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November 27, 2015
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November 27, 2015
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Updates » Indie
Pitch your game prototypes to GDC's Experimental Gameplay Workshop  
by Staff [11.04.15]
The ever-popular Experimental Gameplay Workshop returns to GDC next year, and the event's organizers have issued a call for submissions of new "experimental" video game prototypes.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

A mother's journey: The making of Shelter 2  
by Gamasutra Community [11.04.15]
"How Shelter 2 emerged from the original, how the features grew, and a bit about how the development process looked in different stages."
Console/PC, Indie, Production

Making a mod-friendly dialogue system 4
by Gamasutra Community [11.04.15]
"With our emphasis on modability I think some of our decisions in the actual implementation might be different from some other games."
Console/PC, Indie, Programming

Prototypes: The Lego blocks of game development 2
by Gamasutra Community [11.03.15]
"By creating a ton of prototypes, I feel Iíve created a solid game development methodology that should benefit anyone creating games by themselves or on a team."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Video: Designing a puzzle game to be played with non-human senses  
by Staff [11.03.15]
At GDC Europe 2015 indie game maker Ivan Notaros shares what he learned in making Scanner, a unique puzzle game that replaces the player's natural vision with a photo-based "poor man's 3D scanner."
Indie, Design, Video

Understanding the new equity crowdfunding rules  
by Gamasutra Community [11.03.15]
Attorney Zachary Strebeck dives into the SEC's new rules for equity crowdfunding -- "is this even a good idea for game companies? Iíd say the answer is 'maybe.'"
Indie, Business/Marketing

Can I reference a trademarked title in my game? 7
by Gamasutra Community [11.03.15]
Can you use trademarked movie titles, for example, in your own game about the movie industry? This post, from an attorney, explains the legal issues at stake.
Console/PC, Social/Online, Indie, Business/Marketing

Telltale signs publishing deal with Jackbox Games  
by Chris Kerr [11.03.15]
The Walking Dead and Minecraft Story Mode developer Telltale Games has joined forces with Jackbox Games to bring its multiplayer party title, The Jackbox Party Pack, to consoles.
Console/PC, Indie, Business/Marketing

How Renowned Explorers folds diplomacy into its combat system 5
by Phill Cameron [11.03.15]
Adriaan Jansen of Abbey Games explains the process of designing a sophisticated combat system that accommodates diplomatic strategies, and tracks the shifting mods and attitudes of characters.
Console/PC, Indie, Design, Production, Video

New U.S. crowdfunding rules will allow for more investment  
by Christian Nutt [11.02.15]
The Securities and Exchange Commission has drafted a (huge) new document outlining crowdfunding regulations -- rules that will allow everday people to invest.
Indie, Business/Marketing

This Week in Video Game Blogging: From No Man's Sky to the level design of Phantasy Star II  
by Critical Distance [11.02.15]
"This week, our partnership with Critical Distance brings us picks on how Spore's and No Man's Sky's have been anticipated in the press to level design as storytelling in Phantasy Star II."
Console/PC, Indie, Design

Don't Miss: Creating the handcrafted art of Lumino City 1
by Phill Cameron [11.02.15]
IGF Finalist Lumino City just debuted on iOS, and a whole new audience is discovering its unique handcrafted visuals. We interviewed developer State of Play about the game earlier this year.
Smartphone/Tablet, Indie, Art, Design

Why you should be checking out this year's interactive fiction competition  
by Gamasutra Community [11.02.15]
Interactive fiction expert Emily Short: "As I write this, we're 2/3 of the way through the judging period. ... I think it's already safe to say that we're looking at the comp's most impressive year yet."
Indie, Design

The 5 golden rules of input 42
by Gamasutra Community [11.02.15]
"This article will give you easy to follow rules on how to support gamepad and mouse/keyboard like a world boss."
Console/PC, Indie, Programming

Why it's good to avoid large decision spaces 6
by Gamasutra Community [11.02.15]
"Thatís why Go beginners are taught on smaller boards. Smaller boards mean smaller decision spaces, and that means that players with limited experience and knowledge can still make informed decisions."
Console/PC, Indie, Design

There are over 1,600 studios and publishers in the U.S., says the ESA 13
by Christian Nutt [10.30.15]
And there are over 400 colleges and universities offering game development programs, too -- as the industry spreads across the entire country.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, Student/Education

Is the video game market ready for polarizing games? 2
by Gamasutra Community [10.30.15]
"Corpse of Discovery is a very polarizing videogame. It is game that only resonates with an audience that has experienced some sort of loss or failure, someone who has missed out on things or regret from their choices."
Indie, Design, Business/Marketing

Astroneer's ex-AAA devs explore a strange new world of indie life 2
by Alex Wawro [10.30.15]
Three former Halo devs share lessons they've learned from transitioning to indie life, and how those learnings have shaped the way they design and market their sandbox space game Astroneer.
Indie, Design, Production

How to make a Downwell-style motion trail in GameMaker  
by Gamasutra Community [10.30.15]
"The Downwell motion trail is pretty simple aside from the fact that the trail is both blended with a different color from the player sprite, as well as every other row of pixels becoming transparent."
Console/PC, Smartphone/Tablet, Indie, Programming

Going from a big studio to being a single indie 8
by Gamasutra Community [10.30.15]
"Itís been a little over two years of near ceaseless work to get to this point and my life now is very different to when I was working in a big studio."
Console/PC, Indie, Production