Demaking Outer Wilds  by
"We needed a way for players to test the game's entire narrative structure in a fraction of the time it would take during a normal playthrough." Hence, a demake of the IGF winning game.
Writing a more compelling game narrative15 by
"The majority of people never get anywhere close to the end of games. Itís much easier to start a great story if you donít have to worry about where youíre going with it. We all deserve what we keep falling for."
Console/PC, Indie, Design