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December 10, 2016
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Updates » Indie
Don't Miss: How working on gross, violent games can mess with developers 18
by Staff [10.25.16]
The effects of video game violence on players have been debated for years and years, but how does actually crafting that graphically violent media affect developers?
Console/PC, Social/Online, Indie, Art, Audio

Heads up, devs: Itch.io now does coupon codes  
by Alex Wawro [10.24.16]
Game distribution platform Itch.io has augmented its service with a small, but potentially handy feature for devs: coupon codes. 
Console/PC, Indie, Business/Marketing

Developing the crazy combat of Warcube 6
by Lena LeRay [10.24.16]
Warcube is a physics-based action adventure game with a penchant for silliness. But the combat is no joke: Once an attack is made, everything slows down to allow the player to pull off crazy combos.
Console/PC, Indie, Design, Video

Making an open-world RPG out of a Rudyard Kipling classic: Kim  
by Alex Wawro [10.24.16]
The Secret Games Company's new game Kim is, like The Witcher 3, an open-world RPG based on a book of the same name. The similarities end there; SGC's Jeremy Hogan explains how (and why) Kim was made.
Indie, Design

Video Game Deep Cuts: Mario's Hard Indiepocalypse  
by Gamasutra Staff [10.23.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Mario speedrunning, the state of 'indiepocalypse', & why it's hard to make games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

The game they play together: Two game devs get engaged in Destiny 3
by Alex Wawro [10.21.16]
Here's a nice bit of news to cap off your week: Game dev Adriel Wallick proposed to longtime partner (and fellow dev) Rami Ismail today while they were playing Destiny together. He said yes.
Indie

Sound designer Jory Prum honored with CalArts memorial scholarship  
by Alissa McAloon [10.21.16]
Family and friends set up The Jory Prum Scholarship for Sounds that Redefine Normal to honor the memory of the acclaimed video game audio engineer and sound designer.
Indie, Audio

Don't miss: 7 horror games (plus some movies) every designer should study 20
by Staff [10.21.16]
Gamasutra speaks to a handful of game developers from across the industry (and the world) to get their recommendations on what horror games designers should play -- and why.
Console/PC, Indie, Design

NYU Game Center announces scholarship for women pursuing game dev 1
by Alissa McAloon [10.21.16]
The scholarship will cover tuition for three students over the next six years, starting in Fall 2017.
Indie, Programming, Art, Design, Production

How Zach Gage breaks all of the rules in Really Bad Chess 5
by Stefanie Fogel [10.21.16]
“What if I pulled out the core balance and fairness of chess, and just threw in a lot of random pieces very haphazardly? My friend joked that that would be really bad chess, and the name stuck.”
Smartphone/Tablet, Indie, Design

Slime Rancher fan letter highlights how games can be a force for good  
by Alex Wawro [10.20.16]
Slime Rancher dev Nick Popovich shares a snippet of a nice fan letter from a mother who says a love for Slime Rancher inspired her dyslexic son to develop his writing and problem-solving skills.
Indie, Business/Marketing

IndieBox is bringing select indie games to GameStop stores  
by Alissa McAloon [10.20.16]
Through a partnership with GameStop, IndieBox is gearing up to sell a selection of popular indie games physically in stores with limited-run steelbooks.
Console/PC, Indie, Business/Marketing

Don't Miss: A postmortem of Dinosaur Polo Club's Mini Metro 9
by Staff [10.20.16]
Since Mini Metro just released for iOS and Android, take a look back at this postmortem from dev Peter Curry for a closer look at what went into creating the endearing subway-based puzzle game.
Console/PC, Indie, Audio, Design, Production, Business/Marketing

Why Nidhogg 2 ditches the minimalism of the original 4
by Joel Couture [10.20.16]
The 2014 Nidhogg was a minimalist duel between two monochromatic stick figures. The sequel adds more graphical detail and more weapons, but tries to maintain the accessible simplicity of the original.
Console/PC, Indie, Art, Design, Video

Devs share real talk about why it's a miracle most games ever ship  
by Alex Wawro [10.19.16]
"The reality is, left to our own devices, we as developers would never ship a game," Naughty Dog co-director Bruce Straley tells Vice in a new feature on why it's so dang hard to make video games.
Console/PC, Indie, Production

Don't Miss: What tabletop games can teach video games about 'wandering' 2
by Staff [10.19.16]
Open-world games can learn a lot about the subtle art of exploration from tabletop roleplaying games like Tokaido and Fall of Magic.
Indie, Design

Blog: Key takeaways from an IndieCade first-timer 2
by Gamasutra Community [10.19.16]
"Work to actively create diverse teams and to create diverse spaces for development. It is good for games as a whole to represent a wider variety of viewpoints."
Indie, Business/Marketing

Video: Is the indiepocalypse real? 2
by Staff [10.18.16]
Get a look at some hard data about the (impending? imminent? ongoing?) indiepocalypse that's affecting game sales worldwide.
Indie, Business/Marketing, Video

Battle Chef Brigade captures the pace and feel of cooking shows  
by Lena LeRay [10.18.16]
Trinket Studio's cooking battle game mixes Iron Chef's humor and Chopped's pace with the art style of a great anime film.
Console/PC, Indie, Video

Blog: An IndieCade story from the maker of Deepak Fights Robots 2
by Gamasutra Community [10.18.16]
"The story of that time I won an award, flipped off everybody in the room, and met one of my favorite authors."
Indie