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November 23, 2014
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November 23, 2014
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Updates » Indie
Creating a procedural mosaic using Voronoi diagrams 6
by Gamasutra Community [11.05.14]
"I thought it would be interesting if I captured a real moment from the fight. So to do that, I decided the best way forward was to actually capture a frame from the 3D scene and see if I could get this to look like a mosaic."
Indie, Programming, Art

Charting Adrift's journey from concept art to publishing deal  
by Alex Wawro [11.04.14]
Adam Orth and the rest of the core Adrift development team share what they learned while taking their game from concept art to a polished prototype that netted them a publishing deal.
Console/PC, Indie, Production, GDC Next

IGF 2015 welcomes packed lineup of Main Competition entrants 2
by Staff [11.04.14]
The 17th annual Independent Games Festival -- the longest-running and largest showcase for independent developers -- festival has seen more than 600 entries for its Main Competition once again.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, IGF

No More Excuses: Why quality game audio is easier than ever 2
by Alex Wawro [11.04.14]
Veteran sound designer Damian Kastbauer believes audio production these days is a breeze -- and that means you have no excuses not to make your game sound great.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Audio, GDC Next

Video: Understanding how analytics help you make better games  
by Staff [11.04.14]
Understanding analytics data is critical if you want to make your best games. Epic Games' Jim Brown shows you how, using examples from Fortnite's development, in this GDC Europe 2014 talk.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

See how third-party developers can make your game better at GDC  
by Staff [11.04.14]
No matter how good your game is, CCP Games technical designer Blok-Andersen is betting it could probably be improved if you opened it up to third-party developers. At GDC 2015, he'll show you how.
Console/PC, Social/Online, Indie, Production, GDC

Blog: Struggling toward the right narrative system 1
by Gamasutra Community [11.04.14]
Why upcoming VR game Darknet went with a "minimal, flexible, nonlinear, decentralized story system," and how the developer pulled it off.
Console/PC, Indie, Design, VR

How 17-Bit survived cross-platform dev on Skulls of the Shogun 2
by Alex Wawro [11.03.14]
The engineering wizard who helped make cross-platform multiplayer possible on Skulls of the Shogun runs down some of 17-Bit's big challenges in launching the game across XBL, PSN, Steam and mobile.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC Next

Brianna Wu offers cash reward for info leading to arrest of harassers 30
by Christian Nutt [11.03.14]
Dev who was forced from her home by threats has put together an $11,000 reward to encourage informants to come forward.
Indie, Business/Marketing

We Built Glitch City: Lessons learned by LA's indie dev collective 4
by Alex Wawro [11.03.14]
A group of L.A.-based indie developers have gained more than they ever thought they would by uniting to form Glitch City, a development collective they jokingly refer to as the "indie Voltron."
Indie, Production, Business/Marketing, GDC Next

What is creativity? Raph Koster demystifies innovation and imagination 12
by Kris Graft [11.03.14]
At GDC Next today, veteran game designer Raph Koster aimed to demystify creativity in game design, and give practical tips on how to be creative.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC Next

This Week in Video Game Criticism: From the Politics of MMOs to Inclusion as a UX Issue  
by Kris Ligman [11.03.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the political utopianism of the modern MMO to treating industry inclusivity as a UX issue.
Console/PC, Social/Online, Indie, Design, Business/Marketing

ALT.CTRL.GDC needs your one-of-a-kind alternative controller games!  
by John Polson [11.03.14]
The much-lauded ALT.CTRL.GDC is returning for GDC 2015, and seeking submissions until Dec. 23rd for one-of-a-kind game peripherals, contraptions and novelties which enhance game experiences.
Console/PC, Indie, Design, GDC

5 tips for getting to know your new local dev community 2
by Gamasutra Community [11.03.14]
"There are way more aspiring or isolated developers out there than you might think, and you might be just the community leader they’ve been waiting for."
Indie, Business/Marketing

Unity VR optimization hints and tips 1
by Gamasutra Community [11.03.14]
"I know it’s a list and a bit bossy but I feel strongly that the combination of these tips will help any game run well in VR on Unity."
Console/PC, Indie, Programming, VR

I am Bread dev: Building games for YouTube is a bad idea Exclusive 4
by Mike Rose [11.03.14]
Earlier this month, Bossa Studios unveiled I am Bread, a game about manhandling a piece of bread in a bid to become toast.
Console/PC, Indie, Design, Business/Marketing, Exclusive, Video

Standing out from the big guys with character art 3
by Gamasutra Community [11.03.14]
"In the Sanctum series, we have carved out a niche by doing the opposite of what most big companies are doing when it comes to character design, and we’ve had great feedback from our community because of it."
Console/PC, Indie, Art, Business/Marketing

Consensual tentacles: Naomi Clark's provocative card game Exclusive 9
by Leigh Alexander [11.03.14]
New York-based veteran developer Naomi Clark is fundamentally a brilliant designer first, a sexual politician second. Her new game Consentacle seems familiar, until you unpack it just a little bit.
Console/PC, Indie, Design, Exclusive

'What are your favorite horror games, and why?' 13
by Christian Nutt [10.31.14]
For our Halloween question, we asked developers to share their favorites in the horror genre. But since it's a dev question, we wanted a little more than that...
Console/PC, Indie, Design

How on Earth did Mike Bithell score Andy Serkis for Volume? Exclusive 5
by Mike Rose [10.31.14]
Mike Bithell, the British developer behind Thomas Was Alone, has managed to bag actor Andy Serkis for the voice of villain Guy Gisborne in upcoming stealth game Volume.
Console/PC, Indie, Business/Marketing, Exclusive