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July 29, 2014
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Updates » Indie
The beautifully intricate dollhouse of Else Heartbreak Exclusive 3
by Leigh Alexander [07.15.14]
Erik Svedäng and Niklas Åkerblad talk Else Heartbreak, a story-driven game set in the fictional harbor town of Dorisburg: "a strange kind of homemade Grand Theft Auto, without any guns or cars."
Console/PC, Indie, Programming, Art, Design, Exclusive

Get a job: Tripwire seeks an AI Programmer  
by Staff [07.14.14]
The house responsible for Killing Floor 2 is looking to hire an AI programmer to join the team working out of the studio's Roswell, GA offices.
Console/PC, Indie, Programming, Recruitment

Don't Miss: The origin story of Divinity: Original Sin Exclusive 7
by Alex Wawro [07.14.14]
"We always wanted to make an old-school PC RPG with multiplayer," says studio founder Swen Vincke. "We never managed to sell it to a publisher in the past; every time we proposed, it was refused."
Console/PC, Indie, Design, Production, Business/Marketing, Exclusive

Blog: Bazaar behavior 11
by Gamasutra Community [07.14.14]
"It’s getting almost too difficult to find the games that speak to you when everyone is screaming for attention and you only have so much to give."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Payday 2 game director departs Overkill to go indie  
by Alex Wawro [07.14.14]
Industry veteran David Goldfarb has left Swedish developer Overkill Software to start his own indie venture in Stockholm, citing discomfort in AAA development.
Console/PC, Indie, Production, Business/Marketing

Sweden, Germany and the UK rated top European dev hubs in GDC Europe survey  
by GDC Staff [07.14.14]
European developers responding to the GDC Europe 2014 State of the Industry survey feel Sweden is making the best games in Europe right now, with the UK and Germany poised to usurp that honor.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC Europe

Blog: Think before you bundle 21
by Gamasutra Community [07.14.14]
"When you are asked to be in a bundle, make sure that your interests are protected. The quick cash and instant exposure is good, but consider the potential long-term costs."
Console/PC, Indie, Business/Marketing

'How has the popularity of eSports affected how you make games?'  
by Christian Nutt [07.11.14]
With EVO going on this weekend, Gamasutra's staff began to wonder how the rise of professional, competitive play is affecting how developers make games -- so we asked.
Console/PC, Social/Online, Indie, Art, Design, Production, Business/Marketing

Learning about our own universe by modeling it in Elite: Dangerous 2
by Alex Wawro [07.11.14]
The New Yorker investigates how the virtual universe generated in Elite: Dangerous based on actual astronomical data is helping us better understand our own place in the galaxy.
Console/PC, Indie, Programming, Design, Production, Business/Marketing

Interactive mountain 17
by Gamasutra Community [07.11.14]
Raph Koster on Mountain and how we relate to games: "Mountain is in some ways a direct challenge to those who see interactivity as about the player’s inner life."
Console/PC, Smartphone/Tablet, Indie, Design

Long build times? You're doing it wrong 19
by Gamasutra Community [07.11.14]
"When I hear developers complain about long build times, it immediately makes me suspicious about the quality of their code base. Here's the TL;DR version of this article: do not include header files in header files."
Console/PC, Indie, Programming

European developers rally to crowdfunding, according to GDC Europe survey  
by GDC Staff [07.11.14]
Crowdfunding services like Kickstarter are becoming more popular -- and more controversial -- among European developers responding to the GDC Europe 2014 State of the Industry survey.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC Europe

Solving the indie content problem 20
by Gamasutra Community [07.11.14]
"With three main developers and a project timeframe of 12 months we need to make smart decisions about how we will create enough content for our game. I see the same problem crop up with a lot of other indie friends."
Console/PC, Indie, Design, Production

Creating Aztez's unique high-contrast look 9
by Gamasutra Community [07.11.14]
"We've had Aztez on the promotional tour for some time now, and we get these questions a LOT: Is Aztez 2D or 3D? How do you outline your assets in black? What shader are you using to create your look?"
Console/PC, Indie, Art

Share your programming tricks on Gamasutra blogs 8
by Christian Nutt [07.10.14]
Have a great, practical programming technique you think Gamasutra's readers would appreciate? Write it up in Gamasutra blogs!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

How the Codemancer Kickstarter campaign became a success 9
by Gamasutra Community [07.10.14]
"I did not embark on my Kickstarter journey lightly, but sought the advice of many experienced people... The final amount raised was $52,725 by 1,862 backers. That's 439% of the original goal."
Console/PC, Smartphone/Tablet, Indie, Serious, Business/Marketing

GDC Next debuts talks on Adrift and the value of failing fast  
by GDC Staff [07.10.14]
GDC organizers debut talks from industry veteran Laralyn McWilliams and Adr1ft developer Adam Orth for the future-focused GDC Next show, which will be held in Los Angeles this November.
Console/PC, Social/Online, Indie, Art, Design, Production, GDC Next

6 things I learned from indie development 11
by Gamasutra Community [07.10.14]
"In making Bain's Redemption, I came into the project as a programmer. Eventually, I found myself doing design, business, marketing, and even some art."
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing

Art and animation workflow on a 2D, casual mobile game 3
by Gamasutra Community [07.10.14]
An in-depth look at art and animation production -- from original pencils through to finished and launched app, from a small studio with a heavy 2D art focus.
Social/Online, Smartphone/Tablet, Indie, Art, Production

Postmortem: The Zelda-inspired indie game Shipwreck 7
by Gamasutra Community [07.10.14]
"Ultimately Shipwreck was a good experience. I managed (barely) to hang on for a year and see the game out."
Console/PC, Indie, Production, Business/Marketing