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Updates » Indie
Going premium on iOS: One team's results 14
by Gamasutra Community [05.08.13]
At $3.99 with no in-app purchases and little promotion, Nameless: The Hackers has faced an uphill battle for downloads on iTunes. The developers share their stats on how it's gone so far.
Smartphone/Tablet, Indie, Business/Marketing

Blog: If you truly want diversity in games, take the risk 3
by Gamasutra Community [05.08.13]
MIT research Todd Harper argues that now is "the perfect time for people with passion to take the risks" in increasing diversity in their games' characters -- and this impassioned plea explains why.
Console/PC, Indie, Design, Business/Marketing

Porting to Android pays off nicely for another indie dev 1
by Kris Ligman [05.08.13]
With the release of its revenue data for action-puzzle game Spirits, mobile dev Spaces of Play illustrates how going multiplatform - and going against Android assumptions - can pay off.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Sony waives fee on PlayStation Mobile development 24
by Mike Rose [05.08.13]
It seems like barely a week goes by when there isn't an indie-based announcement from Sony -- and today is no different, as the PlayStation Mobile development license has been waived.
Indie, Business/Marketing

See the guts of an Ouya without tearing yours apart 4
by Mike Rose [05.08.13]
With the public launch of the Ouya Android-powered home console fast approaching, electronics repair company iFixit has taken the console apart, to see exactly what's inside this $99 box.
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing

Watch how this cello controls a video game  
by Mike Rose [05.08.13]
It's not often that we see a video game in which a classical instrument is the controller -- but then Cello Fortress is quite unlike any game we've seen before.
Console/PC, Indie, Design, Business/Marketing, Video

Should games have stories? GDMag Exclusive 93
by Soren Johnson [05.08.13]
A reprint from Game Developer magazine's February issue, industry veteran Soren Johnson questions whether video games should have stories, and explores various examples.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GD Mag, Design, GD Mag Exclusive

Blog: The single most useful advice for making any game better 31
by Gamasutra Community [05.07.13]
Epic veteran turned indie Lee Perry argues that players need feedback for their actions -- and shares examples from his and others' games, as well as what works for different platforms and genres.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design

Valve met with Steam Greenlight devs - here's the report 31
by Gamasutra Community [05.07.13]
Steam's Greenlight service continues to be a focal point of discussion, and Valve isn't always transparent as it could be. This report on its latest developer chat should help clear some things up.
Console/PC, Indie, Business/Marketing

Acttil: A new game publisher from former NIS America execs 1
by Mike Rose, Christian Nutt [05.07.13]
A group of former NIS America executives have launched a new independent game publisher in Los Angeles, with a focus on digital content distribution.
Console/PC, Indie, Business/Marketing

Indie development in the 1990s: The Game-Maker story 15
by Gamasutra Community [05.07.13]
Well before any of today's tools, 1991's Game-Maker allowed proto-indie developers to get their start -- and this extensive history tells its groundbreaking story.
Indie, Design, Production, Business/Marketing, History

Why Candy Box became more social than 'social games' Exclusive 14
by Leigh Alexander [05.07.13]
The recent fervor for browser-based Candy Box yields fascinating lessons about social games -- maybe it hasn't been the mechanics or the virality players hated, but the presentation.
Social/Online, Indie, Design, Exclusive

11 tips for maximizing player expression 5
by Gamasutra Community [05.07.13]
While it's well and good for the author of a game to express herself, the player doing so is more crucial, argues Daniel Cook, designer at Triple Town studio Spry Fox.
Indie, Design

'Indies' are getting their own PlayStation Store section 23
by Mike Rose [05.07.13]
With Sony's recent moves to get more indie games on its PlayStation platforms, the company today revealed a new "Indie Games" category in its PlayStation Store.
Console/PC, Indie, Business/Marketing

Learning in games, learning from mistakes 2
by Gamasutra Community [05.07.13]
An interview with SpaceChem's Zach Barth, on the complexities of using games to teach players -- and how the hard lessons he learned making his last game improved his new one, Ironclads.
Indie, Design

Blog: How to avoid a Kickstarter disaster 25
by Gamasutra Community [05.07.13]
Having been involved in a failed Kickstarter project, Troy Lonergan started thinking long and hard about what would make one succeed. Here are his observations.
Console/PC, Indie, Business/Marketing

This Week in Video Game Criticism: From Design to Mirror Worlds  
by Cameron Kunzelman [05.06.13]
This week, our partnership with game criticism site Critical Distance brings us picks from Cameron Kunzelman on topics including mirror worlds and more.
Console/PC, Indie, Design

Figuring out a way to discuss games as experience 6
by Gamasutra Community [05.06.13]
DigiPen professor Neils Clark sifts through the fallout of recent design debates, highlighting the struggle we face when attempting to describe games as experiences as opposed to designs.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Breaking into mobile games with a premium-priced RPG 10
by Gamasutra Community [05.06.13]
In this stat-filled blog post, first-time indie developers BoxCat share a detailed breakdown of sales for Nameless: The Hackers alongside details on how the studio promoted the game to potential players.
Smartphone/Tablet, Indie, Business/Marketing

Watch heads roll in this guillotine simulator for Oculus Rift 4
by Mike Rose [05.06.13]
While we've seen plenty of experiments showing the potential for utilizing the upcoming Oculus Rift technlogy to fully immerse a player in a game world, we haven't seen anything quite like this.
Console/PC, Indie, Business/Marketing, Video