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July 30, 2014
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Updates » Indie
Lorne Lanning on the return of Oddworld - and the mid-tier indie 2
by Christian Nutt [07.08.14]
Digital distribution and self publishing enables experienced teams become self-sustaining -- and the Oddworld creator shares his story of finding his way back.
Console/PC, Indie, Production, Business/Marketing

Unity gives an in-depth look at the PhysX upgrade in Unity 5 2
by Christian Nutt [07.08.14]
In a new blog post on its official site, the engine provider has gone in-depth on how its implementation of PhysX 3.3 will give the next version of its game engine a boost.
Console/PC, Smartphone/Tablet, Indie, Programming

Don't Miss: The Chinese Room's melancholy and refreshing Rapture Exclusive 7
by Leigh Alexander [07.08.14]
Leigh Alexander visits The Chinese Room to see Everybody's Gone to the Rapture -- a uniquel melancholy and distinctly English apocalypse, created by a team with a refreshing attitude to sustainability.
Console/PC, Indie, Design, Exclusive

Blog: Unknown answers 2
by Gamasutra Community [07.08.14]
Sometimes games are the most fun when the game designer doesn't pretend to have all the answers, and instead lets players figure it all out.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Developing for procedural dynamism in Unity  
by Gamasutra Community [07.08.14]
The development process for starting a fully dynamic voxel-based toybox tank game in Unity, and all of the technical challenges that have arisen so far.
Smartphone/Tablet, Indie, Programming, Design

GDC Europe State of the Industry: PC and mobile reign, crowdfunding heats up 1
by GDC Staff [07.08.14]
Organizers of GDC Europe 2014 have released the results of the second annual European State of the Industry Survey, which reveals trends around regional development hubs, tax incentives and platform preferences.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC Europe

There is nothing to 'do' in OReilly's Mountain - and that's a good thing Exclusive 39
by Leigh Alexander [07.08.14]
Artist David OReilly's Mountain feels like a rebellion against everything that's been bothering me.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Exclusive

Video: Diverse voices sharing countless ideas in GDC 2012 Microtalks 1
by Staff [07.07.14]
Industry veterans like Amy Hennig, Cliff Bleszinski, and Richard Lemarchand give great, rapid-fire presentations on the theme of "Playing for Time" during the Microtalks session at GDC 2012.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

This Week in Video Game Criticism: From Rapture to No Man's Land  
by Kris Ligman [07.07.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from Valiant Hearts' treatment of World War I to the one type of blood you still don't see in video games.
Console/PC, Social/Online, Indie, Design

Don't Miss: How paid YouTuber coverage boosted Guns of Icarus Online 39
by Gamasutra Community [07.07.14]
The charts and graphs in this Guns of Icarus Online postmortem help explain how sponsored YouTube videos, Steam deals and player support can drive a game's success.
Console/PC, Social/Online, Indie, Design, Production, Business/Marketing

Sponsored: 'Sweat, Swearing & Tears' - A new indie game dev documentary 8
by Jocelyn Moffatt, Autodesk [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Business/Marketing, Sponsored Article

ID@Xbox: One developer's experience 3
by Gamasutra Community [07.07.14]
"The ID@Xbox program is still in its infancy and, as such, has experienced some growing pains... The individuals we’ve worked closest with have been helpful, friendly and proactive."
Console/PC, Indie, Production, Business/Marketing

Unconventional tips for improving your programming skills 30
by Gamasutra Community [07.07.14]
There are "plenty of good resources out there that teach the technical skills"; this post concentrates on "the more personal lessons that you often only learn through experience or trial and error."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Oculus VR has its own developer event 1
by Kris Graft [07.07.14]
In an effort to directly foster its relationship with creators, Oculus VR said today it would host a new developer-centric event this year.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Business/Marketing

Sales in the Brave New Steam World 4
by Gamasutra Community [07.07.14]
"In the past a few developers have been open... but nothing for this quickly changing Steam world. I want to continue this spirit of open development and share what the first month of sales on Steam has been like for Crea."
Console/PC, Indie, Business/Marketing

Blog: The journey of an aspiring creative director 2
by Gamasutra Community [07.07.14]
Trent Polack tells the story of how he went from outsider to creative director in five years. "As far as I'm concerned it's the team you work with and the energy you share that makes for the best jobs and the best games."
Console/PC, Indie, Design

GDC Europe 2014 adds fresh talks from Oculus and Telltale Games  
by Staff [07.07.14]
Designers from Telltale Games and Oculus VR join the lineup of speakers exploring the art and business of games at GDC Europe 2014 this August in Cologne.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing, GDC Europe

Video: Designing for mystery in Kentucky Route Zero 1
by Staff [07.04.14]
As part of the GDC 2014 Independent Games Summit, Cardboard Computer's Jake Elliott speaks briefly about how their development process evolved to focus on creating mystery, rather than puzzles.
Console/PC, Indie, Art, Audio, Design, Production, Video, Vault

How we learned to stop worrying and love Early Access 2
by Gamasutra Community [07.04.14]
"While we were planning and building our first game, we had many discussions about Kickstarter and when/if/how we would do it. Now we’re glad we did Early Access instead."
Console/PC, Indie, Business/Marketing

Hotline Miami's Jonatan Soderstrom on inspiration, collaboration 1
by Gamasutra Community [07.04.14]
"A lot of the ideas are based on tiny things I see in other people's games, other ideas come from paintings, movies, comics or books that do interesting things I haven't encountered before."
Console/PC, Indie, Design, Production