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February 23, 2019
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Updates » Indie
Weekly Jobs Roundup: Heart Machine, Crystal Dynamics, and more are hiring now!  
by Staff [01.25.19]
The developers of games like Smite, Farpoint, Tomb Raider, and Hyper Light Drifter are looking to expand their teams!
Console/PC, Indie, Programming, Art, Design, Recruitment

Don't Miss: How Subnautica plunges deeper into rendering realistic water 2
by Staff [01.25.19]
'In the real world, it's actually pretty hard to see underwater,' says Max McGuire of Unknown Worlds Entertainment. 'There's a strong blue cast, and the sunlight doesn't penetrate very deeply.'
Console/PC, Indie, Programming, Art, Design, Production

Road to the IGF: Grace Bruxner's The Haunted Island, a Frog Detective Game  
by Joel Couture [01.25.19]
The Haunted Island, a Frog Detective Game follows a nice amphibian detective to an island of spooky mysteries (and cheerful animal friends).
Indie, Video, IGF

Come out to GDC for an inside look at the making of Divinity: Original Sin 2!  
by Staff [01.25.19]
Larian Studios' Divinity: Original Sin 2 has been called one of the best role-playing games of its time, and at GDC 2019 Larian chief Swen Vincke will show you how it was made!
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

So you want to compete with Steam: Epic, Discord, Kartridge, and RobotCache
by Gamasutra Community [01.24.19]
Four new competitors have emerged to take on Steam: Epic, Discord, Kartridge, and RobotCache. Let's see how they stack up.
Console/PC, Indie, Business/Marketing

Road to the IGF: Jeremy Gable's Watch Me Jump
by Joel Couture [01.24.19]
Watch Me Jump turns a play of the WNBA into a piece of interactive fiction, having players shape a life and career through the choices they make for Audra, an all-star player rocked by scandal.
Indie, Video, IGF

Come to GDC and learn what it takes to pitch a publisher successfully!  
by Staff [01.24.19]
At GDC 2019 Finji chief Rebekah Saltsman will help you understand when you're ready to pitch publishers, and show you how to build effective pitch documents, key art and gameplay videos!
Indie, Business/Marketing, GDC

GDC 2019 State of the Industry: Nearly 50% of devs support unionization  
by Staff [01.24.19]
The results of the latest GDC State of the Industry survey are out, offering unparalleled insight into how game makers feel about unionization, the state of Steam, crunch time, and more!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Designing the sublimely soothing mobile game, Valleys Between
by Joel Couture [01.24.19]
Valleys Between is a mobile game about nurturing nature -- of protecting a valley. We spoke with designer Blake Wood about the challenges of capturing nature and growth with a handful of motions.
Smartphone/Tablet, Indie, Design, Video

Alt.Ctrl.GDC Showcase: Neon Nemesis  
by Joel Couture [01.23.19]
Neon Nemesis appears to be a four-player arcade game, but a hidden fifth player will make mayhem for the others using a lair filled with traps and deadly mechanisms.
Indie, Video, alt ctrl gdc

How the Distraint series stands out in the crowded horror genre
by Steven T. Wright [01.23.19]
One-man studio Jesse Makkonen explains how he was able to get his horror game to stand out in a market that is flooded with genre competitors.
Console/PC, Indie, Design, Business/Marketing

My Time at Portia devs compensate voice actors for unpaid wages
by Emma Kidwell [01.22.19]
Pathea Games, developer behind the role-playing game My Time at Portia, has come under fire over reportedly withholding payments to its voice actors for several months. 
Console/PC, Indie, Production, Business/Marketing

Learn new and exciting ways to use AI in game dev at GDC 2019  
by Staff [01.22.19]
From an in-depth look at Ubisoft's AI-powered chatbot for players to AI-driven benchmarking systems and how AI can improve speech recognition in your game, GDC 2019 is packed with intriguing AI talks!
VR, Console/PC, Indie, Programming, Design, GDC

Road to the IGF: Nova-box's Seers Isle  
by Joel Couture [01.22.19]
Seers Isle is a visual novel that explores player agency in the genre, casting them as an invisible character who must use choice to change her fate.
Indie, Video, IGF

Hey devs, submissions are now open for Day of the Devs at GDC 2019!  
by Staff [01.22.19]
Double Fine and iam8bit's popular indie game showcase Day of the Devs returns to GDC this year, and organizers are now accepting submissions from devs who want their games to be a part of it!
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing, GDC

Follow dozens of indie Q&As in our Road to the IGF series!  
by Staff [01.22.19]
The developers behind this year's IGF nominated games share the tools and inspirations behind each of their creations in the weeks leading up to the 2019 awards.
Indie

See Tetsuya Mizuguchi discuss making Tetris Effect at GDC 2019!  
by Staff [01.22.19]
Alongside fellow producer Mark MacDonald and Tetris Effect director Takashi Ishihara, Mizuguchi will walk you through the game's production journey and share lessons learned along the way!
Indie, Audio, Design, GDC

Road to the IGF: Julián Cordero's levedad  
by Joel Couture [01.22.19]
levedad is an autobiographical game of long-exposure photography, but one that asks the player to bring their own personal meaning to the places and things they choose to capture in their lens.
Indie, Video, IGF

CI Games establishes United Label, a new publishing label dedicated to indies  
by Emma Kidwell [01.21.19]
Sniper Ghost Warrior and The Lords of the Fallen developer-publisher CI Games has announced the creation of United Label, an all new publishing label dedicated to indie developers.
Indie, Business/Marketing

Advanced UX Prototyping: Next Gen Prototyping for Games & Apps  
by Staff [01.21.19]
Om Tandon lays out the various stages of prototyping for games and mobile apps.
Indie, Programming