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August 21, 2014
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August 21, 2014
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Updates » Indie
Can the developer of Monaco solve the gamepad RTS riddle? Exclusive 21
by Kris Graft [08.07.14]
Learning how to play a real-time strategy game takes dedication. And so does developing one, particularly when your goal is to make "the first great gamepad RTS."
Console/PC, Indie, Design, Exclusive

Twitch changes the rules twice in one day 12
by Christian Nutt [08.06.14]
Video streamers have to deal with two new restrictions in the popular streaming site's rules -- as rapid-fire terms changes come to the oft-rumored Google acquisition target.
Console/PC, Indie, Business/Marketing

GDC Next adds talks on indie marketing and finding your biggest fans  
by Staff [08.06.14]
GDC organizers debut talks from industry veteran Simon Cox and Super Comboman developer Justin Woodward for the future-focused GDC Next show, which will be held in Los Angeles this November.
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC Next

Don't Miss: Ledoliel and the world of Devine Lu Linvega Exclusive 3
by Leigh Alexander [08.06.14]
Leigh Alexander spends time with Ledoliel, an often-intimate, often-violent alien negotiation app -- and looks into the distinctive world of its multidisciplinary creator, Devine Lu Linvega.
Smartphone/Tablet, Indie, Art, Design, Exclusive

Blog: Being 'un-male,' and in game development 46
by Gamasutra Community [08.06.14]
"I am deeply unhappy with stories in games. There is almost never room for me in there. I'm a thirty-something with a male body, I identify as male, and I'm even, you know, heterosexual."
Console/PC, Indie, Design

VR game Darknet's dev shares useful tools from the Unity Asset Store 8
by Gamasutra Community [08.06.14]
"The best thing about Unity, though, is the Asset Store. Any developer can sell assets or extensions to Unity on the Asset Store, and these products have saved me an enormous amount of time and effort."
Console/PC, Indie, Programming, Production

Letter From The IGF Chairman: Welcome To IGF 2015  
by Staff [08.06.14]
As the Independent Games Festival opens for the 17th year, longstanding Chairman Brandon Boyer explains the rules and expectations for this year's much-awaited indie game showcase.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, IGF

2015 Independent Games Festival opens call for submissions  
by Staff [08.06.14]
Submissions are now officially open for the 2015 IGF, to be held for a 17th year during GDC 2015 in San Francisco next March. Main Category entries are due October 22, and Student Showcase Entries are due October 31.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, IGF

Ouya is looking to teach Ouya owners how to make Android games 4
by Alex Wawro [08.06.14]
Ouya has launched a console-accessible version of the Android Integrated Developer Environment alongside an educational initiative aimed at teaching people how to make their own Android games.
Console/PC, Indie, Programming, Production

Watergun assassin: The grand game story of Street Wars Exclusive 16
by Leigh Alexander [08.06.14]
Leigh Alexander shares her harrowing story of Street Wars, a live, three-week watergun assassination game recently in London -- and what she learned about the delusions games give us about ourselves.
Console/PC, Social/Online, Indie, Design, Exclusive

Ubisoft writer Richard Dansky interviews God of War scribe Marianne Krawczyk  
by Gamasutra Community [08.06.14]
"It is not a stretch to say that the God of War franchise was a landmark in the history of game narrative. Marianne Krawczyk was the one who breathed life into Kratos."
Console/PC, Indie, Design

Digging down to business: Shovel Knight planning and sales 47
by Gamasutra Community [08.05.14]
Yacht Club Games' David D'Angelo shares the success story of Shovel Knight -- from Kickstarter to Steam champion, detailing sales that surprised even the game's team.
Console/PC, Indie, Business/Marketing

Twitch goes all-in on game streams, shutting down Justin.tv 6
by Christian Nutt [08.05.14]
The popular video games site started as one channel in a general-purpose streaming service; now, it's telling its non-game users to go find a new home, as all other streams are shut down.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Don't Miss: The pragmatic, personal nature of Road Not Taken 16
by Alex Wawro [08.05.14]
Studio co-founder Dan Cook opens up to Gamasutra about the development and personal inspiration behind Spry Fox's roguelike puzzler Road Not Taken, as well as why it's coming to PSN.
Console/PC, Indie, Design, Production, Business/Marketing

Art movements in video games: Justwalkingism 50
by Gamasutra Community [08.05.14]
"Thatís what Justwalkingism is: an art movement dedicated to start game design anew, to strip games of the clutter of mechanics that hinder the playerís relation to the world."
Console/PC, Indie, Design

Gone Home studio rebrands and staffs up for new project 1
by Alex Wawro [08.05.14]
The studio formerly known as The Fullbright Company has changed its name and is looking to bring on two additional developers to work on the company's next project.
Console/PC, Indie, Production, Business/Marketing

Reminder: GDC Europe online registration closes tomorrow  
by Staff [08.05.14]
With just a day left until registration closes on August 6 at Midnight UTC, GDC Europe organizers are offering a special registration discount code and a roundup of conference highlights.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Q&A: Brian Fargo shares lessons learned in developing Wasteland 2 Exclusive  
by Alex Wawro [08.05.14]
'Itís only been 20 years Iíve been trying to get here. It wouldnít have happened if not for crowdfunding.'
Console/PC, Indie, Design, Production, Business/Marketing, Exclusive

Do you really need to start a studio to make games? 17
by Gamasutra Community [08.05.14]
"We'll skip talking about setting up and go into more why you would or wouldn't start a studio. By this we mean the quit-day-job-and-rent-an-office studio. We'll do the same with going bedroom/basement indie."
Indie, Production, Business/Marketing

Sharing useful game design tenets 5
by Gamasutra Community [08.05.14]
"We know games, we know design, and yet, the young and aspiring devs, who will one day be the stars of our industry are left to figure it out themselves. Itís kind of embarrassing."
Console/PC, Smartphone/Tablet, Indie, Design