Spending time to save money4 by
"I donít fault anyone for wanting nice art, and would love more for our game. Still, when faced with constraints, I think it is a safer bet to prioritize developing the gameplay and systems."
Indie, Art, Production
Why you should love clunky paper playtests2 by
"As I sat there trying to keep track of invisible armies with only pen and paper, I realized that my idea for this game wasnít enough. It simply wasnít fun the way the design stated it should work."