Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 19, 2014
arrowPress Releases
September 19, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Indie
Don't Miss: Sexism and sexuality in games 40
by GDC Vault Staff [09.03.14]
Video: Dragon Age lead writer David Gaider takes a look at how romantic characters evolved from Baldur's Gate II to the Dragon Age series in this GDC 2013 talk.
Console/PC, Indie, Design, Production, Business/Marketing, Video

On internet wars: Managing conflict as a developer in the game community 1
by Gamasutra Community [09.03.14]
Attorney Mona Ibrahim on solutions to an intractable problem: When the internet explodes. "There is no perfect answer to this problem. This is sociology, not math, and it doesnít have a clean answer."
Console/PC, Indie, Business/Marketing

A path forward for the UK game industry  
by Mike Rose [09.03.14]
UK games industry trade body Ukie launched its new Policy Manifesto this week, a set of action points that the organization hopes will encourage the UK government to look into furthering the games industry.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Blog: It is our world too 17
by Gamasutra Community [09.03.14]
"Games have always been an important part of my life, so I thought it might be a good time to share a story of a nerdy country girl and her love of games."
Console/PC, Indie, Business/Marketing

Game Design Deep Dive: Movement in Road Not Taken Exclusive 8
by Daniel Cook [09.03.14]
Spry Fox co-founder Daniel Cook writes about how and why they made a very specific game design decision in Road Not Taken, as part of a new Gamasutra series.
Console/PC, Indie, Art, Design, Production, Exclusive

Teaching players how to play a match-three has never been this hard 3
by Gamasutra Community [09.02.14]
A journey toward player understanding of a mechanic: "When I first got the idea for Brain Putty, I thought it would be pretty easy to teach players the game. I was wrong."
Smartphone/Tablet, Indie, Design

A Ludum Dare game postmortem: Limitations breed creativity 1
by Gamasutra Community [09.02.14]
"As far as limitations go I believe that it's better to know what you should not do as opposed to not knowing what to do. Hopefully my next LD submission will blow this one out of the water."
Console/PC, Smartphone/Tablet, Indie, Design

Blog: The difficult balance of creating games in Brazil 6
by Gamasutra Community [09.02.14]
"The point is that by having a newborn industry, Brazil doesnít offer that many opportunities for people who love developing games to have high financial returns Ė be it as an employer or an entrepreneur."
Indie, Business/Marketing

Video: Arma 3 and the dark side of Early Access  
by Staff [09.01.14]
Using a range of examples from the development of Arma 3, Bohemia Interactive's James Crowe examines the failures and successes of his studio's early access strategy in this GDC Europe 2014 talk
Console/PC, Indie, Business/Marketing, Video, Vault

Bringing your game to Gamescom: An Indie Megabooth diary 5
by Gamasutra Community [09.01.14]
For a whole week, we were guests in a wild mix of games, Let's Play shows and character cosplay. We were also part of the famous Indie Megabooth.
Console/PC, Indie, Business/Marketing

Integrating Google analytics in a Cocos2d-x game 1
by Gamasutra Community [09.01.14]
"Without this information it is like flying a plane in the blind and depending on your luck. Even if we end up creating a reasonable game, competition against big companies is unsustainable. But we can try. Let's try."
Smartphone/Tablet, Indie, Programming

IGDA working on offering resources for harassed devs 62
by Alex Wawro [08.29.14]
The International Game Developers Association responds to our questions about its stance on the recent spate of online harassment that has been afflicting developers and other industry members.
Console/PC, Indie, Business/Marketing

Video: #1ReasonToBe inspires European devs at GDC Europe 2014  
by Staff [08.29.14]
GDC Europe 2014 saw the triumphant European debut of one of the most popular GDC sessions: the #1ReasonToBe panel, a raucous celebration and exploration of gender and alternative voices in games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Video, GDC Europe

Struggling for independence 1
by Gamasutra Community [08.29.14]
"How to stay independent despite being part of the commercial landscape is the big challenge. Itís a technical, social, legal as well as intellectual challenge."
Indie, Business/Marketing

Constraining the design space of possibility 14
by Gamasutra Community [08.29.14]
"I have always defended 'laser-focused' game design that keeps only what is absolutely needed and cuts off any 'unnecessary' parts... but Iíve been exploring a more balanced approach."
Console/PC, Indie, Design

How I teach game design: Games and rules 6
by Gamasutra Community [08.29.14]
NYU's Eric Zimmerman: A rules-centric approach is a very dry and restrictive way of looking at game design. Itís a formal approach to game design (more on that below). But itís often incredibly useful."
Console/PC, Smartphone/Tablet, Indie, Design

Parodying Final Fantasy in a game jam: Rude Bear RPG 1
by Gamasutra Community [08.29.14]
"I already knew I was going to do an JRPG going in, because this is the seventh Rude Bear, and there was no way RBVII wasnít going to be a Final Fantasy parody."
Console/PC, Indie, Art, Design, Production

Blog: 'Making it' in a small, regional game industry  
by Gamasutra Community [08.29.14]
"A couple of mediocre YouTube videos got me a job in the middleware industry. I'm not making games, but I'm helping others make games and making tons of contacts in the industry in the process."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Dynamic 2D character lighting 6
by Gamasutra Community [08.29.14]
Double Fine programmer Oliver Franzke writes about the technique used in Broken Age to "integrate Shay into (the beautiful) world" with character lighting.
Console/PC, Indie, Programming, Art

Wii U eShop audience is 93 percent male, 18-plus 7
by Christian Nutt [08.28.14]
According to new stats released by the company at Unity's Unite event in Seattle, Nintendo's audience for download games isn't as young as you might expect.
Console/PC, Indie, Business/Marketing