Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 19, 2014
arrowPress Releases
April 19, 2014
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:

Updates » Indie
The inspirational stories behind This War of Mine Exclusive 5
by Mike Rose [03.28.14]
When the teaser trailer for This War of Mine stormed the internet, it aimed to show the other side of war in games. 11 Bit's Pawel Miechowski discusses his inspiration with Gamasutra.
Console/PC, Smartphone/Tablet, Indie, Design, Exclusive, Video, GDC

Blog: Fast prototyping and iteration in Goat Simulator 7
by Gamasutra Community [03.28.14]
"Initially, Goat Simulator was a way for us to play around in Unreal Engine 3... Luckily, both getting a working prototype up, and finishing the game went extremely fast due to the tools we used."
Console/PC, Indie, Programming, Design, Production

Why game melodies won’t let go 10
by Gamasutra Community [03.27.14]
"Why do these rock bands continually celebrate video game melodies? Film and television music can point to no similar phenomenon."
Console/PC, Indie, Audio

AIAS opens submissions for 2014 scholarships aimed at game makers  
by Alex Wawro [03.27.14]
The Academy of Interactive Arts & Sciences, perhaps best known for hosting the annual DICE Awards, has begun accepting applications for the organization's Randy Pausch and Mark Beaumont scholarships.
Console/PC, Indie

Lovers in a Dangerous Spacetime devlog: Pausing without pausing 12
by Gamasutra Community [03.27.14]
It's easy to implement a simple pause in Unity -- but if you don't want everything to stop, it gets a bit trickier. This programming-focused post shares a good solution.
Console/PC, Indie, Programming

How the Vita led PlayStation's fight for relevance Exclusive 4
by Kris Graft [03.27.14]
PlayStation's Shahid Ahmad tells us about his work in giving the PS Vita its own identity, and how in some ways acts as a testbed for wider PlayStation development initiatives.
Console/PC, Indie, Business/Marketing, Exclusive

Papers, Please leads Games for Change 2014 nominees  
by Mike Rose [03.27.14]
Games for Change, the New York City festival focused on the positive social impact of games, today announced the nominees for its 2014 awards.
Indie, Serious, Design

How to build a better VR game 1
by Alex Wawro [03.26.14]
We highlight a few recent VR-focused stories, developer blogs and other resources that might prove useful for anyone starting -- or continuing -- to develop their own VR experience.
Console/PC, Smartphone/Tablet, Indie, Design, VR

Video: Watch Sony's Yoshida unveil Project Morpheus at GDC 2014 2
by Alex Wawro [03.26.14]
The full GDC 2014 developer presentation for Sony's Project Morpheus VR headset, featuring Shuhei Yoshida, Richard Marks and Antonio Mikhailov, is now online and worth watching.
Console/PC, Indie, Business/Marketing, Video, VR

For better or worse: Your guide to Oculus internet arguments Exclusive 42
by Leigh Alexander [03.26.14]
Do you think Facebook's Oculus VR buy is good news or not? Leigh Alexander presents the arguments for and against, so you can have an arsenal to use when you're arguing prematurely on the internet.
Console/PC, Social/Online, Indie, Programming, Art, Design, Production, Business/Marketing, Exclusive, VR

Evolution, Studio Liverpool expats form new UK studio Starship 1
by Alex Wawro [03.26.14]
Martin Kenwright, the founder of Evolution Studios and the progenitor of Motorstorm, is talking up his new digital entertainment studio: Starship.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

In the wake of Oculus' Facebook deal, game devs ponder what's next Exclusive 19
by Mike Rose [03.26.14]
Gamasutra spoke with numerous game studios currently working on Oculus games, to gauge the general consensus of the Facebook acquisition.
Console/PC, Indie, Business/Marketing, Exclusive

Bake your own 3D dungeons with procedural recipes 2
by Gamasutra Community [03.26.14]
"A different way to look at dungeon generation. Your artists will appreciate the creative freedom this approach will offer, and your players will enjoy the more natural feel of the dungeons."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design

Blog: Reflections on a decade of GDC fieldnotes  
by Gamasutra Community [03.26.14]
"Since 2004 I've been researching game development and game developers. That's a long time to study such an amorphous, variable and shifting thing/ community/ world/ culture."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, GDC

Women don't want to work in games (and other myths) 139
by Gamasutra Community [03.26.14]
"Here’s a spoiler: the problem isn’t with the women who supposedly don’t want to be here. The problem is with us."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Developers react: Facebook buys Oculus VR 22
by Alex Wawro [03.25.14]
Here's what developers were saying after news broke that Facebook will acquire Oculus VR for $2 billion, plus an additional $300 million for good performance.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing

Seth Killian departs Sony Santa Monica to 'do his own thing'  
by Alex Wawro [03.25.14]
Former Capcom community manager and fighting gamesman Seth Killian announced today that he has left his position as lead game designer at Sony Santa Monica to pursue other opportunities.
Console/PC, Indie, Business/Marketing

This Week in Video Game Criticism: The oranges of Peter Molyneux  
by Eric Swain [03.25.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Eric Swain on topics including responses to the Critical Proximity conference and an enlightening interview with Peter Molyneux.
Console/PC, Indie, Design, Business/Marketing

Blog: Indie reality check 6
by Gamasutra Community [03.25.14]
"After observing and participating in the indie games market for some time, I've formulated a few strategies for indie developers to succeed."
Indie, Business/Marketing

Blog: The limitations you can run into developing cross-platform HTML5 games 7
by Gamasutra Community [03.25.14]
"Before we start to create a cross-platform game, we need to think about the limitations that we will have on each of the devices we are targeting."
Social/Online, Smartphone/Tablet, Indie, Programming