International Game Developers Association, a non-profit group for video game developers, has elected board members for 2014-2015.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Procedural, dynamic room generation 7
by Gamasutra Community [04.17.14]
On making a game that evolves as the player plays: "The maps generated with this new technique were much more interesting to navigate, as well as connecting much more fluidly."
Console/PC, Indie, Programming, Design

Let there be shadow: Programming vertex shaders in Unity 10
by Gamasutra Community [04.17.14]
Want your own vertex/fragment shader shadows in Unity? "Luckily, Unity provides you the means to get this working! The catch? Documentation on this is lacking or even non-existent."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

Cutting Room Critique: Top indie game trailers March/April 2014  
by Gamasutra Community [04.17.14]
Indie video artist Kert Gartner takes a look at trailers promoting FRACT: OSC, Hack 'n' Slash, Robot Roller-Derby Disco Dodgeball, and BattleBlock Theater and offers analysis.
Console/PC, Indie, Business/Marketing

Designing for empathy, with Papo & Yo dev Minority Media Exclusive 4
by Kris Graft [04.17.14]
For Vander Caballero, designer at Papo & Yo developer Minority Media, his style of games may need a label in order order to thrive.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Exclusive

Richard Garriott launches a dev contest (but there's a bit of a catch) 24
by Alex Wawro [04.16.14]
Richard Garriott wants a modern-day port of his teletype RPG D&D #1, and to get it he's asking developers to compete to see who can port it best.
Console/PC, Indie, Production, Business/Marketing

NEA awards grants to Games for Change and other game-related nonprofits  
by Alex Wawro [04.16.14]
A number of game industry organizations will be receiving financial grants from the National Endowment for the Arts this spring, including Games for Change and a number of educational programs.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Choice Chamber an uncommon mix of new ways to fund and play games Exclusive  
by Alex Wawro [04.16.14]
Gamasutra caught up with Mike Molinari to learn more about how the burgeoning notoriety of his Kickstarter campaign for Choice Chamber has affected its development.
Console/PC, Indie, Production, Exclusive, Video

GDC Europe 2014 opens registration, continues call for papers  
by GDC Staff [04.16.14]
You can now register early at a discounted rate to attend this year's GDC Europe, which will be held in Cologne, Germany August 11-13. Also, you still have time to submit talk proposals for the show.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC, GDC Europe

The next step for Twitch: Selling games via the streaming platform 3
by Mike Rose [04.16.14]
A landmark moment for video game broadcasting company Twitch today: You can now buy Vlambeer's latest game Nuclear Throne directly through Twitch, the first game to be available for purchase through the service.
Console/PC, Indie, Business/Marketing

Blog: Organizing yourself when overwhelmed 3
by Gamasutra Community [04.16.14]
"I'm not writing this to give you a fail-safe solution. I don't even have a solution. I'm just going to argue a bit how first trying to organize yourself can help your efficiency through the day."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

What's the state of patents on VR controllers? 1
by Gamasutra Community [04.16.14]
Attorney Dat Nguyen researches the current patent holders on technologies that apply to VR controllers -- and suggests what might happen in the space thanks to that.
Console/PC, Indie, Business/Marketing

Q&A: Canabalt creator rides the wave of indie publishing, collaboration Exclusive 1
by Mike Rose [04.16.14]
Adam Saltsman has always been a man of many hats, but with his latest venture Finji, an indie game publisher-cum-collaborator, he's now essentially evolved into a human hat stand.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Exclusive

Blog: Cube & Star - An arbitrary postmortem  
by Gamasutra Community [04.15.14]
"The game wasn't designed for sale or critical attention. It wasn't designed with any overt rules or goals. It was a zen little garden with which I could explore some concepts and enjoy the process of development."
Console/PC, Indie, Design

Getting Oculus VR immersion right, with Please Don't, Spacedog! 2
by John Polson [04.15.14]
"Everyone else is doing immersion wrong," says Please Don't, Spacedog! developer G.P. Lackey. His game uses an Oculus and MIDI controller combination to confront players with unfamiliar territory.
Console/PC, Indie, Design

6 tips to make your backlog lean 2
by Gamasutra Community [04.15.14]
"A large backlog is a problem. A fat backlog will impede innovation and cause a frustration. Is our ability to generate ideas paradoxically one of the biggest impediments for new ideas?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

The thinking behind the design: 1 turn = 1 year in Hero Generations 2
by Gamasutra Community [04.15.14]
"Very simply, rules and constraints in games are the engine that create challenge and choice. Making choices, and overcoming challenges are what lead to fun, 'a-ha' moments, and joy."
Console/PC, Indie, Design