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February 10, 2016
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February 10, 2016
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Updates » Indie
6 Unity plugins we used while developing Punch Club 3
by Gamasutra Community [01.20.16]
Six must-have plug-ins from the developer of Punch Club -- which take care of a variety of problems and add new functionality to the popular game engine.
Console/PC, Smartphone/Tablet, Indie, Programming

Austin, Texas' parking problems through the lens of game dev culture 14
by Gamasutra Community [01.20.16]
The difficulties of driving and parking in Austin, Texas -- as viewed through the context of its game development studios and culture.
Console/PC, Social/Online, Indie, Business/Marketing

Creative England and Andy Serkis' Imaginarium form new publisher  
by Chris Kerr [01.20.16]
Creative England and The Imaginarium Studios, a leading performance capture studio, will join forces to form a new independent publisher.
Indie, Business/Marketing

Placing kid characters in a tragic situation in This War Of Mine 1
by Alex Wawro [01.20.16]
Gamasutra speaks to some of the developers at 11bit about how and why they decided to add children -- modeled by their own kids -- into their grim war survival game This War Of Mine.
Console/PC, Indie, Design

IGDA board of directors election for 2016 is on now  
by Christian Nutt [01.19.16]
Member of the IGDA? You can review the nominees for the board of directors election -- two slots are waiting to be filled. Votes are due by February 29.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Don't Miss: Designing Darkest Dungeon to inspire despair 8
by Phill Cameron [01.19.16]
We talk to Chris Bourassa and Tyler Sigman of Red Hook Studios about the difficulty of Darkest Dungeon, and why they want their narrator to compound defeat by insulting the player.
Console/PC, Indie, Art, Design, Production, Business/Marketing

This Week in Video Game Blogging: The contradicting aesthetics of That Dragon, Cancer  
by Critical Distance [01.19.16]
This week, our partnership with game criticism site Critical Distance brings us picks from Melissa King on topics ranging from storytelling in That Dragon, Cancer to a secret twist in Metal Gear Solid V: The Phantom Pain.
Console/PC, Indie

Riding the rails to GDC: A Q&A with Train Jam conductor Adriel Wallick  
by Staff [01.19.16]
There's another Train Jam happening on the way to GDC this year, and GDC 2016 officials speak to organizer and game developer Adriel Wallick about where the Train Jam came from -- and where it's headed.
VR, Console/PC, Smartphone/Tablet, Indie, Design, GDC

Former Sony Online Entertainment head now leads new venture 1
by Chris Kerr [01.19.16]
Former Daybreak CEO and Sony Online Entertainment president John Smedley will lead new studio, Pixelmage Games.
Indie, Business/Marketing

Reflections based on local cubemaps in Unity 3
by Gamasutra Community [01.19.16]
"Reflections based on static local cubemaps are an effective tool to implement high quality and realistic reflections and a cheap alternative to reflections generated at run-time."
Console/PC, Smartphone/Tablet, Indie, Programming

Everybody's Gone to the Rapture scribe honored at UK Writers' Guild Awards  
by Chris Kerr [01.19.16]
The Chinese Room co-founder Dan Pinchbeck took home the award for Best Writing in a Video Game at last night's Writersí Guild of Great Britain Awards.
Console/PC, Indie, Art

Time trial for game music composers: Making 1 minute of music in 1 hour  
by Gamasutra Community [01.19.16]
"What I find especially satisfying about the Time Trial I'm going to share with you is that you may end up with a nice little finished product. There's really no complete failure short of not giving it a go!"
Indie, Audio

Crowdfunding? Here's how you campaign for backers 7
by Gamasutra Community [01.19.16]
"Itís a game of people. Donít do it alone, as youíll want to build a community. Having a team that has your back will improve your chances considerably!"
Indie, Business/Marketing

Road to the IGF: Dinosaur Polo Club's Mini Metro Exclusive  
by Alex Wawro [01.18.16]
Gamasutra's Road to the IGF continues in this interview with developer Peter Curry about how Dinosaur Polo Club built Mini Metro from a jam game into a strikingly streamlined transit puzzle game.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, IGF

Coding an adventure game save and load system in Unity 4
by Gamasutra Community [01.18.16]
"Itís very simple and requires a lot of manual data pulling and pushing, but it works fine for this game. If I had to do it again perhaps Iíd automate the process slightly."
Indie, Programming

Tip: Don't be afraid to cut features!  
by Gamasutra Community [01.18.16]
"It's all too easy to add new features. What's a lot harder is really looking at the design and deciding where and when it is time to cut something."
Console/PC, Smartphone/Tablet, Indie, Design

Let's talk about That Dragon, Cancer 2
by Gamasutra Community [01.18.16]
"I spent a lot of the game laughing, perhaps nearly as much as I spent in tears. Itís not just an endless chain of sad or frustrating moments strung together; there are also moments of silliness and joy."
Console/PC, Indie, Design

Road to the IGF: Question's The Magic Circle Exclusive 4
by Alex Wawro [01.15.16]
Road to the IGF 2016 continues as Question's own Stephen Alexander, Kain Shin and Jordan Thomas chat with Gamasutra about The Magic Circle, the IGF award-nominated game that lampoons game development.
Indie, Programming, Design, Production, Business/Marketing, Exclusive, IGF

Valve greenlights sale of fan-made Half-Life game 5
by Alex Wawro [01.15.16]
Half-Life 2†modder-turned-indie developer Richard Seabrook has begun taking pre-orders for Prospekt,†a standalone Half-Life†game made --†with Valve's approval --†using official†Half-Life 2†assets.
Console/PC, Indie, Business/Marketing

Blog: Being a lead programmer - less programming, more humaning 7
by Gamasutra Community [01.15.16]
"We often find leaders that know exactly what to do code wise, but not exactly what to do with the people working around them. This article will touch mainly two aspects of the lead programmer."
Indie, Programming