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February 27, 2017
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Updates » Indie
Come to GDC 2017 and learn to design great reward systems for games  
by Staff [01.31.17]
Forget everything you've heard about "dopamine" -- Epic Games' Ben-Lewis Evans is giving a great, well-informed talk at GDC 2017 that will empower you to build better game reward systems.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Q&A: Cursed Castilla dev talks ports, pricing, and history  
by Joel Couture [01.31.17]
Having previously released all of his games for free on PC on his site, now, game dev Locomalito is releasing his excellent games on consoles, striking out into new markets.
Indie, Design, Business/Marketing, Video

Alt.CTRL.GDC Showcase: Sand Garden  
by Joel Couture [01.31.17]
Sand Garden is a sandbox game--literally. It has players sticking their hands in heaps of sand, moving and shaping it to create valleys and mountains to make virtual villagers happy.
Console/PC, Indie, Design, Production, Video

'It breaks my heart': Engare dev responds to U.S. travel ban 5
by Alex Wawro [01.30.17]
"If you're looking for diversity, for new perspectives, there are really a lot of new perspectives in those countries the US is blocking," Iranian game dev Mahdi Bahrami (Engare, Farsh) told Glixel.

SOMA dev sees a future for horror game design that goes beyond monsters 1
by Alex Wawro [01.30.17]
My hope is then that the horror [in games] will go away from hunted-by-monster scenarios," Grip told PC Gamer recently. "And try to recreate other types of horror in a playable fashion."
Console/PC, Indie, Design

Watch Tim Schafer's triumphant return to host the 2017 GDC Awards!  
by Staff [01.30.17]
This will be Schafer's sixth time hosting the big Game Developers Choice Awards show, and you know what they say -- sixth time's the charm!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Video, GDC

Gammera Nest's Nubla and the indie gaming scene in Spain  
by Lena LeRay [01.30.17]
Spain has been facing a severe economic depression for several years now, but that hasn't stopped its game developers from telling the stories they want to tell.
Console/PC, Indie, Art, Design, Video

Alt.CTRL.GDC Showcase: Gregory Kogos' RotoRing  
by Joel Couture [01.30.17]
Gregory Kogos' RotoRing is about avoiding danger, dodging the deadly spots on a pair of LED rings using a rotating knob for movement and a button.
Console/PC, Indie, Design, Production

How would the Affordable Care Act repeal impact independent developers? 9
by Lexi Pandell [01.30.17]
"After all the talk about small business and creating jobs, anything that makes it scarier to strike out on your own and start a new business is a loss to our entire economy."
Indie, Business/Marketing

Video Game Deep Cuts: The Neo Geo Yakuza  
by Gamasutra Staff [01.29.17]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Neo Geo collecting insanity, Yakuza translations, and more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

Download your copy of the GDC 2017 State of the Industry report!  
by Staff [01.27.17]
Game Developers Conference officials are happy to release the full results of the 5th annual GDC State of the Industry survey, and now you can download a copy of the full report for yourself. 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Attend GDC 2017 and learn the value of 'less is more' from a Mini Metro dev  
by Staff [01.27.17]
At GDC 2017, Dinosaur Polo Club's Jamie Churchman will look at the successes and failures of visual design in the strikingly austere Mini Metro -- and what fellow game makers can learn from them.
Indie, Art, Design, GDC

Building an in-game hint hotline for The Beard In The Mirror  
by Joel Couture [01.27.17]
"It's a callback to the old 900-numbers you used to be able to call if you were stuck in a Sierra or LucasArts game."
Console/PC, Indie, Design, Video

Road to the IGF: Clever Endeavour Games' Ultimate Chicken Horse  
by Joel Couture [01.27.17]
Ultimate Chicken Horse is a multiplayer racing game. It doesn't just ask players to race, but to build the track, giving them an array of platforms and traps to lay out.
Console/PC, Indie, Art, Design, Production, Video, IGF

Alt.Ctrl.GDC Showcase: New Arcade's Fear Sphere  
by Joel Couture [01.27.17]
Gamasutra spoke with Andrew Genualdi of New Arcade to learn how the Fear Sphere dev team captured and projected the sense of being trapped and afraid.
Console/PC, Indie, Design, Production, Video

One modder's journey from tinkerer to pro game developer 3
by Alan Bradley [01.27.17]
Nick "DarthMod" Thomadis' sophisticated Total War mods earned him wide recognition. He was recruited by a startup to create his own game, Ultimate General, from the ground up.
Console/PC, Indie, Design, Video

Don't Miss: Building truly cooperative play in Overcooked 6
by Staff [01.26.17]
"With Overcooked, we wanted to make a game which was much more focused on how a team works together rather than simply adding more players to a single player experience."
Indie, Design

GDC State of the Industry: Crunch sucks, content is king 2
by Staff [01.26.17]
We round out our dive into the survey findings by sharing developers' responses to one of the survey's most open-ended questions: "Is there anything else you'd like to say about the game industry?"
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Come to GDC 2017 and see speakers confront their old game dev advice  
by Staff [01.26.17]
At GDC 2017 experienced devs Liz England, Rami Ismail, Lisa Brown, and Daniel Cook will come face-to-face with game dev advice they adamantly stood by several years ago but consider bad ideas today.
Indie, Design, Production, Business/Marketing, GDC

How One Night Stand creates an emotional bond with a character 8
by Joel Couture [01.26.17]
"The main thing I wanted players to feel was compassion for the woman, or guilt if they snuck out as soon as they could."
Indie, Design, Video