Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
August 27, 2014
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Updates » Indie
Indie warmongering: Looking at your launch as a battle 2
by Gamasutra Community [08.08.14]
The challenges of launching on smartphones. "Later on in life, when I look back at our production of Go Go Armadillo, I can safely say I have no regrets. We tried our hardest and created the very best game we could."
Smartphone/Tablet, Indie, Business/Marketing

Keeping a Kickstarter campaign alive and growing 11
by Gamasutra Community [08.08.14]
With a day left in a campaign that has more than met its goal, Ben Tristem shares how he tweaked his campaign, kept his backers engaged, and will cross the finish line knowing what they really want.
Indie, Business/Marketing, Crowdfunding

Blog: A little more about outsourcing... 4
by Gamasutra Community [08.07.14]
Junxue Liu, CEO of art outsourcing company Novtilus, shares some info and insights into how outsourcing works and what it's like to be on the other side of the equation.
Console/PC, Smartphone/Tablet, Indie, Art, Production, Business/Marketing

Understanding Twitch's new content-flagging policy Exclusive 9
by Christian Nutt [08.07.14]
Twitch launched a new content-flagging system that checks videos for licensed music tracks and mutes them -- with plenty of bugs and a terrible community response. What's going on?
Console/PC, Indie, Business/Marketing, Exclusive

Shovel Knight's stats on Steam sales, player engagement, social 7
by Gamasutra Community [08.07.14]
On how players buy and play Shovel Knight: "We hope what we’ve provided here can be a stepping stone for everyone to understand the numbers behind a game launch."
Console/PC, Indie, Design, Business/Marketing

Blog: Steam, quality control, and the race to the bottom 10
by Gamasutra Community [08.07.14]
"Many have made the counterargument that easier access to Steam is overall good and players [who buy bad games] have only themselves to blame -- caveat emptor and so on. Now, as a developer, I oppose this view."
Console/PC, Indie, Business/Marketing

Don't Miss: Game programming tips from Team Meat's Refenes 37
by Tommy Refenes [08.07.14]
Taking your first steps toward your dream game is an overwhelming feeling. Super Meat Boy programmer Tommy Refenes offers practical tips for aspiring -- and veteran -- developers.
Indie, Programming, Student/Education

Nexon cuts another publishing deal with veteran devs gone indie  
by Alex Wawro [08.07.14]
Free-to-play game company Nexon has locked down the publishing rights for the inaugural game from Envision Entertainment, a German indie studio founded late last year by ex-EA Phenomic developers.
Smartphone/Tablet, Indie, Business/Marketing

How Gunpoint dev Tom Francis settled on his next commercial game Exclusive  
by Mike Rose [08.07.14]
Gunpoint developer Tom Francis has settled on what his next commercial outing will be, and now he's feeling confident enough to show it off to artists and composers for potential collaboration.
Console/PC, Indie, Design, Exclusive, Video

Get ready: GDC Europe 2014 kicks off next week  
by Staff [08.07.14]
The 2014 Game Developers Conference Europe kicks off next week, so we're taking a moment to highlight some of the events and guidelines you'll want to know about before you get to the show.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Indies funding indies 7
by Gamasutra Community [08.07.14]
"At the end that’s how Duskers got funded, not by my clever orchestration, but by indies that want other indies to succeed and have built a structure to do just that."
Console/PC, Indie, Business/Marketing

True stats for visibility on Android markets 8
by Gamasutra Community [08.07.14]
"I remember about 3 years ago, we got around 5,000 downloads on Google Play alone. Now combining all the markets' download data from 30 days together, you won't reach that number."
Smartphone/Tablet, Indie, Business/Marketing, Mobile Games

Gone Home, Device 6 and more nominated for Unite Awards 2014 1
by Mike Rose [08.07.14]
The likes of Gone Home, Device 6 and Hitman GO have received multiple nominations in this year's Unite Awards, held by popular game engine Unity.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Games and colorblindness: A quick guide 11
by Gamasutra Community [08.07.14]
"Colorblindness settings come into play when information is vital and the player needs to be able to quickly differentiate two colors." Want to help everyone enjoy your game? Here's how.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art, Production, Business/Marketing

Can the developer of Monaco solve the gamepad RTS riddle? Exclusive 21
by Kris Graft [08.07.14]
Learning how to play a real-time strategy game takes dedication. And so does developing one, particularly when your goal is to make "the first great gamepad RTS."
Console/PC, Indie, Design, Exclusive

Twitch changes the rules twice in one day 12
by Christian Nutt [08.06.14]
Video streamers have to deal with two new restrictions in the popular streaming site's rules -- as rapid-fire terms changes come to the oft-rumored Google acquisition target.
Console/PC, Indie, Business/Marketing

GDC Next adds talks on indie marketing and finding your biggest fans  
by Staff [08.06.14]
GDC organizers debut talks from industry veteran Simon Cox and Super Comboman developer Justin Woodward for the future-focused GDC Next show, which will be held in Los Angeles this November.
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC Next

Don't Miss: Ledoliel and the world of Devine Lu Linvega Exclusive 3
by Leigh Alexander [08.06.14]
Leigh Alexander spends time with Ledoliel, an often-intimate, often-violent alien negotiation app -- and looks into the distinctive world of its multidisciplinary creator, Devine Lu Linvega.
Smartphone/Tablet, Indie, Art, Design, Exclusive

Blog: Being 'un-male,' and in game development 45
by Gamasutra Community [08.06.14]
"I am deeply unhappy with stories in games. There is almost never room for me in there. I'm a thirty-something with a male body, I identify as male, and I'm even, you know, heterosexual."
Console/PC, Indie, Design

VR game Darknet's dev shares useful tools from the Unity Asset Store 8
by Gamasutra Community [08.06.14]
"The best thing about Unity, though, is the Asset Store. Any developer can sell assets or extensions to Unity on the Asset Store, and these products have saved me an enormous amount of time and effort."
Console/PC, Indie, Programming, Production