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August 26, 2016
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August 26, 2016
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Updates » Indie
Blog: 7 tips for 7-day game jams 3
by Gamasutra Community [07.07.16]
Game jams are tough, especially when they're in a timebox. Allocate time, prepare, and stay calm for an intense week of raw game development with seven tips for jamming.
Indie, Production

Blog: So many projects, so little time 4
by Gamasutra Community [07.07.16]
Finishing a game as a solo-dev and working full-time is hard. I would know—my first-person exploration game Home is Where One Starts... takes only 20-30 minutes to play, yet took almost two years to create.
Indie

A developer's journey to create 100 games in five years 10
by Joel Couture [07.07.16]
James Earl Cox III, a student in USC's Interactive Media & Games division, set an ambitious goal for himself: over the next five years, he would develop one hundred games.
Indie, Design, Production

Hit the road with the latest Game Career Guide design challenge  
by Staff [07.06.16]
Summer's here, and now's the chance to flex your game design muscles with inspiration from your favorite summer road trips.
Indie, Design, Student/Education

Get a job: Be a Lead Level Designer at Double Fine Productions  
by Staff [07.06.16]
The studio responsible for games like Psychonauts is looking for an experienced level designer to take a lead role on Psychonauts 2 alongside the rest of the team at Double Fine's San Francisco HQ.
Console/PC, Indie, Design, Recruitment

Steam Spy: Steam summer sale revenues rise nearly 50% year-over-year 1
by Alex Wawro [07.06.16]
Valve's latest Steam summer sale just ended, and now Steam Spy creator Sergey Galyonkin reports that (based on Steam Spy data) devs actually earned more this year than in the same event a year prior.
VR, Console/PC, Social/Online, Indie, Business/Marketing

Game Critics Awards laud Zelda, other games for their E3 showings  
by Alex Wawro [07.05.16]
Another nail in the coffin of E3 2016 has been hammered down now that the GCA has announced its annual award winners, with Nintendo's The Legend of Zelda: Breath of the Wild leading the pack.
Console/PC, Indie, Business/Marketing

Don't Miss: Catching up with Amplitude Studios and Endless Legend 7
by Leigh Alexander [07.05.16]
In this timeless feature we catch up with Amplitude Studios, the versatile and surprising team behind Endless Legend -- a lovely strategy game that goes far beyond the genre's traditional appeal.
Console/PC, Indie, Design, Production

Body Talk: Why the sexy dialogue in VA-11 HALL-A goes tits up 4
by Katherine Cross [07.05.16]
Sukeban Games’ VA-11 HALL-A is my favorite game so far this year, but it's worth examining how it fails to authentically capture how women talk to one another about their bodies.
Indie, Design

Attend GDC Europe and learn what it's like to develop a game in public  
by Staff [07.05.16]
Vlambeer cofounder Rami Ismail is coming to GDC Europe to talk about lessons learned from the studio's experience developing Nuclear Throne live on Twitch.
Indie, Production, GDC Europe

Q&A: From game jam project to Super SteamPuff  
by Jeremy Ooi [07.04.16]
We got a chance to talk with team from Weyrdworks Studio about their iOS game, and the Kuala Lumpur indie scene.
Smartphone/Tablet, Indie, Art, Design, Video

Blog: How to survive the indiepocalypse in 5 easy steps 19
by Gamasutra Community [07.04.16]
In the olden days the game industry was like a picturesque green pasture, inviting and peaceful. Set up your shop, make your masterpiece, enjoy life. Easy as pie or so the story goes. But things have changed...
Indie

Video: Videoball and video games' superiority over sports 1
by Staff [07.01.16]
Videoball designer Tim Rogers takes the stage at GDC 2016 to lead attendees on a tour through various frustrating thought-experiments one might encounter on the quest to triangulate The Perfect Sport.
Social/Online, Indie, Design, Video, Vault

Former EA DICE chief departs to join indie game publisher Raw Fury 2
by Alex Wawro [07.01.16]
Electronic Arts is losing longtime executive and EA DICE chief Karl Magnus Troedsson, who joins indie publisher Raw Fury Games this week as a partner and co-owner.
Console/PC, Indie, Business/Marketing

GDC Europe's Innovative Games Showcase reveals 2016 game lineup  
by Staff [07.01.16]
GDC Europe organizers debut the games that will be in the big European Innovative Games Showcase during the Indie Games Summit at GDC Europe next month.
Indie, Business/Marketing, GDC Europe

PlayStation's 'indie game champion' Nick Suttner departs after 7 years 2
by Chris Kerr [07.01.16]
"From the bottom of my heart, thank you to all of the amazing developers I've worked with, and PlayStation fans who've enjoyed the results."
Console/PC, Indie, Business/Marketing

All 50 Mystic Western Game Jam entries now available for free  
by Chris Kerr [07.01.16]
Indie community Juegos Rancheros has released every single game from its recent Mystic Wester Game Jam for free through itch.io.
Console/PC, Indie

DotEmu's bid to port Titan Quest to smartphones  
by Jennifer Allen [06.30.16]
How can you possibly translate a 60-hour action RPG from PC to iOS? DotEmu, a company that has ported classics like The Last Express and Another World, decided to give it a try.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Video

Interactive Fiction foundation formed to aid Twine, IFComp growth 2
by Bryant Francis [06.30.16]
A group of interactive fiction heavyweights have united form the Interactive Fiction Technology Foundation in support of interactive story-focused games.
Console/PC, Indie, Design, Business/Marketing

Video: So, they made you a lead -- now what?  
by Staff [06.30.16]
In this 2015 GDC Europe talk Double Fine's Oliver Franzke shares lessons learned from settling into a leadership position and gives devs advice on picking up the necessary skillsets for leadership.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Video, Vault