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Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
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News Editors:
Mike Rose, Kris Ligman
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Updates
Updates
» Indie
Going premium on iOS: One team's results
14
by Gamasutra Community
[05.08.13]
At $3.99 with no in-app purchases and little promotion,
Nameless: The Hackers
has faced an uphill battle for downloads on iTunes. The developers share their stats on how it's gone so far.
Smartphone/Tablet
,
Indie
,
Business/Marketing
Blog: If you truly want diversity in games, take the risk
3
by Gamasutra Community
[05.08.13]
MIT research Todd Harper argues that now is "the perfect time for people with passion to take the risks" in increasing diversity in their games' characters -- and this impassioned plea explains why.
Console/PC
,
Indie
,
Design
,
Business/Marketing
Porting to Android pays off nicely for another indie dev
1
by Kris Ligman
[05.08.13]
With the release of its revenue data for action-puzzle game
Spirits
, mobile dev Spaces of Play illustrates how going multiplatform - and going against Android assumptions - can pay off.
Console/PC
,
Smartphone/Tablet
,
Indie
,
Business/Marketing
Sony waives fee on PlayStation Mobile development
24
by Mike Rose
[05.08.13]
It seems like barely a week goes by when there isn't an indie-based announcement from Sony -- and today is no different, as the PlayStation Mobile development license has been waived.
Indie
,
Business/Marketing
See the guts of an Ouya without tearing yours apart
4
by Mike Rose
[05.08.13]
With the public launch of the Ouya Android-powered home console fast approaching, electronics repair company iFixit has taken the console apart, to see exactly what's inside this $99 box.
Console/PC
,
Smartphone/Tablet
,
Indie
,
Design
,
Business/Marketing
Watch how this cello controls a video game
 
by Mike Rose
[05.08.13]
It's not often that we see a video game in which a classical instrument is the controller -- but then
Cello Fortress
is quite unlike any game we've seen before.
Console/PC
,
Indie
,
Design
,
Business/Marketing
,
Video
Should games have stories?
93
by Soren Johnson
[05.08.13]
A reprint from Game Developer magazine's February issue, industry veteran Soren Johnson questions whether video games should have stories, and explores various examples.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
GD Mag
,
Design
,
GD Mag Exclusive
Blog: The single most useful advice for making any game better
31
by Gamasutra Community
[05.07.13]
Epic veteran turned indie Lee Perry argues that players need feedback for their actions -- and shares examples from his and others' games, as well as what works for different platforms and genres.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Art
,
Design
Valve met with Steam Greenlight devs - here's the report
31
by Gamasutra Community
[05.07.13]
Steam's Greenlight service continues to be a focal point of discussion, and Valve isn't always transparent as it could be. This report on its latest developer chat should help clear some things up.
Console/PC
,
Indie
,
Business/Marketing
Acttil: A new game publisher from former NIS America execs
1
by Mike Rose, Christian Nutt
[05.07.13]
A group of former NIS America executives have launched a new independent game publisher in Los Angeles, with a focus on digital content distribution.
Console/PC
,
Indie
,
Business/Marketing
Indie development in the 1990s: The Game-Maker story
15
by Gamasutra Community
[05.07.13]
Well before any of today's tools, 1991's Game-Maker allowed proto-indie developers to get their start -- and this extensive history tells its groundbreaking story.
Indie
,
Design
,
Production
,
Business/Marketing
,
History
Why
Candy Box
became more social than 'social games'
14
by Leigh Alexander
[05.07.13]
The recent fervor for browser-based
Candy Box
yields fascinating lessons about social games -- maybe it hasn't been the mechanics or the virality players hated, but the presentation.
Social/Online
,
Indie
,
Design
,
Exclusive
11 tips for maximizing player expression
5
by Gamasutra Community
[05.07.13]
While it's well and good for the author of a game to express herself, the player doing so is more crucial, argues Daniel Cook, designer at
Triple Town
studio Spry Fox.
Indie
,
Design
'Indies' are getting their own PlayStation Store section
23
by Mike Rose
[05.07.13]
With Sony's recent moves to get more indie games on its PlayStation platforms, the company today revealed a new "Indie Games" category in its PlayStation Store.
Console/PC
,
Indie
,
Business/Marketing
Learning in games, learning from mistakes
2
by Gamasutra Community
[05.07.13]
An interview with
SpaceChem
's Zach Barth, on the complexities of using games to teach players -- and how the hard lessons he learned making his last game improved his new one,
Ironclads
.
Indie
,
Design
Blog: How to avoid a Kickstarter disaster
25
by Gamasutra Community
[05.07.13]
Having been involved in a failed Kickstarter project, Troy Lonergan started thinking long and hard about what would make one succeed. Here are his observations.
Console/PC
,
Indie
,
Business/Marketing
This Week in Video Game Criticism: From Design to Mirror Worlds
 
by Cameron Kunzelman
[05.06.13]
This week, our partnership with game criticism site
Critical Distance
brings us picks from Cameron Kunzelman on topics including mirror worlds and more.
Console/PC
,
Indie
,
Design
Figuring out a way to discuss games as
experience
6
by Gamasutra Community
[05.06.13]
DigiPen professor Neils Clark sifts through the fallout of recent design debates, highlighting the struggle we face when attempting to describe games as experiences as opposed to
designs
.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
Breaking into mobile games with a premium-priced RPG
10
by Gamasutra Community
[05.06.13]
In this stat-filled blog post, first-time indie developers BoxCat share a detailed breakdown of sales for
Nameless: The Hackers
alongside details on how the studio promoted the game to potential players.
Smartphone/Tablet
,
Indie
,
Business/Marketing
Watch heads roll in this guillotine simulator for Oculus Rift
4
by Mike Rose
[05.06.13]
While we've seen plenty of experiments showing the potential for utilizing the upcoming Oculus Rift technlogy to fully immerse a player in a game world, we haven't seen anything quite like this.
Console/PC
,
Indie
,
Business/Marketing
,
Video
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