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July 23, 2014
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Updates » Indie
The best bits from Cliff Bleszinski's Reddit chat 17
by Christian Nutt [07.09.14]
Today, Cliff Bleszinski took to Reddit for an "ask me anything" session, and shared his perspective on the industry and the thinking behind his plans for his new studio and new game, BlueStreak.
Console/PC, Indie, Design, Production, Business/Marketing

Video: Vlambeer's experience developing Nuclear Throne in public 2
by Staff [07.09.14]
Vlambeer cofounders Jan Willem Nijman and Rami Ismail took the stage during the GDC 2014 Independent Games Summit to talk about what they'd learned from livestreaming development of Nuclear Throne.
Console/PC, Indie, Design, Production, Business/Marketing, Video, Vault

Don't Miss: Can joy be more 'adult' than violence? Exclusive 28
by Leigh Alexander [07.09.14]
"Adult content" rules commercial games -- but repetitive, blistering violence gets dull. Honeyslug's Ricky Haggett and Funomena's Robin Hunicke look at joy, as an alternative quality of mature games.
Console/PC, Indie, Programming, Art, Design, Exclusive

Blog: Gameplay and the balance cult 11
by Gamasutra Community [07.09.14]
"There is, in my view, a very valuable aspect to imbalance; furthermore, balance is not as easily quantifiable as you might think -- as there are often multivariate levels that contribute to balance."
Console/PC, Indie, Design

How to make an effective game trailer with no experience or budget 11
by Gamasutra Community [07.09.14]
"A trailer can be your calling card. Putting together a nice-looking trailer can help showing the features of a game, without the need of having the game finished."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Lessons learned from a year of developing a Unity plugin 4
by Gamasutra Community [07.09.14]
The maker of the plugin Grids reflects: "We gained a few hundred customers. It’s been an exciting year of ups and downs. Here are some of the things that surprised me."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Blog: Why I made the crappiest game I could think of to motivate myself 14
by Gamasutra Community [07.09.14]
"I have a floor to stand on now -- even if that floor is subterranean, it's certainly better than just aimlessly floating through the void waiting for that 'perfect spot' to land on."
Console/PC, Smartphone/Tablet, Indie, Production

Divinity: Original Sin is the game Larian Studios waited 15 years to make Exclusive 7
by Alex Wawro [07.09.14]
"We always wanted to make an old-school PC RPG with multiplayer," says Larian founder Swen Vincke. "We never managed to sell it to a publisher in the past; every time we proposed, it was refused."
Console/PC, Indie, Design, Production, Business/Marketing, Exclusive

Lorne Lanning on the return of Oddworld - and the mid-tier indie 2
by Christian Nutt [07.08.14]
Digital distribution and self publishing enables experienced teams become self-sustaining -- and the Oddworld creator shares his story of finding his way back.
Console/PC, Indie, Production, Business/Marketing

Unity gives an in-depth look at the PhysX upgrade in Unity 5 2
by Christian Nutt [07.08.14]
In a new blog post on its official site, the engine provider has gone in-depth on how its implementation of PhysX 3.3 will give the next version of its game engine a boost.
Console/PC, Smartphone/Tablet, Indie, Programming

Don't Miss: The Chinese Room's melancholy and refreshing Rapture Exclusive 7
by Leigh Alexander [07.08.14]
Leigh Alexander visits The Chinese Room to see Everybody's Gone to the Rapture -- a uniquel melancholy and distinctly English apocalypse, created by a team with a refreshing attitude to sustainability.
Console/PC, Indie, Design, Exclusive

Blog: Unknown answers 2
by Gamasutra Community [07.08.14]
Sometimes games are the most fun when the game designer doesn't pretend to have all the answers, and instead lets players figure it all out.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Developing for procedural dynamism in Unity  
by Gamasutra Community [07.08.14]
The development process for starting a fully dynamic voxel-based toybox tank game in Unity, and all of the technical challenges that have arisen so far.
Smartphone/Tablet, Indie, Programming, Design

GDC Europe State of the Industry: PC and mobile reign, crowdfunding heats up 1
by GDC Staff [07.08.14]
Organizers of GDC Europe 2014 have released the results of the second annual European State of the Industry Survey, which reveals trends around regional development hubs, tax incentives and platform preferences.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC Europe

There is nothing to 'do' in OReilly's Mountain - and that's a good thing Exclusive 39
by Leigh Alexander [07.08.14]
Artist David OReilly's Mountain feels like a rebellion against everything that's been bothering me.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Exclusive

Video: Diverse voices sharing countless ideas in GDC 2012 Microtalks 1
by Staff [07.07.14]
Industry veterans like Amy Hennig, Cliff Bleszinski, and Richard Lemarchand give great, rapid-fire presentations on the theme of "Playing for Time" during the Microtalks session at GDC 2012.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

This Week in Video Game Criticism: From Rapture to No Man's Land  
by Kris Ligman [07.07.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from Valiant Hearts' treatment of World War I to the one type of blood you still don't see in video games.
Console/PC, Social/Online, Indie, Design

Don't Miss: How paid YouTuber coverage boosted Guns of Icarus Online 39
by Gamasutra Community [07.07.14]
The charts and graphs in this Guns of Icarus Online postmortem help explain how sponsored YouTube videos, Steam deals and player support can drive a game's success.
Console/PC, Social/Online, Indie, Design, Production, Business/Marketing

Sponsored: 'Sweat, Swearing & Tears' - A new indie game dev documentary 7
by Jocelyn Moffatt, Autodesk [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Business/Marketing, Sponsored Article

ID@Xbox: One developer's experience 3
by Gamasutra Community [07.07.14]
"The ID@Xbox program is still in its infancy and, as such, has experienced some growing pains... The individuals we’ve worked closest with have been helpful, friendly and proactive."
Console/PC, Indie, Production, Business/Marketing