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March 25, 2017
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Updates » Indie
Alt.Ctrl.GDC Showcase: Henning Steinbock's Close the Leaks  
by Joel Couture [02.10.17]
Close the Leaks (to prevent imminent death) is a four player arcade game that is controlled by stopping the air flowing out of hoses.
Indie, Programming, Design, Production, Video

Devs from Blizzard, Riot, and more will speak at GDC 2017's inaugural VFX Bootcamp!  
by Staff [02.10.17]
GDC 2017 organizers are reminding you to make time to check out all the great talks taking place during the day-long VFX Bootcamp that helps kick off the conference later this month.
Console/PC, Indie, Art, GDC

Humble Bundle is branching into multiplatform game publishing  
by Alissa McAloon [02.09.17]
Humble Bundle has kicked off a publishing and funding initiative that will see the company supporting the release of games for PC, console, and mobile platforms.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Come to GDC 2017 and hone your design skills at the all-new UX Summit!  
by Staff [02.09.17]
The 2017 Game Developers Conference is just weeks away, so today organizers want to quickly let you know about some of the great UI/UX design talks taking place during the conference!
Console/PC, Smartphone/Tablet, Indie, Design, GDC

Road to the IGF: Tobias Zarges' Close  
by Joel Couture [02.09.17]
IGF finalist Tobias Zarges talks about opportunities for introspection in his game Close, as well as what draws the player into open places filled with moments of quiet thought.
Console/PC, Indie, Art, Design, Production, Video, IGF

Alt.CTRL.GDC Showcase: Jerry Belich's Cylindrus  
by Joel Couture [02.09.17]
"Imagine if you took a monitor, curved it into a cylinder, and lowered the resolution by a lot. Now add wireless Wii nunchuk controllers, and move your glowy avatar around with friends!"
Indie, Design, Production, Video

Using VR tools to design VR games  
by Stefanie Fogel [02.09.17]
How long before devs will be able to create VR games using robust VR authoring tools? Gamasutra spoke to people working on the Unreal Engine VR Editor and Unity EditorVR to learn the answer.
VR, Console/PC, Indie, Design, Production

Stugan game accelerator taking applications for summer program  
by Alissa McAloon [02.08.17]
If you’re a game developer looking to spend a summer abroad, the mentorship experience offered by the Stugan game accelerator might be exactly what you’re looking for.
Indie, Business/Marketing

Alt.Ctrl.GDC Showcase: The S. Crew's Cryptogram  
by Joel Couture [02.08.17]
Cryptogram puts players in a scary situation, making them solve puzzles using a journal, on-screen information, and an entire bookshelf crammed with tomes in order to escape a dangerous presence. 
Indie, Design, Video

Physical game releases on the rise following 5 year decline  
by Alissa McAloon [02.08.17]
One industry analyst believes that smaller and independent games showing up next to triple-A shooters on store shelves could help turn around a five year slump in physical game releases.
Console/PC, Indie

Come to GDC 2017 and play these 12 games in the Indie Megabooth Showcase!  
by Staff [02.08.17]
The Indie MEGABOOTH Showcase is back for GDC 2017 with a lineup of 12 interesting indie games that all conference attendees can play, from Monster Prom to Rogue Process.
Indie, Video, GDC

Road to the IGF: Broken Rules' Old Man's Journey  
by Joel Couture [02.08.17]
Old Man's Journeyfollows a senior citizen on his travels across green hills, seaside towns, and sun-drenched shores, with the player guiding him through puzzling environments as he seeks a long lost home.
Indie, Art, Design, Production, Video, IGF

How attending a game expo can land you a job 2
by Brandon Sheffield [02.08.17]
Five case studies of how to use an expo pass to make connections, meet new friends, and find employment.
Console/PC, Smartphone/Tablet, Indie, Art, Business/Marketing, annual Career Guide

Don't Miss: The postmortem of Warbits, a 'certified dumb idea' 10
by Staff [02.07.17]
"Despite the fact that Warbits worked out for us, it was a certified dumb idea," writes one dev. "We hope this postmortem can shed some light."
Indie, Production

Road to the IGF: Carl Burton's Islands: Non-Places  
by Joel Couture [02.07.17]
Carl Burton takes the player to ordinary places, showing them offices, parking lots, and hotel lobbies through a surreal lens in Islands: Non-Places.
Console/PC, Indie, Design, IGF

ALT.CTRL.GDC Showcase: Spacebox  
by Joel Couture [02.07.17]
Spacebox turns a plain cardboard box into a controller. By playing with the flaps, players can fire weapons or bring up shields. By leaning, they can steer their ship through the cosmos.
Indie, Design, Production

Building audience early with visuals-first development in Ooblets  
by Chris Priestman [02.07.17]
Ooblets already has a large following and many Patreon backers early in development. The makers of the game explain why publicly sharing their game’s development from day one helped them.
Console/PC, Indie, Art, Design, Business/Marketing

Interview: Jessica Curry on creating the score for Dear Esther  
by Katherine Cross [02.06.17]
Curry describes what it was like composing for a story-based game, as well as her thoughts on the importance of videogame music for classical music more generally.
Console/PC, Indie, Audio, Design, Video

Road to IGF: Ink Stories' 1979 Revolution: Black Friday  
by Joel Couture [02.06.17]
"I have always been interested with those moments in time where we have seen the greatest kindness in humanity combined with the most atrocious acts of hatred. How can I capture that in a game?"
Console/PC, Indie, Art, Design, Production, Video, IGF

ALT.CTRL.GDC Showcase: Maximity's U.F.O. Bellies 1
by Joel Couture [02.06.17]
In U.F.O. Bellies, players wear a life-preserver-like plushie around their midriff. Parts of it are color-coded, and they can rack up points by bumping the correct colors together.
Indie, Design, Production, Video