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July 31, 2015
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Updates » Indie
Design 101: Emotional Alignment 2
by Gamasutra Community [07.08.15]
"Emotional Alignment is the cornerstone of keeping players engaged. When your players are in Emotional Alignment with your game, everything feels right. They have a protagonistís drive to pursue your gameís goals."
Console/PC, Indie, Design

Releasing a text-based roguelike: How Cogmind performed 4
by Gamasutra Community [07.08.15]
"In summary, is this performance good for an indie traditional roguelike? Hell yeah! Is it a lot of money? Well, no. It's a pittance for two years of full-time work -- a regular day job would blow this away."
Console/PC, Indie, Business/Marketing

PSA: Today is your last day to save by registering early for GDC Europe  
by Staff [07.08.15]
Game developers, take note: GDC officials would like to remind you that today is the last day you can register early for GDC Europe at a discounted rate, potentially saving yourself up to 200 euros.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC, GDC Europe

Creating an enemy setup using archetypes 3
by Gamasutra Community [07.08.15]
ďEach Setup should ask the player a question. In the combat system weíre creating, every setup asks the same two questions: 'Who do you want to attack first and what weapon will you use to do it?'Ē
Console/PC, Indie, Design

Odallus: A graphic love letter to the NES 10
by Gamasutra Community [07.08.15]
"I have chosen to skip a bunch of NES limitations, but it was always with the best intentions. I keep everything I thought to be necessary in order to keep the NES feel while bending some rules."
Console/PC, Indie, Art

A comprehensive look at Valve's final Steam Controller 6
by Christian Nutt [07.07.15]
"The new Steam Controller has positioned itself as the most universal controller out there, able to work with all of your games to some degree or another."
Console/PC, Indie, Business/Marketing

Video: Innovating interactive fiction with 80 Days' Jon Ingold 1
by Staff [07.07.15]
At GDC 2015 Inkle co-founder Jon Ingold explains how the outfit's design strategies evolved to produce games like 80 Days, and how it successfully fields interactive fiction games on mobile devices.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Video, Vault

Blog: What 'really happened' to Tale of Tales' Sunset 8
by Gamasutra Community [07.07.15]
The Astronauts' Adrian Chmielarz takes a look at the game: "The game was technically and visually the best that Tale of Tales ever produced. It tried to tell a meaningful story and be a meaningful experience."
Console/PC, Indie, Design, Business/Marketing

Orangepixel: A look back at a decade of indie dev 12
by Gamasutra Community [07.07.15]
10 years as an indie: "I mainly hope this helps inform other developers hoping to go the same route. There are some doís and doníts at the end of the article, so please also check those out."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Fallout 4 nets top honors in Game Critics' Best of E3 awards 3
by Alex Wawro [07.07.15]
It's been almost a month since we said goodbye to E3 2015, and now the Game Critics Awards has closed the books on this year's show by announcing the winners of its annual Best of E3 awards.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Don't Miss: Why I said goodbye to mobile in favor of PC 216
by Staff [07.07.15]
"I am fed up with the whole mobile/tablet gaming market," writes one developer. "Iíve worked hard for three years and released two games to almost every mobile device you can think of. Never again."
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

'Our love for videogames': Tale of Tales' approach to the medium 13
by Gamasutra Community [07.07.15]
"We are sad that we havenít been able to make anything we can consider a masterpiece. We can only hope that our modest contribution can inspire future, more capable generations."
Console/PC, Indie, Art, Design, Production, Business/Marketing

Here's the lineup for GDC Europe's Innovative Games Showcase  
by Staff [07.07.15]
GDC Europe organizers reveal the games that will be featured in the big European Innovative Games Showcase during the Indie Games Summit at GDC Europe next month.
Console/PC, Indie, Business/Marketing, GDC Europe

A close look at the modern asset pipeline 1
by Gamasutra Community [07.07.15]
"A modern asset pipeline can help teams that are striving for greatness in visuals, without having to drown in the amount of work required to make the game run properly."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Production

Programming 'promises' for game development 9
by Gamasutra Community [07.07.15]
"Promises are a design pattern to structure asynchronous code and smooth over the complexities of running sequences of (dependent) asynchronous operations."
Console/PC, Smartphone/Tablet, Indie, Programming

Shadow play: On Feist coming back from the dead  
by Phill Cameron [07.07.15]
We talk to Bits and Beasts about their soon-to-be-released Feist, and the challenges of spending six years developing the same game.
Console/PC, Indie, Programming, Art, Design, Production, Video

8 key VR takeaways from a chat with Oculus' CEO Exclusive 2
by Kris Graft [07.06.15]
Gamasutra editor-in-chief Kris Graft spoke with Brendan Iribe, CEO of Oculus VR to gauge where VR is today, and what's in store for the future inside and outside of games.
Console/PC, Indie, Business/Marketing, Exclusive

Don't Miss: An in-depth look at good composition in level design 11
by Gamasutra Community [07.06.15]
In this timeless blog, a veteran FPS dev takes a deep look at what goes into creating levels with a sense of visual composition -- and how you can guide players to experience your gameplay best.
Console/PC, Smartphone/Tablet, Indie, Design

Procedural level generation in The Dungeoning 6
by Gamasutra Community [07.06.15]
Tips and tricks for creating a procedural 2D level generator from a dev of a game who's already done it: "this blog addresses the methods I used, warts íní all."
Console/PC, Indie, Programming, Design

Survey: Sweden and the UK are Europe's top game development hubs  
by Staff [07.06.15]
European developers responding to the GDC Europe 2015 State of the Industry survey say Sweden is making the best games in Europe right now, with the UK, Germany and Finland close behind.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC, GDC Europe