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November 26, 2015
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November 26, 2015
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Updates » Indie
An ode to Flash 1
by Gamasutra Community [11.16.15]
"When talking to many developers about the future of Flash, there’s almost a glee in their certainty of its fate. Before I even consider developing a game commercially, I put it out as a Flash game."
Indie, Programming

Twitch hires a 'vice president of game developer success'  
by Christian Nutt [11.16.15]
Twitch has recruited a "vice president of game developer success," and we speak to her about what her role as liaison and voice for developers inside the streaming powerhouse means.
Console/PC, Indie, Business/Marketing

Labor of love: How an Apple II game lives on 2
by Gamasutra Community [11.16.15]
"To my knowledge, Dino Eggs was the world’s first home computer game to be modded (and distributed beyond the hacker’s garage or attic). Let me know if I am wrong.
Console/PC, Indie, Programming, Business/Marketing

Blog: Progression is the new victory 7
by Gamasutra Community [11.16.15]
"Some games are only fun while you’re making progress. Actually it’s more than that - making progress probably is why they were enjoyable to begin with."
Console/PC, Smartphone/Tablet, Indie, Design

How 2 Torchlight devs used new tricks to build an old-school space game 1
by Alex Wawro [11.16.15]
How veteran devs Erich Schaefer (Diablo) and Travis Baldree (Fate) shipped a successful old-school Elite-esque space game with the help of Twitch, the Unity Asset Store and a kickass soundtrack.
Indie, Design, Production, Business/Marketing

Windows 10 vs. SteamOS - One benchmark shows low Linux performance 5
by Christian Nutt [11.13.15]
It's just one test, conducted on just one PC -- but it's food for thought on whether or not you can expect Linux games to perform as well as Windows titles.
Console/PC, Indie, Programming

Devs battle streamers at their own games to raise money for charity  
by Alex Wawro [11.13.15]
Ivy Games (Gravity Ghost) is organizing a neat weekend competition later this month that will see more than twenty devs competing with streamers seeking to beat them at their own games -- for charity.
Console/PC, Indie

Composing an 8-bit soundtrack in Famitracker 8
by Gamasutra Community [11.13.15]
"If there's one thing I've learned so far with composing my first fully individual soundtrack in Famitracker, it's that you'll never stop learning. I discover new things and techniques every day."
Indie, Audio

Game designers: Learn to program 30
by Gamasutra Community [11.13.15]
"What I do know is that game designers like myself, who care about producing new, interesting, deep systems of interactivity, just really need to learn to code. You can't be relying on others."
Console/PC, Indie, Programming, Design

Space Ape Games win big at TIGA Awards 10
by Chris Kerr [11.13.15]
Space Ape Games' mobile effort Rival Kingdoms took home the coveted Game of the Year 2015 Award at last night's TIGA Award ceremony.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

UK Games Fund applications are now open 1
by Chris Kerr [11.13.15]
The UK Games Fund, which will be dishing out £4 million ($6.1 million) in £25,000 grants over the next four years, has opened the application process for its first round.
Indie, Business/Marketing

The Game Show Pack List: What to bring when you exhibit your game 1
by Gamasutra Community [11.13.15]
"I was going to write a blog about my experience exhibiting at Paris Games Week and compare it to GamesCom, but rather quickly it turned into a list of what to take when going to a conference."
Indie, Business/Marketing

Yet another Steam Greenlight insights post 4
by Gamasutra Community [11.13.15]
"Now we are in the middle of the Greenlight campaign these days with Trespassers, and have some insights about the process. We believe it may be really helpful for people facing their first Greenlight campaign."
Console/PC, Indie, Business/Marketing

Video: Animators deconstruct why women aren't too hard to animate 4
by Staff [11.12.15]
At GDC 2015 experts gather to cheerfully debunk the specific misconception that women characters are "too hard to animate" or too expensive to include in games alongside male counterparts.
Console/PC, Indie, Art, Video, Vault

Devs can now get funding to finish games from Green Man Loaded 1
by Alex Wawro [11.12.15]
More than a year after Green Man Gaming launched its Green Man Loaded game publishing program, the firm is expanding again to offer funding deals to devs who are close to completing their games.
Indie, Business/Marketing

The Train Jam game jam rides again in 2016  
by Alex Wawro [11.12.15]
Developers who want to ride the rails from Chicago to California in time to attend GDC 2016 in San Francisco and make a game along the way can sign up today to do so in the 3rd annual Train Jam game jam.
Indie, Design

How to optimize different input types for paddle control in a brick breaker  
by Gamasutra Community [11.12.15]
"During the implementation of gamepad-support, we also tweaked the mouse and keyboard controls to make those better. The implementations of these three input devices are fundamentally different."
Console/PC, Indie, Programming

My must-have Unity plugins 12
by Gamasutra Community [11.12.15]
"One of the (many) strengths of Unity is its Asset Store, offering thousands free and paid-for plugins and assets. Here are 3 of my favorite plugins I use in most of my game projects."
Console/PC, Smartphone/Tablet, Indie, Programming

Indies in trouble: It's not personal, it's business 25
by Gamasutra Community [11.12.15]
"The traditional model exists because it works. And it works because it plays by the rules of business. Most independent game developers don't do that."
Indie, Business/Marketing

Ubisoft to invest $8 million through new CODEX education initiative 4
by Chris Kerr [11.12.15]
Ubisoft Montreal has unveiled the CODEX program, a new funding initiative that will see the studio invest more than $8 million to help teach the next generation about video game development.
Console/PC, Indie, Programming, Business/Marketing, Video