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February 20, 2017
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Updates » Indie
South Sudan will participate in the Global Game Jam, and peace is the mission 2
by Alex Wawro [01.19.17]
"We are focusing on creating local games,” South Sudanese game dev Lual Michael Mayen tells The Next Web, with the goal of developing “more games exposing the dangers of war."
Indie

Microsoft debuts free Pix graphics tool beta for DX12 & Windows 10  
by Alex Wawro [01.19.17]
Microsoft has launched a new blog dedicated to its Pix game graphics debugging/optimization tool alongside the public release of a free beta version of the tool for Windows 10 and DirectX 12.
Console/PC, Indie, Programming

Video: How game devs can use level design tools expressively  
by Staff [01.19.17]
At GDC 2015 game developer Forrest Dowling delivers an intriguing, succinct talk on how level design tools can be used to both express ideas or moods and afford players spaces to express themselves.
Console/PC, Indie, Design, Video, Vault

GDC 2017 announces Narrative Summit poster session winners! 1
by Staff [01.19.17]
Organizers of GDC and the Game Narrative Summit are happy to announce the 2017 Student Narrative Analysis Competition winners, who all receive passes to this year's conference!
Console/PC, Indie, Design, GDC

Road to the IGF: Heart Machine's Hyper Light Drifter  
by Alex Wawro [01.19.17]
Gamasutra catches up with Heart Machine's Alex Preston to chat about the state of indie games and the design of Hyper Light Drifter, Heart Machine's debut game that's up for 3 IGF awards this year.
Indie, Programming, Art, Design, Production, IGF

Hone your storytelling skills at GDC 2017's Game Narrative Summit!  
by Staff [01.19.17]
With GDC 2017 drawing nigh, organizers highlight some great Game Narrative Summit talks on everything from writing Final Fantasy XV to crafting great, memorable characters.
Console/PC, Indie, Design, GDC

William Pugh's journey from The Stanley Parable into Crows Crows Crows 6
by William Pugh [01.19.17]
William Pugh of Crows Crows Crows talks about life afterThe Stanley Parable, establishing himself separate of Davey Wreden, and building a wave of good will that he hopes to translate into success.
VR, Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Don't Miss: A developer's journey to create 100 games in five years 12
by Staff [01.18.17]
James Earl Cox III, a student in USC's Interactive Media & Games division, set an ambitious goal for himself: over the next five years, he would develop one hundred games.
Indie, Design, Production

Road to the IGF: Student project Lily - Colors of Santa Luz  
by Joel Couture [01.18.17]
Lily - Colors of Santa Luz is a game about a civilian trying to sneak away from soldiers that have overtaken his city, and shield a little girl from seeing the horrors of war.
Console/PC, Indie, Art, Design, Video, IGF

Don't Miss: The past, present, and future of FMV in games 8
by Staff [01.17.17]
From Dragon's Lair to Night Trap, to Her Story: What video in games has been used for and can be used for in the future.
Console/PC, Indie, Design

PSA: Tomorrow is your deadline to register early for GDC 2017!  
by Staff [01.17.17]
With just over 24 hours to go before early registration for Game Developers Conference 2017 ends tomorrow -- Wednesday, January 18th at 11:59 PM Pacific, now's the time register at a discounted rate!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Yooka-Laylee devs: 7 biggest game design changes since the N64 era 1
by Willie Clark [01.17.17]
Playtonic Games' Yooka-Laylee is a spiritual successor to Banjo-Kazooie made by ex-Rare devs who worked on that 1990s classic. We asked them what's changed about game design since the N64 era.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Video

Awesome Games Done Quick raises over $2.2M for cancer charity  
by Chris Kerr [01.16.17]
Charity speed running event Awesome Games Done Quick has raised over $2.2 million for the Prevent Cancer Foundation after receiving 43,423 donations from generous viewers. 
Console/PC, Indie

Interview: The state of indie game retail 4
by Thomas Faust [01.16.17]
Gregor Ebert (Headup Games), Hans van Brakel (Soedesco), and Josh Fairhurst (Limited Run Games) weigh in on their approach to retail publishing of indie titles.
Console/PC, Indie, Business/Marketing

D4 director Swery goes indie with his new studio White Owls  
by Alex Wawro [01.16.17]
More than a year after taking a break from game development, former Access Games director Hidetaka "Swery" Suehiro is back, and he has a new indie studio: White Owls Inc.
Indie, Business/Marketing

Get a job: Disruptor Beam is hiring a Senior Producer  
by Staff [01.12.17]
Disruptor Beam is looking for a Senior Producer to collaborate with product owners and game leads to shepherd games and features from initial concept to final delivery in Framingham, Massachusetts.
Indie, Production, Recruitment

Pokemon Go and Inside among D.I.C.E. Game of the Year nominees  
by Alissa McAloon [01.12.17]
The nominees for the 20th annual D.I.C.E. Awards have been revealed, with Battlefield 1, Inside, Overwatch, Pokemon Go, and Uncharted 4 all in competition to be named 2016’s Game of the Year.
Console/PC, Smartphone/Tablet, Indie, Art, Audio, Design

GDC State of the Industry: Devs weigh in on Nintendo Switch, Vive interest surges  
by Staff [01.12.17]
The 2017 Game Developers Conference survey of over 4.5k devs reveals many findings, including that devs are optimistic about Nintendo's Switch & uncertain about mid-cycle PS4/Xbox console refreshes.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

How do you make the sequel to Frog Fractions? Like this  
by Staff [01.11.17]
"Start with a dumb idea, then grow it based on feedback, relying on what my personal fun/funny considers the obvious next move," Frog Fractions creator Jim Crawford tells Kill Screen.
Indie, Design, Production

Video: Drawing on the untapped potential of roguelikes  
by Staff [01.11.17]
At GDC 2015, Riot Games' Tom Cadwell discusses what game makers can learn from studying the roguelike approach to designing for mastery -- and how they can use those lessons in their own work.
Console/PC, Indie, Design, Video, Vault