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September 1, 2014
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Updates » Indie
Unity 4.3 now available for Xbox One developers  
by Christian Nutt [08.11.14]
Registered Xbox One developers (with official dev kits) can get Unity 4.3 with ability to build to, and compatibility enhancements for, Xbox One.
Console/PC, Indie, Programming, Business/Marketing

This Week in Video Game Criticism: From Wasteland 2 to a Major in Sonic Studies 2
by Lindsey Joyce [08.11.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Lindsey Joyce on topics ranging from the 26 year incubation of Wasteland 2 to a serious examination of Sonic the Hedgehog.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Blog: The advantages of the episodic model 4
by Gamasutra Community [08.11.14]
"Developers interested in harnessing this model should look at how to break their project up into episodes as early as possible to identify changes in pacing, storytelling and development cost structure that such a move may require."
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Head-tracking for an abstract reality  
by Gamasutra Community [08.11.14]
"When you scuba-dive, a good snorkel mask makes all the difference in the world... what Oculus has done is the equivalent of creating a better scuba mask: one that doesnít constantly spray salt-water into your eyes."
Console/PC, Indie, Programming, Design, VR

Pretty soon you'll be able to get a BA in game design at NYU  
by Alex Wawro [08.11.14]
New York University announced plans last week to begin offering bachelor's degrees in game design next January, as part of its expanding NYU Game Center program.
Console/PC, Indie, Design

Use plugins from Unity Store, or create plugins from scratch? 5
by Gamasutra Community [08.11.14]
"Your best choice will be always trying what is already done, but you should never discard doing it by yourself, you can always improve what is done in some way."
Console/PC, Smartphone/Tablet, Indie, Programming

What to consider when 'going indie' 1
by Mike Rose [08.11.14]
Industry veteran Don Daglow today challenged developers to consider whether going indie and building your own small team is actually the best move for your own individual experience and situation.
Console/PC, Smartphone/Tablet, Indie, GDC Europe

Don't monetize like League of Legends, consultant says Exclusive 32
by Leigh Alexander [08.11.14]
By many metrics, League of Legends is the most-played game in the world. But its monetization system probably won't work for your online game -- consultant Teut Weidemann explains the stats.
Console/PC, Social/Online, Indie, Serious, Programming, Design, Business/Marketing, Exclusive, GDC Europe

2 costly legal mistakes when working with contractors 2
by Gamasutra Community [08.11.14]
Attorney Zachary Strebeck on "deadly mistakes that crop up in licensing or independent contractor agreements" that you absolutely should avoid.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Blog: Aiming for 100% independence 6
by Gamasutra Community [08.11.14]
"The indie has to conquer one more thing to be called a hundred percent independent, and that is taking control of their discoverability."
Indie, Production, Business/Marketing

GameMaker: Studio coming to Xbox One, current Windows platforms 3
by Kris Graft [08.11.14]
YoYo Games announced today a partnership with Microsoft that will expand support for its development engine GameMaker: Studio to all Windows platforms and Xbox One.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC Europe

How to get your game covered by YouTubers Exclusive 11
by Mike Rose [08.11.14]
Gamasutra editor Mike Rose returned to GDC Europe today to give a talk on the best ways to get in touch with YouTubers. Here, you'll find a written version of the talk.
Console/PC, Indie, Business/Marketing, Exclusive, YouTube, GDC Europe

Standing out: Paradox CEO's tips for a complicated market Exclusive  
by Leigh Alexander [08.11.14]
In a climate where widely-imitated successes lead to rapidly-proliferating genres and widespread borrowing, how can you find a vision for your own game that stands out? Paradox CEO Fred Wester has advice.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Business/Marketing, Exclusive, GDC Europe

Gamasutra's GDC Europe coverage starts today!  
by Kris Graft [08.11.14]
GDC Europe 2014 is underway! Donít miss Gamasutraís live coverage of the event, which takes place in Cologne, Germany this week.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Pure Hohokum: How Honeyslug's wacky world came together Exclusive  
by Mike Rose [08.11.14]
Gamasutra speaks with Hohokum studio Honeyslug about how the game came together, what it's been through, and where the duo will go next.
Console/PC, Indie, Business/Marketing, Exclusive

'Whatís your favorite game feature thatís often overlooked?' 24
by Christian Nutt [08.08.14]
Games are often more than the sum of their parts, and finding the right features to concentrate on can be a struggle. What tips the scales for the developers out there?
Console/PC, Smartphone/Tablet, Indie, Programming, Audio, Design

Crytek USA and Vigil expats unite to form Gunfire Games 1
by Alex Wawro [08.08.14]
A group of former Vigil Games and Crytek Austin developers have founded Gunfire Games, a new indie studio in Texas.
Indie, Business/Marketing

Call for blogs: Share your sales data 7
by Christian Nutt [08.08.14]
We all agree that more information makes it easier to make decisions. Some developers have been very up-front about their sales data. Will you share yours?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Don't Miss: Gamasutra explains the YouTuber phenomenon Exclusive 19
by Christian Nutt [08.08.14]
What do YouTubers do? Who are they? Why does it matter to you? Gamasutra looked into the phenomenon and created a handy guide so you can get up-to-speed on it.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Exclusive

Blog: Happiness in game development - Why try? 14
by Gamasutra Community [08.08.14]
"And then I remembered: seeking authentic, lasting happiness does not mean youíre a douche bag. In fact, it likely means the opposite."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production