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August 29, 2014
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Updates » Indie
A guide to submitting to the Unity Asset Store 4
by Gamasutra Community [08.18.14]
From getting your package ready to submitting and updating, this guide to the Unity Asset Store should help you get started with your submissions.
Console/PC, Smartphone/Tablet, Indie, Programming, Business/Marketing

How to get your game rated 3
by Gamasutra Community [08.18.14]
Getting your game rated by the ESRB, PEGI, or other ratings orgs can be a surprisingly daunting task. This guide from NinjaBee (A Kingdom for Keflings) should help.
Console/PC, Indie, Business/Marketing

Women writers share their thoughts on sexism in the game industry 31
by Alex Wawro [08.15.14]
A Polygon feature on women writers offers solid insight into what it's like to be a contemporary woman writing for entertainment, with commentary from writers working in the game industry.
Console/PC, Indie, Production

Don't Miss: Digging down to business - Shovel Knight planning and sales 47
by Gamasutra Community [08.15.14]
Yacht Club Games' David D'Angelo shares the success story of Shovel Knight -- from Kickstarter to Steam champion, detailing sales that surprised even the game's team.
Console/PC, Indie, Business/Marketing

Xbox downloadable games can now be sold in retail stores  
by Alex Wawro [08.15.14]
Microsoft has begun selling codes for downloadable Xbox games and content on physical cards at retailers in the U.S. and the United Kingdom, seemingly in an effort to drive sales of digital goods.
Console/PC, Indie, Business/Marketing

Blog: Games for girls? How about games for everyone? 35
by Gamasutra Community [08.15.14]
"I think developers should be making more gender-neutral games, rather than just trying to 'balance out' the many male-targeted games with female-targeted ones."
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing

Managing the expectations of 'Earliest Access' Exclusive 1
by Mike Rose [08.15.14]
Some studios have begun to strip the Early Access concept down even closer to its bones. Some call it the "pre-alpha," but Dungeons of Dredmor studio Gaslamp Games has its own name for the concept: "Earliest Access."
Console/PC, Indie, Business/Marketing, Exclusive, Video

'Kickstarting a project is a full-time job': The Jotun story 13
by Gamasutra Community [08.15.14]
This indie dev made $40,000 (and counting!) on his first Kickstarter campaign. How? This blog post explains it all.
Console/PC, Indie, Business/Marketing

Was localizing Defender's Quest worth it? 17
by Gamasutra Community [08.15.14]
A comprehensive look at how localizing Defender's Quest into English, German, Czech, Russian, Korean, and Japanese affected its sales. Was it worth it? What did the devs learn? Answers inside.
Console/PC, Indie, Production, Business/Marketing

I released a mobile game a month in 2014, and here's my sales data 9
by Gamasutra Community [08.15.14]
"I haven't given up on Amazon and WP8 yet, but I can't strongly recommend releases on those platforms. Google Play and iOS are the platforms that drive mobile sales."
Smartphone/Tablet, Indie, Business/Marketing

Reboot Quest: Behind the indie-centric Sierra relaunch Exclusive 4
by Leigh Alexander [08.15.14]
We talk to Bob Loya about how a passionate kernel of game fans within Activision convinced the giant to take a chance on reviving the Sierra label -- and what the future could hold for the initiative.
Console/PC, Indie, Programming, Design, Production, Business/Marketing, Exclusive, GDC Europe

Getting personal with the press, and getting coverage for your game 4
by Gamasutra Community [08.15.14]
"Most developers feel dismayed when they follow the 'presskit and press release formula' only to yield no results. This might shed a light on what individual writers are looking for when you reach out to them."
Indie, Business/Marketing

Gamasutra blogger profile: Howard Tsao 1
by Christian Nutt [08.14.14]
Gamasutra's blog platform is an open and vibrant space to discuss game development -- and to introduce you to its potential, we present the contributions of Guns of Icarus Online dev Howard Tsao.
Console/PC, Indie, Production, Business/Marketing

Blog: Twitch.tv implements automated copyright protection, internet explodes 27
by Gamasutra Community [08.14.14]
Attorney Zachary Strebeck on Twitch's decision to mute copyrighted music in hosted videos: "I know that no one likes this and my opinion is unpopular, but that is the way that the law works now."
Console/PC, Indie, Business/Marketing

Don't Miss: Brian Fargo on the development of Wasteland 2 Exclusive  
by Alex Wawro [08.14.14]
"Itís only been 20 years Iíve been trying to get here," says the veteran developer. "It wouldnít have happened if not for crowdfunding."
Console/PC, Indie, Design, Production, Business/Marketing, Exclusive

Blog: Hiding secrets 1
by Gamasutra Community [08.14.14]
"Figuring out a winning strategy feels, to me, like discovering hidden knowledge. Viewed that way, rich gameplay is just a big pile of secrets, and uncovering them is a delight."
Console/PC, Indie, Design

Report: Movoto maps the most torrented games in America 4
by Alex Wawro [08.14.14]
UPDATE Kansas could be a hotbed of game torrenting, and while most of America is downloading Watch Dogs, the indie affair Garry's Mod may be the most popular torrented game in the biggest state in the country.
Console/PC, Indie, Business/Marketing

If games were like game stories... 34
by Gamasutra Community [08.14.14]
"Game developers often look to other art forms (movies, books, TV) and try to model game stories after them. How can we merge systems and stories? How can we create systemic stories?"
Console/PC, Indie, Design

Gamasutra's top stories from GDC Europe 2014 Exclusive  
by Alex Wawro [08.14.14]
We've compiled a list of our most popular GDC Europe stories this week, which should give you an easy way to catch up on some of the most interesting learnings to come out of the conference.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, GDC Europe, IGF

What you need to know about YouTube coverage, in 30 seconds 5
by Gamasutra Community [08.14.14]
Everything you need to know about getting your game into the hands of YouTubers, summed up in a convenient and quick list format.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, YouTube