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March 29, 2015
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March 29, 2015
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Updates » Indie
GDC Europe 2015 officials announce dates and call for papers  
by Staff [03.11.15]
GDC organizers have put out the call for submissions to present lectures and panels sessions at the 2015 Game Developers Conference Europe, which will run August 3-4 in Cologne, Germany.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

Drawing from your mythology: I do it, the Japanese do it, maybe you should too 9
by Gamasutra Community [03.11.15]
From playing Persona 4 to embracing Brazilian mythology: "Youíll be amazed at the stuff youíll find when researching the mythos of your country. Most of mythosí origin Iíve found is some very dark stuff."
Console/PC, Indie, Art, Design

Six simple steps to nailing your post-GDC follow-ups  
by Gamasutra Community [03.11.15]
"Like many others you probably feel as if the show went wonderfully and you are on top of the world. We're going to walk you through how you deal with putting yourself in the best position to do just that."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Into the Pixel calls for submissions to its latest exhibition  
by Alex Wawro [03.11.15]
Video game artists are invited to submit pieces to the exhibition, now in its 12th year, which showcases production and concept art at industry events.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art

My GDC: Indie loserdom, hope, and friendship 4
by Gamasutra Community [03.11.15]
"If ever youíre asking yourself if attending GDC is worth it ... Iíve made scores of friends that will certainly come to my aid in ways that I canít even imagine yet, and probably at a time that I least expect it."
Smartphone/Tablet, Indie, Business/Marketing

Postmortem: DoubleBear's Dead State - Controlling scope in an RPG 1
by Brian Mitsoda [03.11.15]
A look back at Dead State, from Kickstarter success through Early Access before final release, with Brian Mitsoda, Creative Director of Doublebear.
Console/PC, Indie, Design, Business/Marketing

Crystal Quest Kickstarter funding fail postmortem 18
by Gamasutra Community [03.11.15]
"I really feel bad about all the things I did not do. The great opportunities offered that I didnít take advantage of. The whole thing happened so fast."
Console/PC, Indie, Business/Marketing, Crowdfunding

Don't Miss: Unorthodox tips for improving your programming skills 36
by Gamasutra Community [03.10.15]
There are "plenty of good resources out there that teach the technical skills"; this post concentrates on "the more personal lessons that you often only learn through experience or trial and error."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

GDC In Pictures: Highlights from GDC 2015 1
by Alex Wawro [03.10.15]
To give you a taste of what it was like to be at GDC 2015, we've taken the liberty of compiling a few highlights from the Official GDC Photostream.
Console/PC, Indie, Business/Marketing, GDC

This Week in Video Game Criticism: From This War of Mine to highlights from GDC  
by Cameron Kunzelman [03.10.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Cameron Kunzelman on topics ranging from This War of Mine to highlights from this year's Game Developers Conference.
Console/PC, Social/Online, Indie, Design

Understanding your Kickstarter liabilities 5
by Gamasutra Community [03.10.15]
The legal issues surrounding failed Kickstarter projects are largely untested waters, but if recent lawsuits are any indication, then those venturing into this crowdfunding sea may be subjecting themselves to more risk than they realize.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Sticking with a vision, for better or worse 9
by Gamasutra Community [03.10.15]
I don't know about you, but I admit I have an issue sometimes when executing an idea and finding that it's veering off course, even though sometimes it's for the better.
Indie, Design

'T.M.I.': Preserving the suspension of disbelief through ambiguity Exclusive 7
by Phill Cameron [03.10.15]
What information should you tell the player, and what will shatter their immersion? We investigate.
Console/PC, Indie, Design, Exclusive

But seriously, let's talk a little bit more about SteamVR 15
by Kris Graft [03.09.15]
The talk of GDC 2015 was the SteamVR / HTC Vive hands-on demo. Editor-in-chief Kris Graft can't stop thinking about it, so here are more thoughts on the promise of VR, and what it'll take to get there.
Console/PC, Social/Online, Smartphone/Tablet, Indie, VR

New service aims to crowdfund collectible versions of digital games  
by Alex Wawro [03.09.15]
Developers of digital-only games, take note: there's a new service in town that will help you crowdfund and produce a limited physical edition of your game packed with "feelies" like posters, statues and mixtapes.
Console/PC, Indie, Business/Marketing

10 things I thought were true about making indie games (until I tried them out myself) 14
by Gamasutra Community [03.09.15]
"There are few better feelings in the world than releasing a game you dreamed up and built and having people pay real money for it -- just remember that making any successful game is going to be a huge challenge."
Indie, Production, Business/Marketing

GDC reports record-breaking attendance and announces 2016 dates  
by Staff [03.09.15]
Game Developers Conference has set a record for event attendance, with more than 26,000 industry professionals at last week's conference in San Francisco's Moscone Center.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Blog: Chasing happiness, as a game developer 9
by Gamasutra Community [03.09.15]
"I'm not here to tell you that I've got it all worked out. I really don't. I still struggle with the voices in my head bickering back and forth about what is best for me."
Indie, Business/Marketing

Life of Pixel: The business realities of a moderate-at-best indie hit 25
by Gamasutra Community [03.09.15]
"We just need to hang on in there, and hopefully at some point soon our fortunes will improve. Indie development can be a tricky beast!"
Console/PC, Indie, Business/Marketing

4 vital contract terms when hiring a game dev contractor  
by Gamasutra Community [03.09.15]
"Without a written contract, many of these issues (and others I didnít address) are left unresolved. Before entering into a working relationship, get it in writing. It can benefit all parties involved."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing