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January 30, 2015
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January 30, 2015
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Updates » Indie
This Week in Video Game Criticism: Ludocentricism and the 'Age of Games'  
by Mark Filipowich [01.13.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Mark Filipowich on topics ranging from the 'ludocentrism' of games discourse to a different take on Eric Zimmerman's 'Ludic Century.'
Console/PC, Social/Online, Indie, Design, Business/Marketing

Creating a programming environment for a 'deeply procedural game' 3
by Gamasutra Community [01.13.15]
"There are no tools out there for the kind of deeply procedural game we're working on, and good tooling comprises 90% of what makes the game."
Console/PC, Indie, Programming

Learn to make games smarter at the GDC 2015 AI Summit  
by Staff [01.13.15]
GDC officials highlight a handful of great AI-focused GDC 2015 talks in advance of the deadline for discounted early registration for the show.
Console/PC, Indie, Programming, GDC

6 tips for game localization 20
by Gamasutra Community [01.13.15]
"To help myself and other game developers who are considering getting their games localized, I have put this list of Dos and Don'ts together."
Console/PC, Smartphone/Tablet, Indie, Production

Don't Miss: Finding the beat in Crypt of the NecroDancer Exclusive 10
by Ryan Clark [01.12.15]
Brace Yourself Games debuted the rhythm-based roguelike Crypt of the NecroDancer in 2014. Here, creator Ryan Clark shares how he discovered, then carefully tweaked the game's signature beat mechanic.
Indie, Design, Exclusive

Sales figures for Bik, a retro point-and-click adventure 4
by Gamasutra Community [01.12.15]
Did press help or hurt? Did advertising? It's hard to say for this small indie -- but this blog post gives a snapshot of what a small point-and-click adventure can do, revenue-wise.
Console/PC, Indie, Business/Marketing

Getting Steam Greenlit in 29 days: The journey, the numbers, and the stats 4
by Gamasutra Community [01.12.15]
Aero's Quest had a very a quick trip through the Greenlight system. How did they do it? This blog explains the circumstances and techniques used.
Console/PC, Indie, Business/Marketing

Make time to check out these excellent GDC 2015 Advocacy talks  
by Staff [01.12.15]
GDC officials highlight more great Advocacy track sessions in advance of the deadline for discounted early registration. Once again, Advocacy track talks are open to all GDC 2015 passholders.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, GDC

A Kickstarter postmortem of the successful Aegis Defenders 5
by Gamasutra Community [01.12.15]
Aegis Defenders raised $145,815 on a $65,000 goal. How did the team behind the game do it? Lead producer Scott Stephan shares what went into running the Kickstarter.
Console/PC, Indie, Business/Marketing

Video: Painful PR lessons learned on the way to Guacamelee! 1
by Staff [01.09.15]
Developers, how do you best maximize your game's exposure with a limited marketing budget? Drinkbox Studios' (Guacamelee!) Chris McQuinn shares his advice and lessons learned in this GDC 2014 talk.
Console/PC, Social/Online, Indie, Business/Marketing, Video, Vault

Don't Miss: Measuring the lasting impact of Xbox Live Indie Games Exclusive 15
by Christian Nutt [01.09.15]
What happened to the Xbox Live Indie Game developers? What did they learn from working with the Xbox 360-based marketplace, and the XNA dev tool? We ask them.
Console/PC, Indie, Programming, Production, Business/Marketing, Exclusive

Designing procedural dungeons: My method 2
by Gamasutra Community [01.09.15]
"I created a master carver, which would spawn other sub-carvers. The trickiest part then, was balancing when and where to spawn in the sub-carvers, in order to get a dungeon that felt right."
Console/PC, Indie, Programming, Design

Shadow of Mordor, Hearthstone, Bayonetta 2 grab Choice Awards nominations 3
by Staff [01.09.15]
The 15th annual Game Developers Choice Awards nominees also include Shadow of Mordor, This War Of Mine and Shovel Knight - winners revealed at GDC this March.
Console/PC, Smartphone/Tablet, Indie, Design, GDC

A framework for screens and logic  
by Gamasutra Community [01.09.15]
"I chose to solve this problem up front and develop a good system for switching between game modes, as well as segmenting my display and logic functionality. Here’s what I did."
Console/PC, Indie, Programming, Design

A peek inside the music creation process 4
by Gamasutra Community [01.09.15]
Integrating audio into the development process, and how to approach live recording on a budget -- this post takes a look at the music creation process for Apsis.
Console/PC, Indie, Audio

Cross-platform RTS synchronization and floating point indeterminism 6
by Gamasutra Community [01.09.15]
A programming post on creating the logic for a cross-platform RTS -- and solving the problem of floating point indeterminism across different architectures.
Console/PC, Indie, Programming

Get a job: Be a UI Designer for The Odd Gentlemen  
by Staff [01.08.15]
Wayward Manor developers The Odd Gentlemen are expanding, and they're looking to hire an experienced user interface designer to work alongside them in Los Angeles on the development of King's Quest.
Indie, Art, Recruitment

Using Plague to spread the word about video games 2
by Gamasutra Community [01.08.15]
"I recently started experimenting with Plague, a mobile-based social network that launched in November. What I wanted to know was whether I could use it for spreading the word about vidja games."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Supergiant has sold over 600k copies of Transistor so far 1
by Alex Wawro [01.08.15]
Supergiant's sophomore effort Transistor has sold over 600,000 copies across PC and PlayStation 4 since its launch last May, at points selling even faster than the company's previous game Bastion.
Indie, Business/Marketing

Techniques for Unity 2D game development: Animation curves 3
by Gamasutra Community [01.08.15]
"Animation curves give you a fine level of control over how editor properties should change over time, either gradually, sharply, or according to some style of bezier curve."
Console/PC, Smartphone/Tablet, Indie, Programming