Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 3, 2015
arrowPress Releases
March 3, 2015
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Indie
Reminder: Use the new Session Scheduler to get the most from GDC  
by Staff [02.17.15]
How and why to use the free, freshly revamped GDC 2015 Session Scheduler to plan out which talks you'd like to attend and ensure you don't miss anything the upcoming March conference has to offer.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Video: Lessons learned from 20 years 'herding cats' in the IGDA  
by Staff [02.17.15]
IGDA founder Ernest Adams reflects on what went right (and wrong) over the 20-year lifespan of the IGDA and considers why developers need a professional trade organization in this GDC 2014 talk.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Opinion: GameMaker, security, and freedom 24
by Gamasutra Community [02.17.15]
After getting burned by Flash, Lars Docuet (Defender's Quest) argues that GameMaker users have to take a long, hard look at whether to continue using the tech after the company's recent sale.
Console/PC, Indie, Programming

With GameMaker under new ownership, some devs have long-term concern 7
by Kris Graft [02.17.15]
GameMaker: Studio has a new owner, following a $16.4 million acquisition. But what does this mean for game developers, and how does the buyer intend to support the engine?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

What gets coverage in the game media? 2014 in review 3
by Gamasutra Community [02.17.15]
How does the press cover game topics? What's trending the most? Did Microsoft squish Sony -- and what about mobile games? This analysis of 2014's press coverage provides insightful data.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Road to the IGF: 11Bit studios' This War of Mine Exclusive  
by Leigh Alexander [02.17.15]
11Bit Studios' This War of Mine stole hearts this year thanks to its gripping, civilian-focused twist on the wartime setting. Now it's up for the grand prize at the IGF -- we catch up with the team.
Console/PC, Indie, Programming, Art, Design, Production, Exclusive, IGF

See the future of VR game development at GDC 2015  
by Staff [02.17.15]
Developers interested in charting a course through the new frontier of virtual reality game design would be wise to look for advice from trailblazers at the 2015 Game Developers Conference.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, GDC

Designing a hardcore game for the mobile masses 4
by Gamasutra Community [02.17.15]
The developers of mid-core mobile fighter Shadow Fight 2 have "learned some valuable lessons about redesigning hardcore genres for mobile audiences" and share them in this blog.
Smartphone/Tablet, Indie, Design

Slippery tentacles: Tackling the challenges of Octodad's design  
by Gamasutra Community [02.17.15]
"Octodad: Dadliest Catch was a strange, difficult, and rewarding project to design. We struggled against traditional game design; we sometimes ran in circles."
Console/PC, Indie, Design, Production

Holograms and eye-tracking: Experiments in tech at Nordic Game Jam 2
by Gamasutra Community [02.16.15]
"Our eye was drawn to a piece of hardware called the DreamOC HD3 early on in the event. The DreamOC is a hologram display case made by RealFiction using HDMI input to project images into 'reality.'"
Indie, Design

The first stage of game development: Survive 2
by Gamasutra Community [02.16.15]
What it takes to get off the ground as a fledgling indie developer -- a case study based on the journey of solo indie Joe Williamson. "Basically, learn, save money, and make friends."
Indie, Production, Business/Marketing

This Week in Video Game Criticism: No Godus or Kings, Only Molyneux  
by Joe Koeller [02.16.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Joe Koeller on topics ranging from the aesthetics imparted by framerates to the relentless optimism of Peter Molyneux.
Console/PC, Social/Online, Indie, Design, Business/Marketing

GameMaker Studio creator acquired for $16.4 million 27
by Kris Graft [02.16.15]
Game and online gambling software company Playtech said Monday said it will acquire Yoyo Games Limited, developer of the popular cross-platform game dev tool GameMaker Studio.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Road to the IGF: Elegy for a Dead World Exclusive  
by Christian Nutt [02.16.15]
There's an awful lot of discussion about the right approach to narrative in games. Elegy for a Dead World's approach is striking. It asks the player to collaborate in the creation of its story.
Console/PC, Indie, Design, Production, Exclusive, Video, IGF

11 tips for becoming an indie dev autodidact 15
by Gamasutra Community [02.16.15]
How to spend time learning about your craft by teaching yourself about it -- tips from an indie dev with no money but a hunger for knowledge.
Indie, Business/Marketing

Building an Infinifactory: How to turn science into a successful game  
by Phill Cameron [02.16.15]
Zach Barth talks about the release of Infinifactory on Steam Early Access, creating a rich story for a puzzle game, and how people react to open-ended puzzles.
Console/PC, Indie, Programming, Design, Business/Marketing

Road to the IGF: XRA's Memory of a Broken Dimension  
by Phill Cameron [02.13.15]
We talk to Ezra Hanson-White about Memories of a Broken Dimension as part of our Road to the IGF series.
Console/PC, Indie, Art, Design

Blog: The manifesto of value 1
by Gamasutra Community [02.13.15]
"It's in part a response to the position we find ourselves in when we are asked about (or criticized for) our work not being free. Value your work. Value the people who might play your work."
Indie, Design, Business/Marketing

Don't Miss: When crowdfunding reveals the realities of game dev budgets Exclusive 21
by Leigh Alexander [02.13.15]
Crowdfunding has placed game developers closer to their players, and offered more creative freedom. But new challenges await -- particularly concerning budgeting.
Indie, Business/Marketing, Exclusive

Road to the IGF: Inkle's 80 Days Exclusive  
by Alex Wawro [02.13.15]
How do you build an IGF award-nominated interactive fiction game? We chat with 80 Days co-creator Jon Ingold to find out as part of our ongoing Road to the IGF series of developer interviews.
Smartphone/Tablet, Indie, Design, Exclusive, IGF