Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 2, 2014
arrowPress Releases
October 2, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Indie
One post, 27 indie production lessons 4
by Gamasutra Community [09.17.14]
The developer of smartphone serious game Terrachanics shares lessons learned on the journey from conception to completion.
Smartphone/Tablet, Indie, Serious, Production

Maximize your impact! Exhibiting tricks for indies 4
by Gamasutra Community [09.17.14]
"Our little trip to PAX Prime cost us about $4,000 for two people. That’s a lot of money for an indie! When you spend money like that, you've got to be prepared to have a good impact."
Indie, Business/Marketing

IGF China 2014 reveals Main Competition and Student finalists  
by Staff [09.17.14]
The Independent Games Festival China has revealed the Main Competition and Student finalist games for its 2014 award ceremony, which celebrates leading indie games from throughout the Pan-Pacific area.
Indie, Design, GDC China

Be careful with kids' privacy - FTC hits developer with hefty penalty  
by Kris Graft [09.17.14]
UPDATE Mobile game developer TinyCo is settling with the U.S.’ Federal Trade Commission after regulators accused the company of improperly collecting children’s personal information.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Unity Pro now free to all PlayStation developers 5
by Kris Graft [09.17.14]
Game engine maker Unity said this morning it would be making the full Unity Pro suite free to all licensed PlayStation developers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production

Some invaluable 2D tools from the Unity Asset Store 6
by Gamasutra Community [09.17.14]
"It helps to have good tools. And to call Unity a 'good tool' would be a ridiculous understatement. But like everything else, it's got limitations.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Production

Blog: Could streaming copyrighted content soon be made a felony? 4
by Gamasutra Community [09.17.14]
"Recent comments by the acting deputy assistant attorney general in the Justice Department’s Criminal Division make it clear that there is a push for harsher penalties for streaming copyrighted material."
Console/PC, Indie, Business/Marketing

Game Design Deep Dive: Finding the beat in Crypt of the NecroDancer Exclusive 8
by Ryan Clark [09.17.14]
Brace Yourself Games launched its rhythm-based roguelike Crypt of the NecroDancer earlier this year. Here, creator Ryan Clark explains how he stumbled upon -- and carefully tweaked -- the game's signature beat mechanic.
Console/PC, Indie, Audio, Design, Exclusive

Game jams aside, itch.io's doing brisk business distributing games 1
by Christian Nutt [09.16.14]
The popular site, perhaps best known as a free portal to host game jams, is beefing up its free indie marketplace offerings -- and has broken down its stats in incredible detail.
Console/PC, Indie, Business/Marketing

Blog: One player is enough, or handling feedback 4
by Gamasutra Community [09.16.14]
"I discovered a notification letter from one of the websites with a comment about the game. This was the comment that settled my perspective on the game."
Console/PC, Indie, Business/Marketing

Devs don't market games the way they'd like, says GDC Next survey 2
by Staff [09.16.14]
The results of GDC Next featuring ADC's discoverability survey reveal several fascinating trends in the way that modern game makers handle their marketing and community outreach efforts.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

How to shoot photographs for better 2D in-game art 1
by Gamasutra Community [09.16.14]
"If you’re living in a big city, Beijing, Paris, Prague, you will not be short of museums. These are good places to hunt good antique pictures."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art

Blog: A.I. Lessons: The cost of memories 20
by Gamasutra Community [09.16.14]
"At this rate a year in-game would take about 2000 megabytes or 2 gigabytes and 50 years in-game would take about 100 gigabytes. This is just for about 7 characters."
Console/PC, Indie, Programming, Design

20 fun facts about hex grids 23
by Gamasutra Community [09.16.14]
20 "of the interesting (and obscure) facts we uncover in our quest to know everything we can about grids and their use in games."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design

Ludum Dare organizer ponders the game jam's future 7
by Mike Rose [09.16.14]
As the latest results of popular game jam Ludum Dare are revealed, the organizer of the jam has admitted that the movement has simply become too big for him to handle as a side-project anymore.
Console/PC, Indie, Business/Marketing, Video

Developers react: Microsoft buys Mojang 4
by Christian Nutt [09.15.14]
We took to Twitter to see what the game development community had to say about the $2.5 billion dollar deal between the Swedish indie studio and the massive software company.
Console/PC, Indie, Business/Marketing

Kickstarter launches in Denmark, Norway, Sweden, and Ireland  
by Christian Nutt [09.15.14]
You can start building your projects now for launch on October 21; for the rest of us, it's time to start backing campaigns in kronor, kroner and euros.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Don't Miss: The fundamental pillars of a good combat system 26
by Sébastien Lambottin [09.15.14]
"With the help of other designers, I have decided to gather and formalize what knowledge I can on the fundamental rules in designing a combat system. This article is the result of that exercise."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Blog: How I killed the joy of video games 33
by Gamasutra Community [09.15.14]
"Out of everything I could say, the concept of how making games fundamentally changes someone’s enjoyment of them is the most difficult to express."
Console/PC, Indie, Design

Can you use another game’s trademarked name to describe your own? 6
by Gamasutra Community [09.15.14]
"When advertising a new game, it can be easier to use the title of those other games in the description. However, when those other game names are trademarks, this could potentially lead to problems."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing