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August 2, 2015
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August 2, 2015
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Updates » Indie
The basics of conflict in games  
by Gamasutra Community [07.16.15]
"If you care about the game, if you care about winning, you will have tension. Find just the right amount of tension and you’ve got a game you’ll love to play again and again and again."
Console/PC, Smartphone/Tablet, Indie, Design

Blog: How to email journalists without wasting their time 4
by Gamasutra Community [07.16.15]
"Sending emails to journalists: This can be really effective, or it can be a huge waste of everyone’s time, depending on how you do it."
Indie, Business/Marketing

Dean Hall on his losing battle with the New Zealand government Exclusive 56
by Phill Cameron [07.16.15]
We talk to DayZ creator Dean Hall about his struggles to set up a studio in New Zealand, and the ensuing furor online when he Tweeted about his troubles.
Console/PC, Indie, Production, Business/Marketing, Exclusive

Alien: Isolation a big winner at Develop Awards, as Unity bags best engine  
by Christian Nutt [07.15.15]
The European game industry was recognized tonight at the Brighton, England-based conference; Development Legend went to Rare founders Tim and Chris Stamper, while Unity and others won, too.
Console/PC, Smartphone/Tablet, Indie, Art, Audio, Design, Production, Business/Marketing

Valve accepting applications for Steam Controller developer edition  
by Christian Nutt [07.15.15]
Interested in getting your hands on Valve's new controller, which ships this fall? You can now sign up for the developer package.
Console/PC, Indie, Programming

Don't Miss: The ups and downs of developing Goat Simulator 7
by Gamasutra Community [07.15.15]
In this classic feature, a Goat Simulator dev explains how "We’ve discarded a large part of game development practices...We’ve made a game in a way we never thought we would, and it actually worked."
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

When numbers and narrative live in harmony Exclusive  
by Katherine Cross [07.15.15]
Hanako Games' visual novel Black Closet balances narrative with tabletop-style dice rolls without getting bogged down in a meaningless numbers game, says columnist Katherine Cross.
Console/PC, Indie, Design, Exclusive

Postmortem: Technocrat's cyberpunk adventure game Technobabylon Exclusive  
by James Dearden [07.15.15]
James Dearden of Technocrat Games talks about the highs and lows developing Technobabylon, a classic 1990s-style cyberpunk adventure game that was five years in the making.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Microsoft's CEO makes the case for Windows 10 and HoloLens development 4
by Christian Nutt [07.14.15]
In a new interview, Microsoft CEO Satya Nadella lays out the company's plans for its Windows ecosystem -- including Windows Phone -- and sets expectations for the first release of HoloLens.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

PlayStation Mobile ends forever tomorrow - Here are the games to buy today 12
by Gamasutra Community [07.14.15]
"PlayStation Mobile was a great experiment from Sony, democratizing publishing on console (specifically Vita). Unfortunately, the experiment is shutting down on Wednesday the 15th."
Console/PC, Indie, Business/Marketing

Get a job: DrinkBox Studios is hiring a 2D Animator  
by Staff [07.14.15]
The studio responsible for Guacamelee! is currently working on Severed and needs an experienced 2D animator to work on a contract basis alongside the team at DrinkBox's Toronto HQ.
Indie, Art, Recruitment

Don't Miss: How to design effective co-op campaigns Exclusive 12
by Tim Keenan [07.14.15]
What does it take to implement meaningful co-op in your game? A Virus Named Tom developer Tim Keenan delves into the thorny issue, discussing his own challenges and triumphs in this 2012 feature.
Console/PC, Indie, Design, Production, Exclusive

3 tools to flesh out your indie game business  
by Gamasutra Community [07.14.15]
"Building a healthy business is a big challenge. We creative developers tend to work on our game and expect the business side to follow. Even the best game in the world can fail miserably."
Indie, Business/Marketing

GDC Europe: Turning the tide, hiring more women in the game industry  
by Staff [07.14.15]
GDC Europe 2015 is coming up fast, so conference officials are highlighting two can't-miss Business talks that delve into how you can hire and retain more women -- and use video ads to monetize your best F2P games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC, GDC Europe

Trees, glorious trees! 5
by Gamasutra Community [07.14.15]
On using SpeedTree in Unity: from concept to production. "I can't say enough about how much this program has helped my environment-heavy project achieve a great look."
Console/PC, Indie

The incredible potential of custom controllers 1
by Gamasutra Community [07.14.15]
"Like with painting a piece of artwork or writing a piece of music, constructing controllers can inspire and lead to the conception of games."
Console/PC, Indie, Design

Making and selling visual novels and dating sims 7
by Gamasutra Community [07.14.15]
"Visual novels really are works of love and passion. Don't underestimate the amount of time and effort it takes to write a good story, create good gameplay and develop interesting characters."
Console/PC, Indie, Programming, Art, Design, Business/Marketing

Developing Catlateral Damage, and making things for cats to break 6
by Gamasutra Community [07.14.15]
Crowdfunded and created after an "explosion of interest" in a simple 7DFPS demo, Catlateral Damage puts you behind the paws of a mischievous cat. Here, dev Chris Chung offers a postmortem.
Console/PC, Indie, Design, Production

This year's PAX 10 indie showcase includes Darkest Dungeon, Zarvot  
by Alex Wawro [07.13.15]
It's that time again -- the organizers of the Penny Arcade Expo have once again selected ten indie games to be showcased in free booth space at PAX Prime 2015 next month in Seattle.
Indie, Business/Marketing

The virtual tabletop: The advantages of creating a space for play in VR 6
by Gamasutra Community [07.13.15]
"The virtual tabletop has a lot of points in its favor. The basic idea is to miniaturize the game and condense it into a small area close to the player. I’ve been testing it out with my most recent VR demo."
Console/PC, Indie, Design