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Updates » Indie
Shatter stereotypes to write better, richer game characters 1
by Alex Wawro [02.28.17]
"The first thing you need to do is end 'white cisgender able-bodied men' as the default," said dev Shawn Alexander Allen today in his GDC talk on breaking stereotypes to write better game characters.
Console/PC, Indie, Design, GDC

More than 60 games make up the Switch's year one indie offerings  
by Alissa McAloon [02.28.17]
Nintendo has released a video detailing many of the indie games coming to the Switch while also showing some of the console's quirks in action.
Console/PC, Indie

Train Jam perfectly captures the magic of both traveling and game dev 1
by Katherine Cross [02.28.17]
Every year, a group of GDC attendees travel to the show via train, and hold a 60-hour game jam while they ride the rails. A reporter who was on the Amtrak California Zephyr describes what went down.
Indie, Programming, Design, GDC

A dev's guide to ensuring studio conflict is healthy and productive  
by Alex Wawro [02.27.17]
At GDC today, Finji CEO and cofounder Rebekah Saltsman shared some advice on cultivating "good" conflict during game dev and avoiding toxic conflict, based on years of experience running Finji.
Indie, Production, GDC

The unique power of emergent storytelling  
by Simon Parkin [02.27.17]
"Emergent storytelling is one of the few ways in which video games can still truly surprise us," said Monomi Park co-founder Nick Popovich during a talk at the 2017 Game Developer's Conference.
Indie, Design, GDC

Game writers must be multi-disciplinary masters, says veteran panel  
by Simon Parkin [02.27.17]
As much as a talent for storytelling, any successful game writer must have a raft of supplementary skills, a panel of experienced writers said at GDC 2017 today.
Console/PC, Indie, Design, Production, GDC

Video Game Deep Cuts: The Magic TEd Drifter  
by Gamasutra Staff [02.27.17]
This week's Video Game Deep Cuts longform article/video highlights include the magic of The Void, John Romero on the TEd tool, Hyper Light Drifter's charm, & much more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Here's all the things you can do with an expo pass at GDC!  
by Gamasutra Community [02.24.17]
Necrosoft Games' Brandon Sheffield is a big advocate for the GDC expo pass (he also helps put together the GDC Career Seminar) so he wrote you this list of what you can do with that badge at GDC 2017!
Console/PC, Indie, GDC

Road to the IGF: ConcernedApe's Stardew Valley 6
by Alissa McAloon [02.24.17]
Eric Barone, AKA ConcernedApe and the sole developer behind Stardew Valley, talks briefly about the joys of working alone and what inspired him to create his own take on a farm life RPG.
Indie, Programming, Art, Design, Production, IGF

Don't Miss: The tough design decisions behind super-stylized action game Furi 7
by Gamasutra Community [02.24.17]
"We can choose not to please everybody. We can choose to make something that most would actually dislike, in order to make sure a niche of gamers will find it truly memorable."
Console/PC, Indie, Art, Design

Road to the IGF: Love Conquers All Games' Ladykiller in a Bind  
by Alex Wawro [02.24.17]
Gamasutra chats with Love Conquers All Games' founder and namesake Christine Love about how she crafted IGF Award-nominated Ladykiller in a Bind, and why we don't see more erotic rom-com games.
Indie, Design, Production, IGF

Watch Nina Freeman & Tim Schafer host the IGF & GDC Awards next week!  
by Staff [02.24.17]
Fullbright's Nina Freeman will host next week's 19th annual Independent Games Festival Awards at GDC 2017, while Double Fine's Tim Schafer returns to host the 17th annual Game Developers Choice Awards!
Console/PC, Indie, GDC, IGF

Blizzard's Overwatch lands game of the year at DICE Awards 1
by Kris Graft [02.24.17]
The Academy of Interactive Arts and Sciences held its annual DICE Awards ceremony tonight, with Blizzard's Overwatch coming away as the big winner.
VR, Console/PC, Smartphone/Tablet, Indie, Design

Road to the IGF: Blendo Games' Quadrilateral Cowboy  
by Alex Wawro [02.23.17]
Blendo Games' Brendon Chung speaks briefly with Gamasutra about the nuts and bolts of Quadrilateral Cowboy's design, influences, and four-year development.
Indie, Programming, Art, Design, IGF

Goat Simulator dev Coffee Stain opens up new publishing arm 1
by Alissa McAloon [02.23.17]
Building on its own experience self-publishing games, Coffee Stain Studios has set up shop as a game publisher and has already announced its first project.
Indie, Business/Marketing

GDC 2017 is next week! Follow along on Gamasutra's official event page  
by Staff [02.22.17]
Game Developers Conference 2017 is just around the corner, and Gamasutra reporters will be onsite bringing you loads of stories. Follow along on our event page here!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Watch Double Fine devs work out how to make Psychonauts work in VR  
by Alex Wawro [02.22.17]
"VR, it amps up the difficulty of anything," Double Fine's Tim Schafer says in a 2PP Rhombus of Ruin mini-doc. "We realized we were going to have to design puzzles that were more forgiving."
VR, Indie, Design, Production, Video

Get a job: thatgamecompany is hiring a Graphics Engineer  
by Staff [02.22.17]
Santa Monica-based thatgamecompany is looking for a Graphics Engineer to deliver the kind of visual spectacle and rich moment-to-moment feedback that helped define the studio's previous game, Journey.
Indie, Programming

Take your career in games to the next level at GDC 2017!  
by Staff [02.22.17]
GDC is happening next week, and show officials want to remind you about the great career growth and networking opportunities attendees can take advantage of at the show!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Alt.Ctrl.GDC Showcase: SetApp's The Heist  
by Joel Couture [02.22.17]
The Heist has two players working together to rob a bank -- one in VR navigating the bank, and the other hitting switches and connecting cords on a control panel, trying to help the VR player along.
VR, Indie, Design, Video