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June 25, 2017
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Updates » Indie
Come Sailaway with us and dev Richard Knol at 3 PM ET on Twitch!  
by Alex Wawro [05.18.17]
Sailaway dev Richard Knol is an avid sailor, and he's agreed to join us on Twitch today at 12 PM Pacific/ 3 PM Eastern to chat about his work on the game as we play and try not to sink any boats.
Indie, Design, Production, Video

The art of the chase: Level design and player orientation in Outlast 2  
by Joel Couture [05.18.17]
Outlast 2 comes alive when players are being chased through the dark game world. “It has to feel chaotic, yet intuitive. When you make it too obvious, some players start to feel they’re on a track.”
Console/PC, Indie, Audio, Design, Video

Video: Designing conflict & high-tension moments in 'Secret Hitler'  
by Staff [05.17.17]
As part of GDC 2017's Board Game Design Day, dev Mike Boxleiter offers a postmortem look at his work co-designing Secret Hitler, a Kickstarted tabletop game with some interesting social mechanics.
Indie, Design, Video, Vault

Salvaging a dying F2P browser game by going premium  
by Thomas Faust [05.17.17]
Aquiris Game Studio acquired the rights to the browser FTP title Ballistic, and decided to revamp it as a premium game.
Console/PC, Indie, Design, Business/Marketing, Video

Crafting the bizarre, off-kilter gameworld of Little Nightmares  
by Chris Priestman [05.17.17]
“We want it to feel like you could almost reach into the rooms and touch things, but maybe also wonder whether you should,” says Little Nightmare's's senior narrative designer Dave Mervik.
Console/PC, Indie, Design

In the name of the algorithm, Valve nerfs Steam Trading Cards  
by Alex Wawro [05.16.17]
As part of its ongoing efforts to revamp Steam, Valve today outlined how the platform's Trading Cards system will be withheld from games until they reach a certain "confidence metric."
Console/PC, Indie, Business/Marketing

Video: Composing the music and sound of Hyper Light Drifter  
by Staff [05.16.17]
At GDC 2017, audio wizards Akash Thakkar and Rich Vreeland (aka Disasterpeace) opened up about how they found the right soundscape for Hyper Light over the course of 3 years and countless revisions.
Indie, Audio, Video, Vault

Q&A: The indie curator behind the '1000 Game Makers' Twitter feed  
by Joel Couture [05.16.17]
"A big goal with all of my work is to demonstrate just how many videogames slip through the cracks," says Steve Cook, creator of the 1000 Game Makers thread on Twitter.
Indie, Business/Marketing

Don't Miss: Tactical level design - Understanding space in games 16
by Luke McMillan [05.15.17]
PhD and game educator McMillan examines how POV affects players, showcasing a variety of gameplay scenarios and different tactical choices players may be confronted with in this timeless 2012 feature.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

The 'unstructured, creative process' that brought Inside to life  
by Alissa McAloon [05.15.17]
Artist Jeremy Petreman dives into why Playdead favors creative flow over structured creation, and how that unique outlook informed the decisions behind Inside.
Console/PC, Indie, Art, Design, Production

5 design lessons 90s-style shooter Strafe cribs from classic games 1
by Alan Bradley [05.15.17]
Pixel Titans' new game Strafe looks like a retro shooter straight out of 1996. But beneath the chunky low-poly graphics, the game is a unique and original synthesis of classic game styles and mechanics.
Console/PC, Indie, Design

Video Game Deep Cuts: Phoenix Point's Typeshift Prophet  
by Gamasutra Staff [05.14.17]
This week's Video Game Deep Cuts longform articles/videos include Julian Gollop on Phoenix Point, the making of Typeshift & the SteamProphet contest.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

How Zach Gage fine-tuned the difficulty curve of TypeShift
by Rollin Bishop [05.12.17]
“You have these words stacked on top of each other, you can move columns up and down, you try and spell words in the center row, and if you use every letter one time you solve the puzzle.”
Smartphone/Tablet, Indie, Design, Video

What can student game devs do to avoid crunch? 1
by Alissa McAloon [05.11.17]
The structure of a typical college semester seems to almost encourage crunch, so what can devs do to move away from what is often regarded as an unhealthy but all-too-common element of game making?
Indie, Production, Video

Don't Miss: How feedback from eSports pros improved a casual matching game  
by Staff [05.10.17]
Intropy Games wanted their casual matching title Astral Breakers to be competition-friendly. So they took an early build to fighting game tourneys and got valuable feedback from eSports pros.
Indie, Design, Production

Designer Interview: Crafting Flinthook's hookshot wasn't easy 1
by Alex Wiltshire [05.10.17]
Flinthook’s fluid, accessible hookshot is the result of months of design work, solving problems from controller mapping and aim-assist to the role it takes in the game. 
Console/PC, Indie, Design, Video

7 classic RPGs that inspired Cosmic Star Heroine 4
by Joel Couture [05.09.17]
Gamasutra talks to Robert Boyd and William Stiernberg of Zeboyd games about the different RPGs that inspired their new game Cosmic Star Heroine.
Console/PC, Indie, Art, Design, Video

Game Design Deep Dive: Creating a one-touch platformer in ZIP ZAP 2
by Philipp Stollenmayer [05.08.17]
"I began to strip everything away that could lead to a problem, and ended up with the bare movement of the muscles" - Philipp Stollenmayer, creator of ZIP ZAP.
Smartphone/Tablet, Indie, Design, Video, Deep Dive

Video Game Deep Cuts: A Raw Data Scanner NESticle  
by Gamasutra Staff [05.07.17]
This week's highlights include videos on the making of Raw Data & the surprise debut of Scanner Sombre, plus the history of seminal NES emulator NESticle.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: How would the Affordable Care Act repeal impact independent devs? 17
by Staff [05.04.17]
"After all the talk about small business and creating jobs, anything that makes it scarier to strike out on your own and start a new business is a loss to our entire economy."
Indie, Business/Marketing