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January 16, 2017
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Updates » Indie
The 5 trends that defined the game industry in 2016 4
by Kris Graft [12.13.16]
2016 was a year marked with fear, disappointment, uncertainty, and dreams of what survival might be like in a post-apocalyptic world…and that’s just talking about the video game industry.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Best of 2016: Dispelling myths about the autistic wunderkind programmer 20
by Simon Parkin [12.12.16]
"One of the misconceptions is that everyone with autism is smart," says the Nonpareil Institute's Gary Moore in this popular feature. "They’re just like any other cross-section of the population."
Console/PC, Indie, Programming

Here are your juries for the IGF 2017 Design, Audio, and Narrative awards!  
by Staff [12.12.16]
A diverse array of lauded developers and industry professionals make up the juries of the GDC 2017 Independent Games Festival, who will decide the finalists for next year's awards.
Indie, Audio, Design, IGF

At GDC you'll see how the RimWorld devs succeeded by doing everything wrong  
by Staff [12.12.16]
At GDC 2017, RimWorld game director Tynan Sylvester will look at how, as a developer, you can find unique value by doing things that are commonly assumed to be wrong, impossible, or ridiculous.
Indie, Design, GDC

Creative England and Microsoft to invest over $300,000 in UK indies  
by Chris Kerr [12.12.16]
Creative England and Microsoft are linking up once again to launch the latest round of Greenshoots, a funding and support programme that'll invest up to £250,000 in the UK's brightest indie game devs.
Console/PC, Indie, Business/Marketing

Blog: The 'zeroth-person' perspective in VR 3
by Gamasutra Community [12.12.16]
Giant Cop design director Marc McGingley discusses the idea of the 'zeroth-person' perspective in virtual reality.
VR, Indie, Design

Gamasutra's Best of 2016: The top 10 game developers of the year 8
by Gamasutra Staff [12.12.16]
As the holidays approach, it's once again time for our annual picks for Gamasutra's top 10 developers of the year. Nailing down the list of selections was as tough as ever.
VR, Console/PC, Smartphone/Tablet, Indie, Art, Audio, Design, Production

Best of 2016: Building truly cooperative play in Overcooked 5
by Staff [12.09.16]
"With Overcooked, we wanted to make a game which was much more focused on how a team works together rather than simply adding more players to a single player experience."
Console/PC, Indie, Design

Don't Miss: The tricky design problem of Soma's memorable monsters 2
by Staff [12.09.16]
Mechanical and strict, or random and fuzzy? Frictional Games creative director Thomas Grip shares his approach to creating the unique monsters of existential nightmare, Soma.
Indie, Design

Attend GDC 2017 for expert tips on nailing the art direction of your indie game  
by Staff [12.09.16]
In his GDC 2017 talk on "Fast, Cheap and Flashy: An Indie Art Direction Adventure", Chickadee Games' art director Adam DeGrandis will share important lessons learned in his career as a game artist.
Indie, Art, GDC

Doom-inspired roguelike goes open-source in a bid to outrun Zenimax lawyers  
by Alex Wawro [12.07.16]
Many devs will probably appreciate the symbolic resonance of this move, given that id Software open-sourced the original Doom code almost twenty years ago.
Indie, Business/Marketing

Best of 2016: Using a human skull to create the sounds of Inside 8
by Staff [12.07.16]
In this Audio Design Deep Dive, sound designer and composer Martin Stig Andersen explains how and why he used an actual human skull to create the soundscape of Playdead’s Inside.
Console/PC, Indie, Audio

The Making of GOP Arcade's Voter Suppression Trail 11
by Phil Hornshaw [12.07.16]
"Oregon Trail is an insanely slow game, very frustrating," says Chris Baker of GOP Arcade. "We matched the feeling of the original quite closely."
Indie, Serious, Design, Business/Marketing

Come to GDC 2017 for practical tips on making games with a shoestring budget 1
by Staff [12.07.16]
Game Developers Conference organizers are happy to announce another great talk taking place at the show that addresses a tricky but all-too-real topic -- making games on shoestring budgets.
Indie, Production, GDC

Rethinking the RPG to make it fun to be the bad guy in Tyranny 2
by Chris Priestman [12.07.16]
"You may sell the player with a ‘you get to be an evil bully’ promise, but for there to be a source of conflict, there needs to be a mountain of bigger bullies to climb and strive against."
Console/PC, Indie, Design

Best of 2016: The 4 years of self-imposed crunch that went into Stardew Valley 49
by Chris Baker [12.06.16]
In this 2016 gem, dev Eric Barone talks about the 4 years of 70-hour weeks that went into Stardew Valley. "You should be free to work yourself to the bone, but not to force someone else to."
Indie, Programming, Art, Design, Production

YouTubers get 10% cut of games they promote in new Game Jolt Partners program 1
by Alex Wawro [12.06.16]
Game platform and marketplace Game Jolt has launched a new "Partners" program that's pitched as a way for game devs and YouTubers/streamers to work together to sell more games -- via its storefront.
Console/PC, Indie, Business/Marketing

Video: Grappling with the dark side of game development 2
by Staff [12.06.16]
As part of the GDC 2016 Independent Games Summit, game designer Joshua Boggs (Framed) gave an emotional talk about how his quest for validation and acclaim led him to sacrifice things he held dear.
Indie, Production, Video, Vault

IGF 2017 announces juries for Nuovo, Student, and Visual Art awards  
by Staff [12.06.16]
The juries behind the GDC 2017 Independent Games Festival include a diverse lineup of lauded developers and industry professionals sign on to decide the finalists for next year's awards.
Indie, Art, Design, IGF

To promote tech education, Canada's Prime Minister made his own game 3
by Alex Wawro [12.05.16]
Canadian Prime Minister Justin Trudeau's Twitter account lit up today with a message all-too-familiar to many indie devs: Mr. Trudeau has made a video game, and he'd like everyone to play it.
Indie, Production