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May 27, 2016
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Updates » Indie
Getting started creating editor extensions in Unity 1
by Gamasutra Community [04.19.16]
Want to customize the Unity engine? Here's a quick guide on how to get started, complete with sample code and specific things you can try.
Console/PC, Smartphone/Tablet, Indie, Programming

A critical review of the Games 4Diversity jam 3
by Gamasutra Community [04.19.16]
"I had a good time with friends and fellow developers. Yet, I do think it is important to also critically look at what this jam, and jams like it, achieve. Are they successful in their purpose, and do they reach the intended goals?"
Indie, Business/Marketing

Q&A: The guns and dungeons of Enter the Gungeon 2
by Tim W. [04.19.16]
"The biggest challenges for making a procedural dungeon are 1) making it fun but fair, and 2) giving it a sense of structure. I like to say that we tried to teach our game to make Zelda dungeons."
Console/PC, Indie, Design, Video

Blog: Why a swear-word filter first? My unusual development priorities 7
by Gamasutra Community [04.19.16]
"I've prioritized some unusual aspects of my game over developing gameplay features or producing content: a swear-word filter, menus, and a tutorial. Those are all things that usually tend to get taken care of at the end of production."
Indie, Production

Don't miss: How long game developers actually work 2
by Marie-Josée Legault, Johanna Weststar [04.18.16]
A decade's worth of information on how long developers really work -- culled from surveys given to game developers and interviews with them, as crunched by two academics who know the subject well.
Console/PC, Social/Online, Smartphone/Tablet, Indie

Next-level 2D lighting 1
by Gamasutra Community [04.18.16]
"The progress of my research in interactive Global Illumination (GI) for two-dimensional (2D) games will be discussed, and one particular method will be explained namely, Signed Distance Fields (SDF)."
Console/PC, Smartphone/Tablet, Indie, Programming, Art

Making your game stand out with Cortana on Windows 10 8
by Gamasutra Community [04.18.16]
"Cortana gives us the best personal assistant money can buy, but the system also offers a very extensive speech system that is available to us humble developers. Using the power of Cortana, we can bring the full power of speech to our games."
Console/PC, Indie, Programming

GameStop announces publishing division GameTrust  
by Bryant Francis [04.18.16]
Gamestop signs Insomniac Games, Ready at Dawn, Tequila Works, and Frozenbyte to new publishing division GameTrust. VP Mark Stanley explains what this initiative means for game distribution.
Console/PC, Indie, Business/Marketing

Ark dev settles lawsuit over game's origins and staff 3
by Alex Wawro [04.15.16]
This week Ark: Survival Evolved developer Studio Wildcard agreed to settle a contentious lawsuit with Trendy Entertainment owner Insight Ventures for an undisclosed sum.
Console/PC, Indie, Business/Marketing

Video: Rocket League's road from cult classic to surprise success  
by Staff [04.15.16]
At GDC 2016, Psyonix design director Corey Davis stepped up to the stage to share examples of how the Rocket League team avoided screwing up what evolved into a simple, but deep, experience.
Social/Online, Indie, Design, Production, Business/Marketing, Video, Vault

How Undertale's soundtrack tells the story of its characters 7
by Gamasutra Community [04.15.16]
"We come to perhaps the most common use of leitmotif -- the representation of characters. Nearly every major character in the game has an associated leitmotif, often spanning multiple tracks in the soundtrack."
Console/PC, Indie, Audio

Blog: The 3 factors driving China's indie revolution 8
by Gamasutra Community [04.15.16]
"I've opened my own game studio and we've begun work on our first game, Stardust Command. Until recently doing this in China would be almost impossible."
Console/PC, Indie, Business/Marketing

This Week in Video Game Blogging: Getting closer  
by Critical Distance [04.15.16]
Games are often about traversal, metaphorically or literally. Many mechanics are, at their core, about closing the gap between self and other, between the familiar and the unfamiliar, and critical writing on games often walks the same ground.
Console/PC, Smartphone/Tablet, Indie, Design

The story behind NetHack's long-awaited update--the first since 2003  
by John Bridgman [04.15.16]
Meet the team behind the 3.6.0 update of the venerable NetHack--the first update since 2003. Some are former fans. Others have been involved with the game since it first debuted in the summer of 1987.
Indie, Programming, Design, Production, History

What it means to grow up under the influence of Minecraft 2
by Alex Wawro [04.14.16]
"They think they’re just playing a game, but they have to solve some of the hardest problems facing humanity," a social scientist told the New York Times. "They have to solve the tragedy of the commons."
Console/PC, Social/Online, Indie, Design

Organizing and reporting on unstructured Steam data  
by Gamasutra Community [04.14.16]
"Having your (impressions and visits) data structured over time is really useful, because it will help you to view what are the underlying trends in your data. Furthermore, you can supplement this data-set with sales data."
Console/PC, Indie, Business/Marketing

Registration is now open for GDC Europe 2016!  
by Staff [04.14.16]
Game makers, take note: You can now register early at a discounted rate to attend this year's GDC Europe, which will once again be held in Cologne, Germany August 15th and 16th.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Breaking down the data behind Shovel Knight's million-selling milestone 7
by Gamasutra Community [04.14.16]
Yacht Club Games' David D'Angelo tells the complete story of the sales stats for indie wunderkind Shovel Knight, including the impact of a retail release, Amiibo sales, and free DLC -- across all platforms.
Console/PC, Indie, Production, Business/Marketing

Blog: Staying content in the game industry 1
by Gamasutra Community [04.14.16]
"Recently I was having a discussion with a couple of game developer friends about the perfect industry role. Inevitably the conversation progressed on to the challenges of staying content and motivated over the course of a project."
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing, Recruitment

Inside 'La Guilde,' Quebec's new independent development cooperative 10
by Christian Nutt [04.14.16]
We speak to Pascal Nataf, co-founder of new Quebec independent game development cooperative La Guilde, to find out about his organization's place in the industry and its mission.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing