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January 25, 2015
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January 25, 2015
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Updates » Indie
Unity programming technique: Encapsulating your fields 14
by Gamasutra Community [12.23.14]
"While the inspector provides an easy way for programmers and designers to easily edit gameplay elements, it does so at the cost of code encapsulation. This post suggests a simple, built-in solution."
Console/PC, Smartphone/Tablet, Indie, Programming

Using systems to explain systemic problems in Parable of the Polygons 5
by Phill Cameron [12.23.14]
Nicky Case and Vi Hart talk to Gamasutra about Parable of the Polygons, an interactive article to show how small personal discriminatory bias can lead to a large amount of segregation.
Console/PC, Indie, Programming, Design

This Week in Video Game Criticism: From Maps to Pigeon Murder Mysteries  
by Kris Ligman [12.22.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the ubiquity of maps in modern games to the secret storyline of Hatoful Boyfriend.
Console/PC, Indie, Design

Advice for new Gear VR developers 4
by Gamasutra Community [12.22.14]
"For the past year, Ive been developing a game which just launched on Samsungs Gear VR headset. Now that the Gear VR is out in the wild, I thought I should share advice with other devs."
Smartphone/Tablet, Indie, Design, VR

Introducing presskit() 2.5 and distribute() 1
by Gamasutra Community [12.22.14]
Vlambeer introduces brand new, upgraded versions of presskit() and distribute() -- free tools designed to help developers manage their press coverage efforts.
Indie, Business/Marketing

How to estimate the time needed for game localization  
by Gamasutra Community [12.22.14]
A quick guide for both the localization company and the game developer or publisher -- how to create a realistic estimate of the time it'll take and, then, the cost of that time.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, Business/Marketing

Indie Megabooth Showcase returns to GDC 2015  
by Staff [12.22.14]
GDC officials are excited to announce that the Indie MEGABOOTH Showcase exhibit will make a triumphant return to GDC this year, with a curated array of innovative indie games that will be playable by all GDC passholders during the 2015 Game Developers Conference, March 2-6.
Indie, Business/Marketing, GDC

2015 IGF announces Design, Audio juries  
by GDC Staff [12.22.14]
Proceedings are well underway for the jurying phase of the 2015 Independent Games Festival, in which discipline-specific experts play and discuss the merits of the nearly 650 games entered.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

The three sources of quality in game audio  
by Gamasutra Community [12.22.14]
"When considering 'quality' in both the output and processes of a game audio department, there are three key areas... These three areas all place the user experience first and foremost."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Audio

Gamasutra's Best of 2014: Simon Carless' Top 5 Games 2
by Simon Carless [12.22.14]
"I'm super happy that lists of best games are getting a lot more personal. I tend to like titles which appeal to my borderline ADD issues - quick replayable games that have some interesting skill elements."
Console/PC, Smartphone/Tablet, Indie

KerbalEdu receives its first major update  
by Phill Cameron [12.22.14]
Kerbal Space Program's developer Squad and TeacherGaming have released the first major update to KerbalEdu, adding a mission editor, force arrows display and a flight recorder.
Console/PC, Indie, Design, Business/Marketing

Blog: Thank God I'm an Indie Dev 5
by Gamasutra Community [12.22.14]
"I'm lucky to work at an awesome company that encourages creativity and independence... they believe it creates a stronger, more creative company with tremendous energy."
Indie, Production

Making Before: A 'collective consciousness game' of survival  
by Phill Cameron [12.22.14]
We talk with Bill Lowe, creator of Before, about developing a group-survival sim, signing with Facepunch studios, and getting featured at The Game Awards.
Console/PC, Indie, Design, Business/Marketing

Gamasutra's Best of 2014: Brandon Sheffield's Top 5 'research' games 6
by Brandon Sheffield [12.19.14]
"In order to make sure I'm on the right track, sometimes I like to ground myself by playing games that have similar systems or elements to what what we want to achieve."
Console/PC, Indie, Design

How to solve the PC resolution problem 22
by Gamasutra Community [12.19.14]
"One of the biggest problems with creating a PC game is figuring out what resolution to use, and how to give the users the same experience regardless of the size of screen with which they view the game."
Console/PC, Indie, Programming, Art

Our indie game bombed... But a year later, we've sold 100,000 copies 6
by Gamasutra Community [12.19.14]
A year after bombing, a developer comes back to report: "One year ago we released Ethan: Meteor Hunter on PC -- we sold 127 units. As of today, we have sold 112,567 units."
Console/PC, Indie, Business/Marketing

Take care of yourself: A tip from the 2014 Game Career Guide  
by Staff [12.19.14]
In this edition, Frog Fractions developer Jim Crawford offers some advice for indies and student developers: take care of yourself and your team, so you (and your game) don't fizzle out!
Console/PC, Indie, Business/Marketing

Game audio pillars  
by Gamasutra Community [12.19.14]
"The thought here is to provide high-level transparent goals for the audio department within a development environment, and to serve as a series of checks and balances by having a longer term strategic outlook."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Audio

Gamasutra's Best of 2014: Leigh Alexander's Top 5 Games 8
by Leigh Alexander [12.19.14]
Here are the five games that I think were most important this year; most expressive of the year, most likely to be remembered (by me) in later years. I like games that feel good and have something to say.
Console/PC, Smartphone/Tablet, Indie, Programming, Design

Gamasutra's Best of 2014: Phill Cameron's Top 5 Games 3
by Phill Cameron [12.19.14]
2014 marked a year where the best games were those that experimented with new ways to play, both from a mechanical and a narrative viewpoint.
Console/PC, Smartphone/Tablet, Indie, Design