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August 1, 2014
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Updates » Indie
Don't Miss: Khris Brown on the secrets of great voice acting Exclusive 4
by Alex Wawro [07.24.14]
Gamasutra speaks to voice director, consultant and game industry veteran Khris Brown to better understand how high-quality voicework in games comes together from a developer perspective.
Console/PC, Social/Online, Indie, Audio, Design, Production, Exclusive

Yet another storefront to sell your Linux games 2
by Alex Wawro [07.24.14]
Gog.com finally adds Linux to its portfolio of supported platforms today, announcing that it now sells over 50 Linux-compatible games and will be adding more in the months to come.
Console/PC, Indie, Business/Marketing

Video: 17 lessons for game developers, from Vlambeer's Rami Ismail 3
by Kris Graft [07.24.14]
In a recent talk at the Gamelab conference in Barcelona, Ismail outlined (around) 17 lessons for game developers, with key takeaways like "Take business seriously" and "Don't take business seriously."
Indie, Design, Business/Marketing, Video

Twitch's new 'Host Mode' allows channels to cross-promote 1
by Christian Nutt [07.23.14]
Whether you use it to help promote games from developer friends or it evolves in a way for popular channels to curate the feeds they like best, it could be a significant upgrade.
Console/PC, Indie, Business/Marketing

Don't Miss: An Architectural Approach to Level Design 4
by Gamasutra Community [07.23.14]
"Architectural techniques and theories for level designers to use in their own work, practical elements of how designers construct space are addressed along with experiential elements of how and why humans interact with this space."
Console/PC, Indie, Art, Design

Controversial Areal Kickstarter suspended, but dev soldiers on 6
by Christian Nutt [07.23.14]
Members of the original S.T.A.L.K.E.R. team launched a Kickstarter campaign for open-world game Areal -- but it's been kicked off the funding platform amidst irregularities and accusations.
Console/PC, Indie, Business/Marketing

5 nightmares of a modern game designer 23
by Gamasutra Community [07.23.14]
"The Game Designer is the only person who is completely in charge of the game experience... I want to show you five working issues that Game Designers (well, me) experience like a nightmare in a B-movie."
Console/PC, Smartphone/Tablet, Indie, Design

Q&A: Jonatan Van Hove launches GDC Europe's first innovation showcase  
by GDC Staff [07.23.14]
Van Hove shares his experience as a European indie developer and his inspiration for working to establish the first-ever European Innovative Games Showcase at GDC Europe 2014 this August.
Console/PC, Smartphone/Tablet, Indie, Design, Production, GDC Europe

6 key points from the 2014 Indie Salary Report Exclusive 15
by Kris Graft [07.23.14]
This is the fifth year for the indie developer salary report, in which we survey non-salaried game developers. 2013 was a mixed bag overall, with some salaries up, some down year-on-year.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Salary Survey 2014

Don't Miss: The beautifully intricate design of Else Heartbreak Exclusive 3
by Leigh Alexander [07.22.14]
Erik Svedäng and Niklas Åkerblad talk Else Heartbreak, a story-driven game set in the fictional harbor town of Dorisburg: "a strange kind of homemade Grand Theft Auto, without any guns or cars."
Console/PC, Indie, Programming, Art, Design, Exclusive

A clever method for embedding user-generated content in shared images 7
by Gamasutra Community [07.22.14]
"What if we could build our sharing system on an existing social network, like Twitter? Send vehicle designs in tweets so Twitter would provide us with a reliable hosting solution, plus built-in social sharing and virality."
Console/PC, Smartphone/Tablet, Indie, Programming, Business/Marketing

Will that crowdfunded game ever actually ship? 16
by Gamasutra Community [07.22.14]
A simple set of three rules for developers and backers designed to answer the question "Will that crowdfunded game ever actually ship?" proposed by noted indie Lars Doucet.
Console/PC, Indie, Business/Marketing

Gender wage gap: How the game industry compares to the U.S. average Exclusive 52
by Kris Graft [07.22.14]
The gender pay gap is once again a hot topic in the world of U.S. politics, and in the world of video game development, the issue has reared its head.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Salary Survey 2014

Grinding and the burden of optimal play 10
by Gamasutra Community [07.22.14]
"Somehow I had made a game in which you repeat the same task (solving a hacking puzzle) over and over again. How did it come to this?"
Console/PC, Indie, Design

Game Developer Salary Survey 2014: The results are in! Exclusive 65
by Kris Graft [07.22.14]
Gamasutra recently polled over 4,000 game developers worldwide, asking them the question: How much money did you make?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Salary Survey 2014

Antialiasing procedural shaders in the Unreal Engine 1
by Gamasutra Community [07.22.14]
"When using texture mapping, most modern engines will take care of antialiasing for you. Procedural shaders do not share this luxury and the creator usually has to take care of this."
Console/PC, Indie, Programming

'What are the greatest influences on your work as a creator?' 6
by Christian Nutt [07.21.14]
When we asked our Twitter followers what influenced them, we were hoping to hear lots of different things, and so we did.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Video: No more scapegoats -- Improving the public image of games 1
by Staff [07.21.14]
In this GDC 2013 panel, professor Ian Bogost joined Epic expat Mike Capps and the IGDA's Daniel Greenberg to argue against public misconceptions about games, and what we can do to counter them.
Console/PC, Indie, Business/Marketing, Video, Vault

Developer of cancelled Yogscast game reveals where the money went 21
by Alex Wawro [07.21.14]
Winterkewl Games' lead developer Kris Vale has published a frank accounting of how the indie studio managed to spend nearly half a million dollars in Kickstarter pledges without making a game.
Console/PC, Indie, Production, Business/Marketing

When an artist creates games... 14
by Gamasutra Community [07.21.14]
"We keep talking about video games as art but there’s still this big gap between the video game world and the contemporary art world; we need to fill it. I want more of Pippin Barr feat. Marina Abramović."
Console/PC, Indie, Art, Design